User:Xelias0/DissidiaKH/Axel: Difference between revisions

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(Created page with '==Scenario== TBD ==Battle== Axel is a '''Burst Chaser''', focusing on quick swipes of his Chakrams to initiate Chase Sequence. ====Brave Attacks==== {|border="1" cellspacing…')
 
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==Battle==
==Battle==


Axel is a '''Burst Chaser''', focusing on quick swipes of his Chakrams to initiate Chase Sequence.  
http://img502.imageshack.us/img502/6783/axelcard.png
 
Axel is a '''Burst Chaser''', focusing on quick swipes of his Chakrams to initiate Chase Sequence. His Brave Attacks are very flexible and may be interrupted or modified in the middle of them.
 
===Attacks===


====Brave Attacks====
====Brave Attacks====
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!bgcolor="#FFFFFF"|180
!bgcolor="#FFFFFF"|180
!bgcolor="#FFFFFF"|''Initial''
!bgcolor="#FFFFFF"|''Initial''
!bgcolor="#FFFFFF"|Deals multiple hits with each Chakram. If you hold the directional stick in the "Up" direction, Axel will send the enemy into the air instead of in front of him.<br\>''Additional Effect : Chase''.  
!bgcolor="#FFFFFF"|Deals multiple hits with each Chakram. If you hold the directional stick in the "Up" direction, Axel will send the enemy into the air instead of in front of him.<br\/>''Additional Effect : Chase''.
|-
|-
!bgcolor="#0000CD"|Raging Spin (Ground)
!bgcolor="#0000CD"|Raging Spin (Ground)
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!bgcolor="#FFFFFF"|180
!bgcolor="#FFFFFF"|180
!bgcolor="#FFFFFF"|''Initial''
!bgcolor="#FFFFFF"|''Initial''
!bgcolor="#FFFFFF"|Spins Chakrams around Axel several times. If you press Circle in the middle of the combo, both Chakrams will quickly be sent towards the opponent. <br\>''Additional Effect : Chase''.  
!bgcolor="#FFFFFF"|Spins Chakrams around Axel several times. If you press Circle in the middle of the combo, both Chakrams will quickly be sent towards the opponent.<br\/>''Additional Effect : Chase''.
|-
|-
!bgcolor="#0000CD"|Firetooth
!bgcolor="#0000CD"|Firetooth
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!bgcolor="#FFFFFF"|180
!bgcolor="#FFFFFF"|180
!bgcolor="#FFFFFF"|''Level 11''
!bgcolor="#FFFFFF"|''Level 11''
!bgcolor="#FFFFFF"|Ignites the Chakrams and performs multiple combos. At the end of the combo, you can press Circle again to throw a blazing Chakram towards the enemy like a boomerang. Deals Fire damage. <br\>''Additional Effect : Chase (If Circle is not pressed), Wall Rush (If Circle is pressed)''.  
!bgcolor="#FFFFFF"|Ignites the Chakrams and performs multiple combos. At the end of the combo, you can press Circle again to throw a blazing Chakram towards the enemy like a boomerang. Deals Fire damage.<br\/>''Additional Effect : Chase (If Circle is not pressed), Wall Rush (If Circle is pressed)''.
|-
|-
!bgcolor="#0000CD"|Edge Rain
!bgcolor="#0000CD"|Edge Rain
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!bgcolor="#FFFFFF"|180
!bgcolor="#FFFFFF"|180
!bgcolor="#FFFFFF"|''Level 24''
!bgcolor="#FFFFFF"|''Level 24''
!bgcolor="#FFFFFF"|Throws the Chakrams towards the enemy several times, making them bounce back on him and return to the sender. By pressing Circle, ends the combo by igniting the Chakrams and dealing a double hit with flaming Chakrams. Deals Fire damage.<br\>''Additional Effect : Chase''.  
!bgcolor="#FFFFFF"|Throws the Chakrams towards the enemy several times, making them bounce back on him and return to the sender. By pressing Circle, ends the combo by igniting the Chakrams and dealing a double hit with flaming Chakrams. Deals Fire damage.<br\/>''Additional Effect : Chase''.
