Aero: Difference between revisions
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{{Game|KH1|FM1|COM|REC|358|BBS}} | {{Game|KH1|FM1|COM|REC|358|BBS}} | ||
{{images|''Kingdom Hearts Birth by Sleep''}} | {{images|''Kingdom Hearts Birth by Sleep'' image}} | ||
[[File:Kingdom Hearts - Aero.png|thumb|176px|right|Sora casting Aero in ''Kingdom Hearts''.]] | [[File:Kingdom Hearts - Aero.png|thumb|176px|right|Sora casting Aero in ''Kingdom Hearts''.]] | ||
{{nihongo|'''Aero'''|エアロ|Earo}}, {{nihongo|'''Aerora'''|エアロラ|Earora}}, and {{nihongo|'''Aeroga'''|エアロガ|Earoga}} magic are spells used by [[Sora]], [[ Donald Duck|Donald]], and other characters and enemies that utilize the element of Air. | {{nihongo|'''Aero'''|エアロ|Earo}}, {{nihongo|'''Aerora'''|エアロラ|Earora}}, and {{nihongo|'''Aeroga'''|エアロガ|Earoga}} magic are spells used by [[Sora]], [[ Donald Duck|Donald]], and other characters and enemies that utilize the element of Air. | ||
Like [[Gravity]] and [[Stop]], Aero was not included as a spell in ''Kingdom Hearts II'' | Like [[Gravity]] and [[Stop]], Aero was not included as a spell in ''Kingdom Hearts II''; it was replaced by [[Magnet]] and [[Reflect]]. | ||
==Uses== | ==Uses== | ||
===''[[Kingdom Hearts Birth by Sleep]] ''=== | ===''[[Kingdom Hearts Birth by Sleep]] ''=== | ||
The Aero spells in ''Kingdom Hearts Birth by Sleep'' conjure green storms of wind of varying sizes around the caster, which lifts up any enemies and damages them. The radius of the storm increases with the level of the spell. | The Aero spells in ''Kingdom Hearts Birth by Sleep'' conjure green storms of wind of varying sizes around the caster, which lifts up any enemies and damages them. The radius of the storm increases with the level of the spell. | ||
===''[[Kingdom Hearts (game)|Kingdom Hearts]]''=== | ===''[[Kingdom Hearts (game)|Kingdom Hearts]]''=== | ||
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==Trivia== | ==Trivia== | ||
*In ''Final Fantasy ''titles, the spell <b>Tornado</b> is also of the wind element, though in the ''Kingdom Hearts'' series, it appears as a gummi block alongside other powerful ''Final Fantasy ''spells and a sleight in ''Kingdom Hearts: Chain of Memories''. | |||
*The spell <b>Aero</b> has been classed as both <b>Black Magic</b> and <b>White Magic</b> in ''Final Fantasy'' titles since its first appearance in ''Final Fantasy III''. | |||
*In the ''Final Fantasy ''series, the second level of the spell was called Aera, not Aerora. | |||
*'''Aero''' works like the ''Final Fantasy'' spell of '''Protect''', while ''Final Fantasy's'' '''Aero''' is always an offensive spell. | |||
{{Magic}} | {{Magic}} | ||
[[fr:Rafale]] | [[fr:Rafale]] | ||
[[Category: Magic]] | [[Category: Magic]] |
Revision as of 21:39, 5 April 2010
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Aero (エアロ Earo ), Aerora (エアロラ Earora ), and Aeroga (エアロガ Earoga ) magic are spells used by Sora, Donald, and other characters and enemies that utilize the element of Air.
Like Gravity and Stop, Aero was not included as a spell in Kingdom Hearts II; it was replaced by Magnet and Reflect.
Uses
Kingdom Hearts Birth by Sleep
The Aero spells in Kingdom Hearts Birth by Sleep conjure green storms of wind of varying sizes around the caster, which lifts up any enemies and damages them. The radius of the storm increases with the level of the spell.
Kingdom Hearts
By casting Aero, Aerora, or Aeroga in Kingdom Hearts, a barrier of wind surrounds Sora for a duration of Max MP+18 seconds. This wind barrier cuts the damage taken in half. Aerora and Aeroga have the added effect of damaging any enemies that touch the barrier. A barrier cast by Aeroga may deflect certain attacks, and is more protective from boss attacks. However, it is important to note that Ursula and the Ice Titan actually become stronger if Sora uses any form of Aero.
Characters who cast Aero magic in Kingdom Hearts:
Kingdom Hearts: Chain of Memories
In Kingdom Hearts: Chain of Memories, Aero magic is in card form which is used to blow enemies away, and is short range offensive magic. It is similar to fire magic in Kingdom Hearts II. It is used in the following sleights:
- Aerora
- Aeroga
- Aqua Splash
- Homing Blizzara
- Homing Fira
- Judgement
- Synchro
- Teleport
- Tornado
- Warp
- Warpinator
- Raging Storm (Kingdom Hearts Re:Chain of Memories only)
Kingdom Hearts 358/2 Days
In Kingdom Hearts 358/2 Days, Aero shoots a short range air projectile with some homing capabilities. Aerora shoots a zigzagging air blast that shoots the target into the air, making them more vulnerable. Aeroga creates a whirlwind around the user that sucks in nearby enemies and damages them.
Acquiring
Kingdom Hearts
- Aero: Granted after defeating the Opposite Armor in Traverse Town. Does not damage enemies.
- Aerora: Granted after opening a chest in Neverland on Captain Hook's ship in the room sealed by the Yellow Trinity Mark. Power equals Max MP of target*2+6.
- Aeroga: Granted after finding all ninety-nine dalmatians puppies. Talk to Pongo and Perdita. Power equals Max MP of target*2+6.
Kingdom Hearts: Chain of Memories
- Aero: Beat the Riku Replica.
- Aerora: Stock 2 Aero cards.
- Aeroga: Stock 3 Aero cards.
Enemies that use Aero Magic
Other Uses
Gummi Blocks
In Kingdom Hearts, Aero spells are names for the Wing Gummis.
Trivia
- In Final Fantasy titles, the spell Tornado is also of the wind element, though in the Kingdom Hearts series, it appears as a gummi block alongside other powerful Final Fantasy spells and a sleight in Kingdom Hearts: Chain of Memories.
- The spell Aero has been classed as both Black Magic and White Magic in Final Fantasy titles since its first appearance in Final Fantasy III.
- In the Final Fantasy series, the second level of the spell was called Aera, not Aerora.
- Aero works like the Final Fantasy spell of Protect, while Final Fantasy's Aero is always an offensive spell.