User:Xelias0/DissidiaKH/Heartless Bosses: Difference between revisions

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(I'm going to add Kurt Zisa and Phatom if thats ok. Behemoth was needed so thats why I added him)
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==Behemoths==
==Behemoths==
===Strategy===
===Strategy===
While encountered more then once, the Behemoth is tough enough to count as a boss. The Behemoth can only be hurt by hitting its horn on its head. Crawling up his back is the only way to hit him. The Behemoth is slow but hits hard,so magic style characters will have difficulty.
While encountered more then once, the Behemoth is tough enough to count as a boss. The Behemoth can only be hurt by hitting its horn on its head. Crawling up his back is the only way to hit him. The Behemoth is slow but hits hard,so magic style characters will have difficulty. Hitting the horn enough will cause it to fall over, which also adds a Critical Chance increase. However,it will immediately counter attack after so retreat.


===Attacks===
===Attacks===

Revision as of 00:40, 8 March 2010

Darkside

Strategy

As a large Heartless, Darkside can only be defeated by hitting his hands and head. He, however, is not very difficult and the only danger is his HP attack at low levels. His hands are of course the easiest target, while attacking his head deals more damage and increases chances of dealing a Critical Hit. Use dodge roll or other dodging moves to avoid when he slams the Dark sphere and use the opportunity to attack his head. His HP attack, Shadow Storm, can be deflected, though you should only do it if needed to avoid being overwhelmed by the amount of hits.

Attacks

Brave Attacks

Move Type Description
Dark Slam Ground Darkside slams the ground,which can hit the player if they are close to it by a shockwave. Darkside will then summon heartess while he does this.
Rain of Darkness Ground Darkside slams the ground similar to Dark Slam. Howver,instead of keeping his hand in place,he grabs a ball of darkness and unleashes it. The player will be hit by the balls of darkness if they don't move to avoid.

HP Attacks

Move Type Description
Shadow Storm Ground Darkside shoots several dark like flares from his chest. As his ultimate attack and the only attack capable of doing HP damage, the attack is fast.

Battlegen

Target Condition Recommended Level Reward
Darkside Hit head 6 times in one battle 15 Dark Crystal
Darkside Inflict Break 15 Power Stone
Darkside Deflect one of Darksides HP attacks 19 Shield Tech +

Ruler of the Sky

Strategy, Location, Etc.

Ruler of the Sky is located in a unique violet treasure chest that blocks the way between you and the end of the level. Once you open the chest, this annoyance pops out. As he rules the sky, he is always airborne, so be sure to have abilities such as Glide and High Jump equipped, as these will be a vital asset.

The trick to defeating this pest is to remember its two modes: Flight Mode and Berserk Mode. When in Flight Mode, chase after it while dodging its attacks, and destroy sections of its tail. Each section is destroyed after dealing a total of five attacks on them, whether they be Brave or HP. Hitting the tail with an HP attack will NOT deal HP damage to the Heartless itself. After a section is destroyed, it will go into Berserk Mode, where it executes different attacks instead. While it's in Berserk Mode, however, you are able to directly attack him, though it won't be quite as effective as it would against normal Heartless. After destroying all three sections of his tail, he goes into a Vicious Mode, causing him to attack much more frequently, with a combination of the attacks he uses in Flight and Berserk Mode. He'll also expose his core while in Vicious Mode, allowing for you to deal more effective hits against him, thus making him easier to kill.

Attacks

Brave Attacks

Move Type Mode Description
Water Splash Aerial Flight Sends a small, glowing ball of Water-elemental magic at target. Summons a pillar of ice in Vicious Mode. (Pillar deals Ice damage in Vicious Mode)
Zeninage Aerial Berserk Tosses a barrage of coins. They may damage, but each one awards a small Munny bonus once you win the battle - if you manage to do so. In Vicious Mode, the Ruler of the Sky turns to face the player character's general direction.
Tail Lash Aerial Berserk Strikes with tail scorpion-style. Cannot be used in Vicious Mode.

HP Attacks

Move Type Mode Description
Raging Pursuit Aerial Berserk Glows with a red aura, and then charges at player character. In Vicious Mode, the Ruler takes less time to execute this attack, and it consists of more charges before the final attack.

Battlegen

Target Condition Recommended Level Reward
Ruler of the Sky Successful HP Attack Level 6 Silver
Ruler of the Sky Inflict Break Level 24 Frost Gem
Ruler of the Sky Ex Burst Hit Level 45 Power Tech +
Ruler of the Sky Successful HP Attack Level 81 Mithril
Ruler of the Sky Ex Burst Hit Level 100 Power Tech ++

Leechgrave

Strategy

The Leechgrave is a giant, immobile Heartless with four Tentaclaws surrounding it; due to the fact that it is planted in the ground, the Leechgrave only has Ground-based attacks. Attacking the Leechgrave directly will result in a nasty counterattack. Instead, attack the Tentaclaws, defeat them, and then go after the Leechgrave, which will be stunned for a while. Each Tentaclaw has around 2000 HP, while the Leechgrave has 4500 HP. Both the Leechgrave and the Tentaclaws may attack, making for a somewhat annoying fight. However, it won't do anything while it is stunned; sieze this opportunity and go all-out!

Attacks

Brave Attacks

Move Type Description
Bite Ground A Tentaclaw bites character for some Brave damage.
Toxic Pollen Ground Leechgrave fires some small purple orbs of pollen at player. They become a poisonous mist upon contact, continuously sapping Brave so long at the character is in it.
Poison Mist Ground Leechgrave shoots a cloud of poisonous mist around self. If the player is caught in it, their Brave will continually be sapped.

