Magnificence: Difference between revisions
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Revision as of 14:22, 30 October 2010
Kingdom Hearts 358/2 Days Magnificence | |||||
---|---|---|---|---|---|
"A weapon that lets you string together much longer ground and aerial combos." | |||||
Japanese | マグニフィセント | ||||
Stats | |||||
Strength | Magic | ||||
Base | Unit | Ultima | Base | Unit | |
+90 | +1 | +15 | +0 | +1 | |
Defense | Crit Rate | Crit Bonus | |||
Base | Unit | Base | Unit | Base | Unit |
+0 | +1 | +10 | +3 | +13 | +3 |
Attack Speed | Approach Speed | ||||
Ground | Air | ||||
1.0 | 1.0 | 1.0 | |||
Abilities | |||||
1: Chain Time 2: Heart Bonus 3: Combo-Air Slide | |||||
Obtained | |||||
Ultimate Gear ⑥ (Xemnas) |
Kingdom Hearts 358/2 Days Magnificence+ | |||||
---|---|---|---|---|---|
"An upgraded Magnificence. Lets you string together much longer ground and aerial combos." | |||||
Japanese | マグニフィセント+ | ||||
Stats | |||||
Strength | Magic | ||||
Base | Unit | Ultima | Base | Unit | |
+94 | +1 | +15 | +0 | +1 | |
Defense | Crit Rate | Crit Bonus | |||
Base | Unit | Base | Unit | Base | Unit |
+0 | +1 | +10 | +3 | +12 | +3 |
Attack Speed | Approach Speed | ||||
Ground | Air | ||||
1.0 | 1.0 | 1.0 | |||
Abilities | |||||
1: Chain Power 2: Chain Time 3: Combo-Jump | |||||
Obtained | |||||
Ultimate Gear+ ⑥ (Xemnas) |
Magnificence is a pair of Ethereal Blades that can be wielded by Xemnas in Kingdom Hearts 358/2 Days. It can be upgraded to the Magnificence+.
Design
Magnificence has a shape that resembles a question mark that curves inward sharply at the tip. The outer edge is lined with spikes that are shaped like those of the Nobody sigil. Magnificence is shaped exactly like the Veneration blades, but glows green instead of blue.
When striking with Magnificence, it creates blue and red sparks, contrary to its color.
Magnificence is the quality of being splendid or grand.
Gameplay
Magnificence uses the same attack combos as Tyrant, only with greater speed. The ground combo consists of a quick spinning slice at a short range followed by a right thrust, a slash from left to right, a double slash from right to left, and a mid-range double-spin slash with knockback.
The aerial combo consists of a double-spin slash, a quick upwards swing, and a quick double-spin slash with knockback to finish.