User:Xelias0/DissidiaKH/Heartless Enemies: Difference between revisions

Information contradicting himself : is the Bookmaster vulnerable or immune to spells ?
(Adding status/element percents before sleep. How's this?)
(Information contradicting himself : is the Bookmaster vulnerable or immune to spells ?)
 
(30 intermediate revisions by 3 users not shown)
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Heartless are a very diverse class of enemies divided into Emblem and Pureblood types. Pureblood Heartless all have a huge weakness to Light damage and a particular resistance to Dark damage. Emblem Heartless have many more differences in their abilities and weaknesses. Heartless as a whole are much more common than [[User:Xelias0/DissidiaKH/Nobody Enemies|Nobodies]]. They range in strength from very weak (for example, Shadows) to quite powerful (such as Invisibles and Dual Blades).
==Shadow==
==Shadow==
Shadows are very common fodder enemies, always appearing in groups and often accompanying stronger Heartless. They are quite weak and do little damage.
Shadows are very common fodder enemies, always appearing in groups and often accompanying stronger Heartless. They are quite weak and do little damage.
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|-
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|200%
!bgcolor="#FFFFFF"|50%
!bgcolor="#FFFFFF"|140%
!bgcolor="#FFFFFF"|50%
!bgcolor="#FFFFFF"|40%
!bgcolor="#FFFFFF"|50%
!bgcolor="#FFFFFF"|150%
!bgcolor="#FFFFFF"|50%
!bgcolor="#FFFFFF"|300%
!bgcolor="#FFFFFF"|300%
!bgcolor="#FFFFFF"|20%
!bgcolor="#FFFFFF"|25%
|}
|}


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|-
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|200%
!bgcolor="#FFFFFF"|75%
!bgcolor="#FFFFFF"|140%
!bgcolor="#FFFFFF"|75%
!bgcolor="#FFFFFF"|40%
!bgcolor="#FFFFFF"|75%
!bgcolor="#FFFFFF"|150%
!bgcolor="#FFFFFF"|75%
!bgcolor="#FFFFFF"|300%
!bgcolor="#FFFFFF"|300%
!bgcolor="#FFFFFF"|30%
!bgcolor="#FFFFFF"|50%
|}
|}


Line 254: Line 256:
|-
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|125%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|125%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|125%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|125%
|}
|}


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|-
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|150%
!bgcolor="#FFFFFF"|175%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|150%%
!bgcolor="#FFFFFF"|200%
!bgcolor="#FFFFFF"|50%
!bgcolor="#FFFFFF"|75%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
Line 350: Line 352:
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|50%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|75%
!bgcolor="#FFFFFF"|100%
|}
|}


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|}
|}


==Large Body==
===Elements===
Large Bodies are usually slow, moderately powerful Heartless, though they will periodically become invulnerable and use faster attacks. Large Bodies’ main assets are their armored bellies, which automatically guards against frontal attacks.


===Attacks===
====Brave Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="15%"|Move
!width="40%"|Elements
!width="20%"|Type
!width="10%"|Fire
!width="65%"|Description
!width="10%"|Ice
!width="10%"|Thunder
!width="10%"|Wind
!width="10%"|Light
!width="10%"|Darkness
|-
|-
!bgcolor="#9932CC"|Cannonball
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|The Large Body leaps into the air and belly-flops back down, creating a shockwave.
!bgcolor="#FFFFFF"|125%
|-
!bgcolor="#FFFFFF"|50%
!bgcolor="#9932CC"|Bludgeoning Flail
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|The Large Body swings its arms in a wide arc several times.
!bgcolor="#FFFFFF"|100%
|}
|}


====HP Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="15%"|Move
!width="40%"|Status
!width="20%"|Type
!width="15%"|Ignite
!width="65%"|Description
!width="15%"|Freeze
!width="15%"|Jolt
!width="15%"|Air-Toss
|-
|-
!bgcolor="#9932CC"|Inertia
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|The Large Body glows, flops onto the ground, and belly-slides at the target.
!bgcolor="#FFFFFF"|100%
|-
!bgcolor="#FFFFFF"|100%
!bgcolor="#9932CC"|Wide Load
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|The Large Body beats its chest with its fists, glows, then charges the target, body-slamming them with its gut.
|}
|}


===Battlegen===
==Large Body==
Large Bodies are usually slow, moderately powerful Heartless, though they will periodically become invulnerable and use faster attacks. Large Bodies’ main assets are their armored bellies, which automatically guards against frontal attacks.
 
===Attacks===


{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#4682B4"
====Brave Attacks====
!width="20%"|Target
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="30%"|Condition
!width="15%"|Move
!width="20%"|Recommended Level
!width="20%"|Type
!width="30%"|Reward
!width="65%"|Description
|-
!bgcolor="#9932CC"|Cannonball
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|The Large Body leaps into the air and belly-flops back down, creating a shockwave.
|-
!bgcolor="#9932CC"|Bludgeoning Flail
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|The Large Body swings its arms in a wide arc several times.
|}
 
====HP Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="15%"|Move
!width="20%"|Type
!width="65%"|Description
|-
!bgcolor="#9932CC"|Inertia
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|The Large Body glows, flops onto the ground, and belly-slides at the target.
|-
!bgcolor="#9932CC"|Wide Load
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|The Large Body beats its chest with its fists, glows, then charges the target, body-slamming them with its gut.
|}
 
===Battlegen===
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#4682B4"
!width="20%"|Target
!width="30%"|Condition
!width="20%"|Recommended Level
!width="30%"|Reward
|-
|-
!bgcolor="#FFFFFF"|Large Body
!bgcolor="#FFFFFF"|Large Body
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|}
|}


==Large Armor==
===Elements===
Large Armors are, as their names imply, fully armored versions of Large Bodies. They are not a great deal stronger than their relatives, but their armor automatically blocks all Ground attacks. Though their attacks are mostly the same as those of Large Bodies, their HP attacks are able to inflict a status effect that temporarily robs the enemy of its ability to use Brave attacks.


===Attacks===
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
 
!width="40%"|Elements
====Brave Attacks====
!width="10%"|Fire
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="10%"|Ice
!width="15%"|Move
!width="10%"|Thunder
!width="20%"|Type
!width="10%"|Wind
!width="65%"|Description
!width="10%"|Light
!width="10%"|Darkness
|-
|-
!bgcolor="#9932CC"|Wide Load
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|50%
!bgcolor="#FFFFFF"|The Large Body beats its chest with its fists, glows, then charges the target, body-slamming them with its gut.
!bgcolor="#FFFFFF"|50%
|-
!bgcolor="#FFFFFF"|50%
!bgcolor="#9932CC"|Bludgeoning Flail
!bgcolor="#FFFFFF"|75%
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|50%
!bgcolor="#FFFFFF"|The Large Body swings its arms in a wide arc several times.
!bgcolor="#FFFFFF"|50%
|}
|}


====HP Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="15%"|Move
!width="40%"|Status
!width="20%"|Type
!width="15%"|Ignite
!width="15%"|Freeze
!width="15%"|Jolt
!width="15%"|Air-Toss
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
|}
 
==Large Armor==
Large Armors are, as their names imply, fully armored versions of Large Bodies. They are not a great deal stronger than their relatives, but their armor automatically blocks all Ground attacks. Though their attacks are mostly the same as those of Large Bodies, their HP attacks are able to inflict a status effect that temporarily robs the enemy of its ability to use Brave attacks.
 
===Attacks===
 
====Brave Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="15%"|Move
!width="20%"|Type
!width="65%"|Description
!width="65%"|Description
|-
|-
!bgcolor="#9932CC"|Mons Meg
!bgcolor="#9932CC"|Wide Load
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|The Large Armor leaps into the air and creates a large shockwave when it lands. This attack may inflict a status effect that temporarily robs the target of its ability to use Brave attacks.
!bgcolor="#FFFFFF"|The Large Body beats its chest with its fists, glows, then charges the target, body-slamming them with its gut.
|-
|-
!bgcolor="#9932CC"|Rogue Turret
!bgcolor="#9932CC"|Bludgeoning Flail
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|The Large Armor swings its arms very quickly. This attack may inflict a status effect that temporarily robs the target of its ability to use Brave attacks.
!bgcolor="#FFFFFF"|The Large Body swings its arms in a wide arc several times.  
|}
|}


===Battlegen===
====HP Attacks====
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="15%"|Move
!width="20%"|Type
!width="65%"|Description
|-
!bgcolor="#9932CC"|Mons Meg
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|The Large Armor leaps into the air and creates a large shockwave when it lands. This attack may inflict a status effect that temporarily robs the target of its ability to use Brave attacks.
|-
!bgcolor="#9932CC"|Rogue Turret
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|The Large Armor swings its arms very quickly. This attack may inflict a status effect that temporarily robs the target of its ability to use Brave attacks.
|}
 
===Battlegen===
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#4682B4"
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#4682B4"
!width="20%"|Target
!width="20%"|Target
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|}
|}


==Rabid Dog==
===Elements===
Rabid Dogs always appear in packs, and are usually accompanied by other types of Heartless as well. They are quite weak and generally just act as distractions when accompanying stronger Heartless.
 
===Attacks===


====Brave Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="15%"|Move
!width="40%"|Elements
!width="20%"|Type
!width="10%"|Fire
!width="65%"|Description
!width="10%"|Ice
!width="10%"|Thunder
!width="10%"|Wind
!width="10%"|Light
!width="10%"|Darkness
|-
|-
!bgcolor="#9932CC"|Canis Minor
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|50%
!bgcolor="#FFFFFF"|50%
!bgcolor="#FFFFFF"|50%
!bgcolor="#FFFFFF"|50%
!bgcolor="#FFFFFF"|50%
!bgcolor="#FFFFFF"|50%
|}
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Status
!width="15%"|Ignite
!width="15%"|Freeze
!width="15%"|Jolt
!width="15%"|Air-Toss
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|Immune%
!bgcolor="#FFFFFF"|Immune%
!bgcolor="#FFFFFF"|50%
!bgcolor="#FFFFFF"|50%
|}
 
==Rabid Dog==
Rabid Dogs always appear in packs, and are usually accompanied by other types of Heartless as well. They are quite weak and generally just act as distractions when accompanying stronger Heartless.
 
===Attacks===
 
====Brave Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="15%"|Move
!width="20%"|Type
!width="65%"|Description
|-
!bgcolor="#9932CC"|Canis Minor
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|The Rabid Dog barks once, creating a small shockwave.
!bgcolor="#FFFFFF"|The Rabid Dog barks once, creating a small shockwave.
Line 561: Line 665:
!bgcolor="#FFFFFF"|Level 26
!bgcolor="#FFFFFF"|Level 26
!bgcolor="#FFFFFF"|Bright Shard
!bgcolor="#FFFFFF"|Bright Shard
|}
===Elements===
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Elements
!width="10%"|Fire
!width="10%"|Ice
!width="10%"|Thunder
!width="10%"|Wind
!width="10%"|Light
!width="10%"|Darkness
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|200%
!bgcolor="#FFFFFF"|225%
!bgcolor="#FFFFFF"|125%
!bgcolor="#FFFFFF"|225%
!bgcolor="#FFFFFF"|150%
!bgcolor="#FFFFFF"|150%
|}
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Status
!width="15%"|Ignite
!width="15%"|Freeze
!width="15%"|Jolt
!width="15%"|Air-Toss
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
|}
|}


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|}
|}


==Minute Bomb==
===Elements===
Minute Bombs are generally more nuisances than actual threats, until they utilize their ability to self-destruct, which can be quite deadly under certain circumstances.  
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Elements
!width="10%"|Fire
!width="10%"|Ice
!width="10%"|Thunder
!width="10%"|Wind
!width="10%"|Light
!width="10%"|Darkness
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|150%
!bgcolor="#FFFFFF"|175%
!bgcolor="#FFFFFF"|80%
!bgcolor="#FFFFFF"|175%
!bgcolor="#FFFFFF"|125%
!bgcolor="#FFFFFF"|125%
|}
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Status
!width="15%"|Ignite
!width="15%"|Freeze
!width="15%"|Jolt
!width="15%"|Air-Toss
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
|}
 
==Minute Bomb==
Minute Bombs are generally more nuisances than actual threats, until they utilize their ability to self-destruct, which can be quite deadly under certain circumstances.  


