User:Xelias0/DissidiaKH/Heartless Bosses: Difference between revisions

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!bgcolor="#9932CC"|Dark Slam
!bgcolor="#9932CC"|Dark Slam
!bgcolor="#9932CC"|Ground
!bgcolor="#9932CC"|Ground
!bgcolor="#9932CC"|Darkside slams the ground,which can hit the player if they are close to it by a shockwave. Darkside will then summon heartess while he does this.
!bgcolor="#9932CC"|Darkside slams the ground, which can hit the player if they are close to it by a shockwave. Darkside will then summon Heartless while he does this.
|-
|-
!bgcolor="#9932CC"|Rain of Darkness
!bgcolor="#9932CC"|Rain of Darkness
!bgcolor="#9932CC"|Ground
!bgcolor="#9932CC"|Ground
!bgcolor="#9932CC"|Darkside slams the ground similar to Dark Slam. Howver,instead of keeping his hand in place,he grabs a ball of darkness and unleashes it. The player will be hit by the balls of darkness if they don't move to avoid.
!bgcolor="#9932CC"|Darkside slams the ground similarly to Dark Slam. However, instead of keeping his hand in place, he grabs a ball of darkness and unleashes it. The player will be hit by the balls of darkness if they don't move to avoid.
|}
|}


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==Behemoths==
==Behemoths==
===Strategy===
===Strategy===
While encountered more then once, the Behemoth is tough enough to count as a boss. The Behemoth can only be hurt by hitting its horn on its head. Crawling up his back is the only way to hit him. The Behemoth is slow but hits hard,so magic style characters will have difficulty. Hitting the horn enough will cause it to fall over, which also adds a Critical Chance increase. However,it will immediately counter attack after so retreat.
While encountered more than once, the Behemoth is tough enough to count as a boss. The Behemoth can only be hurt by hitting its horn on its head. Crawling up his back is the only way to hit him. The Behemoth is slow but hits hard, so magic styled characters will have difficulty. Hitting the horn enough will cause it to fall over, which also adds a Critical Chance increase. However, it will immediately counter attack after so retreat.


===Attacks===
===Attacks===
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!bgcolor="#9932CC"|Dark Lightning
!bgcolor="#9932CC"|Dark Lightning
!bgcolor="#9932CC"|Ground
!bgcolor="#9932CC"|Ground
!bgcolor="#9932CC"|The Behemoth shoots a circle of lightning around himself,dealing fast brave damage. It uses it right after being stunned but also randomly.
!bgcolor="#9932CC"|The Behemoth shoots a circle of lightning around himself, dealing fast brave damage. It uses it right after being stunned but also randomly.
|}
|}


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!bgcolor="#9932CC"|Dark Disruptor
!bgcolor="#9932CC"|Dark Disruptor
!bgcolor="#9932CC"|Ground
!bgcolor="#9932CC"|Ground
!bgcolor="#9932CC"|The Behemoth charges a attack from its horns and fires. If you are far enough way,the attack won't hit,however, if you are on his back for example, the amount of damage is severe.
!bgcolor="#9932CC"|The Behemoth charges a attack from its horns and fires. If you are far enough way, the attack won't hit; however, if you are on his back for example, the amount of damage is severe.
|}
|}


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!bgcolor="#9932CC"|Arm spin
!bgcolor="#9932CC"|Arm spin
!bgcolor="#9932CC"|Ground
!bgcolor="#9932CC"|Ground
!bgcolor="#9932CC"|The Guard Armor swings its arms around itself in a circle. It deflects smaller attacks and deals quick HP damage. Later in the fight,the Guard Armor will be able to move as he attacks.