|-
|-
!bgcolor="#0000CD"|Wheel Slasher
!bgcolor="#0000CD"|Wheel Slasher
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!bgcolor="#FFFFFF"|'''30 (15)'''
!bgcolor="#FFFFFF"|'''30 (15)'''
!bgcolor="#FFFFFF"|180
!bgcolor="#FFFFFF"|180
!bgcolor="#FFFFFF"|''Level 38''
!bgcolor="#FFFFFF"|''Level 41''
!bgcolor="#FFFFFF"|Dashes towards the enemy and attacks by making Chakrams spin around Axel at different angles. Pressing Circle in the middle of the combo allows to end it with a more powerful, focused spinning slash.<br\>''Additional Effect : Chase (If Circle is pressed)''.  
!bgcolor="#FFFFFF"|Dashes towards the enemy and attacks by making Chakrams spin around Axel at different angles. Pressing Circle in the middle of the combo allows to end it with a more powerful, focused spinning slash.<br\/>''Additional Effect : Chase (If Circle is pressed)''.
|-
|-
!bgcolor="#0000CD"|Burst Edge (Midair)
!bgcolor="#0000CD"|Burst Edge (Midair)
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!bgcolor="#FFFFFF"|180
!bgcolor="#FFFFFF"|180
!bgcolor="#FFFFFF"|''Initial''
!bgcolor="#FFFFFF"|''Initial''
!bgcolor="#FFFFFF"|Deals multiple hits with each Chakram. If you hold the directional stick in the "Up" direction, Axel will send the enemy into the air instead of in front of him.<br\>''Additional Effect : Chase''.  
!bgcolor="#FFFFFF"|Deals multiple hits with each Chakram. If you hold the directional stick in the "Up" direction, Axel will send the enemy into the air instead of in front of him.<br\/>''Additional Effect : Chase''.
|-
|-
!bgcolor="#0000CD"|Warping Slice
!bgcolor="#0000CD"|Warping Slice
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!bgcolor="#FFFFFF"|180
!bgcolor="#FFFFFF"|180
!bgcolor="#FFFFFF"|''Initial''
!bgcolor="#FFFFFF"|''Initial''
!bgcolor="#FFFFFF"|Throws Chakram past enemy and warps behind him to catch the Chakram. By pressing Circle at that moment, Axel will back-slash the enemy with both Chakrams.<br\>''Additional Effect : Chase''.  
!bgcolor="#FFFFFF"|Throws Chakram past enemy and warps behind him to catch the Chakram. By pressing Circle at that moment, Axel will slash the enemy's back with both Chakrams.<br\/>''Additional Effect : Chase''.
|-
|-
!bgcolor="#0000CD"|Raging Spin (Midair)
!bgcolor="#0000CD"|Raging Spin (Midair)
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!bgcolor="#FFFFFF"|180
!bgcolor="#FFFFFF"|180
!bgcolor="#FFFFFF"|''Level 4''
!bgcolor="#FFFFFF"|''Level 4''
!bgcolor="#FFFFFF"|Spins Chakrams around Axel several times. If you press Circle in the middle of the combo, both Chakrams will quickly be sent towards the opponent. <br\>''Additional Effect : Chase''.  
!bgcolor="#FFFFFF"|Spins Chakrams around Axel several times. If you press Circle in the middle of the combo, both Chakrams will quickly be sent towards the opponent.<br\/>''Additional Effect : Chase''.
|-
|-
!bgcolor="#0000CD"|Firaga Edge
!bgcolor="#0000CD"|Firaga Edge
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!bgcolor="#FFFFFF"|'''30 (15)'''
!bgcolor="#FFFFFF"|'''30 (15)'''
!bgcolor="#FFFFFF"|180
!bgcolor="#FFFFFF"|180
!bgcolor="#FFFFFF"|''Level 45''
!bgcolor="#FFFFFF"|''Level 47''
!bgcolor="#FFFFFF"|Deals multiple vertical spins of the Chakrams. By pressing Circle, changes the trajectory into a more horizontal one.  
!bgcolor="#FFFFFF"|Deals multiple vertical spins of the Chakrams. By pressing Circle, changes the trajectory into a more horizontal one.
|}
 