===Attacks===
===Attacks===
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|}
|}


==Detonator==
===Elements===
Detonators will usually appear in groups of two or three, accompanied by other types of Heartless (often Minute Bombs). Like Minute Bombs, they are generally more irritating than dangerous (albeit they are stronger and tougher than their smaller relatives), until they make use of their ability to self-destruct.   
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Elements
!width="10%"|Fire
!width="10%"|Ice
!width="10%"|Thunder
!width="10%"|Wind
!width="10%"|Light
!width="10%"|Darkness
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|300%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|200%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
|}
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Status
!width="15%"|Ignite
!width="15%"|Freeze
!width="15%"|Jolt
!width="15%"|Air-Toss
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|130%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
|}
 
==Detonator==
Detonators will usually appear in groups of two or three, accompanied by other types of Heartless (often Minute Bombs). Like Minute Bombs, they are generally more irritating than dangerous (albeit they are stronger and tougher than their smaller relatives), until they make use of their ability to self-destruct.   


===Attacks===
===Attacks===
Line 702: Line 908:
!bgcolor="#FFFFFF"|Level 32
!bgcolor="#FFFFFF"|Level 32
!bgcolor="#FFFFFF"|Power Tech
!bgcolor="#FFFFFF"|Power Tech
|}
===Elements===
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Elements
!width="10%"|Fire
!width="10%"|Ice
!width="10%"|Thunder
!width="10%"|Wind
!width="10%"|Light
!width="10%"|Darkness
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|200%
!bgcolor="#FFFFFF"|70%
!bgcolor="#FFFFFF"|175%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
|}
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Status
!width="15%"|Ignite
!width="15%"|Freeze
!width="15%"|Jolt
!width="15%"|Air-Toss
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|150%
!bgcolor="#FFFFFF"|50%
!bgcolor="#FFFFFF"|50%
|}
|}


Line 757: Line 997:
|}
|}


==Emerald Blues==
===Elements===
Emerald Blues are a bit stronger than other Heartless in their family, if only because of a slightly larger than average repertoire of attacks and the fact that every one of their attacks (which use Wind magic) can not only Air-Toss enemies, but also automatically shield them with wind.   
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Elements
!width="10%"|Fire
!width="10%"|Ice
!width="10%"|Thunder
!width="10%"|Wind
!width="10%"|Light
!width="10%"|Darkness
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|50%
!bgcolor="#FFFFFF"|50%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|50%
|}
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Status
!width="15%"|Ignite
!width="15%"|Freeze
!width="15%"|Jolt
!width="15%"|Air-Toss
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|50%
!bgcolor="#FFFFFF"|50%
|}
 
==Emerald Blues==
Emerald Blues are a bit stronger than other Heartless in their family, if only because of a slightly larger than average repertoire of attacks and the fact that every one of their attacks (which use Wind magic) can not only Air-Toss enemies, but also automatically shield them with wind.   


===Attacks===
===Attacks===
Line 804: Line 1,078:
!bgcolor="#FFFFFF"|Level 21
!bgcolor="#FFFFFF"|Level 21
!bgcolor="#FFFFFF"|Energy Gem
!bgcolor="#FFFFFF"|Energy Gem
|}
===Elements===
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Elements
!width="10%"|Fire
!width="10%"|Ice
!width="10%"|Thunder
!width="10%"|Wind
!width="10%"|Light
!width="10%"|Darkness
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|50%
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|50%
|}
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Status
!width="15%"|Ignite
!width="15%"|Freeze
!width="15%"|Jolt
!width="15%"|Air-Toss
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|50%
!bgcolor="#FFFFFF"|Immune
|}
|}


Line 854: Line 1,162:
|}
|}


==Grey Caprice==
===Elements===
Grey Caprices always appear in the company of other types of Heartless, and act more as diversions and annoyances than actual threats. Their ability to switch places with the player can be disorienting, and the potential status effect they can inflict further hinders the player by removing their ability to jump.  
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Elements
!width="10%"|Fire
!width="10%"|Ice
!width="10%"|Thunder
!width="10%"|Wind
!width="10%"|Light
!width="10%"|Darkness
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|50%
!bgcolor="#FFFFFF"|50%
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|50%
!bgcolor="#FFFFFF"|25%
!bgcolor="#FFFFFF"|100%
|}
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Status
!width="15%"|Ignite
!width="15%"|Freeze
!width="15%"|Jolt
!width="15%"|Air-Toss
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|50%
!bgcolor="#FFFFFF"|50%
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|50%
|}
 
==Grey Caprice==
Grey Caprices always appear in the company of other types of Heartless, and act more as diversions and annoyances than actual threats. Their ability to switch places with the player can be disorienting, and the potential status effect they can inflict further hinders the player by removing their ability to jump.  


===Attacks===
===Attacks===
Line 877: Line 1,219:
!bgcolor="#9932CC"|Tchaikovsky
!bgcolor="#9932CC"|Tchaikovsky
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|The Grey Caprice charges a sphere of energy and fires it at the target, switching places with them if it hits. It also has the potential inflict a status effect that temporarily robs the enemy of their ability to jump
!bgcolor="#FFFFFF"|The Grey Caprice charges a sphere of energy and fires it at the target, switching places with them if it hits. It also has the potential inflict a status effect that temporarily robs the enemy of their ability to jump.
|}
|}


Line 903: Line 1,245:
|}
|}


==Turquoise March==
===Elements===
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Elements
!width="10%"|Fire
!width="10%"|Ice
!width="10%"|Thunder
!width="10%"|Wind
!width="10%"|Light
!width="10%"|Darkness
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|150%
!bgcolor="#FFFFFF"|155%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|200%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
|}
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Status
!width="15%"|Ignite
!width="15%"|Freeze
!width="15%"|Jolt
!width="15%"|Air-Toss
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|120%
!bgcolor="#FFFFFF"|120%
!bgcolor="#FFFFFF"|120%
!bgcolor="#FFFFFF"|120%
|}
 
==Turquoise March==
Turquoise Marches are easily dealt with, as they only have two attacks, both of which have the potential to Freeze enemies.  
Turquoise Marches are easily dealt with, as they only have two attacks, both of which have the potential to Freeze enemies.  


Line 947: Line 1,323:
|}
|}


==Scarlet Tango==
===Elements===
Scarlet Tangos, like Turquoise Marches, are simple Heartless to deal with with only two attacks, both of which deal Fire damage and can Ignite enemies.  
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Elements
!width="10%"|Fire
!width="10%"|Ice
!width="10%"|Thunder
!width="10%"|Wind
!width="10%"|Light
!width="10%"|Darkness
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|140%
!bgcolor="#FFFFFF"|150%
!bgcolor="#FFFFFF"|70%
!bgcolor="#FFFFFF"|175%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
|}
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Status
!width="15%"|Ignite
!width="15%"|Freeze
!width="15%"|Jolt
!width="15%"|Air-Toss
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|150%
!bgcolor="#FFFFFF"|10%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
|}
 
==Scarlet Tango==
Scarlet Tangos, like Turquoise Marches, are simple Heartless to deal with with only two attacks, both of which deal Fire damage and can Ignite enemies.  


===Attacks===
===Attacks===
Line 991: Line 1,401:
|}
|}


==Crescendo==
===Elements===
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Elements
!width="10%"|Fire
!width="10%"|Ice
!width="10%"|Thunder
!width="10%"|Wind
!width="10%"|Light
!width="10%"|Darkness
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|Absorb
!bgcolor="#FFFFFF"|300%
!bgcolor="#FFFFFF"|90%
!bgcolor="#FFFFFF"|200%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
|}
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Status
!width="15%"|Ignite
!width="15%"|Freeze
!width="15%"|Jolt
!width="15%"|Air-Toss
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|150%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
|}
 
==Crescendo==
Crescendos are relatively weak Heartless that have a fairly diverse range of attacks. They are able to use Wind-based attacks, which can potentially Air-Toss enemies. Their most notable skill, however, is their ability to heal their fellow Heartless via one of its HP attacks.


===Attacks===
===Attacks===
Line 1,053: Line 1,498:
|}
|}


==Flare Note==
===Elements===
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Elements
!width="10%"|Fire
!width="10%"|Ice
!width="10%"|Thunder
!width="10%"|Wind
!width="10%"|Light
!width="10%"|Darkness
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|170%
!bgcolor="#FFFFFF"|10%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
|}
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Status
!width="15%"|Ignite
!width="15%"|Freeze
!width="15%"|Jolt
!width="15%"|Air-Toss
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|60%
!bgcolor="#FFFFFF"|60%
!bgcolor="#FFFFFF"|60%
!bgcolor="#FFFFFF"|Immune
|}
 
==Flare Note==
Flare Notes are relatively weak Heartless that have a fairly diverse range of attacks. They are able to use Fire magic, which can potentially Ignite enemies. Their most notable skill, however, is their ability to heal their fellow Heartless. Flare Notes are very similar to Crescendos, though they are a bit rarer. 


===Attacks===
===Attacks===
Line 1,103: Line 1,583:
!bgcolor="#FFFFFF"|Level 18
!bgcolor="#FFFFFF"|Level 18
!bgcolor="#FFFFFF"|Blazing Gem
!bgcolor="#FFFFFF"|Blazing Gem
|}
===Elements===
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Elements
!width="10%"|Fire
!width="10%"|Ice
!width="10%"|Thunder
!width="10%"|Wind
!width="10%"|Light
!width="10%"|Darkness
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|Absorb
!bgcolor="#FFFFFF"|300%
!bgcolor="#FFFFFF"|140%
!bgcolor="#FFFFFF"|200%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
|}
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Status
!width="15%"|Ignite
!width="15%"|Freeze
!width="15%"|Jolt
!width="15%"|Air-Toss
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|150%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
|}
|}


==Bookmaster==
==Bookmaster==
Bookmasters are a fair bit more difficult to deal with than most other magic-using Heartless. They cast their spells quickly and their melee attacks are difficult to avoid. They also have the distinction of being the only type of Heartless capable of casting three types of magic, Fire, Blizzard, and Thunder, meaning any of their HP attacks can potentially Ignite, Freeze, or Jolt the enemy.  
Bookmasters are a fair bit more difficult to deal with than most other magic-using Heartless. They cast their spells quickly and their melee attacks are difficult to avoid. They also have the distinction of being the only type of Heartless capable of casting three types of magic (bested only by Wizards), Fire, Blizzard, and Thunder, meaning any of their HP attacks can potentially Ignite, Freeze, or Jolt the enemy. Conversely, they are immune to Fire, Ice, Thunder, Wind, and Dark damage and the respective status effects. They tend to appear in groups, or flanking other types of Heartless.