!bgcolor="#9932CC"|The Guard Armor swings its arms around itself in a circle. It deflects smaller attacks and deals quick HP damage. Later in the fight, the Guard Armor will be able to move as he attacks.
|-
|-
!bgcolor="#9932CC"|Body Slam
!bgcolor="#9932CC"|Body Slam
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|-
|-
!bgcolor="#9932CC"|Sun-Scorched
!bgcolor="#9932CC"|Sun-Scorched
!bgcolor="#9932CC"|'''Aerial'''  
!bgcolor="#9932CC"|'''Aerial'''
!bgcolor="#9932CC"|Kurt Zisa summons several fire balls to follow the target; it only uses this attack when suffering from a Break.
!bgcolor="#9932CC"|Kurt Zisa summons several fire balls to follow the target; it only uses this attack when suffering from a Break.
|}
|}
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!bgcolor="#9932CC"|Race to Victory
!bgcolor="#9932CC"|Race to Victory
!bgcolor="#9932CC"|'''Ground'''
!bgcolor="#9932CC"|'''Ground'''
!bgcolor="#9932CC"|Kurt Zisa performs a short dash at the target.  
!bgcolor="#9932CC"|Kurt Zisa performs a short dash at the target.
|-
|-
!bgcolor="#9932CC"|Swordplay Sixfold
!bgcolor="#9932CC"|Swordplay Sixfold
!bgcolor="#9932CC"|'''Ground'''
!bgcolor="#9932CC"|'''Ground'''
!bgcolor="#9932CC"|Kurt Zisa twirls its swords quickly in its hands while standing in place.  
!bgcolor="#9932CC"|Kurt Zisa twirls its swords quickly in its hands while standing in place.
|}
|}


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!width="20%"|Recommended Level
!width="20%"|Recommended Level
!width="30%"|Reward
!width="30%"|Reward
|-
!bgcolor="#FFFFFF"|Kurt Zisa
!bgcolor="#FFFFFF"|Successful HP Attack
!bgcolor="#FFFFFF"|14
!bgcolor="#FFFFFF"|Bright Gem
|-
|-
!bgcolor="#FFFFFF"|Kurt Zisa
!bgcolor="#FFFFFF"|Kurt Zisa
Line 443: Line 448:
!bgcolor="#FFFFFF"|51
!bgcolor="#FFFFFF"|51
!bgcolor="#FFFFFF"|Ankharite
!bgcolor="#FFFFFF"|Ankharite
|-
!bgcolor="#FFFFFF"|Kurt Zisa
!bgcolor="#FFFFFF"|EX Burst Hit
!bgcolor="#FFFFFF"|100
!bgcolor="#FFFFFF"|Aerial Tech++
|}
|}


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!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|Immune
|}
==AntiSora==
The AntiSora is a swift, powerful, Pureblood Heartless. It shares the Shadows' and Neoshadows' ability to turn itself into a flat shadow, rendering itself invulnerable. It can deal heavy damage by leaping up underneath the player and striking with its facsimile Keyblade. Its most notable ability is the power to create weaker (at least in terms of HP) copies of itself to distract and attack the player. Like all Pureblood Heartless, it is profoundly weak to Light damage, but, unlike other Purebloods, is can actually ''absorb'' Dark damage. 
===Attacks===
====Brave Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="10%"|Move
!width="20%"|Type
!width="50%"|Description
|-
!bgcolor="#9932CC"|Kingdom Come
!bgcolor="#9932CC"|'''Ground'''
!bgcolor="#9932CC"|AntiSora unleashes a simple ground combo with its Keyblade.
|-
!bgcolor="#9932CC"|Shadowdueling
!bgcolor="#9932CC"|'''Ground'''
!bgcolor="#9932CC"|AntiSora flattens itself into a shadow and bcomes invulnerable before leaping up underneath the player, swinging its Keyblade.
|}
====HP Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="10%"|Move
!width="20%"|Type
!width="50%"|Description
|-
!bgcolor="#9932CC"|Kingdom Come
!bgcolor="#9932CC"|'''Ground'''
!bgcolor="#9932CC"|AntiSora unleashes a simple ground combo with its Keyblade.
