User:Xelias0/DissidiaKH/Heartless Enemies: Difference between revisions

Information contradicting himself : is the Bookmaster vulnerable or immune to spells ?
(Information contradicting himself : is the Bookmaster vulnerable or immune to spells ?)
 
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!bgcolor="#9932CC"|Factor
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|120%
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|120%
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|120%
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|120%
!bgcolor="#FFFFFF"|Immune
|}
|}


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==Peanut Gallery==
==Icy Cube==
{{LapisScarab|time=20:11, February 20, 2010 (UTC)|text=Saw that there was a peanut gallery on the boss page so I made one here. How does the Crimson Jazz look? Since the Crimson Jazz never touches the ground, I didn't give it any "ground" attacks. Also, the names of its attacks are all subgenres of Jazz.}}
Icy Cubes are generally weak fodder enemies with very little heath. Their only real asset is their ability to inflict Blizzard damage and potentially Freeze enemies. They also sport a surprising resistance to all status effect except for being Ignited. Icy Cubes usually appear in large numbers, occasionally including Snowy Crystals.


{{VoidCommanderExdeath|time=20:31, February 20, 2010 (UTC)|text=Pretty good.}}
===Attacks===


{{VoidCommanderExdeath|time=01:49, February 26, 2010 (UTC)|text=Wow, it looks like someone has been busy! Ahh, the Dual Blade, AKA the Heartless I use to grind Mission Crowns.}}
====Brave Attacks====
{{LapisScarab|time=01:57, February 26, 2010 (UTC)|text=Haha, yeah, sixteen to go I think. I like doing this, thinking up attack names helps me wake my brain up.}}
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
{{Xelias|time=01:57, February 26, 2010 (UTC)|text=I used to visit daily this page - but I grew tired because there was nothing changing. Now is just... wow ! Only little detail (sorry, but I'm like that) : Dual Blade's Spiral Drain Complete cannot drain life (as it is a Brave Attack) and I changed its name to Spiral Blade and removed the "drain life" part. The other Spiral Drain is good, though.}}
!width="15%"|Move
{{LapisScarab|time=00:10, February 27, 2010 (UTC)|text=Oh, wow. Somehow I got Bravery and HP attacks reversed in my head. [sigh] Well, whatever, I switched them to what I wanted.}}
!width="20%"|Type
{{Xelias|time=01:57, February 26, 2010 (UTC)|text=(Laughs) You just put Dual Blade's "Spiral Drain" as a Brave Attack doing so, you know... I arranged it. It's perfect like that...}}
!width="65%"|Description
{{LapisScarab|time=04:53, February 28, 2010 (UTC)|text=Ah, thanks for that. If I'm counting correctly, seventeen out of twenty-eight of them have been finished so far, so there's only eleven to go. Unfortunately, I have a huge workload to get to tomorrow, so I'll be pretty inactive for about a week at the worst. Hopefully it'll only be a day or two, but I figured I'd give you a heads-up.}}
|-
{{LapisScarab|time=00:30, March 5, 2010 (UTC)|text=Got the Snapper Dog, and the Air Battler and Detonator'll be up in a few minutes. I'd like some feedback on the detail section I put on the Snapper Dog by the way, and if its goodI can do that for the rest of the Heartless.  
!bgcolor="#9932CC"|Overactive Glacier
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|The Icy Cube lunges straight at the target.
|}


