Blizzard Boost: Difference between revisions
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{{ | {{game|COM|REC|KH2|FM2|BBS}} | ||
''' | {{nihongo|'''Fire Boost'''|ファイアアップ|Faia Appu|lit. "Fire Up"}} is an ability that appears in ''[[Kingdom Hearts: Chain of Memories]]'', ''[[Kingdom Hearts II]]'', and ''[[Kingdom Hearts Birth by Sleep]]''. It increases the damage done by fire-based attacks. In ''Kingdom Hearts: Chain of Memories'', "Fire Boost" is activated by the Red Nocturne card, costs 20 CP to add to your deck, and lasts for 1 reload, while in ''Kingdom Hearts II'', it requires 3 AP to equip, and in ''Kingdom Hearts Birth by Sleep'', up to three copies of it can be equipped. | ||
== Learning | ==Learning Fire Boost== | ||
=== Kingdom Hearts | ===''Kingdom Hearts: Chain of Memories'' and ''Kingdom Hearts Re:Chain of Memories''=== | ||
*[[ | *The [[Red Nocturne]] card has "Fire Boost" as its ability. | ||
=== Kingdom Hearts II | ===''Kingdom Hearts II''=== | ||
* | *[[Sora]] learns Fire Boost at level 15 with the Dream Rod, 23 with the Dream Sword, and 33 with the Dream Shield. | ||
*[[Donald Duck|Donald]] learns Fire Boost after defeating [[Scar]]. | |||
*[[Mulan]] learns Fire Boost after losing her disguise. | |||
*[[Jack Skellington]] has Fire Boost as a default ability. | |||
*The [[Bond of Flame]] has Fire Boost as its Equipment Ability. | |||
=== Kingdom Hearts | ===''Kingdom Hearts II Final Mix''=== | ||
* | *Sora learns Fire Boost at level 15 with the Dream Rod, 23 with the Dream Sword, and 33 with the Dream Shield. | ||
*Donald learns Fire Boost after defeating [[Scar]]. | |||
*Mulan learns Fire Boost after losing her disguise. | |||
*Jack Skellington has Fire Boost as a default ability. | |||
*The Bond of Flame has Fire Boost as its Equipment Ability. | |||
*The [[Rising Dragon]] has Fire Boost as its Equipment Ability. | |||
{{ | ===''Kingdom Hearts Birth by Sleep''=== | ||
Fire Boost can be attached to a {{meldtypeA|A}} or {{meldtypeA|B}} Command recipe through [[Command Meld]]ing, either randomly or by applying a [[Shimmering Crystal]]. | |||
[[Category:Kingdom Hearts: Chain of Memories abilities]] | |||
[[Category:Kingdom Hearts II abilities]] | [[Category:Kingdom Hearts II abilities]] | ||
[[Category:Kingdom Hearts Birth by Sleep abilities]] | [[Category:Kingdom Hearts Birth by Sleep abilities]] |
Revision as of 17:08, 24 November 2010
Fire Boost (ファイアアップ Faia Appu , lit. "Fire Up") is an ability that appears in Kingdom Hearts: Chain of Memories, Kingdom Hearts II, and Kingdom Hearts Birth by Sleep. It increases the damage done by fire-based attacks. In Kingdom Hearts: Chain of Memories, "Fire Boost" is activated by the Red Nocturne card, costs 20 CP to add to your deck, and lasts for 1 reload, while in Kingdom Hearts II, it requires 3 AP to equip, and in Kingdom Hearts Birth by Sleep, up to three copies of it can be equipped.
Learning Fire Boost
Kingdom Hearts: Chain of Memories and Kingdom Hearts Re:Chain of Memories
- The Red Nocturne card has "Fire Boost" as its ability.
Kingdom Hearts II
- Sora learns Fire Boost at level 15 with the Dream Rod, 23 with the Dream Sword, and 33 with the Dream Shield.
- Donald learns Fire Boost after defeating Scar.
- Mulan learns Fire Boost after losing her disguise.
- Jack Skellington has Fire Boost as a default ability.
- The Bond of Flame has Fire Boost as its Equipment Ability.
Kingdom Hearts II Final Mix
- Sora learns Fire Boost at level 15 with the Dream Rod, 23 with the Dream Sword, and 33 with the Dream Shield.
- Donald learns Fire Boost after defeating Scar.
- Mulan learns Fire Boost after losing her disguise.
- Jack Skellington has Fire Boost as a default ability.
- The Bond of Flame has Fire Boost as its Equipment Ability.
- The Rising Dragon has Fire Boost as its Equipment Ability.
Kingdom Hearts Birth by Sleep
Fire Boost can be attached to a type A or type B Command recipe through Command Melding, either randomly or by applying a Shimmering Crystal.