User:Xelias0/DissidiaKH/Nobody Enemies: Difference between revisions
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Nobodies are, for the most part, more powerful enemies than the average Heartless, and most of them have very fast attack speeds. All Nobodies share an average resistance to Fire, Ice, Thunder, and Air damage, not having a particular weakness to any of them. Exceptions of this include Sorcerers, who are completely immune to those forms of damage, and Twilight Thorns, who have a 50% resistance. | |||
==Dusk== | ==Dusk== | ||
Dusks are fast, but rather weak Nobodies. Their attacks are rather difficult to avoid, a fact that is supplemented by the fact that they tend to appear in groups. | |||
===Attacks=== | ===Attacks=== | ||
Line 9: | Line 12: | ||
!width="65%"|Description | !width="65%"|Description | ||
|- | |- | ||
!bgcolor="gainsboro"| | !bgcolor="gainsboro"|Grey Slither | ||
!bgcolor="#FFFFFF"|'''Ground''' | !bgcolor="#FFFFFF"|'''Ground''' | ||
!bgcolor="#FFFFFF"|The Nobody | !bgcolor="#FFFFFF"|The Nobody slithers on the ground and strikes the target with its head. | ||
|- | |- | ||
!bgcolor="gainsboro"| | !bgcolor="gainsboro"|Naught's Lash | ||
!bgcolor="#FFFFFF"|'''Aerial''' | !bgcolor="#FFFFFF"|'''Aerial''' | ||
!bgcolor="#FFFFFF"|The Nobody | !bgcolor="#FFFFFF"|The Nobody walks upside-down, trashing at the target with its arms. | ||
|} | |} | ||
Line 24: | Line 27: | ||
!width="65%"|Description | !width="65%"|Description | ||
|- | |- | ||
!bgcolor="gainsboro"| | !bgcolor="gainsboro"|Reversal Slither | ||
!bgcolor="#FFFFFF"|'''Ground''' | !bgcolor="#FFFFFF"|'''Ground''' | ||
!bgcolor="#FFFFFF"|The Nobody | !bgcolor="#FFFFFF"|The Nobody quickly moves behind the target and strikes them with its head. | ||
|- | |- | ||
!bgcolor="gainsboro"| | !bgcolor="gainsboro"|Reversal Lash | ||
!bgcolor="#FFFFFF"|'''Aerial''' | !bgcolor="#FFFFFF"|'''Aerial''' | ||
!bgcolor="#FFFFFF"|The Nobody walks upside-down, | !bgcolor="#FFFFFF"|The Nobody quickly moves behind the target, walks upside-down, and thrashes them with its arms. | ||
|} | |} | ||
Line 41: | Line 44: | ||
!width="30%"|Reward | !width="30%"|Reward | ||
|- | |- | ||
!bgcolor=" | !bgcolor="gainsboro"|Dusk | ||
!bgcolor="#FFFFFF"|Successful HP Attack | !bgcolor="#FFFFFF"|Successful HP Attack | ||
!bgcolor="#FFFFFF"|Level 2 | !bgcolor="#FFFFFF"|Level 2 | ||
!bgcolor="#FFFFFF"|Twilight Shard | !bgcolor="#FFFFFF"|Twilight Shard | ||
|- | |- | ||
!bgcolor=" | !bgcolor="gainsboro"|Dusk | ||
!bgcolor="#FFFFFF"|Successful Brave Attack | !bgcolor="#FFFFFF"|Successful Brave Attack | ||
!bgcolor="#FFFFFF"|Level 9 | !bgcolor="#FFFFFF"|Level 9 | ||
!bgcolor="#FFFFFF"|Serenity Stone | !bgcolor="#FFFFFF"|Serenity Stone | ||
|} | |||
===Elements=== | |||
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA" | |||
!width="40%"|Elements | |||
!width="10%"|Fire | |||
!width="10%"|Ice | |||
!width="10%"|Thunder | |||
!width="10%"|Wind | |||
!width="10%"|Light | |||
!width="10%"|Darkness | |||
|- | |||
!bgcolor="#9932CC"|Factor | |||
!bgcolor="#FFFFFF"|100% | |||
!bgcolor="#FFFFFF"|100% | |||
!bgcolor="#FFFFFF"|100% | |||
!bgcolor="#FFFFFF"|100% | |||
!bgcolor="#FFFFFF"|50% | |||
!bgcolor="#FFFFFF"|50% | |||
|} | |||
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA" | |||
!width="40%"|Status | |||
!width="15%"|Ignite | |||
!width="15%"|Freeze | |||
!width="15%"|Jolt | |||
!width="15%"|Air-Toss | |||
|- | |||
!bgcolor="#9932CC"|Factor | |||
!bgcolor="#FFFFFF"|100% | |||
!bgcolor="#FFFFFF"|100% | |||
!bgcolor="#FFFFFF"|100% | |||
!bgcolor="#FFFFFF"|100% | |||
|} | |} | ||
==Creeper== | ==Creeper== | ||
Creepers are small Nobodies with a variety of attacks. However, they are very weak, and often appear in groups and in the company of other, more powerful Nobodies. They are generally fodder enemies, much like Shadows. | |||
===Attacks=== | ===Attacks=== | ||
====Brave Attacks==== | ====Brave Attacks==== | ||
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor=" | {|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="gray" | ||
!width="15%"|Move | !width="15%"|Move | ||
!width="20%"|Type | !width="20%"|Type | ||
!width="65%"|Description | !width="65%"|Description | ||
|- | |- | ||
!bgcolor=" | !bgcolor="gainsboro"|Mimic Lance | ||
!bgcolor="#FFFFFF"|'''Aerial''' | !bgcolor="#FFFFFF"|'''Aerial''' | ||
!bgcolor="#FFFFFF"|The Creeper | !bgcolor="#FFFFFF"|The Creeper mimics a Dragoon by curling into a ball, teleporting above the target, transforming into a lance, and finally piercing straight down. | ||
|- | |- | ||
!bgcolor=" | !bgcolor="gainsboro"|Mimic Blade | ||
!bgcolor="#FFFFFF"|'''Ground''' | !bgcolor="#FFFFFF"|'''Ground''' | ||
!bgcolor="#FFFFFF"|The Creeper | !bgcolor="#FFFFFF"|The Creeper transforms into a large sword, then slashes at the target several times. | ||
|} | |} | ||
====HP Attacks==== | ====HP Attacks==== | ||
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor=" | {|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="gray" | ||
!width="15%"|Move | !width="15%"|Move | ||
!width="20%"|Type | !width="20%"|Type | ||
!width="65%"|Description | !width="65%"|Description | ||
|- | |- | ||
!bgcolor=" | !bgcolor="gainsboro"|Reversal Lance | ||
!bgcolor="#FFFFFF"|'''Aerial''' | !bgcolor="#FFFFFF"|'''Aerial''' | ||
!bgcolor="#FFFFFF"|The Creeper | !bgcolor="#FFFFFF"|The Creeper imitates a Dragoon by quickly moving behind the target, curling into a ball, teleporting above the target, and transforming into a lance before finally piercing straight down. | ||
|- | |- | ||
!bgcolor=" | !bgcolor="gainsboro"|Reversal Blade | ||
!bgcolor="#FFFFFF"|'''Ground''' | !bgcolor="#FFFFFF"|'''Ground''' | ||
!bgcolor="#FFFFFF"|The Creeper transforms into a large sword | !bgcolor="#FFFFFF"|The Creeper quickly moves behind the target and transforms into a large sword. It then slashes at the target several times. | ||
|} | |} | ||
===Battlegen=== | ===Battlegen=== | ||
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor=" | {|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="dimgray" | ||
!width="20%"|Target | !width="20%"|Target | ||
!width="30%"|Condition | !width="30%"|Condition | ||
Line 93: | Line 131: | ||
!width="30%"|Reward | !width="30%"|Reward | ||
|- | |- | ||
!bgcolor=" | !bgcolor="gainsboro"|Creeper | ||
!bgcolor="#FFFFFF"|Successful HP Attack | !bgcolor="#FFFFFF"|Successful HP Attack | ||
!bgcolor="#FFFFFF"|Level 1 | !bgcolor="#FFFFFF"|Level 1 | ||
!bgcolor="#FFFFFF"|Dense Shard | !bgcolor="#FFFFFF"|Dense Shard | ||
|- | |- | ||
!bgcolor=" | !bgcolor="gainsboro"|Creeper | ||
!bgcolor="#FFFFFF"|Inflict Break | !bgcolor="#FFFFFF"|Inflict Break | ||
!bgcolor="#FFFFFF"|Level 10 | !bgcolor="#FFFFFF"|Level 10 | ||
!bgcolor="#FFFFFF"|Serenity Shard | !bgcolor="#FFFFFF"|Serenity Shard | ||
|} | |||
===Elements=== | |||
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA" | |||
!width="40%"|Elements | |||
!width="10%"|Fire | |||
!width="10%"|Ice | |||
!width="10%"|Thunder | |||
!width="10%"|Wind | |||
!width="10%"|Light | |||
!width="10%"|Darkness | |||
|- | |||
!bgcolor="#9932CC"|Factor | |||
!bgcolor="#FFFFFF"|100% | |||
!bgcolor="#FFFFFF"|100% | |||
!bgcolor="#FFFFFF"|100% | |||
!bgcolor="#FFFFFF"|100% | |||
!bgcolor="#FFFFFF"|100% | |||
!bgcolor="#FFFFFF"|100% | |||
|} | |||
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA" | |||
!width="40%"|Status | |||
!width="15%"|Ignite | |||
!width="15%"|Freeze | |||
!width="15%"|Jolt | |||