The Heartless I have almst completely done (save for attack names) are as follows: Deserter, Cymbal Monkey, Large Armor, Hover Ghost, and Barrier Master.}}
====HP Attacks====
{{Xelias|time=06:30, March 6, 2010 (UTC)|text=More work for you. Look at the Shadow Heartless... }}
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
{{LapisScarab|time=06:37, March 6, 2010 (UTC)|text=Haha, shouldn't be too much of a problem. Two questions so I can get a bearing on it: 1) It there a maximum percentage? and 2) These percentages are referring to how the elements/statuses effect the Heartless, right? Oh, and The Deserter, Soldier, and Cymbal Monkey should be up tomorrow.}}
!width="15%"|Move
{{Xelias|time=06:30, March 6, 2010 (UTC)|text=Yeah. 100% in "Elements" mean normal damage. 200% is double damage, etc. As for status, it is the rate compared to the "normal" one... 100% meaning normal, 50% meaning more resistance to the status. There is no maximum, although 300% seems powerful enough (Only for things like Fire on an Ice Heartless...) Oh, and I guess you don't mind if I add, something like... fourteen more Heartless... }}
!width="20%"|Type
{{LapisScarab|time=21:00, March 6, 2010 (UTC)|text=Haha, bring it on! I'm going to finish up the first round of Heartless before I move onto them of course.}}
!width="65%"|Description
{{Xelias|time=06:30, March 6, 2010 (UTC)|text=That's the spirit ! Well, good luck... I for myself have only five characters to do out of 25 ! As for your Heartless, they're on my Talk Page, if you haven't noticed...}}
|-
{{LapisScarab|time=19:23, March 7, 2010 (UTC)|text=Yup, I noticed, I've already got them added to my spreadsheet. School again tomorrow, so my contributions may slow until the weekend.}}
!bgcolor="#9932CC"|Snowfall
{{Xelias|time=19:23, March 7, 2010 (UTC)|text=You're not the only one to go to school... I'll have to finish Larxene this evening because of it.}}
!bgcolor="#FFFFFF"|'''Aerial'''
{{LapisScarab|time=04:40, March 15, 2010 (UTC)|text=At long last, I've completely finished the first round of Heartless! Even the Angel Star, since I got to the End of the World much faster than I anticipated I would.}}{{Xelias|time=19:23, March 7, 2010 (UTC)|text=Yeah, great ! I'm proud of you... Such great contributions... And I like your style of heartless move-designing. Because yes, there are different styles...}}
!bgcolor="#FFFFFF"|The Icy Cube leaps into the air and slams down, creating a small shockwave that deals Ice damage and may Freeze the target.
{{LapisScarab|time=03:20, March 20, 2010 (UTC)|skinny=Quick progress report. I've gotten basically all the data I need for the second round of Heartless, short of one of the Snowy Crystal's attack names and some details on one of the Wizard's attacks. I should get most, if not all of them done tomorrow (along with finishing KH1, hopefully, but that's beside the point). I'll be pretty much gone on Sunday for school-related reasons.}}{{Xelias|time=19:23, March 7, 2010 (UTC)|text=All I know from Wizard is that he teleports and casts Graviga, Blizzaga, Firaga and Thunderaga. You haven't finished KH1 yet, or you're going to replay it ? I replayed it in Proud Mode - and I quite suffered while facing Riku-Ansem. He kept telling me that I was pathetic, and he was getting on my nerves. That was quite a challenge - unlike the too easy KH2.}}
|-
!bgcolor="#9932CC"|Overactive Glacier
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|The Icy Cube lunges straight at the target.
|}
 
===Battlegen===
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#4682B4"
!width="20%"|Target
!width="30%"|Condition
!width="20%"|Recommended Level
!width="30%"|Reward
|-
!bgcolor="#FFFFFF"|Icy Cube
!bgcolor="#FFFFFF"|Inflict Break
!bgcolor="#FFFFFF"|Level 11
!bgcolor="#FFFFFF"|Frost Gem
|-
!bgcolor="#FFFFFF"|Icy Cube
!bgcolor="#FFFFFF"|Inflict Break
!bgcolor="#FFFFFF"|Level 20
!bgcolor="#FFFFFF"|Frost Crystal
|-
!bgcolor="#FFFFFF"|Icy Cube
!bgcolor="#FFFFFF"|Successful Brave Attack
!bgcolor="#FFFFFF"|Level 49
!bgcolor="#FFFFFF"|Iron
|}
 
===Elements===
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Elements
!width="10%"|Fire
!width="10%"|Ice
!width="10%"|Thunder
!width="10%"|Wind
!width="10%"|Light
!width="10%"|Darkness
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|300%
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|60%
!bgcolor="#FFFFFF"|200%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
|}
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Status
!width="15%"|Ignite
!width="15%"|Freeze
!width="15%"|Jolt
!width="15%"|Air-Toss
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|200%
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|Immune
|}
 
==Snowy Crystal==
Snowy Crystals are moderately powerful Heartless with the ability to inflict Blizzard damage and possibly Freeze enemies. They have a surprisingly fast recovery time when blocked and their attacks are relatively wide-range. They have even better defense than their smaller cousins. Snowy Crystals usually appear in the company of Icy Cubes, and pose a more significant threat than their smaller relatives.
 