====HP Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#4682B4"
!width="5%"|Move
!width="10%"|Type
!width="5%"|CP (Mastery)
!width="5%"|AP to Mastery
!width="15%"|Obtained
!width="50%"|Description
|-
!bgcolor="#0000CD"|Explosion (Ground)
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|'''40 (20)'''
!bgcolor="#FFFFFF"|300
!bgcolor="#FFFFFF"|''Initial''
!bgcolor="#FFFFFF"|Uncharged version throws both Chakrams, creating two small explosions ; charged version makes Axel combine his Chakrams into a single, flaming one for a single, bigger explosion.
|-
!bgcolor="#0000CD"|Fire Wall
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|'''40 (20)'''
!bgcolor="#FFFFFF"|300
!bgcolor="#FFFFFF"|''Level 17''
!bgcolor="#FFFFFF"|Summons a wall of fire. By holding the Square button, Axel can move freely (but slowly) along with the fire wall.
|-
!bgcolor="#0000CD"|Explosion (Midair)
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|'''40 (20)'''
!bgcolor="#FFFFFF"|300
!bgcolor="#FFFFFF"|''Initial''
!bgcolor="#FFFFFF"|Uncharged version throws both Chakrams, creating two small explosions ; charged explosion makes Axel combine his Chakrams into a single, flaming one, for a single, bigger.
|-
!bgcolor="#0000CD"|Sacrifice
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|'''40 (20)'''
!bgcolor="#FFFFFF"|300
!bgcolor="#FFFFFF"|''Level 36''
!bgcolor="#FFFFFF"|Axel throws his own body towards the enemy and sets it aflame, creating a massive explosion, harming everyone in the way. However, it is a risky move, considering that the long cooldown time leaves Axel very vulnerable.
|}
 
===Ex Mode===
 
Axel's Ex Mode is the '''Eternal Flame'''. Axel gains fire all over his body, allowing him to damage the enemy on contact, and to deal more hits while hitting the enemy with a close-ranged attack.
 
Axel's Ex Burst is called '''Eruption''', in which Axel throws his Chakrams towards the enemy, and you will have to press simultaneously two directional pad buttons, three times. If you don't succeed, Axel will throw his Chakrams one last time. If you do succeed, Axel will set the enemy aflame and detonate them.
 