!width="15%"|Air-Toss | |||
|- | |||
!bgcolor="#9932CC"|Factor | |||
!bgcolor="#FFFFFF"|100% | |||
!bgcolor="#FFFFFF"|100% | |||
!bgcolor="#FFFFFF"|100% | |||
!bgcolor="#FFFFFF"|100% | |||
|} | |} | ||
==Assassin== | ==Assassin== | ||
Assassins are moderately powerful Nobodies that have the ability to "swim" under the ground, rendering them invulnerable until they are either stunned or come out of their own accord. They have only one HP attack, "Fail Safe", which costs the Nobody half its own HP, though it cannot kill itself through this attack. Assassins often appear flanked by others of its kind or by Dusks and Creepers, and rarely appear under other circumstances. | |||
===Attacks=== | ===Attacks=== | ||
====Brave Attacks==== | ====Brave Attacks==== | ||
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor=" | {|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="indigo" | ||
!width="15%"|Move | !width="15%"|Move | ||
!width="20%"|Type | !width="20%"|Type | ||
!width="65%"|Description | !width="65%"|Description | ||
|- | |- | ||
!bgcolor=" | !bgcolor="gainsboro"|Execution | ||
!bgcolor="#FFFFFF"|'''Ground''' | !bgcolor="#FFFFFF"|'''Ground''' | ||
!bgcolor="#FFFFFF"|The Assassin | !bgcolor="#FFFFFF"|The Assassin reaches its bladed arms out from the ground and, after a short pause, slashes at the target several times. This attack can be blocked to stun the Assassin for a short amount of time. | ||
|- | |||
!bgcolor="gainsboro"|Treachery | |||
!bgcolor="#FFFFFF"|'''Ground''' | |||
!bgcolor="#FFFFFF"|The Assassin, standing above ground, pauses for several second before attacking the target with a single, highly damaging slash. | |||
|} | |} | ||
====HP Attacks==== | ====HP Attacks==== | ||
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor=" | {|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="indigo" | ||
!width="15%"|Move | !width="15%"|Move | ||
!width="20%"|Type | !width="20%"|Type | ||
!width="65%"|Description | !width="65%"|Description | ||
|- | |- | ||
!bgcolor=" | !bgcolor="gainsboro"|Fail Safe | ||
!bgcolor="#FFFFFF"|'''Ground''' | !bgcolor="#FFFFFF"|'''Ground''' | ||
!bgcolor="#FFFFFF"|The Assassin | !bgcolor="#FFFFFF"|The Assassin charges at the target and creates a highly damaging explosion at the cost of half its health. | ||
|} | |} | ||
===Battlegen=== | ===Battlegen=== | ||
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor=" | {|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="indigo" | ||
!width="20%"|Target | !width="20%"|Target | ||
!width="30%"|Condition | !width="30%"|Condition | ||
Line 140: | Line 213: | ||
!width="30%"|Reward | !width="30%"|Reward | ||
|- | |- | ||
!bgcolor=" | !bgcolor="gainsboro"|Assassin | ||
!bgcolor="#FFFFFF"|Inflict Break | !bgcolor="#FFFFFF"|Inflict Break | ||
!bgcolor="#FFFFFF"|Level 4 | !bgcolor="#FFFFFF"|Level 4 | ||
!bgcolor="#FFFFFF"|Twilight Gem | !bgcolor="#FFFFFF"|Twilight Gem | ||
|- | |- | ||
!bgcolor=" | !bgcolor="gainsboro"|Assassin | ||
!bgcolor="#FFFFFF"|Block ''Execution'' | !bgcolor="#FFFFFF"|Block ''Execution'' | ||
!bgcolor="#FFFFFF"|Level 11 | !bgcolor="#FFFFFF"|Level 11 | ||
!bgcolor="#FFFFFF"|Serenity Crystal | !bgcolor="#FFFFFF"|Serenity Crystal | ||
|} | |||
===Elements=== | |||
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA" | |||
!width="40%"|Elements | |||
!width="10%"|Fire | |||
!width="10%"|Ice | |||
!width="10%"|Thunder | |||
!width="10%"|Wind | |||
!width="10%"|Light | |||
!width="10%"|Darkness | |||
|- | |||
!bgcolor="#9932CC"|Factor | |||
!bgcolor="#FFFFFF"|100% | |||
!bgcolor="#FFFFFF"|100% | |||
!bgcolor="#FFFFFF"|100% | |||
!bgcolor="#FFFFFF"|100% | |||
!bgcolor="#FFFFFF"|50% | |||
!bgcolor="#FFFFFF"|50% | |||
|} | |||
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA" | |||
!width="40%"|Status | |||
!width="15%"|Ignite | |||
!width="15%"|Freeze | |||
!width="15%"|Jolt | |||
!width="15%"|Air-Toss | |||
|- | |||
!bgcolor="#9932CC"|Factor | |||
!bgcolor="#FFFFFF"|100% | |||
!bgcolor="#FFFFFF"|100% | |||
!bgcolor="#FFFFFF"|100% | |||
!bgcolor="#FFFFFF"|100% | |||
|} | |} | ||
==Samurai== | ==Samurai== | ||
Samurais are moderately powerful Nobodies that have very fast, generally hard-to-avoid attacks. When they are not attacking, however, they barely move. Their moves are very calculated, and they will often be accompanied by Dusks or Creepers. On rarer occasions, they will be accompanied by other high-ranking Nobodies, such as Dancers. | |||
===Attacks=== | ===Attacks=== | ||
====Brave Attacks==== | ====Brave Attacks==== | ||
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor=" | {|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="slategray" | ||
!width="15%"|Move | !width="15%"|Move | ||
!width="20%"|Type | !width="20%"|Type | ||
!width="65%"|Description | !width="65%"|Description | ||
|- | |- | ||
!bgcolor=" | !bgcolor="gray"|Masamune | ||
!bgcolor="#FFFFFF"|'''Ground''' | !bgcolor="#FFFFFF"|'''Ground''' | ||
!bgcolor="#FFFFFF"|The | !bgcolor="#FFFFFF"|The Nobody walks straight toward the target, performing a combo of several slashes using its swords and sheaths. | ||
|- | |- | ||
!bgcolor=" | !bgcolor="gray"|Muramasa | ||
!bgcolor="#FFFFFF"|'''Ground''' | !bgcolor="#FFFFFF"|'''Ground''' | ||
!bgcolor="#FFFFFF"|The | !bgcolor="#FFFFFF"|The Nobody makes a single, poweful slash at the target with one sword. | ||
|} | |} | ||
====HP Attacks==== | ====HP Attacks==== | ||
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor=" | {|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="slategray" | ||
!width="15%"|Move | !width="15%"|Move | ||
!width="20%"|Type | !width="20%"|Type | ||
!width="65%"|Description | !width="65%"|Description | ||
|- | |- | ||
!bgcolor=" | !bgcolor="gray"|Duel Stance | ||
!bgcolor="#FFFFFF"|'''Ground''' | !bgcolor="#FFFFFF"|'''Ground''' | ||
!bgcolor="#FFFFFF"|The | !bgcolor="#FFFFFF"|The Samurai kneels and does not move for several seconds, then does a swift, heavy damage slash with its swords. | ||
|- | |- | ||
!bgcolor=" | !bgcolor="gray"|Teleport Slash | ||
!bgcolor="#FFFFFF"|'''Ground''' | !bgcolor="#FFFFFF"|'''Ground''' | ||
!bgcolor="#FFFFFF"|The | !bgcolor="#FFFFFF"|The Samurai teleports and attacks with a single, powerful slash if the target is close enough. | ||
|} | |} | ||
===Battlegen=== | ===Battlegen=== | ||
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor=" | {|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="slategray" | ||
!width="20%"|Target | !width="20%"|Target | ||
!width="30%"|Condition | !width="30%"|Condition | ||
Line 192: | Line 300: | ||
!width="30%"|Reward | !width="30%"|Reward | ||
|- | |- | ||
!bgcolor=" | !bgcolor="gray"|Samurai | ||
!bgcolor="#FFFFFF"|Successful Brave Attack | !bgcolor="#FFFFFF"|Successful Brave Attack | ||
!bgcolor="#FFFFFF"|Level 5 | !bgcolor="#FFFFFF"|Level 5 | ||
!bgcolor="#FFFFFF"|Dense Gem | !bgcolor="#FFFFFF"|Dense Gem | ||
|- | |- | ||
!bgcolor=" | !bgcolor="gray"|Samurai | ||
!bgcolor="#FFFFFF"|Ex Burst Hit | !bgcolor="#FFFFFF"|Ex Burst Hit | ||
!bgcolor="#FFFFFF"|Level 19 | !bgcolor="#FFFFFF"|Level 19 | ||
!bgcolor="#FFFFFF"|Serenity Crystal | !bgcolor="#FFFFFF"|Serenity Crystal | ||
|} | |||
===Elements=== | |||
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA" | |||
!width="40%"|Elements | |||
!width="10%"|Fire | |||
!width="10%"|Ice | |||
!width="10%"|Thunder | |||
!width="10%"|Wind | |||
!width="10%"|Light | |||
!width="10%"|Darkness | |||
|- | |||
!bgcolor="#9932CC"|Factor | |||
!bgcolor="#FFFFFF"|100% | |||