===Attacks===
===Attacks===
Line 1,162: Line 1,676:
|}
|}


==Barrier Master==
===Elements===
Barrier Masters are focused more toward aiding their allies in battles and as a result always appear with at least one other type of Heartless. Their attacks do gradual damage to the enemy’s Bravery or HP, or surround their fellow Heartless in impenetrable barriers.  
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Elements
!width="10%"|Fire
!width="10%"|Ice
!width="10%"|Thunder
!width="10%"|Wind
!width="10%"|Light
!width="10%"|Darkness
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|Immune
|}
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Status
!width="15%"|Ignite
!width="15%"|Freeze
!width="15%"|Jolt
!width="15%"|Air-Toss
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|Immune
|}
 
==Barrier Master==
Barrier Masters are focused more toward aiding their allies in battles and as a result always appear with at least one other type of Heartless. Their attacks do gradual damage to the enemy’s Bravery or HP, or surround their fellow Heartless in impenetrable barriers. Unlike their relatives, the Bookmasters, Barrier Masters are highly susceptable to elemental damage.  


===Attacks===
===Attacks===
Line 1,211: Line 1,759:
|}
|}


==Cymbal Monkey==
===Elements===
Cymbal Monkeys are another type of Heartless that serve to disorient and frustrate the enemy more than directly pose a threat. Their sound bullets have the potential to inflict a status effect which temporarily reverses the controls. The bullets themselves can be rather difficult to avoid.
 
===Attacks===


====Brave Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="15%"|Move
!width="40%"|Elements
!width="10%"|Fire
!width="10%"|Ice
!width="10%"|Thunder
!width="10%"|Wind
!width="10%"|Light
!width="10%"|Darkness
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|250%
!bgcolor="#FFFFFF"|300%
!bgcolor="#FFFFFF"|200%
!bgcolor="#FFFFFF"|300%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
|}
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Status
!width="15%"|Ignite
!width="15%"|Freeze
!width="15%"|Jolt
!width="15%"|Air-Toss
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|120%
!bgcolor="#FFFFFF"|120%
!bgcolor="#FFFFFF"|120%
!bgcolor="#FFFFFF"|120%
|}
 
==Cymbal Monkey==
Cymbal Monkeys are another type of Heartless that serve to disorient and frustrate the enemy more than directly pose a threat. Their sound bullets have the potential to inflict a status effect which temporarily reverses the controls. The bullets themselves can be rather difficult to avoid.
 
===Attacks===
 
====Brave Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="15%"|Move
!width="20%"|Type
!width="20%"|Type
!width="65%"|Description
!width="65%"|Description
Line 1,261: Line 1,843:
|}
|}


==Hover Ghost==
===Elements===
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Elements
!width="10%"|Fire
!width="10%"|Ice
!width="10%"|Thunder
!width="10%"|Wind
!width="10%"|Light
!width="10%"|Darkness
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|180%
!bgcolor="#FFFFFF"|300%
!bgcolor="#FFFFFF"|70%
!bgcolor="#FFFFFF"|220%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
|}
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Status
!width="15%"|Ignite
!width="15%"|Freeze
!width="15%"|Jolt
!width="15%"|Air-Toss
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
|}
 
==Search Ghost==
Search Ghosts are moderately powerful Heartless that can chain Brave attacks easily. They and Hover Ghosts share the “Ghastly Parasite” attack, which siphons off the target’s HP if it is successful. Their ability to teleport makes them rather hard to target and hit, but they suffer from one fatal flaw, poor defense. Search Ghosts are commonly found in groups that often include Hover Ghosts.


===Attacks===
===Attacks===
Line 1,271: Line 1,888:
!width="65%"|Description
!width="65%"|Description
|-
|-
!bgcolor="#9932CC"|Haunting Swing
!bgcolor="#9932CC"|Spotlight
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|A wide-range attack in which the Search Ghost swings its disembodied hands inward.
|-
!bgcolor="#9932CC"|Phantasm
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|The Hover Ghost flings its hands at the target.
!bgcolor="#FFFFFF"|A wide-range attach in which the Search Ghost swings its disembodied hands outward.
|}
|}


Line 1,284: Line 1,905:
!bgcolor="#9932CC"|Ghastly Parasite
!bgcolor="#9932CC"|Ghastly Parasite
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|The Hover Ghost teleports ontop of the target and attempts to grab them. If successful, the target's health will be siphoned by the Heartless.
!bgcolor="#FFFFFF"|The Search Ghost teleports ontop of the target and attempts to grab them. If successful, the target's health will be siphoned by the Heartless.
|}
|}


===Battlegen===
===Battlegen===
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#4682B4"
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#4682B4"
!width="20%"|Target
!width="20%"|Target
Line 1,294: Line 1,916:
!width="30%"|Reward
!width="30%"|Reward
|-
|-
!bgcolor="#FFFFFF"|Hover Ghost
!bgcolor="#FFFFFF"|Search Ghost
!bgcolor="#FFFFFF"|Successful Brave Attack
!bgcolor="#FFFFFF"|Successful Brave Attack
!bgcolor="#FFFFFF"|Level 4
!bgcolor="#FFFFFF"|Level 10
!bgcolor="#FFFFFF"|Lightning Shard
!bgcolor="#FFFFFF"|Bright Gem
|-
!bgcolor="#FFFFFF"|Hover Ghost
!bgcolor="#FFFFFF"|Inflict Break
!bgcolor="#FFFFFF"|Level 19
!bgcolor="#FFFFFF"|Lightning Gem
|-
!bgcolor="#FFFFFF"|Hover Ghost
!bgcolor="#FFFFFF"|Successful Brave Attack
!bgcolor="#FFFFFF"|Level 38
!bgcolor="#FFFFFF"|Lightning Crystal
|}
|}


==Air Battler==
===Elements===
Air Battlers are moderately powerful Heartless that can utilize Wind magic to Air-Toss enemies. They are very fast and frequently opt for an “avoid and evade” strategy, dodging the player’s attacks before quickly moving in and attacking for itself.
 
===Attacks===


====Brave Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="15%"|Move
!width="40%"|Elements
!width="20%"|Type
!width="10%"|Fire
!width="65%"|Description
!width="10%"|Ice
|-
!width="10%"|Thunder
!bgcolor="#9932CC"|Discus Toss
!width="10%"|Wind
!bgcolor="#FFFFFF"|'''Aerial'''
!width="10%"|Light
!bgcolor="#FFFFFF"|The Air Battler swings its arms twice, throwing two circular blades spinning at the target.
!width="10%"|Darkness
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|150%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|200%
!bgcolor="#FFFFFF"|150%
!bgcolor="#FFFFFF"|100%
|}
|}


====HP Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="15%"|Move
!width="40%"|Status
!width="20%"|Type
!width="15%"|Ignite
!width="65%"|Description
!width="15%"|Freeze
!width="15%"|Jolt
!width="15%"|Air-Toss
|-
|-
!bgcolor="#9932CC"|Fallen Sky
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|The Air Battler clasps its hands together and slams its arms down on the target.
!bgcolor="#FFFFFF"|100%
|-
!bgcolor="#FFFFFF"|100%
!bgcolor="#9932CC"|Hurricane Force
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|The Air Battler conjures a large tornado around itself, which Air-Tosses the target if it makes contact.
|}
|}


===Battlegen===
==Hover Ghost==
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#4682B4"
Hover Ghosts are moderately powerful Heartless, though they don’t have much defensive capabilities. They can rather difficult to hit, as they have the ability to teleport, a power that also plays a role in their other ability shared only by Search Ghosts. If the “Ghastly Parasite” attack is successful, Hover Ghosts can absorb the opponent’s HP. Hover Ghosts are a bit rarer than Search Ghosts, and have a tendency to appear in groups.
!width="20%"|Target
!width="30%"|Condition
!width="20%"|Recommended Level
!width="30%"|Reward
|-
!bgcolor="#FFFFFF"|Air Battle
!bgcolor="#FFFFFF"|Ex Burst Hit
!bgcolor="#FFFFFF"|Level 11
!bgcolor="#FFFFFF"|Combo Tech+
|-
!bgcolor="#FFFFFF"|Air Battler
!bgcolor="#FFFFFF"|Inflict Break
!bgcolor="#FFFFFF"|Level 31
!bgcolor="#FFFFFF"|Energy Stone
|}
 
==Dual Blade==
Dual Blades are powerful Heartless with a large repertoire of attacks, one of which can steal the enemy’s HP and transfer it to the Dual Blade. They are fast in terms of their attack speed and have a fast block. They are occasionally accompanied by weaker Heartless, such as Shadows or Minute Bombs.


===Attacks===
===Attacks===
Line 1,370: Line 1,967:
!width="65%"|Description
!width="65%"|Description
|-
|-
!bgcolor="#9932CC"|Cutting Edge
!bgcolor="#9932CC"|Haunting Swing
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|The Dual Blade leaps high into the air before crashing back down, creating a shock wave.
!bgcolor="#FFFFFF"|The Hover Ghost flings its hands at the target.
|-
!bgcolor="#9932CC"|Razor Rush
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|The Dual Blade glows briefly, then makes a high-speed dash at the target.
|}
|}


Line 1,385: Line 1,978:
!width="65%"|Description
!width="65%"|Description
|-
|-
!bgcolor="#9932CC"|Spiral Edge
!bgcolor="#9932CC"|Ghastly Parasite
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|The Dual Blade glows for a moment, charging its power, before spinning and stabbing its arms at the target.
!bgcolor="#FFFFFF"|The Hover Ghost teleports ontop of the target and attempts to grab them. If successful, the target's health will be siphoned by the Heartless.
|-
!bgcolor="#9932CC"|Cutting Edge
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|The Dual Blade leaps high into the air before crashing back down, creating a shockwave.
|-
!bgcolor="#9932CC"|Spiral Drain
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|The Dual Blade spins quickly, then stabs its arms at the target, absorbing some health from them if it hits.
|}
|}


Line 1,405: Line 1,990:
!width="30%"|Reward
!width="30%"|Reward
|-
|-
!bgcolor="#FFFFFF"|Dual Blade
!bgcolor="#FFFFFF"|Hover Ghost
!bgcolor="#FFFFFF"|Successful HP Attack
!bgcolor="#FFFFFF"|Successful Brave Attack
!bgcolor="#FFFFFF"|Level 12
!bgcolor="#FFFFFF"|Level 4
!bgcolor="#FFFFFF"|Lightning Shard
|-
!bgcolor="#FFFFFF"|Hover Ghost
!bgcolor="#FFFFFF"|Inflict Break
!bgcolor="#FFFFFF"|Level 19
!bgcolor="#FFFFFF"|Lightning Gem
!bgcolor="#FFFFFF"|Lightning Gem
|-
|-
!bgcolor="#FFFFFF"|Dual Blade
!bgcolor="#FFFFFF"|Hover Ghost
!bgcolor="#FFFFFF"|Ex Burst Hit
!bgcolor="#FFFFFF"|Successful Brave Attack
!bgcolor="#FFFFFF"|Level 21
!bgcolor="#FFFFFF"|Level 38
!bgcolor="#FFFFFF"|Dense Gem
!bgcolor="#FFFFFF"|Lightning Crystal
|}
|}


==Invisible==
===Elements===
Invisibles are powerful Heartless with a number of attacks, both physical and magical. They generally do heavy damage and have a large amount of health, and can execute their attacks quickly. Invisibles don’t often appear with other Heartless, but when they do they are only ever accompanied by Angel Stars or Pureblood Heartless.
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Elements
!width="10%"|Fire
!width="10%"|Ice
!width="10%"|Thunder
!width="10%"|Wind
!width="10%"|Light
!width="10%"|Darkness
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|150%
!bgcolor="#FFFFFF"|160%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|200%
!bgcolor="#FFFFFF"|150%
!bgcolor="#FFFFFF"|100%
|}
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Status
!width="15%"|Ignite
!width="15%"|Freeze
!width="15%"|Jolt
!width="15%"|Air-Toss
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
|}
 
==Air Soldier==
Air Soldiers are moderately powerful Heartless that have a number of attacks to choose from. They are quite fast, have a sturdy defense, and their attacks are hard to dodge, and tend to appear in fairly large groups. All of this can make Air Soldiers quite dangerous and hard to deal with.  