===Ability List===
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#4682B4"
!width="20%"|Ability
!width="10%"|Type
!width="10%"|CP (Mastery)
!width="10%"|AP to Mastery
!width="20%"|Obtained
!width="40%"|Description
|-
!bgcolor="#0000CD"|Ground Evasion
!bgcolor="#FFFFFF"|Action
!bgcolor="#FFFFFF"|'''10 (5)'''
!bgcolor="#FFFFFF"|60
!bgcolor="#FFFFFF"|''Initial''
!bgcolor="#FFFFFF"|On the ground, push R + X to evade opponent's attack.
|-
!bgcolor="#0000CD"|Midair Evasion
!bgcolor="#FFFFFF"|Action
!bgcolor="#FFFFFF"|'''10 (5)'''
!bgcolor="#FFFFFF"|60
!bgcolor="#FFFFFF"|''Initial''
!bgcolor="#FFFFFF"|In the air, push R + X to evade opponent's attack.
|-
!bgcolor="#0000CD"|Ground Block
!bgcolor="#FFFFFF"|Action
!bgcolor="#FFFFFF"|'''10 (5)'''
!bgcolor="#FFFFFF"|40
!bgcolor="#FFFFFF"|''Initial''
!bgcolor="#FFFFFF"|On the ground, push R to guard against foe's attack.
|-
!bgcolor="#0000CD"|Midair Block
!bgcolor="#FFFFFF"|Action
!bgcolor="#FFFFFF"|'''10 (5)'''
!bgcolor="#FFFFFF"|40
!bgcolor="#FFFFFF"|''Initial''
!bgcolor="#FFFFFF"|In the air, push R to guard against foe's attack.
|-
!bgcolor="#0000CD"|Aerial Recovery
!bgcolor="#FFFFFF"|Action
!bgcolor="#FFFFFF"|'''10 (5)'''
!bgcolor="#FFFFFF"|80
!bgcolor="#FFFFFF"|''Initial''
!bgcolor="#FFFFFF"|When tumbling through the air, press R + X to break fall.
|-
!bgcolor="#0000CD"|Air Dash
!bgcolor="#FFFFFF"|Action
!bgcolor="#FFFFFF"|'''10 (5)'''
!bgcolor="#FFFFFF"|100
!bgcolor="#FFFFFF"|''Level 4''
!bgcolor="#FFFFFF"|While Quickmoving, press Triangle to dash toward opponent. Hold button to extend range.
|-
!bgcolor="#0000CD"|Reverse Air Dash
!bgcolor="#FFFFFF"|Action
!bgcolor="#FFFFFF"|'''10 (5)'''
!bgcolor="#FFFFFF"|100
!bgcolor="#FFFFFF"|''Level 18''
!bgcolor="#FFFFFF"|While Quickmoving, press Triangle to dash away from opponent. Hold button to extend range.
|-
!bgcolor="#0000CD"|Omni Air Dash
!bgcolor="#FFFFFF"|Action
!bgcolor="#FFFFFF"|'''40 (20)'''
!bgcolor="#FFFFFF"|300
!bgcolor="#FFFFFF"|''Level 40''
!bgcolor="#FFFFFF"|Press '''R''' + Triangle to dash in any direction. Hold button to extend range.
|-
!bgcolor="#0000CD"|Free Air Dash
!bgcolor="#FFFFFF"|Action
!bgcolor="#FFFFFF"|'''30 (15)'''
!bgcolor="#FFFFFF"|200
!bgcolor="#FFFFFF"|''Initial''
!bgcolor="#FFFFFF"|Press '''R''' + Triangle to dash toward opponent. Hold button to extend range.
|-
!bgcolor="#0000CD"|Reverse Free Air Dash
!bgcolor="#FFFFFF"|Action
!bgcolor="#FFFFFF"|'''30 (15)'''
!bgcolor="#FFFFFF"|200
!bgcolor="#FFFFFF"|''Level 29''
!bgcolor="#FFFFFF"|Press '''R''' + Triangle to dash away from opponent. Hold button to extend range.
|-
!bgcolor="#0000CD"|Combo +
!bgcolor="#FFFFFF"|Action
!bgcolor="#FFFFFF"|'''10 (5)'''
!bgcolor="#FFFFFF"|80
!bgcolor="#FFFFFF"|''Level 6''
!bgcolor="#FFFFFF"|On the ground, push Circle at the end of a physical combo to add one more hit to the combo.
|-
!bgcolor="#0000CD"|Combo ++
!bgcolor="#FFFFFF"|Action
!bgcolor="#FFFFFF"|'''20 (10)'''
!bgcolor="#FFFFFF"|120
!bgcolor="#FFFFFF"|''Master Combo +''
!bgcolor="#FFFFFF"|On the ground, push Circle at the end of a physical combo to add one more hit to the combo.
|-
!bgcolor="#0000CD"|Combo +++
!bgcolor="#FFFFFF"|Action
!bgcolor="#FFFFFF"|'''30 (15)'''
!bgcolor="#FFFFFF"|160
!bgcolor="#FFFFFF"|''Master Combo ++''
!bgcolor="#FFFFFF"|On the ground, push Circle at the end of a physical combo to add one more hit to the combo.
|-
!bgcolor="#0000CD"|Midair Combo +
!bgcolor="#FFFFFF"|Action