===Attacks===
 
====Brave Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="15%"|Move
!width="20%"|Type
!width="65%"|Description
|-
!bgcolor="#9932CC"|Shudder Roll
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|The Snowy Crystal rolls toward the target, creating a shockwave that may Freeze them each time it hits the ground.
|-
!bgcolor="#9932CC"|Hailstorm
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|The Snowy Crystal leaps up and slams back down, creating a large shockwave that inflicts Ice damage and may Freeze the target.
|}
 
====HP Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="15%"|Move
!width="20%"|Type
!width="65%"|Description
|-
!bgcolor="#9932CC"|Shudder Roll
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|The Snowy Crystal rolls toward the target, creating a shockwave that may Freeze them each time it hits the ground.
|-
!bgcolor="#9932CC"|Overactive Glacier
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|The Snowy Crystal slides straight at the target.
|}
 
===Battlegen===
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#4682B4"
!width="20%"|Target
!width="30%"|Condition
!width="20%"|Recommended Level
!width="30%"|Reward
|-
!bgcolor="#FFFFFF"|Snowy Crystal
!bgcolor="#FFFFFF"|Successful HP Attack
!bgcolor="#FFFFFF"|Level 22
!bgcolor="#FFFFFF"|Frost Shard
|-
!bgcolor="#FFFFFF"|Snowy Crystal
!bgcolor="#FFFFFF"|Successful HP Attack
!bgcolor="#FFFFFF"|Level 25
!bgcolor="#FFFFFF"|Frost Gem
|-
!bgcolor="#FFFFFF"|Snowy Crystal
!bgcolor="#FFFFFF"|Inflict Break
!bgcolor="#FFFFFF"|Level 30
!bgcolor="#FFFFFF"|Frost Crystal
|}
 
===Elements===
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Elements
!width="10%"|Fire
!width="10%"|Ice
!width="10%"|Thunder
!width="10%"|Wind
!width="10%"|Light
!width="10%"|Darkness
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|300%
!bgcolor="#FFFFFF"|Absorb
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
|}
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Status
!width="15%"|Ignite
!width="15%"|Freeze
!width="15%"|Jolt
!width="15%"|Air-Toss
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|150%
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|Immune
|}
 
==Morning Star==
Morning Stars are powerful Heartless that are slow generally, and have attack speeds that vary from slow to fast. They have decent defense (thought they are quite weak to Wind damage), and are actually rendered invulnerable during one of their attacks. They occasionally appear in groups or with weaker Heartless, such as Soldiers or Cannon Guns, flanking them.
 
===Attacks===
 
====Brave Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="15%"|Move
!width="20%"|Type
!width="65%"|Description
|-
!bgcolor="#9932CC"|Chainless Flail
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|The Morning Star performs a short-range, one-two punch with its spiked hands.
|-
!bgcolor="#9932CC"|Cudgel Spin
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|The Morning Star spins around, swinging its arms as it does so.
|}
 
====HP Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="15%"|Move
!width="20%"|Type
!width="65%"|Description
|-
!bgcolor="#9932CC"|Asteroid Spin
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|The Morning Star spins like a top to attack and becomes invulnerable for a short time.
|-
!bgcolor="#9932CC"|Meteor Strike
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|The Morning Star leaps into the air and slams back down.
|}
 
===Battlegen===
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#4682B4"
!width="20%"|Target
!width="30%"|Condition
!width="20%"|Recommended Level
!width="30%"|Reward
|-
!bgcolor="#FFFFFF"|Morning Star
!bgcolor="#FFFFFF"|Successful HP Attack
!bgcolor="#FFFFFF"|Level 22
!bgcolor="#FFFFFF"|Power Crystal
|-
!bgcolor="#FFFFFF"|Morning Star
!bgcolor="#FFFFFF"|Inflict Break
!bgcolor="#FFFFFF"|Level 44
!bgcolor="#FFFFFF"|Serenity Stone
|}
 