|-
!bgcolor="#9932CC"|Doppelgänger
!bgcolor="#9932CC"|'''Aerial'''
!bgcolor="#9932CC"|AntiSora creates two clones of itself that help it attack the target. Each of these clones has half of the Brave points AntiSora used to initiate the move, and cannot gain any more than that. They disappear once they suffer a Brave Break.
|}
===Battlegen===
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#4682B4"
!width="20%"|Target
!width="30%"|Condition
!width="20%"|Recommended Level
!width="30%"|Reward
|-
!bgcolor="#FFFFFF"|AntiSora
!bgcolor="#FFFFFF"|EX Burst Hit
!bgcolor="#FFFFFF"|16
!bgcolor="#FFFFFF"|Mithril
|-
!bgcolor="#FFFFFF"|AntiSora
!bgcolor="#FFFFFF"|Successful HP Attack
!bgcolor="#FFFFFF"|45
!bgcolor="#FFFFFF"|Dark Ingot
|-
!bgcolor="#FFFFFF"|AntiSora
!bgcolor="#FFFFFF"|Successful Brave Attack
!bgcolor="#FFFFFF"|60
!bgcolor="#FFFFFF"|Dark Gem
|-
!bgcolor="#FFFFFF"|AntiSora
!bgcolor="#FFFFFF"|Successful Brave Attack
!bgcolor="#FFFFFF"|99
!bgcolor="#FFFFFF"|Dark Crystal
|}
===Elements===
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Elements
!width="10%"|Fire
!width="10%"|Ice
!width="10%"|Thunder
!width="10%"|Wind
!width="10%"|Light
!width="10%"|Darkness
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|50%
!bgcolor="#FFFFFF"|5%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|50%
!bgcolor="#FFFFFF"|300%
!bgcolor="#FFFFFF"|Absorb
|}
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Status
!width="15%"|Ignite
!width="15%"|Freeze
!width="15%"|Jolt
!width="15%"|Air-Toss
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|50%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
|}
==Orcus==
The Orcus is a powerful Pureblood Heartless that is nearly identical to Invisibles. At higher levels, Invisibles have greater HP than the Orcus, but otherwise the Orcus has greater defensive and offensive strength. It is more powerful and faster than Invisibles, though it lacks the "strength in numbers" Invisibles occasionally have, as it always appears alone.
===Attacks===
====Brave Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="10%"|Move
!width="20%"|Type
!width="50%"|Description
|-
!bgcolor="#9932CC"|Hard Shell
!bgcolor="#9932CC"|'''Aerial'''
!bgcolor="#9932CC"|The Orcus flies at the target and swings its sword at them once.
|-
!bgcolor="#9932CC"|Dark Rain
!bgcolor="#9932CC"|'''Aerial'''
!bgcolor="#9932CC"|The Orcus conjures numerous spheres of dark energy which rain down on the target. They have limited homing properties, and will glide along the ground for a short while.
|}
====HP Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="10%"|Move
!width="20%"|Type
!width="50%"|Description
|-
!bgcolor="#9932CC"|Transparent Evil
!bgcolor="#9932CC"|'''Aerial'''
!bgcolor="#9932CC"|The Orcus vanishes and its sword flies at the target five times in quick succession.
|-
!bgcolor="#9932CC"|Demoniac Surge
!bgcolor="#9932CC"|'''Aerial'''
!bgcolor="#9932CC"|The Orcus plants its sword in the ground and creates an explosion of dark energy with the Heartless at the center. The blast has a wide radius indicated by a dark ring that appears just prior to the explosion.
