| {{VoidCommanderExdeath|time=23:46, February 16, 2010 (UTC)|text=Yeah, I decided to open up a Peanut Gallery so we can comment on each other's work. In other news, I suck at tables DX. This setup is so weird...}} | | {{VoidCommanderExdeath|time=23:46, February 16, 2010 (UTC)|text=Yeah, I decided to open up a Peanut Gallery so we can comment on each other's work. In other news, I suck at tables DX. This setup is so weird...}} |
| {{Xelias|time=05:15, February 17, 2010 (UTC)|text=...And this is why I chose to call you from another wiki (you are the only member I invited - others asked by themselves to integrate the team.) : your moveset-making genius. However, please use the table I gave you as a reference (you didn't find it - it was in standard enemies. If you do other heartless, remove the "mode" section from the template but use it.) Don't worry, I suck at tables too. Except that I steal templates from others and modify them so they would suit my project. Oh and by the way, your story location idea is sadistic - in other words, I love it. Would be even better if the treasure chest was optional - the player would want to kill himself, heheheh... But somethings bugs me : how does the Ruler lose his tail ? Number of Brave Attacks ? of HP attacks ? Because one could simply gather enough bravery with concentration or things like that to perform a one-hit kill. Or the Heartless must be at a very, very high level. Or that you put him very low hp and make him a multi-stage boss, like Chaos. Each tail fragment would be a different stage. I personally prefer this idea, tell me what do you think.}} {{VoidCommanderExdeath|time=18:53, February 17, 2010 (UTC)|text=Well, that is a nice idea. I'll see what I can do with that. Relax, as he's a required boss, he'll be around a decent enough level for the player to kill. It was supposed to reference how his mission was mandatory in ''Days'', as well as his location (Remember how Hook found him in a chest?).}} {{Xelias|time=18:53, February 17, 2010 (UTC)|text=I just saw the chest both as a reference to his appearance and a way to annoy the player. I just love to mess with someone's mind. Give to a player a treasure chest near an easy to beat enemy with PA+1 near him - he will think of it as an occasion of getting a free chest and... Yeah, I'm a little bit of a sadist in game making...}} | | {{Xelias|time=05:15, February 17, 2010 (UTC)|text=...And this is why I chose to call you from another wiki (you are the only member I invited - others asked by themselves to integrate the team.) : your moveset-making genius. However, please use the table I gave you as a reference (you didn't find it - it was in standard enemies. If you do other heartless, remove the "mode" section from the template but use it.) Don't worry, I suck at tables too. Except that I steal templates from others and modify them so they would suit my project. Oh and by the way, your story location idea is sadistic - in other words, I love it. Would be even better if the treasure chest was optional - the player would want to kill himself, heheheh... But somethings bugs me : how does the Ruler lose his tail ? Number of Brave Attacks ? of HP attacks ? Because one could simply gather enough bravery with concentration or things like that to perform a one-hit kill. Or the Heartless must be at a very, very high level. Or that you put him very low hp and make him a multi-stage boss, like Chaos. Each tail fragment would be a different stage. I personally prefer this idea, tell me what do you think.}} {{VoidCommanderExdeath|time=18:53, February 17, 2010 (UTC)|text=Well, that is a nice idea. I'll see what I can do with that. Relax, as he's a required boss, he'll be around a decent enough level for the player to kill. It was supposed to reference how his mission was mandatory in ''Days'', as well as his location (Remember how Hook found him in a chest?).}} {{Xelias|time=18:53, February 17, 2010 (UTC)|text=I just saw the chest both as a reference to his appearance and a way to annoy the player. I just love to mess with someone's mind. Give a player a treasure chest near an easy to beat enemy with PA+1 near him - he will think of it as an occasion of getting a free chest and... Yeah, I'm a little bit of a sadist in game making...}} |