!bgcolor="#FFFFFF"|100% | |||
!bgcolor="#FFFFFF"|100% | |||
!bgcolor="#FFFFFF"|100% | |||
!bgcolor="#FFFFFF"|50% | |||
!bgcolor="#FFFFFF"|50% | |||
|} | |||
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA" | |||
!width="40%"|Status | |||
!width="15%"|Ignite | |||
!width="15%"|Freeze | |||
!width="15%"|Jolt | |||
!width="15%"|Air-Toss | |||
|- | |||
!bgcolor="#9932CC"|Factor | |||
!bgcolor="#FFFFFF"|100% | |||
!bgcolor="#FFFFFF"|100% | |||
!bgcolor="#FFFFFF"|100% | |||
!bgcolor="#FFFFFF"|100% | |||
|} | |} | ||
==Dragoon== | ==Dragoon== | ||
Dragoons are moderately powerful Nobodies with swift attacks that usually appear in groups or flanked by Dusks. Their greatest asset is their wide attack range, which can be especially dangerous on smaller arenas or when groups of them attack. | |||
===Attacks=== | ===Attacks=== | ||
====Brave Attacks==== | ====Brave Attacks==== | ||
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor=" | {|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="purple" | ||
!width="15%"|Move | !width="15%"|Move | ||
!width="20%"|Type | !width="20%"|Type | ||
!width="65%"|Description | !width="65%"|Description | ||
|- | |- | ||
!bgcolor=" | !bgcolor="mediumvioletred"|Ride the Wind | ||
!bgcolor="#FFFFFF"|'''Aerial''' | !bgcolor="#FFFFFF"|'''Aerial''' | ||
!bgcolor="#FFFFFF"|The Dragoon | !bgcolor="#FFFFFF"|The Dragoon teleports behind the target and swings its lance. | ||
|- | |||
!bgcolor="mediumvioletred"|Legion of Despair | |||
!bgcolor="#FFFFFF"|'''Aerial''' | |||
!bgcolor="#FFFFFF"|The Dragoon performs a vertical spin, swinging its lance in a wide arc. | |||
|} | |} | ||
====HP Attacks==== | ====HP Attacks==== | ||
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor=" | {|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="purple" | ||
!width="15%"|Move | !width="15%"|Move | ||
!width="20%"|Type | !width="20%"|Type | ||
!width="65%"|Description | !width="65%"|Description | ||
|- | |- | ||
!bgcolor=" | !bgcolor="mediumvioletred"|Jump | ||
!bgcolor="#FFFFFF"|'''Aerial''' | !bgcolor="#FFFFFF"|'''Aerial''' | ||
!bgcolor="#FFFFFF"|The Dragoon teleports | !bgcolor="#FFFFFF"|The Dragoon curls into a ball, teleports above its target, and pierces straight down with its lance. | ||
|} | |} | ||
===Battlegen=== | ===Battlegen=== | ||
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor=" | {|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="purple" | ||
!width="20%"|Target | !width="20%"|Target | ||
!width="30%"|Condition | !width="30%"|Condition | ||
Line 240: | Line 383: | ||
!width="30%"|Reward | !width="30%"|Reward | ||
|- | |- | ||
!bgcolor=" | !bgcolor="mediumvioletred"|Dragoon | ||
!bgcolor="#FFFFFF"|Successful HP Attack | !bgcolor="#FFFFFF"|Successful HP Attack | ||
!bgcolor="#FFFFFF"|Level 3 | !bgcolor="#FFFFFF"|Level 3 | ||
!bgcolor="#FFFFFF"|Dense Shard | !bgcolor="#FFFFFF"|Dense Shard | ||
|- | |- | ||
!bgcolor=" | !bgcolor="mediumvioletred"|Dragoon | ||
!bgcolor="#FFFFFF"|Ex Burst Hit | !bgcolor="#FFFFFF"|Ex Burst Hit | ||
!bgcolor="#FFFFFF"|Level 16 | !bgcolor="#FFFFFF"|Level 16 | ||
!bgcolor="#FFFFFF"|Serenity Gem | !bgcolor="#FFFFFF"|Serenity Gem | ||
|} | |||
===Elements=== | |||
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA" | |||
!width="40%"|Elements | |||
!width="10%"|Fire | |||
!width="10%"|Ice | |||
!width="10%"|Thunder | |||
!width="10%"|Wind | |||
!width="10%"|Light | |||
!width="10%"|Darkness | |||
|- | |||
!bgcolor="#9932CC"|Factor | |||
!bgcolor="#FFFFFF"|100% | |||
!bgcolor="#FFFFFF"|100% | |||
!bgcolor="#FFFFFF"|100% | |||
!bgcolor="#FFFFFF"|100% | |||
!bgcolor="#FFFFFF"|50% | |||
!bgcolor="#FFFFFF"|50% | |||
|} | |||
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA" | |||
!width="40%"|Status | |||
!width="15%"|Ignite | |||
!width="15%"|Freeze | |||
!width="15%"|Jolt | |||
!width="15%"|Air-Toss | |||
|- | |||
!bgcolor="#9932CC"|Factor | |||
!bgcolor="#FFFFFF"|100% | |||
!bgcolor="#FFFFFF"|100% | |||
!bgcolor="#FFFFFF"|100% | |||
!bgcolor="#FFFFFF"|100% | |||
|} | |} | ||
==Sniper== | ==Sniper== | ||
Snipers are moderately powerful Nobodies that often appear in groups or flanked by lower-ranking Nobodies. Snipers are limited to one HP and Brave attack, and their sole HP attack is slow in execution and can be reflected back at the Sniper. These Nobodies, though on average having more HP, Brave points, and defensive capabilities than Dusks and Creepers, have many more weak points and openings than them, greatly diluting their danger level. | |||
===Attacks=== | ===Attacks=== | ||
====Brave Attacks==== | ====Brave Attacks==== | ||
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor=" | {|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="indigo" | ||
!width="15%"|Move | !width="15%"|Move | ||
!width="20%"|Type | !width="20%"|Type | ||
!width="65%"|Description | !width="65%"|Description | ||
|- | |- | ||
!bgcolor=" | !bgcolor="gainsboro"|Precision | ||
!bgcolor="#FFFFFF"|'''Aerial''' | !bgcolor="#FFFFFF"|'''Aerial''' | ||
!bgcolor="#FFFFFF"|The Sniper | !bgcolor="#FFFFFF"|The Sniper teleports close to the target and slams them with its crossbow. | ||
|} | |} | ||
====HP Attacks==== | ====HP Attacks==== | ||
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor=" | {|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="indigo" | ||
!width="15%"|Move | !width="15%"|Move | ||
!width="20%"|Type | !width="20%"|Type | ||
!width="65%"|Description | !width="65%"|Description | ||
|- | |- | ||
!bgcolor=" | !bgcolor="gainsboro"|Warp Snipe | ||
!bgcolor="#FFFFFF"|'''Aerial''' | !bgcolor="#FFFFFF"|'''Aerial''' | ||
!bgcolor="#FFFFFF"|The Sniper | !bgcolor="#FFFFFF"|The Sniper takes aim and fires a delayed shot at the target. This shot can be relfected back at the Sniper. | ||
|} | |} | ||
===Battlegen=== | ===Battlegen=== | ||
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor=" | {|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="indigo" | ||
!width="20%"|Target | !width="20%"|Target | ||
!width="30%"|Condition | !width="30%"|Condition | ||
Line 284: | Line 462: | ||
!width="30%"|Reward | !width="30%"|Reward | ||
|- | |- | ||
!bgcolor=" | !bgcolor="gainsboro"|Sniper | ||
!bgcolor="#FFFFFF"|Inflict Break | !bgcolor="#FFFFFF"|Inflict Break | ||
!bgcolor="#FFFFFF"|Level 2 | !bgcolor="#FFFFFF"|Level 2 | ||
!bgcolor="#FFFFFF"|Dense Stone | !bgcolor="#FFFFFF"|Dense Stone | ||
|- | |- | ||
!bgcolor=" | !bgcolor="gainsboro"|Sniper | ||
!bgcolor="#FFFFFF"|Inflict Break | !bgcolor="#FFFFFF"|Inflict Break | ||
!bgcolor="#FFFFFF"|Level 23 | !bgcolor="#FFFFFF"|Level 23 | ||
!bgcolor="#FFFFFF"|Serenity Gem | !bgcolor="#FFFFFF"|Serenity Gem | ||
|} | |||
===Elements=== | |||
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA" | |||
!width="40%"|Elements | |||
!width="10%"|Fire | |||
!width="10%"|Ice | |||
!width="10%"|Thunder | |||
!width="10%"|Wind | |||
!width="10%"|Light | |||
!width="10%"|Darkness | |||
|- | |||
!bgcolor="#9932CC"|Factor | |||
!bgcolor="#FFFFFF"|100% | |||
!bgcolor="#FFFFFF"|100% | |||
!bgcolor="#FFFFFF"|100% | |||
!bgcolor="#FFFFFF"|100% | |||
!bgcolor="#FFFFFF"|50% | |||
!bgcolor="#FFFFFF"|50% | |||
|} | |||
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA" | |||
!width="40%"|Status | |||
!width="15%"|Ignite | |||
!width="15%"|Freeze | |||
!width="15%"|Jolt | |||
!width="15%"|Air-Toss | |||
|- | |||
!bgcolor="#9932CC"|Factor | |||
!bgcolor="#FFFFFF"|100% | |||
!bgcolor="#FFFFFF"|100% | |||
!bgcolor="#FFFFFF"|100% | |||
