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Axel is a '''Burst Chaser''', focusing on quick swipes of his Chakrams to initiate Chase Sequence. | Axel is a '''Burst Chaser''', focusing on quick swipes of his Chakrams to initiate Chase Sequence. | ||
===Attacks=== | |||
====Brave Attacks==== | ====Brave Attacks==== | ||
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===Ex Mode=== | ===Ex Mode=== | ||
Axel's Ex Mode is the '''Eternal Flame''' : Axel gains fire all over his body. This allows him to damage the enemy on contact, and to deal more hits while hitting the enemy with a close-ranged attack. | Axel's Ex Mode is the '''Eternal Flame''' : Axel gains fire all over his body. This allows him to damage the enemy on contact, and to deal more hits while hitting the enemy with a close-ranged attack. | ||
Axel's Ex Burst is called '''Eruption''' : Axel throws his Chakrams towards the enemy, and you will have to press simultaneously two directional pad buttons, three times. If you don't succeed, Axel will throw his Chakrams one last time ; if you do, Axel will set them aflame and after the hit, the enemy explodes literally. | Axel's Ex Burst is called '''Eruption''' : Axel throws his Chakrams towards the enemy, and you will have to press simultaneously two directional pad buttons, three times. If you don't succeed, Axel will throw his Chakrams one last time ; if you do, Axel will set them aflame and after the hit, the enemy explodes literally. | ||
===Ability List=== | |||
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#4682B4" | |||
!width="20%"|Ability | |||
!width="10%"|Type | |||
!width="10%"|CP (Mastery) | |||
!width="10%"|AP to Mastery | |||
!width="20%"|Obtained | |||
!width="40%"|Description | |||
|- | |||
!bgcolor="#0000CD"|Ground Evasion | |||
!bgcolor="#FFFFFF"|Action | |||
!bgcolor="#FFFFFF"|'''10 (5)''' | |||
!bgcolor="#FFFFFF"|60 | |||
!bgcolor="#FFFFFF"|''Initial'' | |||
!bgcolor="#FFFFFF"|On the ground, push R + X to evade opponent's attack. | |||
|- | |||
!bgcolor="#0000CD"|Midair Evasion | |||
!bgcolor="#FFFFFF"|Action | |||
!bgcolor="#FFFFFF"|'''10 (5)''' | |||
!bgcolor="#FFFFFF"|60 | |||
!bgcolor="#FFFFFF"|''Initial'' | |||
!bgcolor="#FFFFFF"|In the air, push R + X to evade opponent's attack. | |||
|- | |||
!bgcolor="#0000CD"|Ground Block | |||
!bgcolor="#FFFFFF"|Action | |||
!bgcolor="#FFFFFF"|'''10 (5)''' | |||
!bgcolor="#FFFFFF"|40 | |||
!bgcolor="#FFFFFF"|''Initial'' | |||
!bgcolor="#FFFFFF"|On the ground, push R to guard against foe's attack. | |||
|- | |||
!bgcolor="#0000CD"|Midair Block | |||
!bgcolor="#FFFFFF"|Action | |||
!bgcolor="#FFFFFF"|'''10 (5)''' | |||
!bgcolor="#FFFFFF"|40 | |||
!bgcolor="#FFFFFF"|''Initial'' | |||
!bgcolor="#FFFFFF"|In the air, push R to guard against foe's attack. | |||
|- | |||
!bgcolor="#0000CD"|Aerial Recovery | |||
!bgcolor="#FFFFFF"|Action | |||
!bgcolor="#FFFFFF"|'''10 (5)''' | |||
!bgcolor="#FFFFFF"|80 | |||