===Elements===
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Elements
!width="10%"|Fire
!width="10%"|Ice
!width="10%"|Thunder
!width="10%"|Wind
!width="10%"|Light
!width="10%"|Darkness
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|120%
!bgcolor="#FFFFFF"|110%
!bgcolor="#FFFFFF"|40%
!bgcolor="#FFFFFF"|200%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
|}
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Status
!width="15%"|Ignite
!width="15%"|Freeze
!width="15%"|Jolt
!width="15%"|Air-Toss
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|10%
!bgcolor="#FFFFFF"|10%
|}
 
==Scorching Sphere==
Scorching Spheres are less-common than Morning Stars, but behave and appear in identical ways. They have better defense than their relatives, being invulnerable to several types of damage. The most notable difference between Scorching Spheres and Morning Stars is that some Scorching Spheres’ attacks can Ignite enemies.
 
===Attacks===
 
====Brave Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="15%"|Move
!width="20%"|Type
!width="65%"|Description
|-
!bgcolor="#9932CC"|Fire Whirl
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|The Scorching Sphere spins like a top to attack and becomes invulnerable for a short time. Contact with the Heartless in this state may Ignite the player.
|}
 
====HP Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="15%"|Move
!width="20%"|Type
!width="65%"|Description
|-
!bgcolor="#9932CC"|Armageddon
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|The Scorching Sphere leaps into the air and slams back down, creating a fiery shockwave that may Ignite the target.
|}
 
===Battlegen===
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#4682B4"
!width="20%"|Target
!width="30%"|Condition
!width="20%"|Recommended Level
!width="30%"|Reward
|-
!bgcolor="#FFFFFF"|Scorching Sphere
!bgcolor="#FFFFFF"|Successful HP Attack
!bgcolor="#FFFFFF"|Level 32
!bgcolor="#FFFFFF"|Blazing Crystal
|-
!bgcolor="#FFFFFF"|Scorching Sphere
!bgcolor="#FFFFFF"|Successful Brave Attack
!bgcolor="#FFFFFF"|Level 44
!bgcolor="#FFFFFF"|Iron
|}
 
===Elements===
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Elements
!width="10%"|Fire
!width="10%"|Ice
!width="10%"|Thunder
!width="10%"|Wind
!width="10%"|Light
!width="10%"|Darkness
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|Absorb
!bgcolor="#FFFFFF"|200%
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
|}
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Status
!width="15%"|Ignite
!width="15%"|Freeze
!width="15%"|Jolt
!width="15%"|Air-Toss
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|150%
!bgcolor="#FFFFFF"|25%
!bgcolor="#FFFFFF"|Immune
|}
 
==Avalanche==
Avalanches are moderately powerful Heartless that can fight well in the air and on the ground, though they are better suited to the air. They have the ability to inflict Ice damage and can potentially Freeze enemies. They are Immune to Thunder, Ice, and Wind damage and the respective status effects. They will rarely appear in groups, but are often accompanied by Turquoise Marches.
 
===Attacks===
 
====Brave Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="15%"|Move
!width="20%"|Type
!width="65%"|Description
|-
!bgcolor="#9932CC"|Powder Snow
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|The Avalanche fires four Blizzard blasts that home in on the target and may Freeze them.
|-
!bgcolor="#9932CC"|Snowball Effect
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|The Avalanche leaps up and lands a short ways away, creating a shockwave.
|}
 
====HP Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="15%"|Move
!width="20%"|Type
!width="65%"|Description
|-
!bgcolor="#9932CC"|Slab Snow
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|The Avalanche leaps up and flies very low, sweeping the ground and slamming the target.
|-
!bgcolor="#9932CC"|Snow Blind
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|The Avalanche spins around, charging staight at the target.
|}
 
