User:Xelias0/DissidiaKH/Unversed: Difference between revisions
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====Brave Attacks==== | ====Brave Attacks==== | ||
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====HP Attacks==== | ====HP Attacks==== | ||
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===Battlegen=== | ===Battlegen=== | ||
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===Elements=== | ===Elements=== | ||
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!width="15%"|Ignite | !width="15%"|Ignite | ||
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==Mandrake== | ==Mandrake== | ||
Mandrakes are common Unversed that typically stay planted in the ground and attack at a distance. Because their attacks have great range in this state, they can be troublesome and even dangerous when supplementing more powerful Unversed. At close range, they leap out of the ground and become easier to deal with. | |||
===Attacks=== | ===Attacks=== | ||
=====HP Attack===== | =====HP Attack===== | ||
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!width="65%"|Description | !width="65%"|Description | ||
|- | |- | ||
!bgcolor="mintcream"|Leaf | !bgcolor="mintcream"|Leaf Lacerator | ||
!bgcolor="#FFFFFF"|'''Ground''' | !bgcolor="#FFFFFF"|'''Ground''' | ||
!bgcolor="#FFFFFF"|The Mandrake | !bgcolor="#FFFFFF"|The Mandrake launches its leaves like a helicopter blade. These leaves have an extremely large range and can be deflected by blocking. | ||
|- | |- | ||
!bgcolor="mintcream"| | !bgcolor="mintcream"|Toxic Fumes | ||
!bgcolor="#FFFFFF"|'''Aerial''' | !bgcolor="#FFFFFF"|'''Aerial''' | ||
!bgcolor="#FFFFFF"| | !bgcolor="#FFFFFF"|The Mandrake leaps out of the ground and slowly floats back down, spewing fumes that poison opponents on contact. | ||
|} | |} | ||
===== | =====Brave attacks===== | ||
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!bgcolor="mintcream"|Confused Tackle | !bgcolor="mintcream"|Confused Tackle | ||
!bgcolor="#FFFFFF"|'''Ground''' | !bgcolor="#FFFFFF"|'''Ground''' | ||
!bgcolor="#FFFFFF"|The Mandrake slams into the player | !bgcolor="#FFFFFF"|The Mandrake slams into the player. This attack has a high chance of scrambling the player's controls. | ||
|- | |||
!bgcolor="mintcream"|Leaf Lacerator | |||
!bgcolor="#FFFFFF"|'''Ground''' | |||
!bgcolor="#FFFFFF"|The Mandrake launches its leaves like a helicopter blade. These leaves have an extremely large range and can be deflected by blocking. | |||
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Noticed ? Our project now has "Lesser Nobodies", helpers aside from the first fourteen members...}} | Noticed ? Our project now has "Lesser Nobodies", helpers aside from the first fourteen members...}} | ||
{{LapisScarab|time=05:58, January 29, 2011 (UTC)|skinny=So, progress so far. I just need to name the Spiderchest's attacks, work on the Vile Phial, Name the Mimic Master's attacks, and the bigggest hangup is the Iron Imprisoner. | |||
In BBS updates, I've beaten the Unknown with all three charatcers!}} |
Latest revision as of 05:58, 29 January 2011
Unversed are a diverse group of enemies similar in appearance and nature to Heartless. Like Heartless, they are beings of Darkness with a particular weakness to Light damage. However, because they are more predominantly composed of negative emotions rather than pure Darkness, they are less resistant to Dark damage than Heartless. Unversed are few in number, but they often employ unique and more complex abilities in battle than other enemies. The items that can be one from them via battlegen are unique to the Unversed.
Flood
Floods bear a striking resemblance in behavior and appearance to Shadows. It shares the Heartless' ability to sink into the ground and gain temporary invulnerability, as well as its general weakness in comparison to the rest of its species. Floods are much faster and more aggressive than Shadows, but have a much narrower range of attacks.
Attacks
Brave Attacks
Move | Type | Description |
---|---|---|
Twitch Reflex | Ground | The Flood quickly slashes the target with one of its limbs. |
HP Attacks
Move | Type | Description |
---|---|---|
Minute Deluge | Ground | The Flood sinks into the ground and becomes immune to damage before leaping back up and thrashing around. |
Battlegen
Target | Condition | Recommended Level | Reward |
---|---|---|---|
Flood | Successful Brave Attack | Level 1 | Pulsing Crystal |
Flood | Ex Burst Hit | Level 100 | Wellspring Crystal |
Elements
Elements | Fire | Ice | Thunder | Wind | Light | Darkness |
---|---|---|---|---|---|---|
Factor | 100% | 100% | 100% | 100% | 175% | 100% |
Status | Ignite | Freeze | Jolt | Air-Toss |
---|---|---|---|---|
Factor | 100% | 100% | 100% | 100% |
Scrapper
Scrappers are Unversed reminiscent of Soldier Heartless. Their attacks are relatively short-range, have only average strength, and they are somewhat slower than their Heartless counterparts, though they are much more aggressive.