!bgcolor="#FFFFFF"|100% | |||
|} | |} | ||
==Berserker== | ==Berserker== | ||
Berserkers are powerful Nobodies with a wide repertoire of attacks that can deal a great amount of damage in a short amount of time. They are quite slow until they begin attacking, at which point they move so fast and furiously that they are difficult to avoid. During some of their attacks, Berserkers will shrink in size, making it even more difficult to damage them than normal. To make matters worse, they frequently appear in groups. | |||
===Attacks=== | ===Attacks=== | ||
====Brave Attacks==== | ====Brave Attacks==== | ||
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor=" | {|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="darkkhaki" | ||
!width="15%"|Move | !width="15%"|Move | ||
!width="20%"|Type | !width="20%"|Type | ||
!width="65%"|Description | !width="65%"|Description | ||
|- | |- | ||
!bgcolor=" | !bgcolor="silver"|Revolution | ||
!bgcolor="#FFFFFF"|'''Ground''' | !bgcolor="#FFFFFF"|'''Ground''' | ||
!bgcolor="#FFFFFF"|The Berserker | !bgcolor="#FFFFFF"|The Berserker plants its hammer into the ground, then swings its body around it. | ||
|- | |- | ||
!bgcolor=" | !bgcolor="silver"|Impact Crater | ||
!bgcolor="#FFFFFF"|''' | !bgcolor="#FFFFFF"|'''Ground''' | ||
!bgcolor="#FFFFFF"|The Berserker | !bgcolor="#FFFFFF"|The Berserker raises its hand and its hammer flies to it, knocking back anything in the way. | ||
|- | |- | ||
!bgcolor=" | !bgcolor="silver"|Phases of Lunacy | ||
!bgcolor="#FFFFFF"|'''Aerial''' | !bgcolor="#FFFFFF"|'''Aerial''' | ||
!bgcolor="#FFFFFF"|The Berserker | !bgcolor="#FFFFFF"|The Berserker hovers in the air and slowly rotates for several seconds before swinging its hammer. | ||
|} | |} | ||
====HP Attacks==== | ====HP Attacks==== | ||
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor=" | {|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="darkkhaki" | ||
!width="15%"|Move | !width="15%"|Move | ||
!width="20%"|Type | !width="20%"|Type | ||
!width="65%"|Description | !width="65%"|Description | ||
|- | |- | ||
!bgcolor=" | !bgcolor="silver"|Berserk | ||
!bgcolor="#FFFFFF"|'''Ground''' | !bgcolor="#FFFFFF"|'''Ground''' | ||
!bgcolor="#FFFFFF"|The Berserker | !bgcolor="#FFFFFF"|The Berserker becomes very small and slams its hammer down several times. | ||
|- | |- | ||
!bgcolor=" | !bgcolor="silver"|Eclipse | ||
!bgcolor="#FFFFFF"|''' | !bgcolor="#FFFFFF"|'''Aerial''' | ||
!bgcolor="#FFFFFF"|The Berserker | !bgcolor="#FFFFFF"|The Berserker becomes very small and swings its hammer around several times. | ||
|- | |- | ||
!bgcolor=" | !bgcolor="silver"|Magna Storm | ||
!bgcolor="#FFFFFF"|'''Aerial''' | !bgcolor="#FFFFFF"|'''Aerial''' | ||
!bgcolor="#FFFFFF"|The Berserker | !bgcolor="#FFFFFF"|The Berserker glows purple, flies into the air, and crashes down on the target. | ||
|} | |} | ||
===Battlegen=== | ===Battlegen=== | ||
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor=" | {|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="darkkhaki" | ||
!width="20%"|Target | !width="20%"|Target | ||
!width="30%"|Condition | !width="30%"|Condition | ||
Line 344: | Line 557: | ||
!width="30%"|Reward | !width="30%"|Reward | ||
|- | |- | ||
!bgcolor=" | !bgcolor="silver"|Berserker | ||
!bgcolor="#FFFFFF"|Inflict Break | !bgcolor="#FFFFFF"|Inflict Break | ||
!bgcolor="#FFFFFF"|Level 7 | !bgcolor="#FFFFFF"|Level 7 | ||
!bgcolor="#FFFFFF"|Dense Crystal | !bgcolor="#FFFFFF"|Dense Crystal | ||
|- | |- | ||
!bgcolor=" | !bgcolor="silver"|Berserker | ||
!bgcolor="#FFFFFF"|EX Burst Hit | !bgcolor="#FFFFFF"|EX Burst Hit | ||
!bgcolor="#FFFFFF"|Level 32 | !bgcolor="#FFFFFF"|Level 32 | ||
!bgcolor="#FFFFFF"|Serenity Crystal | !bgcolor="#FFFFFF"|Serenity Crystal | ||
|} | |||
===Elements=== | |||
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA" | |||
!width="40%"|Elements | |||
!width="10%"|Fire | |||
!width="10%"|Ice | |||
!width="10%"|Thunder | |||
!width="10%"|Wind | |||
!width="10%"|Light | |||
!width="10%"|Darkness | |||
|- | |- | ||
!bgcolor="#FFFFFF"| | !bgcolor="#9932CC"|Factor | ||
!bgcolor="#FFFFFF"| | !bgcolor="#FFFFFF"|100% | ||
!bgcolor="#FFFFFF"| | !bgcolor="#FFFFFF"|100% | ||
!bgcolor="#FFFFFF"| | !bgcolor="#FFFFFF"|100% | ||
!bgcolor="#FFFFFF"|100% | |||
!bgcolor="#FFFFFF"|50% | |||
!bgcolor="#FFFFFF"|50% | |||
|} | |||
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA" | |||
!width="40%"|Status | |||
!width="15%"|Ignite | |||
!width="15%"|Freeze | |||
!width="15%"|Jolt | |||
!width="15%"|Air-Toss | |||
|- | |||
!bgcolor="#9932CC"|Factor | |||
!bgcolor="#FFFFFF"|100% | |||
!bgcolor="#FFFFFF"|100% | |||
!bgcolor="#FFFFFF"|100% | |||
!bgcolor="#FFFFFF"|100% | |||
|} | |} | ||
==Dancer== | ==Dancer== | ||
Dancers are moderately powerful Nobodies that have an above-average number of Brave attacks—four—but only one HP attack. This one attack, however, does not end until the Dancer has either received damage or caught its target. They are fast in both attacking and dodging, and they tend to appear in groups or flanking other types of Nobodies, both more and less powerful. | |||
===Attacks=== | ===Attacks=== | ||
====Brave Attacks==== | ====Brave Attacks==== | ||
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor=" | {|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="tomato" | ||
!width="15%"|Move | !width="15%"|Move | ||
!width="20%"|Type | !width="20%"|Type | ||
!width="65%"|Description | !width="65%"|Description | ||
|- | |- | ||
!bgcolor=" | !bgcolor="lightsalmon"|Tango of Terror | ||
!bgcolor="#FFFFFF"|'''Ground''' | !bgcolor="#FFFFFF"|'''Ground''' | ||
!bgcolor="#FFFFFF"|The Dancer kicks the target from the side. | !bgcolor="#FFFFFF"|The Dancer kicks the target from the side. | ||
|- | |- | ||
!bgcolor=" | !bgcolor="lightsalmon"|Furious Foxtrot | ||
!bgcolor="#FFFFFF"|'''Aerial''' | !bgcolor="#FFFFFF"|'''Aerial''' | ||
!bgcolor="#FFFFFF"|The Dancer jumps up and kicks down at the target. | !bgcolor="#FFFFFF"|The Dancer jumps up and kicks down at the target. | ||
|- | |- | ||
!bgcolor=" | !bgcolor="lightsalmon"|Ballet of Brutality | ||
!bgcolor="#FFFFFF"|'''Ground''' | !bgcolor="#FFFFFF"|'''Ground''' | ||
!bgcolor="#FFFFFF"|The Dancer kicks up at the target, sending them flying into the air. | !bgcolor="#FFFFFF"|The Dancer kicks up at the target, sending them flying into the air. | ||
|- | |- | ||
!bgcolor=" | !bgcolor="lightsalmon"|Mad Breakdance | ||
!bgcolor="#FFFFFF"|'''Ground''' | !bgcolor="#FFFFFF"|'''Ground''' | ||
!bgcolor="#FFFFFF"|The Dancer spins on the ground, swinging its legs. | !bgcolor="#FFFFFF"|The Dancer spins on the ground, swinging its legs. | ||
|} | |||
====HP Attacks==== | |||
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="tomato" | |||
!width="15%"|Move | |||
!width="20%"|Type | |||
!width="65%"|Description | |||
|- | |||
!bgcolor="lightsalmon"|Waltz of the Damned | |||
!bgcolor="#FFFFFF"|'''Ground''' | |||
!bgcolor="#FFFFFF"|The Dancer assumes a low posture and glows while skating toward the target. Upon grabbing them, the Dancer swings them around and finally kicks them far away, dealing heavy damage. | |||
|} | |} | ||
===Battlegen=== | ===Battlegen=== | ||
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor=" | {|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="tomato" | ||
!width="20%"|Target | !width="20%"|Target | ||
!width="30%"|Condition | !width="30%"|Condition | ||
Line 405: | Line 648: | ||