!bgcolor="#FFFFFF"|''Initial'' | |||
!bgcolor="#FFFFFF"|When tumbling through the air, press R + X to break fall. | |||
|- | |||
!bgcolor="#0000CD"|Air Dash | |||
!bgcolor="#FFFFFF"|Action | |||
!bgcolor="#FFFFFF"|'''10 (5)''' | |||
!bgcolor="#FFFFFF"|100 | |||
!bgcolor="#FFFFFF"|''Level 4'' | |||
!bgcolor="#FFFFFF"|While Quickmoving, press Triangle to dash toward opponent. Hold button to extend range. | |||
|- | |||
!bgcolor="#0000CD"|Reverse Air Dash | |||
!bgcolor="#FFFFFF"|Action | |||
!bgcolor="#FFFFFF"|'''10 (5)''' | |||
!bgcolor="#FFFFFF"|100 | |||
!bgcolor="#FFFFFF"|''Level 18'' | |||
!bgcolor="#FFFFFF"|While Quickmoving, press Triangle to dash away from opponent. Hold button to extend range. | |||
|- | |||
!bgcolor="#0000CD"|Omni Air Dash | |||
!bgcolor="#FFFFFF"|Action | |||
!bgcolor="#FFFFFF"|'''40 (20)''' | |||
!bgcolor="#FFFFFF"|300 | |||
!bgcolor="#FFFFFF"|''Level 40'' | |||
!bgcolor="#FFFFFF"|Press '''R''' + Triangle to dash in any direction. Hold button to extend range. | |||
|- | |||
!bgcolor="#0000CD"|Free Air Dash | |||
!bgcolor="#FFFFFF"|Action | |||
!bgcolor="#FFFFFF"|'''30 (15)''' | |||
!bgcolor="#FFFFFF"|200 | |||
!bgcolor="#FFFFFF"|''Initial'' | |||
!bgcolor="#FFFFFF"|Press '''R''' + Triangle to dash toward opponent. Hold button to extend range. | |||
|- | |||
!bgcolor="#0000CD"|Reverse Free Air Dash | |||
!bgcolor="#FFFFFF"|Action | |||
!bgcolor="#FFFFFF"|'''30 (15)''' | |||
!bgcolor="#FFFFFF"|200 | |||
!bgcolor="#FFFFFF"|''Level 29'' | |||
!bgcolor="#FFFFFF"|Press '''R''' + Triangle to dash away from opponent. Hold button to extend range. | |||
|- | |||
!bgcolor="#0000CD"|Combo + | |||
!bgcolor="#FFFFFF"|Action | |||
!bgcolor="#FFFFFF"|'''10 (5)''' | |||
!bgcolor="#FFFFFF"|80 | |||
!bgcolor="#FFFFFF"|''Level 6'' | |||
!bgcolor="#FFFFFF"|On the ground, push Circle at the end of a physical combo to add one more hit to the combo. | |||
|- | |||
!bgcolor="#0000CD"|Combo ++ | |||
!bgcolor="#FFFFFF"|Action | |||
!bgcolor="#FFFFFF"|'''20 (10)''' | |||
!bgcolor="#FFFFFF"|120 | |||
!bgcolor="#FFFFFF"|''Master Combo +'' | |||
!bgcolor="#FFFFFF"|On the ground, push Circle at the end of a physical combo to add one more hit to the combo. | |||
|- | |||
!bgcolor="#0000CD"|Combo +++ | |||
!bgcolor="#FFFFFF"|Action | |||
!bgcolor="#FFFFFF"|'''30 (15)''' | |||
!bgcolor="#FFFFFF"|160 | |||
!bgcolor="#FFFFFF"|''Master Combo ++'' | |||
!bgcolor="#FFFFFF"|On the ground, push Circle at the end of a physical combo to add one more hit to the combo. | |||
|- | |||
!bgcolor="#0000CD"|Midair Combo + | |||
!bgcolor="#FFFFFF"|Action | |||
!bgcolor="#FFFFFF"|'''10 (5)''' | |||
!bgcolor="#FFFFFF"|80 | |||
!bgcolor="#FFFFFF"|''Level 12'' | |||
!bgcolor="#FFFFFF"|In the air, push Circle at the end of a physical combo to add one more hit to the combo. | |||
|- | |||
!bgcolor="#0000CD"|Midair Combo ++ | |||
!bgcolor="#FFFFFF"|Action | |||
!bgcolor="#FFFFFF"|'''20 (10)''' | |||