|}
===Battlegen===
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#4682B4"
!width="20%"|Target
!width="30%"|Condition
!width="20%"|Recommended Level
!width="30%"|Reward
|-
!bgcolor="#FFFFFF"|Orcus
!bgcolor="#FFFFFF"|Successful HP Attack
!bgcolor="#FFFFFF"|13
!bgcolor="#FFFFFF"|Dark Gem
|-
!bgcolor="#FFFFFF"|Orcus
!bgcolor="#FFFFFF"|Successful HP Attack
!bgcolor="#FFFFFF"|41
!bgcolor="#FFFFFF"|Lucid Stone
|-
!bgcolor="#FFFFFF"|Orcus
!bgcolor="#FFFFFF"|Inflict Break
!bgcolor="#FFFFFF"|50
!bgcolor="#FFFFFF"|Shield Tech+
|-
!bgcolor="#FFFFFF"|Orcus
!bgcolor="#FFFFFF"|Successful Brave Attack
!bgcolor="#FFFFFF"|88
!bgcolor="#FFFFFF"|Gold
|}
===Elements===
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Elements
!width="10%"|Fire
!width="10%"|Ice
!width="10%"|Thunder
!width="10%"|Wind
!width="10%"|Light
!width="10%"|Darkness
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|60%
!bgcolor="#FFFFFF"|70%
!bgcolor="#FFFFFF"|Absorb
!bgcolor="#FFFFFF"|80%
!bgcolor="#FFFFFF"|275%
!bgcolor="#FFFFFF"|30%
|}
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Status
!width="15%"|Ignite
!width="15%"|Freeze
!width="15%"|Jolt
!width="15%"|Air-Toss
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|20%
|}
==Veil Lizard==
The Veil Lizard is a moderately powerful Heartless with the unique ability to turn invisible, rendering it incapable of being targeted and immune to Brave attacks. This skill is its largest asset. Its tongue attack is also surprisingly fast and can easily catch opponents off guard, but its other attacks are easily avoidable. It has moderate defense, and is Immune to three of the four status effects.
===Attacks===
====Brave Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="10%"|Move
!width="20%"|Type
!width="50%"|Description
|-
!bgcolor="#9932CC"|Accelerated Consumption
!bgcolor="#9932CC"|'''Ground'''
!bgcolor="#9932CC"|The Veil Lizard flicks its tongue out at the target and pulls them into its mouth, chopming on them. Its tongue has a surprisingly long reach, and will follow the target to a degree.
|-
!bgcolor="#9932CC"|Kaleidoscopic Light
!bgcolor="#9932CC"|'''Ground'''
!bgcolor="#9932CC"|The Veil Lizard's eyes glow yellow and it stands up before firing a laser from each. Each laser flies at the target with a wide arc to the side, so it is possible to dodge them by simply moving forward.
|}
====HP Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="10%"|Move
!width="20%"|Type
!width="50%"|Description
|-
!bgcolor="#9932CC"|Spectrum in Zero
!bgcolor="#9932CC"|'''Ground'''
!bgcolor="#9932CC"|The Veil Lizard turns invisible, cannot be targeted, and becomes immune to Brave Attacks. The Heartless' Brave points act as a counter when this attack is used. At first, they deplete at 10 per second, but it increases by 10 points every ten seconds (therefore, once it loses 100 Brave points, it will begin losing 20 points per second, until it has lost an additional 200 points, and continues in that fasion). The move ends when its Brave points reach zero.
|-
!bgcolor="#9932CC"|Ground Lion
!bgcolor="#9932CC"|'''Ground'''
!bgcolor="#9932CC"|The Veil Lizard spins quickly in place, knocking the target away.