!bgcolor="#FFFFFF"|'''10 (5)'''
!bgcolor="#FFFFFF"|80
!bgcolor="#FFFFFF"|''Level 12''
!bgcolor="#FFFFFF"|In the air, push Circle at the end of a physical combo to add one more hit to the combo.
|-
!bgcolor="#0000CD"|Midair Combo ++
!bgcolor="#FFFFFF"|Action
!bgcolor="#FFFFFF"|'''20 (10)'''
!bgcolor="#FFFFFF"|120
!bgcolor="#FFFFFF"|''Master Midair Combo +''
!bgcolor="#FFFFFF"|In the air, push Circle at the end of a physical combo to add one more hit to the combo.
|-
!bgcolor="#0000CD"|Midair Combo +++
!bgcolor="#FFFFFF"|Action
!bgcolor="#FFFFFF"|'''30 (15)'''
!bgcolor="#FFFFFF"|160
!bgcolor="#FFFFFF"|''Master Midair Combo ++''
!bgcolor="#FFFFFF"|In the air, push Circle at the end of a physical combo to add one more hit to the combo.
|-
!bgcolor="#0000CD"|Jump Boost +
!bgcolor="#FFFFFF"|Action
!bgcolor="#FFFFFF"|'''10 (5)'''
!bgcolor="#FFFFFF"|80
!bgcolor="#FFFFFF"|''Level 18''
!bgcolor="#FFFFFF"|Increases jump strength.
|-
!bgcolor="#0000CD"|Double Jump +
!bgcolor="#FFFFFF"|Action
!bgcolor="#FFFFFF"|'''10 (5)'''
!bgcolor="#FFFFFF"|80
!bgcolor="#FFFFFF"|''Level 41''
!bgcolor="#FFFFFF"|Increases number of jumps.
|-
!bgcolor="#0000CD"|Ground Counter
!bgcolor="#FFFFFF"|Extra
!bgcolor="#FFFFFF"|'''30 (15)'''
!bgcolor="#FFFFFF"|150
!bgcolor="#FFFFFF"|''Level 15''
!bgcolor="#FFFFFF"|On the ground, increases attack speed after successfully blocking an attack.
|-
!bgcolor="#0000CD"|Midair Counter
!bgcolor="#FFFFFF"|Extra
!bgcolor="#FFFFFF"|'''30 (15)'''
!bgcolor="#FFFFFF"|150
!bgcolor="#FFFFFF"|''Level 49''
!bgcolor="#FFFFFF"|In the air, increases attack speed after successfully blocking an attack.
|-
!bgcolor="#0000CD"|Fire Finish
!bgcolor="#FFFFFF"|Extra
!bgcolor="#FFFFFF"|'''40 (20)'''
!bgcolor="#FFFFFF"|200
!bgcolor="#FFFFFF"|''Level 77''
!bgcolor="#FFFFFF"|May inflict Ignite with normal attacks.
|-
!bgcolor="#0000CD"|Chase Boost +
!bgcolor="#FFFFFF"|Extra
!bgcolor="#FFFFFF"|'''30 (15)'''
!bgcolor="#FFFFFF"|180
!bgcolor="#FFFFFF"|''Level 65''
!bgcolor="#FFFFFF"|Increases speed of action in Chase Sequences, making attacks harder to avoid.
|-
!bgcolor="#0000CD"|Chase Boost ++
!bgcolor="#FFFFFF"|Extra
!bgcolor="#FFFFFF"|'''40 (20)'''
!bgcolor="#FFFFFF"|200
!bgcolor="#FFFFFF"|''Master Chase Boost +''
!bgcolor="#FFFFFF"|Increases speed of action in Chase Sequences, making attacks harder to avoid. More effective than Chase Boost +.
|-
!bgcolor="#0000CD"|Fire Defense +5%
!bgcolor="#FFFFFF"|Extra
!bgcolor="#FFFFFF"|'''30 (15)'''
!bgcolor="#FFFFFF"|180
!bgcolor="#FFFFFF"|''Level 72''
!bgcolor="#FFFFFF"|Reduces damage dealt by Fire attacks by 5%
|-
!bgcolor="#0000CD"|Fire Defense +10%
!bgcolor="#FFFFFF"|Extra
!bgcolor="#FFFFFF"|'''40 (20)'''
!bgcolor="#FFFFFF"|200
!bgcolor="#FFFFFF"|''Master Fire Defense +5%''
!bgcolor="#FFFFFF"|Reduces damage dealt by Fire attacks by 10%
|-
!bgcolor="#0000CD"|Exp to Bravery
!bgcolor="#FFFFFF"|Extra
!bgcolor="#FFFFFF"|'''20 (0)'''
!bgcolor="#FFFFFF"|180
!bgcolor="#FFFFFF"|''Level 100''
!bgcolor="#FFFFFF"|Bravery is gained instead of Exp.
|-
!bgcolor="#0000CD"|Exp to HP
!bgcolor="#FFFFFF"|Extra
!bgcolor="#FFFFFF"|'''20 (0)'''
!bgcolor="#FFFFFF"|180
!bgcolor="#FFFFFF"|''Level 100''
!bgcolor="#FFFFFF"|HP is gained instead of Exp.
|-
!bgcolor="#0000CD"|Exp to Ex Force
!bgcolor="#FFFFFF"|Extra
!bgcolor="#FFFFFF"|'''20 (0)'''
!bgcolor="#FFFFFF"|180
!bgcolor="#FFFFFF"|''Level 100''
!bgcolor="#FFFFFF"|Ex Force is gained instead of Exp.
|}
 