===Battlegen===
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#4682B4"
!width="20%"|Target
!width="30%"|Condition
!width="20%"|Recommended Level
!width="30%"|Reward
|-
!bgcolor="#FFFFFF"|Avalanche
!bgcolor="#FFFFFF"|Inflict Break
!bgcolor="#FFFFFF"|Level 33
!bgcolor="#FFFFFF"|Frost Shard
|-
!bgcolor="#FFFFFF"|Avalanche
!bgcolor="#FFFFFF"|Ex Burst Hit
!bgcolor="#FFFFFF"|Level 70
!bgcolor="#FFFFFF"|Frost Gem
|}
 
===Elements===
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Elements
!width="10%"|Fire
!width="10%"|Ice
!width="10%"|Thunder
!width="10%"|Wind
!width="10%"|Light
!width="10%"|Darkness
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|200%
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
|}
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Status
!width="15%"|Ignite
!width="15%"|Freeze
!width="15%"|Jolt
!width="15%"|Air-Toss
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|10%
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|Immune
|}
 
==Phantomtail==
Phantomtails are rarer than Avalanches, but are virtually identical to them in terms of attacks, with only minor variations in the range of the attack. Significant differences include the Avalanche’s Blizzard attack being replaced with an energy attack that has not elemental affiliation, and the lack of any Ground attacks, since Phantomtails never land. They always appear alone, and they lower defenses than Avalanches. To compensate, Phantomtails have the ability to teleport.
 
===Attacks===
 
====Brave Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="15%"|Move
!width="20%"|Type
!width="65%"|Description
|-
!bgcolor="#9932CC"|Ectoplasm
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|The Phantomtail fires four green energy blasts that home in on the target.
|}
 
====HP Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="15%"|Move
!width="20%"|Type
!width="65%"|Description
|-
!bgcolor="#9932CC"|Mirage Flyby
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|The Phantomtail flies very low, sweeping the ground and slamming the target.
|-
!bgcolor="#9932CC"|Delusionary Corkscrew
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|The Phantomtail spins around several times, charging staight at the target.
|}
 
===Battlegen===
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#4682B4"
!width="20%"|Target
!width="30%"|Condition
!width="20%"|Recommended Level
!width="30%"|Reward
|-
!bgcolor="#FFFFFF"|Phantomtail
!bgcolor="#FFFFFF"|Successful HP Attack
!bgcolor="#FFFFFF"|Level 28
!bgcolor="#FFFFFF"|Luck Tech
|-
!bgcolor="#FFFFFF"|Phantomtail
!bgcolor="#FFFFFF"|Ex Burst Hit
!bgcolor="#FFFFFF"|Level 70
!bgcolor="#FFFFFF"|Mirage Stone
|}
 
===Elements===
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Elements
!width="10%"|Fire
!width="10%"|Ice
!width="10%"|Thunder
!width="10%"|Wind
!width="10%"|Light
!width="10%"|Darkness
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|110%
!bgcolor="#FFFFFF"|40%
!bgcolor="#FFFFFF"|130%
!bgcolor="#FFFFFF"|120%
!bgcolor="#FFFFFF"|90%
|}
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Status
!width="15%"|Ignite
!width="15%"|Freeze
!width="15%"|Jolt
!width="15%"|Air-Toss
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|10%
!bgcolor="#FFFFFF"|10%
!bgcolor="#FFFFFF"|10%
!bgcolor="#FFFFFF"|Immune
|}
 
==Blitz Spear==
Blitz Spears are very similar to Dual Blades, though slightly more powerful. They are fast and have swift attacks and recovery time. They also have the ability to inflict Thunder damage and Jolt enemies, a skill further exploited by the fact that ‘’any’’ attack that they connect on a Jolted opponent siphons off the enemy’s health. They only occasionally appear flanked by weaker Heartless.
 