|}
===Battlegen===
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#4682B4"
!width="20%"|Target
!width="30%"|Condition
!width="20%"|Recommended Level
!width="30%"|Reward
|-
!bgcolor="#FFFFFF"|Veil Lizard
!bgcolor="#FFFFFF"|Successful Brave Attack
!bgcolor="#FFFFFF"|23
!bgcolor="#FFFFFF"|Iron
|-
!bgcolor="#FFFFFF"|Veil Lizard
!bgcolor="#FFFFFF"|Ex Burst Hit
!bgcolor="#FFFFFF"|50
!bgcolor="#FFFFFF"|Rune Tech++
|-
!bgcolor="#FFFFFF"|Veil Lizard
!bgcolor="#FFFFFF"|Successful Brave Attack
!bgcolor="#FFFFFF"|89
!bgcolor="#FFFFFF"|Silver
|}
===Elements===
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Elements
!width="10%"|Fire
!width="10%"|Ice
!width="10%"|Thunder
!width="10%"|Wind
!width="10%"|Light
!width="10%"|Darkness
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|120%
!bgcolor="#FFFFFF"|130%
!bgcolor="#FFFFFF"|50%
!bgcolor="#FFFFFF"|140%
!bgcolor="#FFFFFF"|90%
!bgcolor="#FFFFFF"|100%
|}
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Status
!width="15%"|Ignite
!width="15%"|Freeze
!width="15%"|Jolt
!width="15%"|Air-Toss
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|30%
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|Immune
|}
==Volcanic Lord==
The Volcanic lord is a fairly powerful Heartless that always appears flanked by the Blizzard Lord. While it only has one HP attack and two Brave attacks, this sole HP attack has a very wide range, and all three have the potential to Ignite the enemy. The Volcanic Lord absorbs Fire damage and is immune to Igniting and Air-Tossing.
===Attacks===
====Brave Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="10%"|Move
!width="20%"|Type
!width="50%"|Description
|-
!bgcolor="#9932CC"|Warm Front
!bgcolor="#9932CC"|'''Aerial'''
!bgcolor="#9932CC"|The Volcanic Lord swings its staff, dealing Fire damage. This attack has a low chance of Igniting the enemy.
|-
!bgcolor="#9932CC"|Searing Cinders
!bgcolor="#9932CC"|'''Aerial'''
!bgcolor="#9932CC"|The Volcanic Lord launches several fire balls at the target. This attack deals Fire damage and may Ignite the enemy.
|}
====HP Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="10%"|Move
!width="20%"|Type
!width="50%"|Description
|-
!bgcolor="#9932CC"|Firagun
!bgcolor="#9932CC"|'''Aerial'''
!bgcolor="#9932CC"|The Volcanic Lord performs several belly-flops toward the target, leaving a large pool of fire at the impact site of each one.
|}
===Battlegen===
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#4682B4"
!width="20%"|Target
!width="30%"|Condition
!width="20%"|Recommended Level
!width="30%"|Reward
|-
!bgcolor="#FFFFFF"|Volcanic Lord
!bgcolor="#FFFFFF"|Successful Brave Attack
!bgcolor="#FFFFFF"|Level 18
!bgcolor="#FFFFFF"|Blaze Crystal
|-
!bgcolor="#FFFFFF"|Volcanic Lord
!bgcolor="#FFFFFF"|Inflict Break
!bgcolor="#FFFFFF"|Level 42
!bgcolor="#FFFFFF"|Bright Gem
|-
!bgcolor="#FFFFFF"|Volcanic Lord
!bgcolor="#FFFFFF"|Ex Burst Hit
!bgcolor="#FFFFFF"|Level 50
!bgcolor="#FFFFFF"|Power Tech
|}
===Elements===
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Elements
!width="10%"|Fire
!width="10%"|Ice
!width="10%"|Thunder
!width="10%"|Wind
!width="10%"|Light
!width="10%"|Darkness
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|Absorb
!bgcolor="#FFFFFF"|300%
!bgcolor="#FFFFFF"|50%
!bgcolor="#FFFFFF"|50%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
|}
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Status
!width="15%"|Ignite
!width="15%"|Freeze
!width="15%"|Jolt
!width="15%"|Air-Toss
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|25%
!bgcolor="#FFFFFF"|Immune
|}
==Blizzard Lord==
The Blizzard Lord is a fairly powerful Heartless that always appears flanked by the Volcanic Lord. Like the Volcanic Lord, it only has three attacks, but it is slightly less dangerous than its fiery counterpart due to the fact that its sole HP attack has a comparatively short range. All three of these attacks inflict Ice damage and can Freeze the enemy. The Blizzard Lord absorbs Ice damage and is immune to Freezing and Air-Tossing. 