Attacks
Brave Attacks
Move | Type | Description |
---|---|---|
Assault Slash | Ground | The Scrapper slashes at the target once. |
HP Attacks
Move | Type | Description |
---|---|---|
Combo Slash | Ground | The Scrapper slashes at the target several times. |
Assault Charge | Ground | The Scrapper lunges at the target. |
Battlegen
Target | Condition | Recommended Level | Reward |
---|---|---|---|
Scrapper | Inflict Break | Level 7 | Shimmering Crystal |
Scrapper | Successful HP Attack | Level 46 | Pulsing Crystal |
Elements
Elements | Fire | Ice | Thunder | Wind | Light | Darkness |
---|---|---|---|---|---|---|
Factor | 100% | 100% | 100% | 100% | 150% | 90% |
Status | Ignite | Freeze | Jolt | Air-Toss |
---|---|---|---|---|
Factor | 100% | 100% | 100% | 100% |
Bruiser
Despite their similarity to Large Body Heartless, Bruisers are completely vulnerable to normal attack from all sides of their body. It is physically stronger and more aggressive than its relatively passive Heartless counterpart, but its greater vulnerability gives it a keen Achilles heel.
Attacks
Brave Attacks
Move | Type | Description |
---|---|---|
Beatdown | Ground | The Bruiser executes a slow, one-two punch. |
Moonsault | Aerial | The Bruiser leaps straight up in the air and slams back down, creating a shockwave. |
HP Attacks
Move | Type | Description |
---|---|---|
Irritable Tank | Ground | The Bruiser glows and rushes at the target, tackling them. |
Combo Slam | Aerial | The Bruiser glows and blounces toward the target several times. |
Battlegen
Target | Condition | Recommended Level | Reward |
---|---|---|---|
Bruiser | Successful Brave Attack | Level 5 | Hungry Crystal |
Bruiser | Inflict Break | Level 25 | Soothing Crystal |
Bruiser | Successful HP Attack | Level 69 | Pulsing Crystal |
Elements
Elements | Fire | Ice | Thunder | Wind | Light | Darkness |
---|---|---|---|---|---|---|
Factor | 75% | 75% | 75% | 75% | 125% | 75% |
Status | Ignite | Freeze | Jolt | Air-Toss |
---|---|---|---|---|
Factor | 100% | 100% | 100% | 80% |
Chrono Twister
Chrono Twisters are unique Unversed that are skilled in utilizing time-based magic. Their most notable skill is the ability to freeze an opponent in time for a short while. They also have the ability to teleport, an ability they often take advantage of when charging their time-halting technique. Despite being primarily supplementary nuisances to other Unversed, they are capable of using both short and long-range normal attacks. This, when combined with their other abilities and other Unversed, Chrono Twisters can be dangerous in certain situations.
Attacks
Brave Attacks
Move | Type | Description |
---|---|---|
Time Turner | Aerial | The Chrono Twister spins at the target quickly, ramming into them. |
HP Attacks
Move | Type | Description |
---|---|---|
Stopja | Aerial | The Chrono Twister conjures an orb of darkness over the target and, after a charging time, freezes them in place. Any damage the victim takes while in this state is not calculated until after the effect wears off, and any summon or Ex Burst time bars freeze. The time spent frozen is represented by the Chrono Twister's quickly depleting Brave point count. This attack can be interrupted before it is cast. |
Stroke of Midnight | Aerial | The Chrono Twister summons small spheres of dark energy around the target, which then rush inwards and inflict Darkness damage. |
Battlegen
Target | Condition | Recommended Level | Reward |
---|---|---|---|
Chrono Twister | Successful Brave Attack | Level 12 | Shimmering Crystal |
Chrono Twister | Successful HP Attack | Level 36 | Wellspring Crystal |
Chrono Twister | Successful Brave Attack | Level 56 | Fleeting Crystal |
Elements
Elements | Fire | Ice | Thunder | Wind | Light | Darkness |
---|---|---|---|---|---|---|
Factor | 100% | 100% | 100% | 100% | 125% | 25% |
Status | Ignite | Freeze | Jolt | Air-Toss |
---|---|---|---|---|
Factor | 100% | 100% | 100% | Immune |
Buckle Bruiser
Buckle Bruisers are variants of the standard Bruiser enemy, but are much more problematic. They are, on average, among the strongest standard Unversed and have a tendency to appear in groups. Their most dangerous trait lies in the bucklers they wear over their bodies; much like the Large Body Heartless, Buckle Bruisers’ front sides are impervious to physical attacks, and they can only be damaged from behind. However, Buckle Bruisers immediately launch a swift counterattack after only a few successful hits to their weak points. They are some of the only standard enemies able to initiate a chase sequence. Buckle Bruisers are also able to fight close-range and long-range by using the bucklers on their arms. Magical attacks are this species of Unversed’s greatest weakness; Buckle Bruisers will not counter this type of attack.