!width="30%"|Reward | !width="30%"|Reward | ||
|- | |- | ||
!bgcolor=" | !bgcolor="lightsalmon"|Dancer | ||
!bgcolor="#FFFFFF"|Successful HP Attack | !bgcolor="#FFFFFF"|Successful HP Attack | ||
!bgcolor="#FFFFFF"|Level 9 | !bgcolor="#FFFFFF"|Level 9 | ||
!bgcolor="#FFFFFF"|Twilight Stone | !bgcolor="#FFFFFF"|Twilight Stone | ||
|- | |- | ||
!bgcolor=" | !bgcolor="lightsalmon"|Dancer | ||
!bgcolor="#FFFFFF"|Inflict Break | !bgcolor="#FFFFFF"|Inflict Break | ||
!bgcolor="#FFFFFF"|Level 29 | !bgcolor="#FFFFFF"|Level 29 | ||
!bgcolor="#FFFFFF"|Serenity Gem | !bgcolor="#FFFFFF"|Serenity Gem | ||
|} | |||
===Elements=== | |||
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA" | |||
!width="40%"|Elements | |||
!width="10%"|Fire | |||
!width="10%"|Ice | |||
!width="10%"|Thunder | |||
!width="10%"|Wind | |||
!width="10%"|Light | |||
!width="10%"|Darkness | |||
|- | |||
!bgcolor="#9932CC"|Factor | |||
!bgcolor="#FFFFFF"|100% | |||
!bgcolor="#FFFFFF"|100% | |||
!bgcolor="#FFFFFF"|100% | |||
!bgcolor="#FFFFFF"|100% | |||
!bgcolor="#FFFFFF"|50% | |||
!bgcolor="#FFFFFF"|50% | |||
|} | |||
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA" | |||
!width="40%"|Status | |||
!width="15%"|Ignite | |||
!width="15%"|Freeze | |||
!width="15%"|Jolt | |||
!width="15%"|Air-Toss | |||
|- | |||
!bgcolor="#9932CC"|Factor | |||
!bgcolor="#FFFFFF"|100% | |||
!bgcolor="#FFFFFF"|100% | |||
!bgcolor="#FFFFFF"|100% | |||
!bgcolor="#FFFFFF"|100% | |||
|} | |} | ||
==Gambler== | ==Gambler== | ||
Gamblers are moderately powerful Nobodies that are generally quite slow, except when executing their sole Brave attack. They tend to appear in groups of two or three, and occasionally even larger, but are not often accompanied by other types of Nobodies. | |||
===Attacks=== | ===Attacks=== | ||
====Brave Attacks==== | ====Brave Attacks==== | ||
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor=" | {|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="hotpink" | ||
!width="15%"|Move | !width="15%"|Move | ||
!width="20%"|Type | !width="20%"|Type | ||
!width="65%"|Description | !width="65%"|Description | ||
|- | |- | ||
!bgcolor=" | !bgcolor="palevioletred"|Roulette Spin | ||
!bgcolor="#FFFFFF"|'''Ground''' | !bgcolor="#FFFFFF"|'''Ground''' | ||
!bgcolor="#FFFFFF"|The Gambler | !bgcolor="#FFFFFF"|The Gambler spins on its head, slicing the opponent with its sharp toes. | ||
|} | |} | ||
====HP Attacks==== | ====HP Attacks==== | ||
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor=" | {|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="hotpink" | ||
!width="15%"|Move | !width="15%"|Move | ||
!width="20%"|Type | !width="20%"|Type | ||
!width="65%"|Description | !width="65%"|Description | ||
|- | |- | ||
!bgcolor=" | !bgcolor="palevioletred"|Begin Game | ||
!bgcolor="#FFFFFF"|'''Ground''' | !bgcolor="#FFFFFF"|'''Ground''' | ||
!bgcolor="#FFFFFF"|The Gambler | !bgcolor="#FFFFFF"|The Gambler juggles its cards between its hands before conjuring a ring of Nobody thorns around the target, which damages them after a short pause. | ||
|- | |||
!bgcolor="palevioletred"|Stop Dice | |||
!bgcolor="#FFFFFF"|'''Aerial''' | |||
!bgcolor="#FFFFFF"|The Gambler summons a large die in front of it and fires it at the target. It can be reflected back at the Gambler. | |||
|} | |} | ||
===Battlegen=== | ===Battlegen=== | ||
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor=" | {|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="hotpink" | ||
!width="20%"|Target | !width="20%"|Target | ||
!width="30%"|Condition | !width="30%"|Condition | ||
Line 453: | Line 731: | ||
!width="30%"|Reward | !width="30%"|Reward | ||
|- | |- | ||
!bgcolor=" | !bgcolor="palevioletred"|Gambler | ||
!bgcolor="#FFFFFF"|Ex Burst Hit | !bgcolor="#FFFFFF"|Ex Burst Hit | ||
!bgcolor="#FFFFFF"|Level 10 | !bgcolor="#FFFFFF"|Level 10 | ||
!bgcolor="#FFFFFF"|Twilight Shard | !bgcolor="#FFFFFF"|Twilight Shard | ||
|- | |- | ||
!bgcolor=" | !bgcolor="palevioletred"|Gambler | ||
!bgcolor="#FFFFFF"|Inflict Break | !bgcolor="#FFFFFF"|Inflict Break | ||
!bgcolor="#FFFFFF"|Level 20 | !bgcolor="#FFFFFF"|Level 20 | ||
!bgcolor="#FFFFFF"|Serenity Gem | !bgcolor="#FFFFFF"|Serenity Gem | ||
|} | |||
===Elements=== | |||
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA" | |||
!width="40%"|Elements | |||
!width="10%"|Fire | |||
!width="10%"|Ice | |||
!width="10%"|Thunder | |||
!width="10%"|Wind | |||
!width="10%"|Light | |||
!width="10%"|Darkness | |||
|- | |||
!bgcolor="#9932CC"|Factor | |||
!bgcolor="#FFFFFF"|100% | |||
!bgcolor="#FFFFFF"|100% | |||
!bgcolor="#FFFFFF"|100% | |||
!bgcolor="#FFFFFF"|100% | |||
!bgcolor="#FFFFFF"|50% | |||
!bgcolor="#FFFFFF"|50% | |||
|} | |||
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA" | |||
!width="40%"|Status | |||
!width="15%"|Ignite | |||
!width="15%"|Freeze | |||
!width="15%"|Jolt | |||
!width="15%"|Air-Toss | |||
|- | |||
!bgcolor="#9932CC"|Factor | |||
!bgcolor="#FFFFFF"|100% | |||
!bgcolor="#FFFFFF"|100% | |||
!bgcolor="#FFFFFF"|100% | |||
!bgcolor="#FFFFFF"|100% | |||
|} | |} | ||
==Sorcerer== | ==Sorcerer== | ||
Sorcerers are powerful Nobodies that manipulate cubes of nothingness to perform swift, powerful attacks. Some of Sorcerers’ attacks have a tendency to leave them wide open if they miss, but they have a complete immunity to Fire, Ice, Thunder, and Air damage and a resistance to Light and Darkness damage to compensate. They will occasionally appear in groups of two or three, and on much rarer occasions appear with different types of high-ranking Nobodies. | |||
===Attacks=== | |||
===Attacks=== | |||
====Brave Attacks==== | ====Brave Attacks==== | ||
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor=" | {|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="gainsboro" | ||
!width="15%"|Move | !width="15%"|Move | ||
!width="20%"|Type | !width="20%"|Type | ||
!width="65%"|Description | !width="65%"|Description | ||
|- | |- | ||
!bgcolor="# | !bgcolor="whitesmoke"|Guard Nothing | ||
!bgcolor="#FFFFFF"|'''Ground''' | |||
!bgcolor="#FFFFFF"|The Sorcerer summons a wall of spinning cubes in front of it. A ground version of ''Wall of Absent Emotions''. | |||
|- | |||
!bgcolor="whitesmoke"|Arms of the Void | |||
!bgcolor="#FFFFFF"|'''Aerial''' | !bgcolor="#FFFFFF"|'''Aerial''' | ||
!bgcolor="#FFFFFF"|The Sorcerer summons | !bgcolor="#FFFFFF"|The Sorcerer summons two rectangular prisms made of several cubes and bashes the target with them. | ||
|} | |} | ||
====HP Attacks==== | ====HP Attacks==== | ||
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor=" | {|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="gainsboro" | ||
!width="15%"|Move | !width="15%"|Move | ||
!width="20%"|Type | !width="20%"|Type | ||
!width="65%"|Description | !width="65%"|Description | ||
|- | |- | ||
!bgcolor="# | !bgcolor="whitesmoke"|Wall of Absent Emotions | ||
!bgcolor="#FFFFFF"|'''Aerial''' | |||
!bgcolor="#FFFFFF"|The Sorcerer summons a wall of spinning cubes in front of it. An aerial version of ''Guard Nothing''. | |||
|- | |||
!bgcolor="whitesmoke"|Empty Barrage | |||
!bgcolor="#FFFFFF"|'''Ground''' | !bgcolor="#FFFFFF"|'''Ground''' | ||
!bgcolor="#FFFFFF"|The Sorcerer summons a | !bgcolor="#FFFFFF"|The Sorcerer summons a squared, "U" shaped set of cubes that surround the target on three sides. After a short pause, the cubes separate and strike the target several times. | ||
|} | |} | ||
===Battlegen=== | ===Battlegen=== | ||