===Attacks===
====Brave Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="10%"|Move
!width="20%"|Type
!width="50%"|Description
|-
!bgcolor="#9932CC"|Cold Front
!bgcolor="#9932CC"|'''Aerial'''
!bgcolor="#9932CC"|The Blizzard Lord swings its staff, dealing Ice damage. This attack has a low chance of Freezing the enemy.
|-
!bgcolor="#9932CC"|Frigid Frost
!bgcolor="#9932CC"|'''Aerial'''
!bgcolor="#9932CC"|The Blizzard Lord fires several ice crystals at the target. This attack deals Ice damage and may Freeze the enemy.
|}
====HP Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="10%"|Move
!width="20%"|Type
!width="50%"|Description
|-
!bgcolor="#9932CC"|Blizzagun
!bgcolor="#9932CC"|'''Aerial'''
!bgcolor="#9932CC"|The Blizzard Lord inhales and then exhales an icy breath that creates ice spikes where it touches the ground. Touching either the breath itself or the resulting spikes may freeze the target.
|}
===Battlegen===
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#4682B4"
!width="20%"|Target
!width="30%"|Condition
!width="20%"|Recommended Level
!width="30%"|Reward
|-
!bgcolor="#FFFFFF"|Blizzard Lord
!bgcolor="#FFFFFF"|Successful HP Attack
!bgcolor="#FFFFFF"|Level 14
!bgcolor="#FFFFFF"|Frost Crystal
|-
!bgcolor="#FFFFFF"|Blizzard Lord
!bgcolor="#FFFFFF"|Inflict Break
!bgcolor="#FFFFFF"|Level 49
!bgcolor="#FFFFFF"|Power Gem
|-
!bgcolor="#FFFFFF"|Blizzard Lord
!bgcolor="#FFFFFF"|Ex Burst Hit
!bgcolor="#FFFFFF"|Level 50
!bgcolor="#FFFFFF"|Power Tech
|}
===Elements===
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Elements
!width="10%"|Fire
!width="10%"|Ice
!width="10%"|Thunder
!width="10%"|Wind
!width="10%"|Light
!width="10%"|Darkness
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|300%
!bgcolor="#FFFFFF"|Absorb
!bgcolor="#FFFFFF"|50%
!bgcolor="#FFFFFF"|50%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
|}
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Status
!width="15%"|Ignite
!width="15%"|Freeze
!width="15%"|Jolt
!width="15%"|Air-Toss
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|25%
!bgcolor="#FFFFFF"|Immune
|}
==Trickmaster==
===Battlegen===
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#4682B4"
!width="20%"|Target
!width="30%"|Condition
!width="20%"|Recommended Level
!width="30%"|Reward
|-
!bgcolor="#FFFFFF"|Trickmaster
!bgcolor="#FFFFFF"|Ex Burst Hit
!bgcolor="#FFFFFF"|20
!bgcolor="#FFFFFF"|Blazing Crystal
|-
!bgcolor="#FFFFFF"|Trickmaster
!bgcolor="#FFFFFF"|Successful Brave Attack
!bgcolor="#FFFFFF"|35
!bgcolor="#FFFFFF"|Combo Tech+
|-
!bgcolor="#FFFFFF"|Trickmaster
!bgcolor="#FFFFFF"|Successful Brave Attack
!bgcolor="#FFFFFF"|69
!bgcolor="#FFFFFF"|Luck Tech
|-
!bgcolor="#FFFFFF"|Trickmaster
!bgcolor="#FFFFFF"|Ex Burst Hit
!bgcolor="#FFFFFF"|98
!bgcolor="#FFFFFF"|Range Tech
|}
|}


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{{LapisScarab|time=22:01, March 23, 2010 (UTC)|skinny=So it seems that I will be joining you and Naruto, Exdeath, since I finished the standard Heartless. I put up Kurt Zisa, and I'll probably get the missing battlegens and elemental/status resistances up for the bosses that you guys already did over he weekend. I'm not going to be able to do much else until then, though.}}{{Xelias|time=05:27, March 24, 2010 (UTC)|richter=Guess I'll have to move my attention to this page, then. Good job with Kurt, which offensive mode was annoying as hell (stupid spins). A detail concerning accessories - every accessory from Oath Shard to Empty Crystal is off-limits : it's character-exclusive battlegen. And by the way, ten points to who recognizes the character I took for my Talk Bubble this time !}}