===Attacks===
===Attacks===
Line 1,427: Line 2,051:
!width="65%"|Description
!width="65%"|Description
|-
|-
!bgcolor="#9932CC"|Hard Shell
!bgcolor="#9932CC"|Banzai Charge
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|The Invisible flies at the target and swings its sword at them once.
!bgcolor="#FFFFFF"|The Air Soldier attacks with a long, sweeping kick.
|-
!bgcolor="#9932CC"|Hissatsu
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|The Air Soldier attacks with a downward kick.
|-
|-
!bgcolor="#9932CC"|Dark Rain
!bgcolor="#9932CC"|Giretsu
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|The Invisible conjures numerous spheres of dark energy which rain down on the target. They have limited homing properties, and will glide along the ground for a short while.
!bgcolor="#FFFFFF"|The Air Soldier attacks with a swift uppercut.
|}
|}


Line 1,442: Line 2,070:
!width="65%"|Description
!width="65%"|Description
|-
|-
!bgcolor="#9932CC"|Transparent Evil
!bgcolor="#9932CC"|Fallen Sky
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|The Invisible vanishes and its sword flies at the target five times in quick succession.  
!bgcolor="#FFFFFF"|The Air Soldier clasps its hands above its head and slams them down at the target.
|-
|-
!bgcolor="#9932CC"|Demoniac Surge
!bgcolor="#9932CC"|Kamikaze
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|The Invisible plants its sword in the ground and creates an explosion of dark energy with the Heartless at the center. The blast has a wide radius indicated by a dark ring that appears just prior to the explosion.
!bgcolor="#FFFFFF"|The Air Soldier swoops in and rushes at the target, slamming them with its body.
|}
|}


Line 1,458: Line 2,086:
!width="30%"|Reward
!width="30%"|Reward
|-
|-
!bgcolor="#FFFFFF"|Invisible
!bgcolor="#FFFFFF"|Air Soldier
!bgcolor="#FFFFFF"|Successful HP Attack
!bgcolor="#FFFFFF"|Level 5
!bgcolor="#FFFFFF"|Dark Gem
|-
!bgcolor="#FFFFFF"|Invisible
!bgcolor="#FFFFFF"|Ex Burst Hit
!bgcolor="#FFFFFF"|Level 20
!bgcolor="#FFFFFF"|Shield Tech++
|-
!bgcolor="#FFFFFF"|Invisible
!bgcolor="#FFFFFF"|Successful Brave Attack
!bgcolor="#FFFFFF"|Successful Brave Attack
!bgcolor="#FFFFFF"|Level 45
!bgcolor="#FFFFFF"|Level 11
!bgcolor="#FFFFFF"|Energy Crystal
!bgcolor="#FFFFFF"|Dark Shard
|-
|-
!bgcolor="#FFFFFF"|Invisible
!bgcolor="#FFFFFF"|Air Soldier
!bgcolor="#FFFFFF"|Successful Brave Attack
!bgcolor="#FFFFFF"|Inflict Break
!bgcolor="#FFFFFF"|Level 71
!bgcolor="#FFFFFF"|Level 23
!bgcolor="#FFFFFF"|Orichalcum
!bgcolor="#FFFFFF"|Bright Shard
|}
|}


==Peanut Gallery==
===Elements===
{{LapisScarab|time=20:11, February 20, 2010 (UTC)|text=Saw that there was a peanut gallery on the boss page so I made one here. How does the Crimson Jazz look? Since the Crimson Jazz never touches the ground, I didn't give it any "ground" attacks. Also, the names of its attacks are all subgenres of Jazz.}}


{{VoidCommanderExdeath|time=20:31, February 20, 2010 (UTC)|text=Pretty good.}}
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Elements
!width="10%"|Fire
!width="10%"|Ice
!width="10%"|Thunder
!width="10%"|Wind
!width="10%"|Light
!width="10%"|Darkness
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
|}


{{VoidCommanderExdeath|time=01:49, February 26, 2010 (UTC)|text=Wow, it looks like someone has been busy! Ahh, the Dual Blade, AKA the Heartless I use to grind Mission Crowns.}}
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
{{LapisScarab|time=01:57, February 26, 2010 (UTC)|text=Haha, yeah, sixteen to go I think. I like doing this, thinking up attack names helps me wake my brain up.}}
!width="40%"|Status
{{Xelias|time=01:57, February 26, 2010 (UTC)|text=I used to visit daily this page - but I grew tired because there was nothing changing. Now is just... wow ! Only little detail (sorry, but I'm like that) : Dual Blade's Spiral Drain Complete cannot drain life (as it is a Brave Attack) and I changed its name to Spiral Blade and removed the "drain life" part. The other Spiral Drain is good, though.}}
!width="15%"|Ignite
{{LapisScarab|time=00:10, February 27, 2010 (UTC)|text=Oh, wow. Somehow I got Bravery and HP attacks reversed in my head. [sigh] Well, whatever, I switched them to what I wanted.}}
!width="15%"|Freeze
{{Xelias|time=01:57, February 26, 2010 (UTC)|text=(Laughs) You just put Dual Blade's "Spiral Drain" as a Brave Attack doing so, you know... I arranged it. It's perfect like that...}}
!width="15%"|Jolt
{{LapisScarab|time=04:53, February 28, 2010 (UTC)|text=Ah, thanks for that. If I'm counting correctly, seventeen out of twenty-eight of them have been finished so far, so there's only eleven to go. Unfortunately, I have a huge workload to get to tomorrow, so I'll be pretty inactive for about a week at the worst. Hopefully it'll only be a day or two, but I figured I'd give you a heads-up.}}
!width="15%"|Air-Toss
{{LapisScarab|time=00:30, March 5, 2010 (UTC)|text=Got the Snapper Dog, and the Air Battler and Detonator'll be up in a few minutes. I'd like some feedback on the detail section I put on the Snapper Dog by the way, and if its goodI can do that for the rest of the Heartless.  
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
|}
 
==Air Battler==
Air Battlers are powerful Heartless that can utilize Wind magic to Air-Toss enemies. They are very fast and frequently opt for an “avoid and evade” strategy, dodging the player’s attacks before quickly moving in and attacking for itself.  
 
===Attacks===
 
====Brave Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="15%"|Move
!width="20%"|Type
!width="65%"|Description
|-
!bgcolor="#9932CC"|Discus Toss
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|The Air Battler swings its arms twice, throwing two circular blades spinning at the target.
|}


The Heartless I have almst completely done (save for attack names) are as follows: Deserter, Cymbal Monkey, Large Armor, Hover Ghost, and Barrier Master.}}
====HP Attacks====
{{Xelias|time=06:30, March 6, 2010 (UTC)|text=More work for you. Look at the Shadow Heartless... }}
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
{{LapisScarab|time=06:37, March 6, 2010 (UTC)|text=Haha, shouldn't be too much of a problem. Two questions so I can get a bearing on it: 1) It there a maximum percentage? and 2) These percentages are referring to how the elements/statuses effect the Heartless, right? Oh, and The Deserter, Soldier, and Cymbal Monkey should be up tomorrow.}}
!width="15%"|Move
{{Xelias|time=06:30, March 6, 2010 (UTC)|text=Yeah. 100% in "Elements" mean normal damage. 200% is double damage, etc. As for status, it is the rate compared to the "normal" one... 100% meaning normal, 50% meaning more resistance to the status. There is no maximum, although 300% seems powerful enough (Only for things like Fire on an Ice Heartless...) Oh, and I guess you don't mind if I add, something like... fourteen more Heartless... }}
!width="20%"|Type
{{LapisScarab|time=21:00, March 6, 2010 (UTC)|text=Haha, bring it on! I'm going to finish up the first round of Heartless before I move onto them of course.}}
!width="65%"|Description
{{Xelias|time=06:30, March 6, 2010 (UTC)|text=That's the spirit ! Well, good luck... I for myself have only five characters to do out of 25 ! As for your Heartless, they're on my Talk Page, if you haven't noticed...}}
|-
{{LapisScarab|time=19:23, March 7, 2010 (UTC)|text=Yup, I noticed, I've already got them added to my spreadsheet. School again tomorrow, so my contributions may slow until the weekend.}}
!bgcolor="#9932CC"|Fallen Sky
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|The Air Battler clasps its hands together and slams its arms down on the target.
|-
!bgcolor="#9932CC"|Hurricane Force
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|The Air Battler conjures a large tornado around itself, which Air-Tosses the target if it makes contact.
|}
 
===Battlegen===
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#4682B4"
!width="20%"|Target
!width="30%"|Condition
!width="20%"|Recommended Level
!width="30%"|Reward
|-
!bgcolor="#FFFFFF"|Air Battler
!bgcolor="#FFFFFF"|Ex Burst Hit
!bgcolor="#FFFFFF"|Level 11
!bgcolor="#FFFFFF"|Combo Tech+
|-
!bgcolor="#FFFFFF"|Air Battler
!bgcolor="#FFFFFF"|Inflict Break
!bgcolor="#FFFFFF"|Level 31
!bgcolor="#FFFFFF"|Energy Stone
|}
 
===Elements===
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Elements
!width="10%"|Fire
!width="10%"|Ice
!width="10%"|Thunder
!width="10%"|Wind
!width="10%"|Light
!width="10%"|Darkness
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|150%
!bgcolor="#FFFFFF"|150%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
|}
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Status
!width="15%"|Ignite
!width="15%"|Freeze
!width="15%"|Jolt
!width="15%"|Air-Toss
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|150%
!bgcolor="#FFFFFF"|Immune
|}
 
==Dual Blade==
Dual Blades are powerful Heartless with a large repertoire of attacks, one of which can steal the enemy’s HP and transfer it to the Dual Blade. They are fast in terms of their attack speed and have a fast block. They are occasionally accompanied by weaker Heartless, such as Shadows or Minute Bombs.
 