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor=" | {|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="gainsboro" | ||
!width="20%"|Target | !width="20%"|Target | ||
!width="30%"|Condition | !width="30%"|Condition | ||
Line 505: | Line 818: | ||
!width="30%"|Reward | !width="30%"|Reward | ||
|- | |- | ||
!bgcolor=" | !bgcolor="whitesmoke"|Sorcerer | ||
!bgcolor="#FFFFFF"|Inflict Break | !bgcolor="#FFFFFF"|Inflict Break | ||
!bgcolor="#FFFFFF"|Level 1 | !bgcolor="#FFFFFF"|Level 1 | ||
!bgcolor="#FFFFFF"|Twilight Crystal | !bgcolor="#FFFFFF"|Twilight Crystal | ||
|- | |- | ||
!bgcolor=" | !bgcolor="whitesmoke"|Sorcerer | ||
!bgcolor="#FFFFFF"|Successful Brave Attack | !bgcolor="#FFFFFF"|Successful Brave Attack | ||
!bgcolor="#FFFFFF"|Level 21 | !bgcolor="#FFFFFF"|Level 21 | ||
!bgcolor="#FFFFFF"|Serenity Crystal | !bgcolor="#FFFFFF"|Serenity Crystal | ||
|- | |- | ||
!bgcolor=" | !bgcolor="whitesmoke"|Sorcerer | ||
!bgcolor="#FFFFFF"|Ex Burst Hit | !bgcolor="#FFFFFF"|Ex Burst Hit | ||
!bgcolor="#FFFFFF"|Level 61 | !bgcolor="#FFFFFF"|Level 61 | ||
!bgcolor="#FFFFFF"|Orichalcum | !bgcolor="#FFFFFF"|Orichalcum | ||
|} | |||
===Elements=== | |||
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA" | |||
!width="40%"|Elements | |||
!width="10%"|Fire | |||
!width="10%"|Ice | |||
!width="10%"|Thunder | |||
!width="10%"|Wind | |||
!width="10%"|Light | |||
!width="10%"|Darkness | |||
|- | |- | ||
!bgcolor="#FFFFFF"| | !bgcolor="#9932CC"|Factor | ||
!bgcolor="#FFFFFF"|Immune | |||
!bgcolor="#FFFFFF"|Immune | |||
!bgcolor="#FFFFFF"|Immune | |||
!bgcolor="#FFFFFF"|Immune | |||
!bgcolor="#FFFFFF"|25% | |||
!bgcolor="#FFFFFF"|25% | |||
|} | |||
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA" | |||
!width="40%"|Status | |||
!width="15%"|Ignite | |||
!width="15%"|Freeze | |||
!width="15%"|Jolt | |||
!width="15%"|Air-Toss | |||
|- | |||
!bgcolor="#9932CC"|Factor | |||
!bgcolor="#FFFFFF"|Immune | |||
!bgcolor="#FFFFFF"|Immune | |||
!bgcolor="#FFFFFF"|Immune | |||
!bgcolor="#FFFFFF"|Immune | |||
|} | |||
==Twilight Thorn== | |||
Twilight Thorns are large, powerful Nobodies that can move surprisingly fast despite their massive size. They have many attacks, and most of them are quite difficult to dodge. Their "Absolute Obliteration" HP attack is almost impossible to avoid on smaller stages, such as Castle Oblivion, though it can be interrupted before it hits to compensate. Twilight Thorns are very rarely accompanied by other Nobodies, and even then they are only Creepers. | |||
===Attacks=== | |||
====Brave Attacks==== | |||
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="dodgerblue" | |||
!width="15%"|Move | |||
!width="20%"|Type | |||
!width="65%"|Description | |||
|- | |||
!bgcolor="gainsboro"|To the Void | |||
!bgcolor="#FFFFFF"|'''Aerial''' | |||
!bgcolor="#FFFFFF"|The Twilight Thorn paralyzes the target and throws them into the air before following up with a single, powerful punch. | |||
|- | |||
!bgcolor="gainsboro"|Absent Mobility | |||
!bgcolor="#FFFFFF"|'''Ground''' | |||
!bgcolor="#FFFFFF"|The Twilight Thorn paralyzes the target before punching them, sending them flying back. | |||
|- | |||
!bgcolor="gainsboro"|Amorphous Crash | |||
!bgcolor="#FFFFFF"|'''Ground''' | |||
!bgcolor="#FFFFFF"|The Twilight Thorn slides its body across the stage, slamming into the target. This can be easily dodged by jumping. | |||
|} | |||
====HP Attacks==== | |||
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="dodgerblue" | |||
!width="15%"|Move | |||
!width="20%"|Type | |||
!width="65%"|Description | |||
|- | |||
!bgcolor="gainsboro"|Thorns of Emptiness | |||
!bgcolor="#FFFFFF"|'''Ground''' | |||
!bgcolor="#FFFFFF"|The Twilight Thorn stands straight and fires Nobody thorns at the target. | |||
|- | |||
!bgcolor="gainsboro"|Thorns of Inverse | |||
!bgcolor="#FFFFFF"|'''Aerial''' | |||
!bgcolor="#FFFFFF"|The Twilight Thorn stands upside-down and fires Nobody thorns at the target. | |||
|- | |||
!bgcolor="gainsboro"|Absolute Obliteration | |||
!bgcolor="#FFFFFF"|'''Ground''' | |||
!bgcolor="#FFFFFF"|The Twilight Thorn charges an enormous ball of darkness in its hands and throws it, causing a massive explosion. | |||
|} | |||
===Battlegen=== | |||
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="dodgerblue" | |||
!width="20%"|Target | |||
!width="30%"|Condition | |||
!width="20%"|Recommended Level | |||
!width="30%"|Reward | |||
|- | |||
!bgcolor="gainsboro"|Twilight Thorn | |||
!bgcolor="#FFFFFF"|Successful Brave Attack | |||
!bgcolor="#FFFFFF"|Level 13 | |||
!bgcolor="#FFFFFF"|Twilight Crystal | |||
|- | |||
!bgcolor="gainsboro"|Twilight Thorn | |||
!bgcolor="#FFFFFF"|Ex Burst Hit | !bgcolor="#FFFFFF"|Ex Burst Hit | ||
!bgcolor="#FFFFFF"|Level 49 | |||
!bgcolor="#FFFFFF"|Dense Crystal | |||
|- | |||
!bgcolor="gainsboro"|Twilight Thorn | |||
!bgcolor="#FFFFFF"|Successful HP Attack | |||
!bgcolor="#FFFFFF"|Level 77 | |||
!bgcolor="#FFFFFF"|Lucid Crystal | |||
|- | |||
!bgcolor="gainsboro"|Twilight Thorn | |||
!bgcolor="#FFFFFF"|Ex Burst Hit | |||
!bgcolor="#FFFFFF"|Level 84 | |||
!bgcolor="#FFFFFF"|Dark Crystal | |||
|- | |||
!bgcolor="gainsboro"|Twilight Thorn | |||
!bgcolor="#FFFFFF"|Inflict Break | |||
!bgcolor="#FFFFFF"|Level 100 | !bgcolor="#FFFFFF"|Level 100 | ||
!bgcolor="#FFFFFF"| | !bgcolor="#FFFFFF"|Orichalcum+ | ||
|} | |||
===Elements=== | |||
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA" | |||
!width="40%"|Elements | |||
!width="10%"|Fire | |||
!width="10%"|Ice | |||
!width="10%"|Thunder | |||
!width="10%"|Wind | |||
!width="10%"|Light | |||
!width="10%"|Darkness | |||
|- | |||
!bgcolor="#9932CC"|Factor | |||
!bgcolor="#FFFFFF"|50% | |||
!bgcolor="#FFFFFF"|50% | |||
!bgcolor="#FFFFFF"|50% | |||
!bgcolor="#FFFFFF"|50% | |||
!bgcolor="#FFFFFF"|75% | |||
!bgcolor="#FFFFFF"|25% | |||
|} | |||
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA" | |||
!width="40%"|Status | |||
!width="15%"|Ignite | |||
!width="15%"|Freeze | |||
!width="15%"|Jolt | |||
!width="15%"|Air-Toss | |||
|- | |||
!bgcolor="#9932CC"|Factor | |||
!bgcolor="#FFFFFF"|50% | |||
!bgcolor="#FFFFFF"|50% | |||
!bgcolor="#FFFFFF"|50% | |||
!bgcolor="#FFFFFF"|50% | |||
|} | |} | ||
==Peanut Gallery== | ==Peanut Gallery== | ||
{{LapisScarab|time=22:07, February 21, 2010 (UTC)|text=Whew! I'll probably change the colors on the tables to match the Nobodies later. I'll also most likely add a few Battlegens later.}} | {{LapisScarab|time=22:07, February 21, 2010 (UTC)|text=Whew! I'll probably change the colors on the tables to match the Nobodies later. I'll also most likely add a few Battlegens later.}} | ||
{{Xelias|time=22:07, February 21, 2010 (UTC)|text=Did you actually put a different color for all Nobodies ? Wow... I simply asked for a single grey and silver color scheme... (It's better this way, anyway...). Oh, and impressive work by the way ! I just removed the "Moonlit Tear" and "Proof of Existence" accessories, as they can only be battlegen'd by breaking elements of Memory's Skyscraper and the Castle that Never Was, respectively.}} |
Latest revision as of 05:16, 18 March 2010
Nobodies are, for the most part, more powerful enemies than the average Heartless, and most of them have very fast attack speeds. All Nobodies share an average resistance to Fire, Ice, Thunder, and Air damage, not having a particular weakness to any of them. Exceptions of this include Sorcerers, who are completely immune to those forms of damage, and Twilight Thorns, who have a 50% resistance.