===Attacks===
 
====Brave Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="15%"|Move
!width="20%"|Type
!width="65%"|Description
|-
!bgcolor="#9932CC"|High Voltage
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|The Blitz Spear leaps high into the air before crashing back down, creating a shock wave and simultaneously casting Thunder, which may Jolt the target.
|-
!bgcolor="#9932CC"|Razor Drain
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|The Blitz Spear glows briefly, then makes a high-speed dash at the target. If the enemy is Jolted, this attack will also siphon some health for the Blitz Spear.
|}
 
====HP Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="15%"|Move
!width="20%"|Type
!width="65%"|Description
|-
!bgcolor="#9932CC"|Spiral Edge
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|The Blitz Spear glows for a moment, charging its power, before spinning and stabbing its arms at the target.
|-
!bgcolor="#9932CC"|High Voltage
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|The Blitz Spear leaps high into the air before crashing back down, creating a shock wave and simultaneously casting Thunder, which may Jolt the target.
|-
!bgcolor="#9932CC"|Spiral Drain
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|The Blitz Spear spins quickly, then stabs its arms at the target, absorbing some health from them if it hits.
|}
 
===Battlegen===
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#4682B4"
!width="20%"|Target
!width="30%"|Condition
!width="20%"|Recommended Level
!width="30%"|Reward
|-
!bgcolor="#FFFFFF"|Blitz Spear
!bgcolor="#FFFFFF"|Ex Burst Hit
!bgcolor="#FFFFFF"|Level 58
!bgcolor="#FFFFFF"|Lightning Crystal
|}
 
===Elements===
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Elements
!width="10%"|Fire
!width="10%"|Ice
!width="10%"|Thunder
!width="10%"|Wind
!width="10%"|Light
!width="10%"|Darkness
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|90%
!bgcolor="#FFFFFF"|110%
!bgcolor="#FFFFFF"|Absorb
!bgcolor="#FFFFFF"|120%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
|}
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Status
!width="15%"|Ignite
!width="15%"|Freeze
!width="15%"|Jolt
!width="15%"|Air-Toss
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|Immune
|}
 
==Wizard==
Wizards are moderately powerful Heartless that can cast four forms of magic: Fire, Thunder, Blizzard, and Gravity (which inflicts Dark damage). They are immune to all forms of magic and have the ability to teleport, which can make them difficult to deal with. They will appear under a wide range of circumstances, whether it is flanking other types of Heartless or with other Wizards.
 
===Attacks===
 
====Brave Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="15%"|Move
!width="20%"|Type
!width="65%"|Description
|-
!bgcolor="#9932CC"|Firaja
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|The Wizard casts Fire, which manifests itself as a column of fire that shoots upward at the target from the ground. This attack may Ignite the Target.
|-
!bgcolor="#9932CC"|Blizzaja
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|The Wizard casts Blizzard at the target, which may Freeze them.
|}
 
====HP Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="15%"|Move
!width="20%"|Type
!width="65%"|Description
|-
!bgcolor="#9932CC"|Thundaja
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|The Wizard casts Thunder at the target. The Wizard is rendered invulnerable for the duration of this attack, and it may Jolt the target.
|-
!bgcolor="#9932CC"|Gravija
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|The Wizard casts Gravity, which manifests itself as a sphere of darkness that incases the target. This magic deals Dark damage.
|}
 
===Battlegen===
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#4682B4"
!width="20%"|Target
!width="30%"|Condition
!width="20%"|Recommended Level
!width="30%"|Reward
|-
!bgcolor="#FFFFFF"|Wizard
!bgcolor="#FFFFFF"|Ex Burst Hit
!bgcolor="#FFFFFF"|Level 4
!bgcolor="#FFFFFF"|Bright Gem
|-
!bgcolor="#FFFFFF"|Wizard
!bgcolor="#FFFFFF"|Ex Burst Hit
!bgcolor="#FFFFFF"|Level 35
!bgcolor="#FFFFFF"|Lucky Tech
|-
!bgcolor="#FFFFFF"|Wizard
!bgcolor="#FFFFFF"|Inflict Break
!bgcolor="#FFFFFF"|Level 62
!bgcolor="#FFFFFF"|Rune Tech+
|-
!bgcolor="#FFFFFF"|Wizard
!bgcolor="#FFFFFF"|Inflict Break
!bgcolor="#FFFFFF"|Level 93
!bgcolor="#FFFFFF"|Mirage Gem
|}
 
===Elements===
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Elements
!width="10%"|Fire
!width="10%"|Ice
!width="10%"|Thunder
!width="10%"|Wind
!width="10%"|Light
!width="10%"|Darkness
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|Absorb
!bgcolor="#FFFFFF"|Absorb
!bgcolor="#FFFFFF"|Absorb
!bgcolor="#FFFFFF"|Absorb
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|Absorb
|}
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Status
!width="15%"|Ignite
!width="15%"|Freeze
!width="15%"|Jolt
!width="15%"|Air-Toss
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|Immune
|}
 