!bgcolor="#FFFFFF"|120 | |||
!bgcolor="#FFFFFF"|''Master Midair Combo +'' | |||
!bgcolor="#FFFFFF"|In the air, push Circle at the end of a physical combo to add one more hit to the combo. | |||
|- | |||
!bgcolor="#0000CD"|Midair Combo +++ | |||
!bgcolor="#FFFFFF"|Action | |||
!bgcolor="#FFFFFF"|'''30 (15)''' | |||
!bgcolor="#FFFFFF"|160 | |||
!bgcolor="#FFFFFF"|''Master Midair Combo ++'' | |||
!bgcolor="#FFFFFF"|In the air, push Circle at the end of a physical combo to add one more hit to the combo. | |||
|- | |||
!bgcolor="#0000CD"|Jump Boost + | |||
!bgcolor="#FFFFFF"|Action | |||
!bgcolor="#FFFFFF"|'''10 (5)''' | |||
!bgcolor="#FFFFFF"|80 | |||
!bgcolor="#FFFFFF"|''Level 18'' | |||
!bgcolor="#FFFFFF"|Increases jump strength. | |||
|- | |||
!bgcolor="#0000CD"|Double Jump + | |||
!bgcolor="#FFFFFF"|Action | |||
!bgcolor="#FFFFFF"|'''10 (5)''' | |||
!bgcolor="#FFFFFF"|80 | |||
!bgcolor="#FFFFFF"|''Level 41'' | |||
!bgcolor="#FFFFFF"|Increases number of jumps. | |||
|- | |||
!bgcolor="#0000CD"|Ground Counter | |||
!bgcolor="#FFFFFF"|Extra | |||
!bgcolor="#FFFFFF"|'''30 (15)''' | |||
!bgcolor="#FFFFFF"|150 | |||
!bgcolor="#FFFFFF"|''Level 15'' | |||
!bgcolor="#FFFFFF"|On the ground, increases attack speed after successfully blocking an attack. | |||
|- | |||
!bgcolor="#0000CD"|Midair Counter | |||
!bgcolor="#FFFFFF"|Extra | |||
!bgcolor="#FFFFFF"|'''30 (15)''' | |||
!bgcolor="#FFFFFF"|150 | |||
!bgcolor="#FFFFFF"|''Level 49'' | |||
!bgcolor="#FFFFFF"|In the air, increases attack speed after successfully blocking an attack. | |||
|- | |||
!bgcolor="#0000CD"|Fire Finish | |||
!bgcolor="#FFFFFF"|Extra | |||
!bgcolor="#FFFFFF"|'''40 (20)''' | |||
!bgcolor="#FFFFFF"|200 | |||
!bgcolor="#FFFFFF"|''Level 77'' | |||
!bgcolor="#FFFFFF"|May inflict Jolt with normal attacks. | |||
|- | |||
!bgcolor="#0000CD"|Chase Boost + | |||
!bgcolor="#FFFFFF"|Extra | |||
!bgcolor="#FFFFFF"|'''30 (15)''' | |||
!bgcolor="#FFFFFF"|180 | |||
!bgcolor="#FFFFFF"|''Level 65'' | |||
!bgcolor="#FFFFFF"|Increases speed of action in Chase Sequences, making attacks harder to avoid. | |||
|- | |||
!bgcolor="#0000CD"|Chase Boost ++ | |||
!bgcolor="#FFFFFF"|Extra | |||
!bgcolor="#FFFFFF"|'''40 (20)''' | |||
!bgcolor="#FFFFFF"|200 | |||
!bgcolor="#FFFFFF"|''Master Chase Boost +'' | |||
!bgcolor="#FFFFFF"|Increases speed of action in Chase Sequences, making attacks harder to avoid. More effective than Chase Boost +. | |||
|- | |||
!bgcolor="#0000CD"|Fire Defense +5% | |||
!bgcolor="#FFFFFF"|Extra | |||
!bgcolor="#FFFFFF"|'''30 (15)''' | |||
!bgcolor="#FFFFFF"|180 | |||
!bgcolor="#FFFFFF"|''Level 72'' | |||
!bgcolor="#FFFFFF"|Reduces damage dealt by Fire attacks by 5% | |||
|- | |||
!bgcolor="#0000CD"|Fire Defense +10% | |||
!bgcolor="#FFFFFF"|Extra | |||
!bgcolor="#FFFFFF"|'''40 (20)''' | |||
!bgcolor="#FFFFFF"|200 | |||
!bgcolor="#FFFFFF"|''Master Fire Defense +5%'' | |||
!bgcolor="#FFFFFF"|Reduces damage dealt by Fire attacks by 10% | |||