Dusk
Dusks are fast, but rather weak Nobodies. Their attacks are rather difficult to avoid, a fact that is supplemented by the fact that they tend to appear in groups.
Attacks
Brave Attacks
Move | Type | Description |
---|---|---|
Grey Slither | Ground | The Nobody slithers on the ground and strikes the target with its head. |
Naught's Lash | Aerial | The Nobody walks upside-down, trashing at the target with its arms. |
HP Attacks
Move | Type | Description |
---|---|---|
Reversal Slither | Ground | The Nobody quickly moves behind the target and strikes them with its head. |
Reversal Lash | Aerial | The Nobody quickly moves behind the target, walks upside-down, and thrashes them with its arms. |
Battlegen
Target | Condition | Recommended Level | Reward |
---|---|---|---|
Dusk | Successful HP Attack | Level 2 | Twilight Shard |
Dusk | Successful Brave Attack | Level 9 | Serenity Stone |
Elements
Elements | Fire | Ice | Thunder | Wind | Light | Darkness |
---|---|---|---|---|---|---|
Factor | 100% | 100% | 100% | 100% | 50% | 50% |
Status | Ignite | Freeze | Jolt | Air-Toss |
---|---|---|---|---|
Factor | 100% | 100% | 100% | 100% |
Creeper
Creepers are small Nobodies with a variety of attacks. However, they are very weak, and often appear in groups and in the company of other, more powerful Nobodies. They are generally fodder enemies, much like Shadows.
Attacks
Brave Attacks
Move | Type | Description |
---|---|---|
Mimic Lance | Aerial | The Creeper mimics a Dragoon by curling into a ball, teleporting above the target, transforming into a lance, and finally piercing straight down. |
Mimic Blade | Ground | The Creeper transforms into a large sword, then slashes at the target several times. |
HP Attacks
Move | Type | Description |
---|---|---|
Reversal Lance | Aerial | The Creeper imitates a Dragoon by quickly moving behind the target, curling into a ball, teleporting above the target, and transforming into a lance before finally piercing straight down. |
Reversal Blade | Ground | The Creeper quickly moves behind the target and transforms into a large sword. It then slashes at the target several times. |
Battlegen
Target | Condition | Recommended Level | Reward |
---|---|---|---|
Creeper | Successful HP Attack | Level 1 | Dense Shard |
Creeper | Inflict Break | Level 10 | Serenity Shard |
Elements
Elements | Fire | Ice | Thunder | Wind | Light | Darkness |
---|---|---|---|---|---|---|
Factor | 100% | 100% | 100% | 100% | 100% | 100% |
Status | Ignite | Freeze | Jolt | Air-Toss |
---|---|---|---|---|
Factor | 100% | 100% | 100% | 100% |
Assassin
Assassins are moderately powerful Nobodies that have the ability to "swim" under the ground, rendering them invulnerable until they are either stunned or come out of their own accord. They have only one HP attack, "Fail Safe", which costs the Nobody half its own HP, though it cannot kill itself through this attack. Assassins often appear flanked by others of its kind or by Dusks and Creepers, and rarely appear under other circumstances.
Attacks
Brave Attacks
Move | Type | Description |
---|---|---|
Execution | Ground | The Assassin reaches its bladed arms out from the ground and, after a short pause, slashes at the target several times. This attack can be blocked to stun the Assassin for a short amount of time. |
Treachery | Ground | The Assassin, standing above ground, pauses for several second before attacking the target with a single, highly damaging slash. |
HP Attacks
Move | Type | Description |
---|---|---|
Fail Safe | Ground | The Assassin charges at the target and creates a highly damaging explosion at the cost of half its health. |
Battlegen
Target | Condition | Recommended Level | Reward |
---|---|---|---|
Assassin | Inflict Break | Level 4 | Twilight Gem |
Assassin | Block Execution | Level 11 | Serenity Crystal |
Elements
Elements | Fire | Ice | Thunder | Wind | Light | Darkness |
---|---|---|---|---|---|---|
Factor | 100% | 100% | 100% | 100% | 50% | 50% |
Status | Ignite | Freeze | Jolt | Air-Toss |
---|---|---|---|---|
Factor | 100% | 100% | 100% | 100% |
Samurai
Samurais are moderately powerful Nobodies that have very fast, generally hard-to-avoid attacks. When they are not attacking, however, they barely move. Their moves are very calculated, and they will often be accompanied by Dusks or Creepers. On rarer occasions, they will be accompanied by other high-ranking Nobodies, such as Dancers.
Attacks
Brave Attacks
Move | Type | Description |
---|---|---|
Masamune | Ground | The Nobody walks straight toward the target, performing a combo of several slashes using its swords and sheaths. |
Muramasa | Ground | The Nobody makes a single, poweful slash at the target with one sword. |
HP Attacks
Move | Type | Description |
---|---|---|
Duel Stance | Ground | The Samurai kneels and does not move for several seconds, then does a swift, heavy damage slash with its swords. |
Teleport Slash | Ground | The Samurai teleports and attacks with a single, powerful slash if the target is close enough. |
Battlegen
Target | Condition | Recommended Level | Reward |
---|---|---|---|
Samurai | Successful Brave Attack | Level 5 | Dense Gem |
Samurai | Ex Burst Hit | Level 19 | Serenity Crystal |
Elements
Elements | Fire | Ice | Thunder | Wind | Light | Darkness |
---|---|---|---|---|---|---|
Factor | 100% | 100% | 100% | 100% | 50% | 50% |
Status | Ignite | Freeze | Jolt | Air-Toss |
---|---|---|---|---|
Factor | 100% | 100% | 100% | 100% |
Dragoon
Dragoons are moderately powerful Nobodies with swift attacks that usually appear in groups or flanked by Dusks. Their greatest asset is their wide attack range, which can be especially dangerous on smaller arenas or when groups of them attack.
Attacks
Brave Attacks
Move | Type | Description |
---|---|---|
Ride the Wind | Aerial | The Dragoon teleports behind the target and swings its lance. |
Legion of Despair | Aerial | The Dragoon performs a vertical spin, swinging its lance in a wide arc. |
HP Attacks
Move | Type | Description |
---|---|---|
Jump | Aerial | The Dragoon curls into a ball, teleports above its target, and pierces straight down with its lance. |
Battlegen
Target | Condition | Recommended Level | Reward |
---|---|---|---|
Dragoon | Successful HP Attack | Level 3 | Dense Shard |
Dragoon | Ex Burst Hit | Level 16 | Serenity Gem |
Elements
Elements | Fire | Ice | Thunder | Wind | Light | Darkness |
---|---|---|---|---|---|---|
Factor | 100% | 100% | 100% | 100% | 50% | 50% |
Status | Ignite | Freeze | Jolt | Air-Toss |
---|---|---|---|---|
Factor | 100% | 100% | 100% | 100% |
Sniper
Snipers are moderately powerful Nobodies that often appear in groups or flanked by lower-ranking Nobodies. Snipers are limited to one HP and Brave attack, and their sole HP attack is slow in execution and can be reflected back at the Sniper. These Nobodies, though on average having more HP, Brave points, and defensive capabilities than Dusks and Creepers, have many more weak points and openings than them, greatly diluting their danger level.