==Peanut Gallery==
{{LapisScarab|time=20:11, February 20, 2010 (UTC)|text=Saw that there was a peanut gallery on the boss page so I made one here. How does the Crimson Jazz look? Since the Crimson Jazz never touches the ground, I didn't give it any "ground" attacks. Also, the names of its attacks are all subgenres of Jazz.}}
 
{{VoidCommanderExdeath|time=20:31, February 20, 2010 (UTC)|text=Pretty good.}}
 
{{VoidCommanderExdeath|time=01:49, February 26, 2010 (UTC)|text=Wow, it looks like someone has been busy! Ahh, the Dual Blade, AKA the Heartless I use to grind Mission Crowns.}}
{{LapisScarab|time=01:57, February 26, 2010 (UTC)|text=Haha, yeah, sixteen to go I think. I like doing this, thinking up attack names helps me wake my brain up.}}
{{Xelias|time=01:57, February 26, 2010 (UTC)|text=I used to visit daily this page - but I grew tired because there was nothing changing. Now is just... wow ! Only little detail (sorry, but I'm like that) : Dual Blade's Spiral Drain Complete cannot drain life (as it is a Brave Attack) and I changed its name to Spiral Blade and removed the "drain life" part. The other Spiral Drain is good, though.}}
{{LapisScarab|time=00:10, February 27, 2010 (UTC)|text=Oh, wow. Somehow I got Bravery and HP attacks reversed in my head. [sigh] Well, whatever, I switched them to what I wanted.}}
{{Xelias|time=01:57, February 26, 2010 (UTC)|text=(Laughs) You just put Dual Blade's "Spiral Drain" as a Brave Attack doing so, you know... I arranged it. It's perfect like that...}}
{{LapisScarab|time=04:53, February 28, 2010 (UTC)|text=Ah, thanks for that. If I'm counting correctly, seventeen out of twenty-eight of them have been finished so far, so there's only eleven to go. Unfortunately, I have a huge workload to get to tomorrow, so I'll be pretty inactive for about a week at the worst. Hopefully it'll only be a day or two, but I figured I'd give you a heads-up.}}
{{LapisScarab|time=00:30, March 5, 2010 (UTC)|text=Got the Snapper Dog, and the Air Battler and Detonator'll be up in a few minutes. I'd like some feedback on the detail section I put on the Snapper Dog by the way, and if its goodI can do that for the rest of the Heartless.
 