===Attacks===
 
====Brave Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="15%"|Move
!width="20%"|Type
!width="65%"|Description
|-
!bgcolor="#9932CC"|Cutting Edge
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|The Dual Blade leaps high into the air before crashing back down, creating a shock wave.
|-
!bgcolor="#9932CC"|Razor Rush
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|The Dual Blade glows briefly, then makes a high-speed dash at the target.
|}
 
====HP Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="15%"|Move
!width="20%"|Type
!width="65%"|Description
|-
!bgcolor="#9932CC"|Spiral Edge
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|The Dual Blade glows for a moment, charging its power, before spinning and stabbing its arms at the target.
|-
!bgcolor="#9932CC"|Cutting Edge
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|The Dual Blade leaps high into the air before crashing back down, creating a shockwave.
|-
!bgcolor="#9932CC"|Spiral Drain
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|The Dual Blade spins quickly, then stabs its arms at the target, absorbing some health from them if it hits.
|}
 
===Battlegen===
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#4682B4"
!width="20%"|Target
!width="30%"|Condition
!width="20%"|Recommended Level
!width="30%"|Reward
|-
!bgcolor="#FFFFFF"|Dual Blade
!bgcolor="#FFFFFF"|Successful HP Attack
!bgcolor="#FFFFFF"|Level 12
!bgcolor="#FFFFFF"|Lightning Gem
|-
!bgcolor="#FFFFFF"|Dual Blade
!bgcolor="#FFFFFF"|Ex Burst Hit
!bgcolor="#FFFFFF"|Level 21
!bgcolor="#FFFFFF"|Dense Gem
|}
 
===Elements===
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Elements
!width="10%"|Fire
!width="10%"|Ice
!width="10%"|Thunder
!width="10%"|Wind
!width="10%"|Light
!width="10%"|Darkness
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|80%
!bgcolor="#FFFFFF"|90%
!bgcolor="#FFFFFF"|50%
!bgcolor="#FFFFFF"|Absorb
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
|}
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Status
!width="15%"|Ignite
!width="15%"|Freeze
!width="15%"|Jolt
!width="15%"|Air-Toss
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|15%
!bgcolor="#FFFFFF"|Immune
|}
 
==Invisible==
Invisibles are powerful Heartless with a number of attacks, both physical and magical. They generally do heavy damage and have a large amount of health, and can execute their attacks quickly. They are highly resistant to Fire, Ice, Thunder, Wind, and Dark damage, as well as the respective status effects. Invisibles don’t often appear with other Heartless, but when they do they are only ever accompanied by Angel Stars or Pureblood Heartless. 
 
===Attacks===
 
====Brave Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="15%"|Move
!width="20%"|Type
!width="65%"|Description
|-
!bgcolor="#9932CC"|Hard Shell
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|The Invisible flies at the target and swings its sword at them once.
|-
!bgcolor="#9932CC"|Dark Rain
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|The Invisible conjures numerous spheres of dark energy which rain down on the target. They have limited homing properties, and will glide along the ground for a short while.
|}
 
====HP Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="15%"|Move
!width="20%"|Type
!width="65%"|Description
|-
!bgcolor="#9932CC"|Transparent Evil
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|The Invisible vanishes and its sword flies at the target five times in quick succession.
|-
!bgcolor="#9932CC"|Demoniac Surge
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|The Invisible plants its sword in the ground and creates an explosion of dark energy with the Heartless at the center. The blast has a wide radius indicated by a dark ring that appears just prior to the explosion.
|}
 
===Battlegen===
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#4682B4"
!width="20%"|Target
!width="30%"|Condition
!width="20%"|Recommended Level
!width="30%"|Reward
|-
!bgcolor="#FFFFFF"|Invisible
!bgcolor="#FFFFFF"|Successful HP Attack
!bgcolor="#FFFFFF"|Level 5
!bgcolor="#FFFFFF"|Dark Gem
|-
!bgcolor="#FFFFFF"|Invisible
!bgcolor="#FFFFFF"|Ex Burst Hit
!bgcolor="#FFFFFF"|Level 20
!bgcolor="#FFFFFF"|Shield Tech++
|-
!bgcolor="#FFFFFF"|Invisible
!bgcolor="#FFFFFF"|Successful Brave Attack
!bgcolor="#FFFFFF"|Level 45
!bgcolor="#FFFFFF"|Energy Crystal
|-
!bgcolor="#FFFFFF"|Invisible
!bgcolor="#FFFFFF"|Successful Brave Attack
!bgcolor="#FFFFFF"|Level 71
!bgcolor="#FFFFFF"|Orichalcum
|}
 
===Elements===
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Elements
!width="10%"|Fire
!width="10%"|Ice
!width="10%"|Thunder
!width="10%"|Wind
!width="10%"|Light
!width="10%"|Darkness
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|70%
!bgcolor="#FFFFFF"|80%
!bgcolor="#FFFFFF"|Absorb
!bgcolor="#FFFFFF"|90%
!bgcolor="#FFFFFF"|300%
!bgcolor="#FFFFFF"|25%
|}
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Status
!width="15%"|Ignite
!width="15%"|Freeze
!width="15%"|Jolt
!width="15%"|Air-Toss
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|5%
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|Immune
|}
 
==Angel Star==
Angel Stars are moderately powerful Heartless that mainly utilize attacks that deal Light damage, though they also have the ability to inflict Dark damage. They often appear in groups or flanking Pureblood Heartless. They are highly resistant to all forms of elemental damage, including Light and Dark attacks.
 
===Attacks===
 
====Brave Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="15%"|Move
!width="20%"|Type
!width="65%"|Description
|-
!bgcolor="#9932CC"|Impure Darkness
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|The Angel Star conjures a small, ground-bound tornado that follows the target. This attack deal Dark damage.
|-
!bgcolor="#9932CC"|Feathers of Light
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|The Angel Star folds its wings in front of it and charges the target. This attack renders the Angel Star invulnerable for its duration and deals Light damage.
|}
 
====HP Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="15%"|Move
!width="20%"|Type
!width="65%"|Description
|-
!bgcolor="#9932CC"|Angelic Surge
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|The Angel Star charges a single, large ball of light that it then fires at the target. This attack deals Light damage.
|-
!bgcolor="#9932CC"|Light Rain
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|The Angel Star fires multiple balls of light at the target. This attack deal light damage.
|}
 
===Battlegen===
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#4682B4"
!width="20%"|Target
!width="30%"|Condition
!width="20%"|Recommended Level
!width="30%"|Reward
|-
!bgcolor="#FFFFFF"|Angel Star
!bgcolor="#FFFFFF"|Successful HP Attack
!bgcolor="#FFFFFF"|Level 14
!bgcolor="#FFFFFF"|Mithril
|-
!bgcolor="#FFFFFF"|Angel Star
!bgcolor="#FFFFFF"|Successful HP Attack
!bgcolor="#FFFFFF"|Level 40
!bgcolor="#FFFFFF"|Energy Shard
|}
 
===Elements===
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Elements
!width="10%"|Fire
!width="10%"|Ice
!width="10%"|Thunder
!width="10%"|Wind
!width="10%"|Light
!width="10%"|Darkness
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|50%
!bgcolor="#FFFFFF"|50%
!bgcolor="#FFFFFF"|Absorb
!bgcolor="#FFFFFF"|50%
!bgcolor="#FFFFFF"|50%
!bgcolor="#FFFFFF"|50%
|}
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Status
!width="15%"|Ignite
!width="15%"|Freeze
!width="15%"|Jolt
!width="15%"|Air-Toss
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|5%
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|Immune
|}
 
==Cannon Gun==
Cannon Guns can be troublesome Heartless do deal with. Although they are slow and easy to attack, their attacks are very difficult to avoid, and they have the potential to Ignite the player if they hit. This type of Heartless often appears in rather large numbers, usually including Switch Launchers.
 
===Attacks===
 
====Brave Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="15%"|Move
!width="20%"|Type
!width="65%"|Description
|-
!bgcolor="#9932CC"|Demolition
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|The Cannon Gun charges a fireball for several seconds before firing a horizontal shot straight at the target. This attack may Ignite the target.
|}
 
====HP Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="15%"|Move
!width="20%"|Type
!width="65%"|Description
|-
!bgcolor="#9932CC"|Bombardment
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|The Cannon Gun shoots a fireball stragiht up into the air. A Heartless symbol then appears under the target, signifying where the shot will land, and follows the target until the last second. This attack may Ignite the target.
|-
!bgcolor="#9932CC"|Demolition
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|The Cannon Gun charges a fireball for several seconds before firing a horizontal shot straight at the target. This attack may Ignite the target.
|}
 
===Battlegen===
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#4682B4"
!width="20%"|Target
!width="30%"|Condition
!width="20%"|Recommended Level
!width="30%"|Reward
|-
!bgcolor="#FFFFFF"|Cannon Gun
!bgcolor="#FFFFFF"|Successful HP Attack
!bgcolor="#FFFFFF"|Level 11
!bgcolor="#FFFFFF"|Blazing Stone
|-
!bgcolor="#FFFFFF"|Cannon Gun
!bgcolor="#FFFFFF"|Inflict Break
!bgcolor="#FFFFFF"|Level 16
!bgcolor="#FFFFFF"|Bright Stone
|-
!bgcolor="#FFFFFF"|Cannon Gun
!bgcolor="#FFFFFF"|Ex Burst Hit
!bgcolor="#FFFFFF"|Level 33
!bgcolor="#FFFFFF"|Ankharite
|}
 
===Elements===
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Elements
!width="10%"|Fire
!width="10%"|Ice
!width="10%"|Thunder
!width="10%"|Wind
!width="10%"|Light
!width="10%"|Darkness
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|Absorb
!bgcolor="#FFFFFF"|200%
!bgcolor="#FFFFFF"|150%
!bgcolor="#FFFFFF"|150%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
|}
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Status
!width="15%"|Ignite
!width="15%"|Freeze
!width="15%"|Jolt
!width="15%"|Air-Toss
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|50%
!bgcolor="#FFFFFF"|200%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
|}
 
==Switch Launcher==
Switch Launchers use similar tactics to those of their more common relatives, Cannon Guns. Switch Launchers’ projectiles switch the positions of the Heartless and the player when they make contact, and can potentially rob the player of their ability to jump.
 