Attacks
Brave Attacks
Move | Type | Description |
---|---|---|
Precision | Aerial | The Sniper teleports close to the target and slams them with its crossbow. |
HP Attacks
Move | Type | Description |
---|---|---|
Warp Snipe | Aerial | The Sniper takes aim and fires a delayed shot at the target. This shot can be relfected back at the Sniper. |
Battlegen
Target | Condition | Recommended Level | Reward |
---|---|---|---|
Sniper | Inflict Break | Level 2 | Dense Stone |
Sniper | Inflict Break | Level 23 | Serenity Gem |
Elements
Elements | Fire | Ice | Thunder | Wind | Light | Darkness |
---|---|---|---|---|---|---|
Factor | 100% | 100% | 100% | 100% | 50% | 50% |
Status | Ignite | Freeze | Jolt | Air-Toss |
---|---|---|---|---|
Factor | 100% | 100% | 100% | 100% |
Berserker
Berserkers are powerful Nobodies with a wide repertoire of attacks that can deal a great amount of damage in a short amount of time. They are quite slow until they begin attacking, at which point they move so fast and furiously that they are difficult to avoid. During some of their attacks, Berserkers will shrink in size, making it even more difficult to damage them than normal. To make matters worse, they frequently appear in groups.
Attacks
Brave Attacks
Move | Type | Description |
---|---|---|
Revolution | Ground | The Berserker plants its hammer into the ground, then swings its body around it. |
Impact Crater | Ground | The Berserker raises its hand and its hammer flies to it, knocking back anything in the way. |
Phases of Lunacy | Aerial | The Berserker hovers in the air and slowly rotates for several seconds before swinging its hammer. |
HP Attacks
Move | Type | Description |
---|---|---|
Berserk | Ground | The Berserker becomes very small and slams its hammer down several times. |
Eclipse | Aerial | The Berserker becomes very small and swings its hammer around several times. |
Magna Storm | Aerial | The Berserker glows purple, flies into the air, and crashes down on the target. |
Battlegen
Target | Condition | Recommended Level | Reward |
---|---|---|---|
Berserker | Inflict Break | Level 7 | Dense Crystal |
Berserker | EX Burst Hit | Level 32 | Serenity Crystal |
Elements
Elements | Fire | Ice | Thunder | Wind | Light | Darkness |
---|---|---|---|---|---|---|
Factor | 100% | 100% | 100% | 100% | 50% | 50% |
Status | Ignite | Freeze | Jolt | Air-Toss |
---|---|---|---|---|
Factor | 100% | 100% | 100% | 100% |
Dancer
Dancers are moderately powerful Nobodies that have an above-average number of Brave attacks—four—but only one HP attack. This one attack, however, does not end until the Dancer has either received damage or caught its target. They are fast in both attacking and dodging, and they tend to appear in groups or flanking other types of Nobodies, both more and less powerful.
Attacks
Brave Attacks
Move | Type | Description |
---|---|---|
Tango of Terror | Ground | The Dancer kicks the target from the side. |
Furious Foxtrot | Aerial | The Dancer jumps up and kicks down at the target. |
Ballet of Brutality | Ground | The Dancer kicks up at the target, sending them flying into the air. |
Mad Breakdance | Ground | The Dancer spins on the ground, swinging its legs. |
HP Attacks
Move | Type | Description |
---|---|---|
Waltz of the Damned | Ground | The Dancer assumes a low posture and glows while skating toward the target. Upon grabbing them, the Dancer swings them around and finally kicks them far away, dealing heavy damage. |
Battlegen
Target | Condition | Recommended Level | Reward |
---|---|---|---|
Dancer | Successful HP Attack | Level 9 | Twilight Stone |
Dancer | Inflict Break | Level 29 | Serenity Gem |
Elements
Elements | Fire | Ice | Thunder | Wind | Light | Darkness |
---|---|---|---|---|---|---|
Factor | 100% | 100% | 100% | 100% | 50% | 50% |
Status | Ignite | Freeze | Jolt | Air-Toss |
---|---|---|---|---|
Factor | 100% | 100% | 100% | 100% |
Gambler
Gamblers are moderately powerful Nobodies that are generally quite slow, except when executing their sole Brave attack. They tend to appear in groups of two or three, and occasionally even larger, but are not often accompanied by other types of Nobodies.
Attacks
Brave Attacks
Move | Type | Description |
---|---|---|
Roulette Spin | Ground | The Gambler spins on its head, slicing the opponent with its sharp toes. |
HP Attacks
Move | Type | Description |
---|---|---|
Begin Game | Ground | The Gambler juggles its cards between its hands before conjuring a ring of Nobody thorns around the target, which damages them after a short pause. |
Stop Dice | Aerial | The Gambler summons a large die in front of it and fires it at the target. It can be reflected back at the Gambler. |
Battlegen
Target | Condition | Recommended Level | Reward |
---|---|---|---|
Gambler | Ex Burst Hit | Level 10 | Twilight Shard |
Gambler | Inflict Break | Level 20 | Serenity Gem |
Elements
Elements | Fire | Ice | Thunder | Wind | Light | Darkness |
---|---|---|---|---|---|---|
Factor | 100% | 100% | 100% | 100% | 50% | 50% |
Status | Ignite | Freeze | Jolt | Air-Toss |
---|---|---|---|---|
Factor | 100% | 100% | 100% | 100% |
Sorcerer
Sorcerers are powerful Nobodies that manipulate cubes of nothingness to perform swift, powerful attacks. Some of Sorcerers’ attacks have a tendency to leave them wide open if they miss, but they have a complete immunity to Fire, Ice, Thunder, and Air damage and a resistance to Light and Darkness damage to compensate. They will occasionally appear in groups of two or three, and on much rarer occasions appear with different types of high-ranking Nobodies.
Attacks
Brave Attacks
Move | Type | Description |
---|---|---|
Guard Nothing | Ground | The Sorcerer summons a wall of spinning cubes in front of it. A ground version of Wall of Absent Emotions. |
Arms of the Void | Aerial | The Sorcerer summons two rectangular prisms made of several cubes and bashes the target with them. |
HP Attacks
Move | Type | Description |
---|---|---|
Wall of Absent Emotions | Aerial | The Sorcerer summons a wall of spinning cubes in front of it. An aerial version of Guard Nothing. |
Empty Barrage | Ground | The Sorcerer summons a squared, "U" shaped set of cubes that surround the target on three sides. After a short pause, the cubes separate and strike the target several times. |
Battlegen
Target | Condition | Recommended Level | Reward |
---|---|---|---|
Sorcerer | Inflict Break | Level 1 | Twilight Crystal |
Sorcerer | Successful Brave Attack | Level 21 | Serenity Crystal |
Sorcerer | Ex Burst Hit | Level 61 | Orichalcum |
Elements
Elements | Fire | Ice | Thunder | Wind | Light | Darkness |
---|---|---|---|---|---|---|
Factor | Immune | Immune | Immune | Immune | 25% | 25% |
Status | Ignite | Freeze | Jolt | Air-Toss |
---|---|---|---|---|
Factor | Immune | Immune | Immune | Immune |
Twilight Thorn
Twilight Thorns are large, powerful Nobodies that can move surprisingly fast despite their massive size. They have many attacks, and most of them are quite difficult to dodge. Their "Absolute Obliteration" HP attack is almost impossible to avoid on smaller stages, such as Castle Oblivion, though it can be interrupted before it hits to compensate. Twilight Thorns are very rarely accompanied by other Nobodies, and even then they are only Creepers.
Attacks
Brave Attacks
Move | Type | Description |
---|---|---|
To the Void | Aerial | The Twilight Thorn paralyzes the target and throws them into the air before following up with a single, powerful punch. |
Absent Mobility | Ground | The Twilight Thorn paralyzes the target before punching them, sending them flying back. |
Amorphous Crash | Ground | The Twilight Thorn slides its body across the stage, slamming into the target. This can be easily dodged by jumping. |
HP Attacks
Move | Type | Description |
---|---|---|
Thorns of Emptiness | Ground | The Twilight Thorn stands straight and fires Nobody thorns at the target. |
Thorns of Inverse | Aerial | The Twilight Thorn stands upside-down and fires Nobody thorns at the target. |
Absolute Obliteration | Ground | The Twilight Thorn charges an enormous ball of darkness in its hands and throws it, causing a massive explosion. |
Battlegen
Target | Condition | Recommended Level | Reward |
---|---|---|---|
Twilight Thorn | Successful Brave Attack | Level 13 | Twilight Crystal |
Twilight Thorn | Ex Burst Hit | Level 49 | Dense Crystal |
Twilight Thorn | Successful HP Attack | Level 77 | Lucid Crystal |
Twilight Thorn | Ex Burst Hit | Level 84 | Dark Crystal |
Twilight Thorn | Inflict Break | Level 100 | Orichalcum+ |
Elements
Elements | Fire | Ice | Thunder | Wind | Light | Darkness |
---|---|---|---|---|---|---|
Factor | 50% | 50% | 50% | 50% | 75% | 25% |
Status | Ignite | Freeze | Jolt | Air-Toss |
---|---|---|---|---|
Factor | 50% | 50% | 50% | 50% |
Peanut Gallery
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