{{LapisScarab|time=22:01, March 23, 2010 (UTC)|skinny=So it seems that I will be joining you and Naruto, Exdeath, since I finished the standard Heartless. I put up Kurt Zisa, and I'll probably get the missing battlegens and elemental/status resistances up for the bosses that you guys already did over he weekend. I'm not going to be able to do much else until then, though.}}{{Xelias|time=05:27, March 24, 2010 (UTC)|richter=Guess I'll have to move my attention to this page, then. Good job with Kurt, which offensive mode was annoying as hell (stupid spins). A detail concerning accessories - every accessory from Oath Shard to Empty Crystal is off-limits : it's character-exclusive battlegen. And by the way, ten points to who recognizes the character I took for my Talk Bubble this time !}}
{{LapisScarab|time=06:18, March 24, 2010 (UTC)|skinny=Ah, okay, I fixed it on my spreadsheet just now, and I'll make the corrections here tomorrow. The Orcus 'ought to be done tomorrow too. By the way, would you mind checking the Soundtrack page? TNE and I managed to get quite a bit of work done, but there's a few questions I had. Now to sleep off a headache...}}
{{LapisScarab|time=06:18, March 24, 2010 (UTC)|skinny=Ah, okay, I fixed it on my spreadsheet just now, and I'll make the corrections here tomorrow. The Orcus 'ought to be done tomorrow too. By the way, would you mind checking the Soundtrack page? TNE and I managed to get quite a bit of work done, but there's a few questions I had. Now to sleep off a headache...}}
{{LapisScarab|time=00:59, March 25, 2010 (UTC)|text=Richter Abend, right?}}
{{LapisScarab|time=00:59, March 25, 2010 (UTC)|text=Richter Abend, right?}}{{Xelias|time=05:27, March 24, 2010 (UTC)|xhappy=Of course he is... I actually was in a Tales of Symphonia mood and I decided to make a Richter talk picture - KH Style.}} {{VoidCommanderExdeath|time=01:00, March 26, 2010 (UTC)|text=Just doing a little bit of WikiGnoming. Might be doing that with all the other project pages.}}
{{Naruto195|time=[[User:Naruto195|Naruto195]] 23:42, March 28, 2010 (UTC)|text=Should we add these bosses: Darkthorn,Phantom,Grim Reaper,and the Element bros(the ones in agraph in KH2)? Some seem like bosses that would fit}}{{Xelias|time=05:27, March 24, 2010 (UTC)|xnormal=Let's examinate them one by one... Dark Thorn : no, because fighting mechanisms for that fight can't be put in dissidia (Giant chandelier trick ?) ; Phantom is idem, as well as Grim Reaper... Too much impossible-to-imitate bosses. But for Blizzard Lord and Volcanic Lord, yes, it's a good idea. Consider it added to the list.}}
{{VoidCommanderExdeath|time=04:28, May 1, 2010 (UTC)|text=*rubs head* Man, it's been forever since I've last set foot in here. Looking at it now makes me feel like I was in a state of cryostasis or something. *Ultima'd* Ouch...}}
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