===Attacks===
 
====Brave Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="15%"|Move
!width="20%"|Type
!width="65%"|Description
|-
!bgcolor="#9932CC"|Trade Launch
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|The Switch Launcher charges and fires a green blast of energy straight at the target. Should it hit, the player and the Heartless will switch places.
|}
 
====HP Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="15%"|Move
!width="20%"|Type
!width="65%"|Description
|-
!bgcolor="#9932CC"|Warp Artillery
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|The Switch Launcher charges and fires a green blast of energy up into the air. It will follow the target for a few moments (signified by a Heartless emblem on the ground) before landing on them. Should it hit, the player and the Heartless will switch places. It may also rob the target of their ability to jump.
|-
!bgcolor="#9932CC"|Trade Launch
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|The Switch Launcher charges and fires a green blast of energy straight at the target. Should it hit, the player and the Heartless will switch places.
|}
 
===Battlegen===
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#4682B4"
!width="20%"|Target
!width="30%"|Condition
!width="20%"|Recommended Level
!width="30%"|Reward
|-
!bgcolor="#FFFFFF"|Switch Launcher
!bgcolor="#FFFFFF"|Successful Brave Attack
!bgcolor="#FFFFFF"|Level 16
!bgcolor="#FFFFFF"|Serenity Gem
|-
!bgcolor="#FFFFFF"|Switch Launcher
!bgcolor="#FFFFFF"|Ex Burst Hit
!bgcolor="#FFFFFF"|Level 32
!bgcolor="#FFFFFF"|Warp Crystal
|}
 
===Elements===
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Elements
!width="10%"|Fire
!width="10%"|Ice
!width="10%"|Thunder
!width="10%"|Wind
!width="10%"|Light
!width="10%"|Darkness
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|150%
!bgcolor="#FFFFFF"|190%
!bgcolor="#FFFFFF"|90%
!bgcolor="#FFFFFF"|190%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
|}
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Status
!width="15%"|Ignite
!width="15%"|Freeze
!width="15%"|Jolt
!width="15%"|Air-Toss
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|40%
!bgcolor="#FFFFFF"|40%
!bgcolor="#FFFFFF"|150%
!bgcolor="#FFFFFF"|Immune
|}
 
==Creeper Plant==
Creeper Plants are stationary, ground-bound Heartless that have a few troublesome attacks, such as spitting seeds that can stop the player from using Brave attacks for a short amount of time. Their root attack can hit the player from any flat surface on the stage, no matter how big the distance from the Heartless is. Because of their root system, they are immune to Air-Tossing. Creeper Plants generally appear in groups with other lower-tier Heartless like Minute Bombs and Blizzard Plants.
 
===Attacks===
 
====Brave Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="15%"|Move
!width="20%"|Type
!width="65%"|Description
|-
!bgcolor="#9932CC"|Root Ravager
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|The Creeper Plant thrusts its roots up at the target from underground. This attack can hit the target on any flat surface on the stage, reggardless of how far away the Heartless itself is.
|-
!bgcolor="#9932CC"|Soil Charmer
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|The Creeper Plant slams its head into the ground several times.
|}
 
====HP Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="15%"|Move
!width="20%"|Type
!width="65%"|Description
|-
!bgcolor="#9932CC"|Root Ravager
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|The Creeper Plant thrusts its roots up at the target from underground. This attack can hit the target on any flat surface on the stage, reggardless of how far away the Heartless itself is.
|-
!bgcolor="#9932CC"|Silent Seedlings
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|The Creeper Plant fires three seeds at the target. Should this attack hit, it may temporarily rob them of their ability to use Brave attacks.
|}
 
===Battlegen===
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#4682B4"
!width="20%"|Target
!width="30%"|Condition
!width="20%"|Recommended Level
!width="30%"|Reward
|-
!bgcolor="#FFFFFF"|Creeper Plant
!bgcolor="#FFFFFF"|Successful HP Attack
!bgcolor="#FFFFFF"|Level 22
!bgcolor="#FFFFFF"|Bright Shard
|-
!bgcolor="#FFFFFF"|Creeper Plant
!bgcolor="#FFFFFF"|Successful HP Attack
!bgcolor="#FFFFFF"|Level 26
!bgcolor="#FFFFFF"|Power Shard
|}
 
===Elements===
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Elements
!width="10%"|Fire
!width="10%"|Ice
!width="10%"|Thunder
!width="10%"|Wind
!width="10%"|Light
!width="10%"|Darkness
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|200%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
|}
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Status
!width="15%"|Ignite
!width="15%"|Freeze
!width="15%"|Jolt
!width="15%"|Air-Toss
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|150%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|Immune
|}
 
==Blizzard Plant==
 
 
===Attacks===
 
====Brave Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="15%"|Move
!width="20%"|Type
!width="65%"|Description
|-
!bgcolor="#9932CC"|Soil Charmer
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|The Bizzard Plant slams its head into the ground several times.
|}
 
====HP Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="15%"|Move
!width="20%"|Type
!width="65%"|Description
|-
!bgcolor="#9932CC"|Soil Charmer
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|The Blizzard Plant slams its head into the ground several times.
|-
!bgcolor="#9932CC"|Hoarfrost
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|The Blizzard Plant casts Blizzard at the target, which may Freeze them.
|}
 
===Battlegen===
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#4682B4"
!width="20%"|Target
!width="30%"|Condition
!width="20%"|Recommended Level
!width="30%"|Reward
|-
!bgcolor="#FFFFFF"|Blizzard Plant
!bgcolor="#FFFFFF"|Inflict Break
!bgcolor="#FFFFFF"|Level 14
!bgcolor="#FFFFFF"|Frost Gem
|-
!bgcolor="#FFFFFF"|Blizzard Plant
!bgcolor="#FFFFFF"|Ex Burst Hit
!bgcolor="#FFFFFF"|Level 31
!bgcolor="#FFFFFF"|Combo Tech+
|}
 
===Elements===
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Elements
!width="10%"|Fire
!width="10%"|Ice
!width="10%"|Thunder
!width="10%"|Wind
!width="10%"|Light
!width="10%"|Darkness
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|300%
!bgcolor="#FFFFFF"|Absorb
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
|}
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Status
!width="15%"|Ignite
!width="15%"|Freeze
!width="15%"|Jolt
!width="15%"|Air-Toss
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|150%
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|Immune
|}
 
==Surveillance Robot==
Surveillance Robots are swift Heartless that often appear in groups or flanking other Heartless, such as Guardians and, occasionally, magic-using Heartless like Crimson Jazzes. Their defensive capabilities aren’t particularly strong, but they have a wide range of attacks, several of which can rob the player of their jumping ability for a short while.
 
===Attacks===
 
====Brave Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="15%"|Move
!width="20%"|Type
!width="65%"|Description
|-
!bgcolor="#9932CC"|Light Gun
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|The Surveillance Robot fires multiple blue-white lasers in sets of two. These shots can be reflected at the Surveillance Robot.
|-
!bgcolor="#9932CC"|Gyroscope
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|The Surveillance Robot swings its body into the target.
|}
 
====HP Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="15%"|Move
!width="20%"|Type
!width="65%"|Description
|-
!bgcolor="#9932CC"|Sparkle Ray
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|The Surveillance Robot fires a massive beam of energy in a wide, circular arc. This attack can rob their target of the ability to jump.
|-
!bgcolor="#9932CC"|Star Bullets
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|The Surveillance Robot fires several red lasers at the target. This attack has the potential to rob the target of their ability to jump.
|}
 
===Battlegen===
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#4682B4"
!width="20%"|Target
!width="30%"|Condition
!width="20%"|Recommended Level
!width="30%"|Reward
|-
!bgcolor="#FFFFFF"|Surveillance Robot
!bgcolor="#FFFFFF"|Inflict Break
!bgcolor="#FFFFFF"|Level 12
!bgcolor="#FFFFFF"|Lightning Gem
|-
!bgcolor="#FFFFFF"|Surveillance Robot
!bgcolor="#FFFFFF"|Inflict Break
!bgcolor="#FFFFFF"|Level 27
!bgcolor="#FFFFFF"|Bright Gem
|}
 
===Elements===
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Elements
!width="10%"|Fire
!width="10%"|Ice
!width="10%"|Thunder
!width="10%"|Wind
!width="10%"|Light
!width="10%"|Darkness
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|200%
!bgcolor="#FFFFFF"|250%
!bgcolor="#FFFFFF"|180%
!bgcolor="#FFFFFF"|275%
!bgcolor="#FFFFFF"|75%
!bgcolor="#FFFFFF"|75%
|}
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Status
!width="15%"|Ignite
!width="15%"|Freeze
!width="15%"|Jolt
!width="15%"|Air-Toss
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|Immune
|}
 
==Guardian==
Guardians are larger, rarer, sturdier, and more powerful relatives to Surveillance Robots. They only have two different kinds of attacks, but both are powerful and can potentially rob the player of their ability to use HP attacks for a short while. Conversely, their attacks are very easily dodged. They are always flanked by some number of Surveillance Robots.
 
===Attacks===
 
====Brave Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="15%"|Move
!width="20%"|Type
!width="65%"|Description
|-
!bgcolor="#9932CC"|Null Beam
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|The Guardian charges and fires a powerful laser that it sweeps across the ground directly in front of it. This attack may rob the target of its ability to use HP attacks for a short while.
|}
 
====HP Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="15%"|Move
!width="20%"|Type
!width="65%"|Description
|-
!bgcolor="#9932CC"|Twin Void
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|The Guardian charges two powerful lasers at its sides and sweeps them across the ground directly in front of it. This attack may rob the target of their ability to use HP attacks for a short amount of time.
|-
!bgcolor="#9932CC"|Null Beam
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|The Guardian charges and fires a powerful laser that it sweeps across the ground directly in front of it. This attack may rob the target of its ability to use HP attacks for a short while.
|}
 
===Battlegen===
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#4682B4"
!width="20%"|Target
!width="30%"|Condition
!width="20%"|Recommended Level
!width="30%"|Reward
|-
!bgcolor="#FFFFFF"|Guardian
!bgcolor="#FFFFFF"|Successful HP Attack
!bgcolor="#FFFFFF"|Level 12
!bgcolor="#FFFFFF"|Moon Stone
|-
!bgcolor="#FFFFFF"|Guardian
!bgcolor="#FFFFFF"|Inflict Break
!bgcolor="#FFFFFF"|Level 30
!bgcolor="#FFFFFF"|Aerial Tech
|-
!bgcolor="#FFFFFF"|Guardian
!bgcolor="#FFFFFF"|Inflict Break
!bgcolor="#FFFFFF"|Level 52
!bgcolor="#FFFFFF"|Empty Shard
|}
 
===Elements===
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Elements
!width="10%"|Fire
!width="10%"|Ice
!width="10%"|Thunder
!width="10%"|Wind
!width="10%"|Light
!width="10%"|Darkness
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|70%
!bgcolor="#FFFFFF"|80%
!bgcolor="#FFFFFF"|60%
!bgcolor="#FFFFFF"|90%
!bgcolor="#FFFFFF"|50%
!bgcolor="#FFFFFF"|75%
|}
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Status
!width="15%"|Ignite
!width="15%"|Freeze
!width="15%"|Jolt
!width="15%"|Air-Toss
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|40%
!bgcolor="#FFFFFF"|40%
!bgcolor="#FFFFFF"|80%
!bgcolor="#FFFFFF"|Immune
|}
 
==Icy Cube==
Icy Cubes are generally weak fodder enemies with very little heath. Their only real asset is their ability to inflict Blizzard damage and potentially Freeze enemies. They also sport a surprising resistance to all status effect except for being Ignited. Icy Cubes usually appear in large numbers, occasionally including Snowy Crystals.
 
===Attacks===
 
====Brave Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="15%"|Move
!width="20%"|Type
!width="65%"|Description
|-
!bgcolor="#9932CC"|Overactive Glacier
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|The Icy Cube lunges straight at the target.
|}
 
====HP Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="15%"|Move
!width="20%"|Type
!width="65%"|Description
|-
!bgcolor="#9932CC"|Snowfall
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|The Icy Cube leaps into the air and slams down, creating a small shockwave that deals Ice damage and may Freeze the target.
|-
!bgcolor="#9932CC"|Overactive Glacier
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|The Icy Cube lunges straight at the target.
|}
 
===Battlegen===
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#4682B4"
!width="20%"|Target
!width="30%"|Condition
!width="20%"|Recommended Level
!width="30%"|Reward
|-
!bgcolor="#FFFFFF"|Icy Cube
!bgcolor="#FFFFFF"|Inflict Break
!bgcolor="#FFFFFF"|Level 11
!bgcolor="#FFFFFF"|Frost Gem
|-
!bgcolor="#FFFFFF"|Icy Cube
!bgcolor="#FFFFFF"|Inflict Break
!bgcolor="#FFFFFF"|Level 20
!bgcolor="#FFFFFF"|Frost Crystal
|-
!bgcolor="#FFFFFF"|Icy Cube
!bgcolor="#FFFFFF"|Successful Brave Attack
!bgcolor="#FFFFFF"|Level 49
!bgcolor="#FFFFFF"|Iron
|}
 
===Elements===
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Elements
!width="10%"|Fire
!width="10%"|Ice
!width="10%"|Thunder
!width="10%"|Wind
!width="10%"|Light
!width="10%"|Darkness
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|300%
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|60%
!bgcolor="#FFFFFF"|200%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
|}
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Status
!width="15%"|Ignite
!width="15%"|Freeze
!width="15%"|Jolt
!width="15%"|Air-Toss
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|200%
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|Immune
|}
 
==Snowy Crystal==
Snowy Crystals are moderately powerful Heartless with the ability to inflict Blizzard damage and possibly Freeze enemies. They have a surprisingly fast recovery time when blocked and their attacks are relatively wide-range. They have even better defense than their smaller cousins. Snowy Crystals usually appear in the company of Icy Cubes, and pose a more significant threat than their smaller relatives.
 
===Attacks===
 
====Brave Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="15%"|Move
!width="20%"|Type
!width="65%"|Description
|-
!bgcolor="#9932CC"|Shudder Roll
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|The Snowy Crystal rolls toward the target, creating a shockwave that may Freeze them each time it hits the ground.
|-
!bgcolor="#9932CC"|Hailstorm
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|The Snowy Crystal leaps up and slams back down, creating a large shockwave that inflicts Ice damage and may Freeze the target.
|}
 
====HP Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="15%"|Move
!width="20%"|Type
!width="65%"|Description
|-
!bgcolor="#9932CC"|Shudder Roll
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|The Snowy Crystal rolls toward the target, creating a shockwave that may Freeze them each time it hits the ground.
|-
!bgcolor="#9932CC"|Overactive Glacier
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|The Snowy Crystal slides straight at the target.
|}
 
===Battlegen===
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#4682B4"
!width="20%"|Target
!width="30%"|Condition
!width="20%"|Recommended Level
!width="30%"|Reward
|-
!bgcolor="#FFFFFF"|Snowy Crystal
!bgcolor="#FFFFFF"|Successful HP Attack
!bgcolor="#FFFFFF"|Level 22
!bgcolor="#FFFFFF"|Frost Shard
|-
!bgcolor="#FFFFFF"|Snowy Crystal
!bgcolor="#FFFFFF"|Successful HP Attack
!bgcolor="#FFFFFF"|Level 25
!bgcolor="#FFFFFF"|Frost Gem
|-
!bgcolor="#FFFFFF"|Snowy Crystal
!bgcolor="#FFFFFF"|Inflict Break
!bgcolor="#FFFFFF"|Level 30
!bgcolor="#FFFFFF"|Frost Crystal
|}
 
===Elements===
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Elements
!width="10%"|Fire
!width="10%"|Ice
!width="10%"|Thunder
!width="10%"|Wind
!width="10%"|Light
!width="10%"|Darkness
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|300%
!bgcolor="#FFFFFF"|Absorb
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
|}
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Status
!width="15%"|Ignite
!width="15%"|Freeze
!width="15%"|Jolt
!width="15%"|Air-Toss
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|150%
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|Immune
|}
 
==Morning Star==
Morning Stars are powerful Heartless that are slow generally, and have attack speeds that vary from slow to fast. They have decent defense (thought they are quite weak to Wind damage), and are actually rendered invulnerable during one of their attacks. They occasionally appear in groups or with weaker Heartless, such as Soldiers or Cannon Guns, flanking them.
 
===Attacks===
 
====Brave Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="15%"|Move
!width="20%"|Type
!width="65%"|Description
|-
!bgcolor="#9932CC"|Chainless Flail
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|The Morning Star performs a short-range, one-two punch with its spiked hands.
|-
!bgcolor="#9932CC"|Cudgel Spin
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|The Morning Star spins around, swinging its arms as it does so.
|}
 
====HP Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="15%"|Move
!width="20%"|Type
!width="65%"|Description
|-
!bgcolor="#9932CC"|Asteroid Spin
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|The Morning Star spins like a top to attack and becomes invulnerable for a short time.
|-
!bgcolor="#9932CC"|Meteor Strike
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|The Morning Star leaps into the air and slams back down.
|}
 
===Battlegen===
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#4682B4"
!width="20%"|Target
!width="30%"|Condition
!width="20%"|Recommended Level
!width="30%"|Reward
|-
!bgcolor="#FFFFFF"|Morning Star
!bgcolor="#FFFFFF"|Successful HP Attack
!bgcolor="#FFFFFF"|Level 22
!bgcolor="#FFFFFF"|Power Crystal
|-
!bgcolor="#FFFFFF"|Morning Star
!bgcolor="#FFFFFF"|Inflict Break
!bgcolor="#FFFFFF"|Level 44
!bgcolor="#FFFFFF"|Serenity Stone
|}
 
===Elements===
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Elements
!width="10%"|Fire
!width="10%"|Ice
!width="10%"|Thunder
!width="10%"|Wind
!width="10%"|Light
!width="10%"|Darkness
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|120%
!bgcolor="#FFFFFF"|110%
!bgcolor="#FFFFFF"|40%
!bgcolor="#FFFFFF"|200%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
|}
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Status
!width="15%"|Ignite
!width="15%"|Freeze
!width="15%"|Jolt
!width="15%"|Air-Toss
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|10%
!bgcolor="#FFFFFF"|10%
|}
 
==Scorching Sphere==
Scorching Spheres are less-common than Morning Stars, but behave and appear in identical ways. They have better defense than their relatives, being invulnerable to several types of damage. The most notable difference between Scorching Spheres and Morning Stars is that some Scorching Spheres’ attacks can Ignite enemies.
 
===Attacks===
 
====Brave Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="15%"|Move
!width="20%"|Type
!width="65%"|Description
|-
!bgcolor="#9932CC"|Fire Whirl
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|The Scorching Sphere spins like a top to attack and becomes invulnerable for a short time. Contact with the Heartless in this state may Ignite the player.
|}
 
====HP Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="15%"|Move
!width="20%"|Type
!width="65%"|Description
|-
!bgcolor="#9932CC"|Armageddon
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|The Scorching Sphere leaps into the air and slams back down, creating a fiery shockwave that may Ignite the target.
|}
 
===Battlegen===
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#4682B4"
!width="20%"|Target
!width="30%"|Condition
!width="20%"|Recommended Level
!width="30%"|Reward
|-
!bgcolor="#FFFFFF"|Scorching Sphere
!bgcolor="#FFFFFF"|Successful HP Attack
!bgcolor="#FFFFFF"|Level 32
!bgcolor="#FFFFFF"|Blazing Crystal
|-
!bgcolor="#FFFFFF"|Scorching Sphere
!bgcolor="#FFFFFF"|Successful Brave Attack
!bgcolor="#FFFFFF"|Level 44
!bgcolor="#FFFFFF"|Iron
|}
 
===Elements===
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Elements
!width="10%"|Fire
!width="10%"|Ice
!width="10%"|Thunder
!width="10%"|Wind
!width="10%"|Light
!width="10%"|Darkness
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|Absorb
!bgcolor="#FFFFFF"|200%
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
|}
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Status
!width="15%"|Ignite
!width="15%"|Freeze
!width="15%"|Jolt
!width="15%"|Air-Toss
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|150%
!bgcolor="#FFFFFF"|25%
!bgcolor="#FFFFFF"|Immune
|}
 
==Avalanche==
Avalanches are moderately powerful Heartless that can fight well in the air and on the ground, though they are better suited to the air. They have the ability to inflict Ice damage and can potentially Freeze enemies. They are Immune to Thunder, Ice, and Wind damage and the respective status effects. They will rarely appear in groups, but are often accompanied by Turquoise Marches.
 
===Attacks===
 
====Brave Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="15%"|Move
!width="20%"|Type
!width="65%"|Description
|-
!bgcolor="#9932CC"|Powder Snow
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|The Avalanche fires four Blizzard blasts that home in on the target and may Freeze them.
|-
!bgcolor="#9932CC"|Snowball Effect
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|The Avalanche leaps up and lands a short ways away, creating a shockwave.
|}
 
====HP Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="15%"|Move
!width="20%"|Type
!width="65%"|Description
|-
!bgcolor="#9932CC"|Slab Snow
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|The Avalanche leaps up and flies very low, sweeping the ground and slamming the target.
|-
!bgcolor="#9932CC"|Snow Blind
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|The Avalanche spins around, charging staight at the target.
|}
 
===Battlegen===
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#4682B4"
!width="20%"|Target
!width="30%"|Condition
!width="20%"|Recommended Level
!width="30%"|Reward
|-
!bgcolor="#FFFFFF"|Avalanche
!bgcolor="#FFFFFF"|Inflict Break
!bgcolor="#FFFFFF"|Level 33
!bgcolor="#FFFFFF"|Frost Shard
|-
!bgcolor="#FFFFFF"|Avalanche
!bgcolor="#FFFFFF"|Ex Burst Hit
!bgcolor="#FFFFFF"|Level 70
!bgcolor="#FFFFFF"|Frost Gem
|}
 
===Elements===
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Elements
!width="10%"|Fire
!width="10%"|Ice
!width="10%"|Thunder
!width="10%"|Wind
!width="10%"|Light
!width="10%"|Darkness
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|200%
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
|}
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Status
!width="15%"|Ignite
!width="15%"|Freeze
!width="15%"|Jolt
!width="15%"|Air-Toss
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|10%
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|Immune
|}
 
==Phantomtail==
Phantomtails are rarer than Avalanches, but are virtually identical to them in terms of attacks, with only minor variations in the range of the attack. Significant differences include the Avalanche’s Blizzard attack being replaced with an energy attack that has not elemental affiliation, and the lack of any Ground attacks, since Phantomtails never land. They always appear alone, and they lower defenses than Avalanches. To compensate, Phantomtails have the ability to teleport.
 
===Attacks===
 
====Brave Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="15%"|Move
!width="20%"|Type
!width="65%"|Description
|-
!bgcolor="#9932CC"|Ectoplasm
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|The Phantomtail fires four green energy blasts that home in on the target.
|}
 
====HP Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="15%"|Move
!width="20%"|Type
!width="65%"|Description
|-
!bgcolor="#9932CC"|Mirage Flyby
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|The Phantomtail flies very low, sweeping the ground and slamming the target.
|-
!bgcolor="#9932CC"|Delusionary Corkscrew
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|The Phantomtail spins around several times, charging staight at the target.
|}
 
===Battlegen===
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#4682B4"
!width="20%"|Target
!width="30%"|Condition
!width="20%"|Recommended Level
!width="30%"|Reward
|-
!bgcolor="#FFFFFF"|Phantomtail
!bgcolor="#FFFFFF"|Successful HP Attack
!bgcolor="#FFFFFF"|Level 28
!bgcolor="#FFFFFF"|Luck Tech
|-
!bgcolor="#FFFFFF"|Phantomtail
!bgcolor="#FFFFFF"|Ex Burst Hit
!bgcolor="#FFFFFF"|Level 70
!bgcolor="#FFFFFF"|Mirage Stone
|}
 
===Elements===
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Elements
!width="10%"|Fire
!width="10%"|Ice
!width="10%"|Thunder
!width="10%"|Wind
!width="10%"|Light
!width="10%"|Darkness
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|110%
!bgcolor="#FFFFFF"|40%
!bgcolor="#FFFFFF"|130%
!bgcolor="#FFFFFF"|120%
!bgcolor="#FFFFFF"|90%
|}
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Status
!width="15%"|Ignite
!width="15%"|Freeze
!width="15%"|Jolt
!width="15%"|Air-Toss
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|10%
!bgcolor="#FFFFFF"|10%
!bgcolor="#FFFFFF"|10%
!bgcolor="#FFFFFF"|Immune
|}
 
==Blitz Spear==
Blitz Spears are very similar to Dual Blades, though slightly more powerful. They are fast and have swift attacks and recovery time. They also have the ability to inflict Thunder damage and Jolt enemies, a skill further exploited by the fact that ‘’any’’ attack that they connect on a Jolted opponent siphons off the enemy’s health. They only occasionally appear flanked by weaker Heartless.
 
===Attacks===
 
====Brave Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="15%"|Move
!width="20%"|Type
!width="65%"|Description
|-
!bgcolor="#9932CC"|High Voltage
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|The Blitz Spear leaps high into the air before crashing back down, creating a shock wave and simultaneously casting Thunder, which may Jolt the target.
|-
!bgcolor="#9932CC"|Razor Drain
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|The Blitz Spear glows briefly, then makes a high-speed dash at the target. If the enemy is Jolted, this attack will also siphon some health for the Blitz Spear.
|}
 
====HP Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="15%"|Move
!width="20%"|Type
!width="65%"|Description
|-
!bgcolor="#9932CC"|Spiral Edge
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|The Blitz Spear glows for a moment, charging its power, before spinning and stabbing its arms at the target.
|-
!bgcolor="#9932CC"|High Voltage
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|The Blitz Spear leaps high into the air before crashing back down, creating a shock wave and simultaneously casting Thunder, which may Jolt the target.
|-
!bgcolor="#9932CC"|Spiral Drain
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|The Blitz Spear spins quickly, then stabs its arms at the target, absorbing some health from them if it hits.
|}
 
===Battlegen===
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#4682B4"
!width="20%"|Target
!width="30%"|Condition
!width="20%"|Recommended Level
!width="30%"|Reward
|-
!bgcolor="#FFFFFF"|Blitz Spear
!bgcolor="#FFFFFF"|Ex Burst Hit
!bgcolor="#FFFFFF"|Level 58
!bgcolor="#FFFFFF"|Lightning Crystal
|}
 
===Elements===
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Elements
!width="10%"|Fire
!width="10%"|Ice
!width="10%"|Thunder
!width="10%"|Wind
!width="10%"|Light
!width="10%"|Darkness
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|90%
!bgcolor="#FFFFFF"|110%
!bgcolor="#FFFFFF"|Absorb
!bgcolor="#FFFFFF"|120%
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|100%
|}
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Status
!width="15%"|Ignite
!width="15%"|Freeze
!width="15%"|Jolt
!width="15%"|Air-Toss
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|Immune
|}
 
==Wizard==
Wizards are moderately powerful Heartless that can cast four forms of magic: Fire, Thunder, Blizzard, and Gravity (which inflicts Dark damage). They are immune to all forms of magic and have the ability to teleport, which can make them difficult to deal with. They will appear under a wide range of circumstances, whether it is flanking other types of Heartless or with other Wizards.
 
===Attacks===
 
====Brave Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="15%"|Move
!width="20%"|Type
!width="65%"|Description
|-
!bgcolor="#9932CC"|Firaja
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|The Wizard casts Fire, which manifests itself as a column of fire that shoots upward at the target from the ground. This attack may Ignite the Target.
|-
!bgcolor="#9932CC"|Blizzaja
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|The Wizard casts Blizzard at the target, which may Freeze them.
|}
 
====HP Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="15%"|Move
!width="20%"|Type
!width="65%"|Description
|-
!bgcolor="#9932CC"|Thundaja
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|The Wizard casts Thunder at the target. The Wizard is rendered invulnerable for the duration of this attack, and it may Jolt the target.
|-
!bgcolor="#9932CC"|Gravija
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|The Wizard casts Gravity, which manifests itself as a sphere of darkness that incases the target. This magic deals Dark damage.
|}
 
===Battlegen===
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#4682B4"
!width="20%"|Target
!width="30%"|Condition
!width="20%"|Recommended Level
!width="30%"|Reward
|-
!bgcolor="#FFFFFF"|Wizard
!bgcolor="#FFFFFF"|Ex Burst Hit
!bgcolor="#FFFFFF"|Level 4
!bgcolor="#FFFFFF"|Bright Gem
|-
!bgcolor="#FFFFFF"|Wizard
!bgcolor="#FFFFFF"|Ex Burst Hit
!bgcolor="#FFFFFF"|Level 35
!bgcolor="#FFFFFF"|Lucky Tech
|-
!bgcolor="#FFFFFF"|Wizard
!bgcolor="#FFFFFF"|Inflict Break
!bgcolor="#FFFFFF"|Level 62
!bgcolor="#FFFFFF"|Rune Tech+
|-
!bgcolor="#FFFFFF"|Wizard
!bgcolor="#FFFFFF"|Inflict Break
!bgcolor="#FFFFFF"|Level 93
!bgcolor="#FFFFFF"|Mirage Gem
|}
 
===Elements===
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Elements
!width="10%"|Fire
!width="10%"|Ice
!width="10%"|Thunder
!width="10%"|Wind
!width="10%"|Light
!width="10%"|Darkness
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|Absorb
!bgcolor="#FFFFFF"|Absorb
!bgcolor="#FFFFFF"|Absorb
!bgcolor="#FFFFFF"|Absorb
!bgcolor="#FFFFFF"|100%
!bgcolor="#FFFFFF"|Absorb
|}
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#7712AA"
!width="40%"|Status
!width="15%"|Ignite
!width="15%"|Freeze
!width="15%"|Jolt
!width="15%"|Air-Toss
|-
!bgcolor="#9932CC"|Factor
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|Immune
!bgcolor="#FFFFFF"|Immune
|}
 
==Peanut Gallery==
{{LapisScarab|time=20:11, February 20, 2010 (UTC)|text=Saw that there was a peanut gallery on the boss page so I made one here. How does the Crimson Jazz look? Since the Crimson Jazz never touches the ground, I didn't give it any "ground" attacks. Also, the names of its attacks are all subgenres of Jazz.}}
 
{{VoidCommanderExdeath|time=20:31, February 20, 2010 (UTC)|text=Pretty good.}}
 
{{VoidCommanderExdeath|time=01:49, February 26, 2010 (UTC)|text=Wow, it looks like someone has been busy! Ahh, the Dual Blade, AKA the Heartless I use to grind Mission Crowns.}}
{{LapisScarab|time=01:57, February 26, 2010 (UTC)|text=Haha, yeah, sixteen to go I think. I like doing this, thinking up attack names helps me wake my brain up.}}
{{Xelias|time=01:57, February 26, 2010 (UTC)|text=I used to visit daily this page - but I grew tired because there was nothing changing. Now is just... wow ! Only little detail (sorry, but I'm like that) : Dual Blade's Spiral Drain Complete cannot drain life (as it is a Brave Attack) and I changed its name to Spiral Blade and removed the "drain life" part. The other Spiral Drain is good, though.}}
{{LapisScarab|time=00:10, February 27, 2010 (UTC)|text=Oh, wow. Somehow I got Bravery and HP attacks reversed in my head. [sigh] Well, whatever, I switched them to what I wanted.}}
{{Xelias|time=01:57, February 26, 2010 (UTC)|text=(Laughs) You just put Dual Blade's "Spiral Drain" as a Brave Attack doing so, you know... I arranged it. It's perfect like that...}}
{{LapisScarab|time=04:53, February 28, 2010 (UTC)|text=Ah, thanks for that. If I'm counting correctly, seventeen out of twenty-eight of them have been finished so far, so there's only eleven to go. Unfortunately, I have a huge workload to get to tomorrow, so I'll be pretty inactive for about a week at the worst. Hopefully it'll only be a day or two, but I figured I'd give you a heads-up.}}
{{LapisScarab|time=00:30, March 5, 2010 (UTC)|text=Got the Snapper Dog, and the Air Battler and Detonator'll be up in a few minutes. I'd like some feedback on the detail section I put on the Snapper Dog by the way, and if its goodI can do that for the rest of the Heartless.
 
The Heartless I have almst completely done (save for attack names) are as follows: Deserter, Cymbal Monkey, Large Armor, Hover Ghost, and Barrier Master.}}
{{Xelias|time=06:30, March 6, 2010 (UTC)|text=More work for you. Look at the Shadow Heartless... }}
{{LapisScarab|time=06:37, March 6, 2010 (UTC)|text=Haha, shouldn't be too much of a problem. Two questions so I can get a bearing on it: 1) It there a maximum percentage? and 2) These percentages are referring to how the elements/statuses effect the Heartless, right? Oh, and The Deserter, Soldier, and Cymbal Monkey should be up tomorrow.}}
{{Xelias|time=06:30, March 6, 2010 (UTC)|text=Yeah. 100% in "Elements" mean normal damage. 200% is double damage, etc. As for status, it is the rate compared to the "normal" one... 100% meaning normal, 50% meaning more resistance to the status. There is no maximum, although 300% seems powerful enough (Only for things like Fire on an Ice Heartless...) Oh, and I guess you don't mind if I add, something like... fourteen more Heartless... }}
{{LapisScarab|time=21:00, March 6, 2010 (UTC)|text=Haha, bring it on! I'm going to finish up the first round of Heartless before I move onto them of course.}}
{{Xelias|time=06:30, March 6, 2010 (UTC)|text=That's the spirit ! Well, good luck... I for myself have only five characters to do out of 25 ! As for your Heartless, they're on my Talk Page, if you haven't noticed...}}
{{LapisScarab|time=19:23, March 7, 2010 (UTC)|text=Yup, I noticed, I've already got them added to my spreadsheet. School again tomorrow, so my contributions may slow until the weekend.}}
{{Xelias|time=19:23, March 7, 2010 (UTC)|text=You're not the only one to go to school... I'll have to finish Larxene this evening because of it.}}
{{Xelias|time=19:23, March 7, 2010 (UTC)|text=You're not the only one to go to school... I'll have to finish Larxene this evening because of it.}}
{{LapisScarab|time=04:40, March 15, 2010 (UTC)|text=At long last, I've completely finished the first round of Heartless! