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In addition to status effects inflicted by various attacks, there is a similar system in [[Enemy Card]]. Like status effects, activating an enemy card creates a temporary change to the player's abilities or status, though most of these correspond to support abilities from other games. Certain [[Sleights]], however, cause straight-out status effects. Overall, ''Chain of Memories'' includes statuses caused by enemies and traps, enemy cards, and sleights. | In addition to status effects inflicted by various attacks, there is a similar system in [[Enemy Card]]. Like status effects, activating an enemy card creates a temporary change to the player's abilities or status, though most of these correspond to support abilities from other games. Certain [[Sleights]], however, cause straight-out status effects. Overall, ''Chain of Memories'' includes statuses caused by enemies and traps, enemy cards, and sleights. | ||
*'''Gravity''': Flattens the victim to the ground and lose a fraction of their HP. Caused by the [[Gravity]] spell and the [[Gravira]], [[Graviga]], and [[Gravity Raid]] sleights. | |||
*'''Stun''': Causes the victim to temporarily cease all activity, although they can still receive damage. Caused by the [[Proud Roar]], [[Goofy Charge]], and [[MM Miracle]] sleights. | |||
*'''Stop''': Causes the victim to temporarily cease all activity, including receiving damage, until the status ceases. Any damage inflicted will not register until the status ceases. Caused by the [[Stop]] spell and the [[Stopra]], [[Stopga]], [[Stop Raid]], and [[Shock Impact]] sleights. | *'''Stop''': Causes the victim to temporarily cease all activity, including receiving damage, until the status ceases. Any damage inflicted will not register until the status ceases. Caused by the [[Stop]] spell and the [[Stopra]], [[Stopga]], [[Stop Raid]], and [[Shock Impact]] sleights. | ||
*''' | *'''Warp''': Removes the victim from the battlefield. Caused by [[Warpinator]] and [[Warp]] sleights and Lexaeus's [[Warp Break]] enemy card. | ||
*'''Bind''': Causes the victim to lose the ability to move around, although they can still attack. Caused by the [[Bind]] sleight. | *'''Bind''': Causes the victim to lose the ability to move around, although they can still attack. Caused by the [[Bind]] sleight. | ||
*'''Confuse''': Reverses the victim's controls. Caused by the [[Confuse]], [[Idyll Romp]], [[Dark Aura]], and [[Inverse Burst]] sleights and Zexion's [[Confu-Strike]] enemy card. Also used by certain overworld traps, like the cherub statues in [[Olympus Coliseum]]. | *'''Confuse''': Reverses the victim's controls. Caused by the [[Confuse]], [[Idyll Romp]], [[Dark Aura]], and [[Inverse Burst]] sleights and Zexion's [[Confu-Strike]] enemy card. Also used by certain overworld traps, like the cherub statues in [[Olympus Coliseum]]. | ||
*'''Terror''': Forces the victim to avoid the player until the effect ceases. Caused by the [[Terror]] sleight. | *'''Terror''': Forces the victim to avoid the player until the effect ceases. Caused by the [[Terror]] sleight. | ||
*''' | *'''Magnet''': Draws the victim towards the player until the effect ceases. Caused by the [[Magnet Spiral]] sleight. | ||
*'''Drain''': Causes the user's physical attacks to drain HP from their victim. Caused by the Search Ghost's [[Drain]] enemy card. | *'''Freeze''': Freezes the opponent in a block of ice, causing them to temporarily cease all activity. Most frozen enemies can be instantly slain by shattering the ice. Caused by the [[Freeze]] sleight. Also used by [[Vexen]]. | ||
<!--not covered stat-wise--> | |||
*'''Drain''': Causes the user's physical attacks to drain HP from their victim, neglecting any resistances. Caused by the Search Ghost's [[Drain]] enemy card. | |||
*'''Bio''': Causes the victim's HP to gradually drop, neglecting any resistances. Caused by the Neoshadow's [[Bio]] enemy card. Also used by the [[Black Fungus]] and [[Parasite Cage]]. | |||
*'''Float''': Causes the user to jump much higher than before, and stay in the air longer. Caused by the Wight Knight's [[Float]] enemy card. | *'''Float''': Causes the user to jump much higher than before, and stay in the air longer. Caused by the Wight Knight's [[Float]] enemy card. | ||
*'''Vanish''': Renders the user invisible to enemies. Caused by the Gargoyle's [[Vanish]] enemy card. | *'''Vanish''': Renders the user invisible to enemies. Caused by the Gargoyle's [[Vanish]] enemy card. |
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