Attacks
Brave Attacks
Move | Type | Description |
---|---|---|
Backlash | Ground | After taking damage, the Buckle Bruiser immediately thrusts forward and launches a counter-attack. This automatically initiates a chase sequence. |
Iron Fist | Ground | The Buckle Bruiser executes a slow, one-two punch. |
HP Attacks
Move | Type | Description |
---|---|---|
Backlash | Ground | After taking damage, the Buckle Bruiser immediately thrusts forward and launches a counter-attack. This automatically initiates a chase sequence. |
Kite Shield | Ground | The Buckle Bruiser tosses its bucklers like boomerangs. |
Buckler Bash | Aerial | The Buckle Bruiser leaps high into the air and slams down, creating a massive shockwave. |
Battlegen
Target | Condition | Recommended Level | Reward |
---|---|---|---|
Buckle Bruiser | Successful HP Attack | Level 30 | Wellspring Crystal |
Buckle Bruiser | Successful HP Attack | Level 52 | Pulsing Crystal |
Buckle Bruiser | Ex Burst Hit | Level 78 | Soothing Crystal |
Buckle Bruiser | Ex Burst Hit | Level 89 | Hungry Crystal |
Elements
Elements | Fire | Ice | Thunder | Wind | Light | Darkness |
---|---|---|---|---|---|---|
Factor | 150% | 150% | 150% | 150% | 175% | 100% |
Status | Ignite | Freeze | Jolt | Air-Toss |
---|---|---|---|---|
Factor | 75% | 75% | 75% | 50% |
Spiderchest
Vile Phial
Mandrake
Mandrakes are common Unversed that typically stay planted in the ground and attack at a distance. Because their attacks have great range in this state, they can be troublesome and even dangerous when supplementing more powerful Unversed. At close range, they leap out of the ground and become easier to deal with.
Attacks
HP Attack
Move | Type | Description |
---|---|---|
Leaf Lacerator | Ground | The Mandrake launches its leaves like a helicopter blade. These leaves have an extremely large range and can be deflected by blocking. |
Toxic Fumes | Aerial | The Mandrake leaps out of the ground and slowly floats back down, spewing fumes that poison opponents on contact. |
Brave attacks
Move | Type | Description |
---|---|---|
Confused Tackle | Ground | The Mandrake slams into the player. This attack has a high chance of scrambling the player's controls. |
Leaf Lacerator | Ground | The Mandrake launches its leaves like a helicopter blade. These leaves have an extremely large range and can be deflected by blocking. |
Elements
Elements | Fire | Ice | Thunder | Wind | Light | Darkness |
---|---|---|---|---|---|---|
Factor | 125% | 100% | 100% | 100% | 100% | 100% |
Status | Ignite | Freeze | Jolt | Air-Toss |
---|---|---|---|---|
Factor | 125% | 100% | 100% | 100% |
Trinity Armor
The Trinity Armor is an Unversed boss. It can function as either a single entity, or split into three components—its torso, arms, and legs—that act independently of each other. Each of these components has its own separate HP and Brave points—the torso has the largest reserves of both—and all three must be destroyed to triumph over the Trinity Armor. The fully assembled Trinity Armor, its torso, arms, and legs have access to different varieties of moves. The torso and completed assembly have the most powerful and diverse range of attacks, while the arms and legs generally serve to launch combination attacks. As the Trinity Armor's components are defeated, its attacks range changes, gaining and losing access to certain techniques.
The Trinity Armor always begins the battle fully assembled. When one of its components suffers a Brave Break, the Armor disassembles. It can reassemble by using a special HP Attack that drains the Brave points of all three components, but requires all three parts to be active to do so. Should any one of its three sections be destroyed beforehand, the ability is unusable.
The Trinity Armor and its components usually levitate, and as a result almost all of its attacks are Aerial. Only a few attacks its legs use are Ground-based.
