Talk:Command Meld: Difference between revisions
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Commands are selected and fused in a synthesis system that creates new commands, known as "Command Charge". Command Charge can be performed in the menu at any time. | Commands are selected and fused in a synthesis system that creates new commands, known as "Command Charge". Command Charge can be performed in the menu at any time. | ||
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{{WB|Ven=Yes every Command need must be in a certain level before used in melding. For example, if a Command's Max Level is 4 then it can only be used in melding when its Lvl 3-4! Got it?}} | {{WB|Ven=Yes every Command need must be in a certain level before used in melding. For example, if a Command's Max Level is 4 then it can only be used in melding when its Lvl 3-4! Got it?}} | ||
Okay, I got it thanks :D Shouldn't we note that on the article? I mean, even the example (should be) wrong [[User:17master|17master]] 13:03, September 20, 2010 (UTC) | Okay, I got it thanks :D Shouldn't we note that on the article? I mean, even the example (should be) wrong [[User:17master|17master]] 13:03, September 20, 2010 (UTC) | ||
==Work In Progress== | |||
Hi all, I'm working on putting in all of the command recipes... got A through C done tonight. Will work on getting a few more in tonight while I watch SNL. If you see in an errors/you think I'm doing this totally wrong, let me know! If everyone could help out by putting a few in that'd be great. Leave a message here if you plan on inputting a group of commands so I don't have to research them. Don't forget to list them alphabetically and keep the formatting the same. | |||
Thanks. [[User:Xegreny|Xegreny]] 03:08, September 26, 2010 (UTC) |
Revision as of 03:19, 26 September 2010
from wikiwiki: Commands are selected and fused in a synthesis system that creates new commands, known as "Command Charge". Command Charge can be performed in the menu at any time.
- During Command Charge, if a synthesis item is used, a special ability can be added.
- Without using synthesis crystals, the ability is chosen at random from the table, but it has a low probability of appearing.
- When a synthesis item is used, the added ability is constant.
- If you don't like the ability, use another crystal or different materials.
- For synthesis, you might have to level the base commands to obtain certain results.
- Ex: Fire (LV2)+Fire (LV2)=Fira (LV1)
- Ex: Thunder Blitz (Master)+Fire Dash (Master)=Dark Haze
- If the materials are not mastered, you can't synthesize Dark Haze.
- Very rarely, the command generated will be a different, rare command.
- The commands generated this way do not show up in the Moogle Shop.
- Ex: Fire Strike (LV3)+Aerora (LV3)+Power Crystal=Aerial Slam (LV1)=>Last Arcanum (LV1)
- Ex: Aero (LV2)+Aero (LV2)=Aerora (LV1)=>Tornado (LV1)
This is the table on wikiwiki, I don't understand how the letters work.
- The combination of abilities added by command charge. They are selected from the table below by combining the commands used as materials.
- Ex) Fire+Fire=A, Blizzard+Blizzard=E
Type | Shiny | Time | Power | Energy | Bright | Serenity | Rolling |
A | Fire Up | Magic Haste | Leaf Veil | Air Combo Plus | HP Up | HP Prize Up | Link Prize Up |
B | Fire Up | Reload Boost | Command F Up | Combo Leave | Damage Aspire | HP Prize Up | EXP Chance |
C | Fire Guard | Attack Haste | Command F Up | Combo Plus | HP Up | HP Prize Up | Link Prize Up |
D | Fire Guard | Attack Haste | Leaf Veil | Combo Plus | HP Up | HP Prize Up | Link Prize Up |
E | Blizzard Up | Magic Haste | Leaf Veil | Combo Plus | Item Up | HP Prize Up | Luck Up |
F | Blizzard Up | Reload Boost | Last Leave | Air Combo Plus | Damage Aspire | HP Prize Up | Luck Up |
G | Blizzard Guard | Attack Haste | Leaf Veil | Air Combo Plus | Item Up | HP Prize Up | Luck Up |
H | Blizzard Guard | Magic Haste | Combo F Up | Air Combo Plus | Item Up | HP Prize Up | EXP Walk |
I | Thunder Up | Magic Haste | Combo F Up | Air Combo Plus | HP Up | Draw | Link Prize Up |
J | Thunder Up | Reload Boost | Combo F Up | Combo Leave | Defender | Draw | EXP Chance |
K | Thunder Guard | Attack Haste | Command F Up | Combo Plus | HP Up | Draw | Link Prize Up |
L | Thunder Guard | Attack Haste | Command F Up | Combo Plus | HP Up | Draw | Luck Up |
M | Cure Up | Magic Haste | Combo F Up | Combo Plus | Item Up | Draw | Luck Up |
N | Cure Up | Reload Boost | Last Leave | Combo Plus | Defender | Draw | Luck Up |
O | Dark Guard | Attack Haste | Command F Up | Air Combo Plus | Item Up | Draw | Luck Up |
P | Dark Guard | Magic Haste | Combo F Up | Air Combo Plus | Item Up | Draw | EXP Walk |
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Meld Commands?
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Minimum Level Requirement?
I played Aqua's story earlier today and it seems there are certain level requirement for one ability to be made able for "melding." For example: a Fire command needs to be at least level 2 for melding. I don't know if this is true or not, but all of my level 1 commands can't be melded. 17master 16:06, September 19, 2010 (UTC)
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Okay, I got it thanks :D Shouldn't we note that on the article? I mean, even the example (should be) wrong 17master 13:03, September 20, 2010 (UTC)
Work In Progress
Hi all, I'm working on putting in all of the command recipes... got A through C done tonight. Will work on getting a few more in tonight while I watch SNL. If you see in an errors/you think I'm doing this totally wrong, let me know! If everyone could help out by putting a few in that'd be great. Leave a message here if you plan on inputting a group of commands so I don't have to research them. Don't forget to list them alphabetically and keep the formatting the same.
Thanks. Xegreny 03:08, September 26, 2010 (UTC)