Ripple Drive: Difference between revisions
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Ripple Drive is a light magic-based combo finisher in KH: FM and KH2: FM+. Costs 3 AP to equip. | |||
Sora swings his keyblade upward to flash an aura of pinkish light to blast multiple enemies away, should he have more than finisher equipped, this can only happen against more than one target. The animation of the swinging motion is taken from Simba's summon function. In KH2: FM+, the attack has less lag and an altered animation. Plus, in FM, the aura has 'digital' touches to it, and in FM+, the aura is redesigned and practically fills in Stun Impact's absence. | |||
This already comes with the Limit Form in FM+. | |||
[[Category:Kingdom Hearts abilities]] | [[Category:Kingdom Hearts abilities]] | ||
[[Category:Kingdom Hearts II abilities]] | [[Category:Kingdom Hearts II abilities]] |
Revision as of 07:26, 5 November 2010
Ripple Drive is a light magic-based combo finisher in KH: FM and KH2: FM+. Costs 3 AP to equip.
Sora swings his keyblade upward to flash an aura of pinkish light to blast multiple enemies away, should he have more than finisher equipped, this can only happen against more than one target. The animation of the swinging motion is taken from Simba's summon function. In KH2: FM+, the attack has less lag and an altered animation. Plus, in FM, the aura has 'digital' touches to it, and in FM+, the aura is redesigned and practically fills in Stun Impact's absence.
This already comes with the Limit Form in FM+.