The Heartless I have almst completely done (save for attack names) are as follows: Deserter, Cymbal Monkey, Large Armor, Hover Ghost, and Barrier Master.}}
{{Xelias|time=06:30, March 6, 2010 (UTC)|text=More work for you. Look at the Shadow Heartless... }}
{{LapisScarab|time=06:37, March 6, 2010 (UTC)|text=Haha, shouldn't be too much of a problem. Two questions so I can get a bearing on it: 1) It there a maximum percentage? and 2) These percentages are referring to how the elements/statuses effect the Heartless, right? Oh, and The Deserter, Soldier, and Cymbal Monkey should be up tomorrow.}}
{{Xelias|time=06:30, March 6, 2010 (UTC)|text=Yeah. 100% in "Elements" mean normal damage. 200% is double damage, etc. As for status, it is the rate compared to the "normal" one... 100% meaning normal, 50% meaning more resistance to the status. There is no maximum, although 300% seems powerful enough (Only for things like Fire on an Ice Heartless...) Oh, and I guess you don't mind if I add, something like... fourteen more Heartless... }}
{{LapisScarab|time=21:00, March 6, 2010 (UTC)|text=Haha, bring it on! I'm going to finish up the first round of Heartless before I move onto them of course.}}
{{Xelias|time=06:30, March 6, 2010 (UTC)|text=That's the spirit ! Well, good luck... I for myself have only five characters to do out of 25 ! As for your Heartless, they're on my Talk Page, if you haven't noticed...}}
{{LapisScarab|time=19:23, March 7, 2010 (UTC)|text=Yup, I noticed, I've already got them added to my spreadsheet. School again tomorrow, so my contributions may slow until the weekend.}}
{{Xelias|time=19:23, March 7, 2010 (UTC)|text=You're not the only one to go to school... I'll have to finish Larxene this evening because of it.}}
{{LapisScarab|time=04:40, March 15, 2010 (UTC)|text=At long last, I've completely finished the first round of Heartless! Even the Angel Star, since I got to the End of the World much faster than I anticipated I would.}}{{Xelias|time=19:23, March 7, 2010 (UTC)|text=Yeah, great ! I'm proud of you... Such great contributions... And I like your style of heartless move-designing. Because yes, there are different styles...}}
{{LapisScarab|time=03:20, March 20, 2010 (UTC)|skinny=Quick progress report. I've gotten basically all the data I need for the second round of Heartless, short of one of the Snowy Crystal's attack names and some details on one of the Wizard's attacks. I should get most, if not all of them done tomorrow (along with finishing KH1, hopefully, but that's beside the point). I'll be pretty much gone on Sunday for school-related reasons.}}{{Xelias|time=19:23, March 7, 2010 (UTC)|text=All I know from Wizard is that he teleports and casts Graviga, Blizzaga, Firaga and Thunderaga. You haven't finished KH1 yet, or you're going to replay it ? I replayed it in Proud Mode - and I quite suffered while facing Riku-Ansem. He kept telling me that I was pathetic, and he was getting on my nerves. That was quite a challenge - unlike the too easy KH2.}}
{{LapisScarab|time=07:09, March 20, 2010 (UTC)|inverse=Haven't finished it yet. I got the original one after I got KHII, which may have been a bad move since I found myself getting frustrated with the controls and various other little things. KHII ''was'' way too easy, even on Proud mode (if only we got Final Mix), but I'd prefer an easy game that's fun to a comparitively harder game with an annoying control system. Anyway, I know the attacks, I just want to double check exactly how all of the spells manifest themselves.}}{{Xelias|time=19:23, March 7, 2010 (UTC)|text=Do not complain. In Europe, we don't even have Re-Chain... As for Wizards, I remember Thunderaga making them be completely shielded from any attacks with lightnings striking all around - a quite defensive move. And I do prefer KHII, even if the multiplayer mode in 358 is fun too.}}
{{LapisScarab|time=07:09, March 20, 2010 (UTC)|inverse=Haven't finished it yet. I got the original one after I got KHII, which may have been a bad move since I found myself getting frustrated with the controls and various other little things. KHII ''was'' way too easy, even on Proud mode (if only we got Final Mix), but I'd prefer an easy game that's fun to a comparitively harder game with an annoying control system. Anyway, I know the attacks, I just want to double check exactly how all of the spells manifest themselves.}}{{Xelias|time=19:23, March 7, 2010 (UTC)|text=Do not complain. In Europe, we don't even have Re-Chain... As for Wizards, I remember Thunderaga making them be completely shielded from any attacks with lightnings striking all around - a quite defensive move. And I do prefer KHII, even if the multiplayer mode in 358 is fun too.}}
{{LapisScarab|time=20:20, March 21, 2010 (UTC)|text=Aaaaand done.}}
{{Xelias|time=05:05, March 22, 2010 (UTC)|text=Of all members (except me), you had the longest mission to do - and you succeeded first ! I'm quite proud of you. If we had Organization XIII-like thrones for ourselves, I can assure you that yours would be, next to me, the highest !
...Now, enough flatter. Let's go on with missions, won't we ? So there's a choice : either you help Exdeath and Naruto (III and  VIII) with Heartless Bosses, or you ask me to think of another mission.}}
{{LapisScarab|time=20:01, March 22, 2010 (UTC)|inverse=I'll help with the Heartless Bosses. With three people on it, it'll get done much faster.}}
{{Xelias|time=05:05, March 22, 2010 (UTC)|xnormal=It's perfect. As usual, you'll find both in the archives and on the announcement the list of bosses. Some have already been done. And I give you the special authorization to modify existing movesets to improve them.}}
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