==Quotes==
 
===In Battle===
 
*"Okay!" (While using Burst Edge)
*"Come here!" (While using Raging Spin)
*"Burn, baby!" (While using Firetooth)
*"You won't forget this!" (While using Edge Rain)
*"I'll make it stop!" (While using Wheel Slasher)
*"What's the problem?" (While using Warping Slice)
*"Burn!" (While using Firaga Edge)
*"Not over yet!" (While using Razor Bite)
*"You asked for it!" (While using Explosion)
*"Let the flames burn you!" (While using Fire Wall)
*"Got it memorized?" (While using Sacrifice)
*"Don't say I didn't warn you!" (While entering Ex Mode)
*"You'd better watch out!" (While beginning Ex Burst)
*"Hahaha ! Burn, baby!" (While ending imperfect Ex Burst)
*"You won't forget that one. Got it memorized?" (While ending perfect Ex Burst)
 
===Introduction===
 
*"Things are gonna get a little hot!"
*"The name's Axel, commit it to memory."
*"I hope you're ready for this."
*"I'll eliminate your existence."
*"Why do I always get the icky jobs?" -<small>when HP is low</small>
*"I don't wanna fight you, but I can't dishonor the Organization." -<small>when HP is low</small>
*"Hey... I might actually enjoy this." -<small>when opponent is stronger</small>
*"Maybe you should be picking on someone your own size." -<small>when opponent is stronger</small>
*"Did I catch you at a bad time?" -<small>when opponent is weaker</small>
*"This shouldn't take long." -<small>when opponent is weaker</small>
 
===Victory===
 
*"Nothing personal."
*"Glad that's over."
*"That's what I'm talking about!"
*"Too hot for you?"
*"Had to put my all into that one." -<small>when HP is low</small>
*"That took a lot out of me." -<small>when HP is low</small>
*"Hmph, you shouldn't have been so arrogant." -<small>when opponent is stronger</small>
*"Don't underestimate me. Got it memorized?" -<small>when opponent is stronger</small>
*"What'd you expect?" -<small>when opponent is weaker</small>
*"You're not ready to play in the big leagues yet." -<small>when opponent is weaker</small>
 
===Defeat===
 
*"Can't win them all I suppose."
*"It was worth keeping you around."
*"I'm getting sloppy."
*"Well this can't be good."
*"Not bad."
*"Hey, you're pretty good."
*"Just what I'd expect from you." -<small>when opponent is stronger</small>
*"My best wasn't good enough." -<small>when opponent is stronger</small>
*"You're better than I thought you'd be." -<small>when opponent is weaker</small>
*"Didn't see that one coming." -<small>when opponent is weaker</small>
 
==Equipment and Accessories==
 
===Exclusive Gear===
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#CD5C5C"
!width="20%"|Name
!width="10%"|Level
!width="20%"|Stats
!width="50%"|Effects
|-
!bgcolor="#DC143C"|Volcanic Gear
!bgcolor="#ffffff"|Exclusive
!bgcolor="#ffffff"|ATK +18, BRV +117, DEF +17, HP +680
!bgcolor="#ffffff"|Blink Attack, Chase Boost +++, Fire Damage +20%
|}
 
===Battlegen===
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#4682B4"
!width="20%"|Target
!width="30%"|Condition
!width="20%"|Recommended Level
!width="30%"|Reward
|-
!bgcolor="#FFFFFF"|Axel
!bgcolor="#FFFFFF"|Inflict Break
!bgcolor="#FFFFFF"|Level 7
!bgcolor="#FFFFFF"|Flare Shard
|-
!bgcolor="#FFFFFF"|Axel
!bgcolor="#FFFFFF"|Ex Burst Hit
!bgcolor="#FFFFFF"|Level 51
!bgcolor="#FFFFFF"|Flare Stone
|-
!bgcolor="#FFFFFF"|Axel
!bgcolor="#FFFFFF"|Inflict Break
!bgcolor="#FFFFFF"|Level 83
!bgcolor="#FFFFFF"|Flare Gem
|-
!bgcolor="#FFFFFF"|Axel
!bgcolor="#FFFFFF"|Inflict Break
!bgcolor="#FFFFFF"|Level 100
!bgcolor="#FFFFFF"|Flare Crystal
|}
|}
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