User:Xelias0/DissidiaKH/Unversed: Difference between revisions
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==Mandrake== | ==Mandrake== | ||
The mandrake is one of the more common Unversed and one of the most annoying. It hides under ground shooting Leaf Blades at the player. When close,it rises up,but its fairly weak up close. | |||
===Attacks=== | |||
====Rooted==== | |||
=====HP Attack===== | |||
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="red" | |||
!width="15%"|Move | |||
!width="20%"|Type | |||
!width="65%"|Description | |||
|- | |||
!bgcolor="gray"|Leaf Edge | |||
!bgcolor="#FFFFFF"|'''Ground''' | |||
!bgcolor="#FFFFFF"|The Mandrake hurls leaf blades at the player. It deals HP damage but its quick. Can be deflected back however. | |||
|} | |||
====Unrooted==== | |||
=====Brave attacks===== | |||
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="dodgerblue" | |||
!width="15%"|Move | |||
!width="20%"|Type | |||
!width="65%"|Description | |||
|- | |||
!bgcolor="gray"|Poison Fumes | |||
!bgcolor="#FFFFFF"|'''Aerial''' | |||
!bgcolor="#FFFFFF"|When the play approches the Mandrake,it jumps into the air sparaying poison. The poison deals Brave Damage slowly,but gradually before vanishing | |||
|} | |||
=====HP Attack===== | |||
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="red" | |||
!width="15%"|Move | |||
!width="20%"|Type | |||
!width="65%"|Description | |||
|- | |||
!bgcolor="gray"|Confused Tackle | |||
!bgcolor="#FFFFFF"|'''Ground''' | |||
!bgcolor="#FFFFFF"|The Mandrake slams into the player,dealing Minimal HP damage. However, the attack has a high chance of inflicting '''Confuse" which makes the player's movement confusing and hard for a few seconds. | |||
|} | |||
==Trinity Armor== | ==Trinity Armor== |
Revision as of 18:22, 1 October 2010
Unversed are a diverse group of enemies similar in appearance and nature to Heartless. Like Heartless, they are beings of Darkness with a particular weakness to Light damage. However, because they are more predominantly composed of negative emotions rather than pure Darkness, they are less resistant to Dark damage than Heartless. Unversed are few in number, but they often employ unique and more complex abilities in battle than other enemies. The items that can be one from them via battlegen are unique to the Unversed.
Flood
Scrapper
Bruiser
Chrono Twister
Buckle Bruiser
Spiderchest
Vile Phial
Mandrake
The mandrake is one of the more common Unversed and one of the most annoying. It hides under ground shooting Leaf Blades at the player. When close,it rises up,but its fairly weak up close.
Attacks
Rooted
HP Attack
Move | Type | Description |
---|---|---|
Leaf Edge | Ground | The Mandrake hurls leaf blades at the player. It deals HP damage but its quick. Can be deflected back however. |
Unrooted
Brave attacks
Move | Type | Description |
---|---|---|
Poison Fumes | Aerial | When the play approches the Mandrake,it jumps into the air sparaying poison. The poison deals Brave Damage slowly,but gradually before vanishing |
HP Attack
Move | Type | Description |
---|---|---|
Confused Tackle | Ground | The Mandrake slams into the player,dealing Minimal HP damage. However, the attack has a high chance of inflicting Confuse" which makes the player's movement confusing and hard for a few seconds. |
Trinity Armor
The Trinity Armor is an Unversed boss. It can function as either a single entity, or split into three components—its torso, arms, and legs—that act independently of each other. Each of these components has its own separate HP and Brave points—the torso has the largest reserves of both—and all three must be destroyed to triumph over the Trinity Armor. The fully assembled Trinity Armor, its torso, arms, and legs have access to different varieties of moves. The torso and completed assembly have the most powerful and diverse range of attacks, while the arms and legs generally serve to launch combination attacks. As the Trinity Armor's components are defeated, its attacks range changes, gaining and losing access to certain techniques.
The Trinity Armor always begins the battle fully assembled. When one of its components suffers a Brave Break, the Armor disassembles. It can reassemble by using a special HP Attack that drains the Brave points of all three components, but requires all three parts to be active to do so. Should any one of its three sections be destroyed beforehand, the ability is unusable.
The Trinity Armor and its components usually levitate, and as a result almost all of its attacks are Aerial. Only a few attacks its legs use are Ground-based.
Attacks
Brave Attacks
Move | Type | Description |
---|---|---|
Cinder Rain | Aerial | The complete Trinity Armor or its torso launches countless fire balls in random directions. |
Full Force | Aerial | The completed Trinity Armor rushes forward at the target, slamming into them. |
Beta Bash | Aerial | The Trinity Armor's arms punch the target. |
Combined Threat | Aerial | The Trinity Armor's three components fire a three-way laser and rotate atound the field. |
Dichotomy Limit | Aerial | The Trinity Armor's two remaining components fire a two-way laser and rotate around the field. |
Gamma Grind | Ground | The Trinity Armor's legs stomp the target. |
HP Attacks
Move | Type | Description |
---|---|---|
Rotary Spin | Aerial | The Trinity Armor's components spin around the field at high speeds. |
Alpha Beam | Aerial | The Trinity Armor's torso fires a very powerful laser and rotates around the field. |
Alpha Rain | Aerial | After the legs and arms are destroyed, the Trinity Armor's torso spins in place and fires countless, thin lasers in random arcs. |
Black Tantrum | Aerial | The Trinity Armor surges with darkness for a moment, inflicting Darkness damage on contact. |
Reassemble | Aerial | The Trinity Armor's three components use their collective Brave Points and reassemble. |
Symphony Master
Mimic Master
Iron Prisoner
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