Attacks
Brave Attacks
Move | Type | Description |
---|---|---|
Cinder Rain | Aerial | The complete Trinity Armor or its torso launches countless fire balls in random directions. |
Full Force | Aerial | The completed Trinity Armor rushes forward at the target, slamming into them. |
Beta Bash | Aerial | The Trinity Armor's arms punch the target. |
Combined Threat | Aerial | The Trinity Armor's three components fire a three-way laser and rotate atound the field. |
Dichotomy Limit | Aerial | The Trinity Armor's two remaining components fire a two-way laser and rotate around the field. |
Gamma Grind | Ground | The Trinity Armor's legs stomp the target. |
HP Attacks
Move | Type | Description |
---|---|---|
Rotary Spin | Aerial | The Trinity Armor's components spin around the field at high speeds. |
Alpha Beam | Aerial | The Trinity Armor's torso fires a very powerful laser and rotates around the field. |
Rocket Rush | Aerial | The Trinity Armor's torso races around the arena at high speeds. |
Alpha Rain | Aerial | After the legs and arms are destroyed, the Trinity Armor's torso spins in place and fires countless, thin lasers in random arcs. |
Black Tantrum | Aerial | The Trinity Armor surges with darkness for a moment, inflicting Darkness damage on contact. |
Reassemble | Aerial | The Trinity Armor's three components use their collective Brave Points and reassemble. |
Battlegen
Target | Condition | Recommended Level | Reward |
---|---|---|---|
Trinity Armor | Inflict Break | Level 6 | Pulsing Crystal |
Trinity Armor | Successful HP Attack | Level 13 | Pulsing Crystal |
Trinity Armor | Successful Brave Attack | Level 20 | Pulsing Crystal |
Trinity Armor | Inflict Break | Level 100 | Chaos Crystal |
Elements
Elements | Fire | Ice | Thunder | Wind | Light | Darkness |
---|---|---|---|---|---|---|
Factor | 50% | 50% | 100% | 50% | 125% | 25% |
Status | Ignite | Freeze | Jolt | Air-Toss |
---|---|---|---|---|
Factor | Immune | Immune | 10% | Immune |
Symphony Master
The Symphony Master is an Unversed boss that commands three instruments. The three instruments—a violin, drum, and trumpet—each have their own HP, but share Brave points with their conductor. The Symphony Master has much more HP than its instruments. The Master's usual strategy is to send one of its instruments to fight in its stead while it hangs back with the other two. Each time one of its instruments is destroyed, the Master launches a few attacks itself before returning for its normal strategy. Once all three instruments have been destroyed, the Symphony Master begins actively attacking. While defeating the instruments is not necessary to win the battle, each one has its own battlegen prize.
Attacks
Brave Attacks
Move | Type | Description |
---|---|---|
Cymbal Crash | Aerial | The Symphony Master leaps straight up and crashes back down, creating a shockwave. |
Black Tantrum | Ground | The Symphony Master surges with darkness briefly, causing Darkness damage on contact. |
HP Attacks
Move | Type | Description |
---|---|---|
Percussion Pugilist | Aerial | The Symphony Master's drum advances on the target, beating its drumsticks and ramming the opponent. |
String Screamer | Aerial | The Symphony Master's violin advances on the target, bombarding them with short-range sound waves. |
Brass Blaster | Aerial | The Symphony Master's trumpet advances on the target, firing sound waves that home-in on the opponent. |
Black Tantrum | Ground | The Symphony Master surges with darkness for a moment, inflicting Darkness damage on contact. Only available after the instruments have been destroyed. |
Beat Pattern | Ground | The Symphony Master elongates its baton and twirls it around itself telekinetically, covering a wide area. Only available after the instruments have been destroyed. |
Battlegen
Target | Condition | Recommended Level | Reward |
---|---|---|---|
Symphony Master | Successful Brave Attack | Level 100 | Chaos Crystal |
Symphony Master's Violin | Inflict Break | Level 13 | Wellspring Crystal |
Symphony Master's Drum | Successful HP Attack | Level 20 | Pulsing Crystal |
Symphony Master's Trumpet | Ex Burst Hit | Level 100 | Shimmering Crystal |
Elements
Elements | Fire | Ice | Thunder | Wind | Light | Darkness |
---|---|---|---|---|---|---|
Factor | 100% | 100% | 100% | 100% | 125% | 75% |
Status | Ignite | Freeze | Jolt | Air-Toss |
---|---|---|---|---|
Factor | Immune | Immune | Immune | Immune |
Mimic Master
Iron Prisoner
Comments
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- Note : Naruto195 is the creator of the Mandrake Moveset, I just corrected some grammatical mistakes. —Nihil Perdere Posset Qui Nihil Est
Thats fine. Naruto195 07:22, October 2, 2010 (UTC)
I know, just to inform Lapis of your work. —Nihil Perdere Posset Qui Nihil Est
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