HP Attacks

Move Type Description
Swallow Ground Tentaclaw rears back, and then attempts to grab player. If caught, the player will be shot out of the Leechgrave's flower head for large HP damage.
Slash Ground The nasty counterattack I was telling you about when you attack the Leechgrave directly. The Leechgrave slashes at the player with the claws that are poking out of the coffin.

Battlegen

Target Condition Recommended Level Reward
Leechgrave HP Attack Hit 12 Dark Stone
Tentaclaw Inflict Break 20 Combo Tech+
Leechgrave Inflict Break 32 Shield Tech++
Tentaclaw EX Burst Hit 40 Power Tech++
Leechgrave EX Burst Hit 52 Ankharite

Behemoths

Strategy

While encountered more then once, the Behemoth is tough enough to count as a boss. The Behemoth can only be hurt by hitting its horn on its head. Crawling up his back is the only way to hit him. The Behemoth is slow but hits hard,so magic style characters will have difficulty. Hitting the horn enough will cause it to fall over, which also adds a Critical Chance increase. However,it will immediately counter attack after so retreat.

Attacks

Brave Attacks

Move Type Description
Stop Ground A simple stomp attack by the Behemoth. The attack does heavy Bravery damage if you are under him.
Dark Lightning Ground The Behemoth shoots a circle of lightning around himself,dealing fast brave damage. It uses it right after being stunned but also randomly.

HP Attacks

Move Type Description
Dark Shatter Aerial to Ground The Behemoth jumps into the air and lands down on the intended target,doing massive HP damage
Dark Disruptor Ground The Behemoth charges a attack from its horns and fires. If you are far enough way,the attack won't hit,however, if you are on his back for example, the amount of damage is severe

Battlegen

Target Condition Recommended Level Reward


Peanut Gallery

DaysVexen.png
VoidCommanderExdeath - The memory's wiles can be cruel. In its silence, we forget. In its obsession, it binds our hearts.
TALK - Your existence is worth nothing !
Yeah, I decided to open up a Peanut Gallery so we can comment on each other's work. In other news, I suck at tables DX. This setup is so weird...
DaysXemnas.png
Xelias0 - Xemnas (card).pngSo...it seems your hearts have led you to obliteration. Perhaps it doesn't pay to be too loyal to one's heart. I will have to be sure and remember that.
TALK - My name is of no importance.
...And this is why I chose to call you from another wiki (you are the only member I invited - others asked by themselves to integrate the team.) : your moveset-making genius. However, please use the table I gave you as a reference (you didn't find it - it was in standard enemies. If you do other heartless, remove the "mode" section from the template but use it.) Don't worry, I suck at tables too. Except that I steal templates from others and modify them so they would suit my project. Oh and by the way, your story location idea is sadistic - in other words, I love it. Would be even better if the treasure chest was optional - the player would want to kill himself, heheheh... But somethings bugs me : how does the Ruler lose his tail ? Number of Brave Attacks ? of HP attacks ? Because one could simply gather enough bravery with concentration or things like that to perform a one-hit kill. Or the Heartless must be at a very, very high level. Or that you put him very low hp and make him a multi-stage boss, like Chaos. Each tail fragment would be a different stage. I personally prefer this idea, tell me what do you think.
DaysVexen.png
VoidCommanderExdeath - The memory's wiles can be cruel. In its silence, we forget. In its obsession, it binds our hearts.
TALK - Your existence is worth nothing !
Well, that is a nice idea. I'll see what I can do with that. Relax, as he's a required boss, he'll be around a decent enough level for the player to kill. It was supposed to reference how his mission was mandatory in Days, as well as his location (Remember how Hook found him in a chest?).
DaysXemnas.png
Xelias0 - Xemnas (card).pngSo...it seems your hearts have led you to obliteration. Perhaps it doesn't pay to be too loyal to one's heart. I will have to be sure and remember that.
TALK - My name is of no importance.
I just saw the chest both as a reference to his appearance and a way to annoy the player. I just love to mess with someone's mind. Give a player a treasure chest near an easy to beat enemy giving PA+1 - he will think of it as an occasion of getting a free chest and... Yeah, I'm a little bit of a sadist in game making...
DaysXemnas.png
Xelias0 - Xemnas (card).pngSo...it seems your hearts have led you to obliteration. Perhaps it doesn't pay to be too loyal to one's heart. I will have to be sure and remember that.
TALK - My name is of no importance.
Nothing to say, it can be kept like that. Just perfect - and as annoying as the true one... If you must do all the ones that I despise, the next will be that damn fire-spitting bird in the Six-Heartless mission (forgot its name)...
DaysVexen.png
VoidCommanderExdeath - The memory's wiles can be cruel. In its silence, we forget. In its obsession, it binds our hearts.
TALK - Your existence is worth nothing !
Oh, God, the Dustflier...I took him on today, and I got owned. I had no clue those attacks could inflict status ailments...
DaysXemnas.png
Xelias0 - Xemnas (card).pngSo...it seems your hearts have led you to obliteration. Perhaps it doesn't pay to be too loyal to one's heart. I will have to be sure and remember that.
TALK - My name is of no importance.
So I'm not the only one with Dustflier issues. I finally beat him, after 5/6 tries. Once, he beat me when he had half a bar... I wanted to break that damn Nintendo DS.
DaysVexen.png
VoidCommanderExdeath - The memory's wiles can be cruel. In its silence, we forget. In its obsession, it binds our hearts.
TALK - Your existence is worth nothing !
There was a small coding error with the Darkside section. I fixed it.