|- | |||
!bgcolor="#0000CD"|Exp to Bravery | |||
!bgcolor="#FFFFFF"|Extra | |||
!bgcolor="#FFFFFF"|'''20 (0)''' | |||
!bgcolor="#FFFFFF"|180 | |||
!bgcolor="#FFFFFF"|''Level 100'' | |||
!bgcolor="#FFFFFF"|Bravery is gained instead of Exp. | |||
|- | |||
!bgcolor="#0000CD"|Exp to HP | |||
!bgcolor="#FFFFFF"|Extra | |||
!bgcolor="#FFFFFF"|'''20 (0)''' | |||
!bgcolor="#FFFFFF"|180 | |||
!bgcolor="#FFFFFF"|''Level 100'' | |||
!bgcolor="#FFFFFF"|HP is gained instead of Exp. | |||
|- | |||
!bgcolor="#0000CD"|Exp to Ex Force | |||
!bgcolor="#FFFFFF"|Extra | |||
!bgcolor="#FFFFFF"|'''20 (0)''' | |||
!bgcolor="#FFFFFF"|180 | |||
!bgcolor="#FFFFFF"|''Level 100'' | |||
!bgcolor="#FFFFFF"|Ex Force is gained instead of Exp. | |||
|} | |||
==Quotes== | |||
===In Battle=== | |||
*"Okay !" (While using Burst Edge) | |||
*"Come here !" (While using Raging Spin) | |||
*"Burn, baby !" (While using Firetooth) | |||
*"You won't forget that !" (While using Edge Rain) | |||
*"I'll make it stop !" (While using Wheel Slasher) | |||
*"What's the problem ?" (While using Warping Slice) | |||
*"Burn !" (While using Firaga Edge) | |||
*"Not over yet !" (While using Razor Bite) | |||
*"You asked for it !" (While using Explosion) | |||
*"Let the flames burn you !" (While using Fire Wall) | |||
*"Got it memorized ?" (While using Sacrifice) | |||
*"Don't say I didn't warn you !" (While entering Ex Mode) | |||
*"You'd better watch out !" (While beginning Ex Burst) | |||
*"Hahaha ! Burn, baby !" (While ending imperfect Ex Burst) | |||
*"You won't forget that one. Got it memorized ?" (While ending perfect Ex Burst) | |||
==Equipment and Accessories== | |||
===Exclusive Gear=== | |||
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#CD5C5C" | |||
!width="20%"|Name | |||
!width="10%"|Level | |||
!width="20%"|Stats | |||
!width="50%"|Effects | |||
|- | |||
!bgcolor="#DC143C"|Volcanic Gear | |||
!bgcolor="#ffffff"|Exclusive | |||
!bgcolor="#ffffff"|ATK +18, BRV +117, DEF +17, HP +680 | |||
!bgcolor="#ffffff"|Blink Attack, Chase Boost +++, Fire Damage +20% | |||
|} | |||
===Battlegen=== | |||
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#4682B4" | |||
!width="20%"|Target | |||
!width="30%"|Condition | |||
!width="20%"|Recommended Level | |||
!width="30%"|Reward | |||
|- | |||
!bgcolor="#FFFFFF"|Axel | |||
!bgcolor="#FFFFFF"|Inflict Break | |||
!bgcolor="#FFFFFF"|Level 7 | |||
!bgcolor="#FFFFFF"|Flare Shard | |||
|- | |||
!bgcolor="#FFFFFF"|Axel | |||
!bgcolor="#FFFFFF"|Ex Burst Hit | |||
!bgcolor="#FFFFFF"|Level 51 | |||
!bgcolor="#FFFFFF"|Flare Stone | |||
|- | |||
!bgcolor="#FFFFFF"|Axel | |||
!bgcolor="#FFFFFF"|Inflict Break | |||
!bgcolor="#FFFFFF"|Level 83 | |||
!bgcolor="#FFFFFF"|Flare Gem | |||
|- | |||
!bgcolor="#FFFFFF"|Axel | |||
!bgcolor="#FFFFFF"|Inflict Break | |||
!bgcolor="#FFFFFF"|Level 100 | |||
!bgcolor="#FFFFFF"|Flare Crystal | |||
|} |
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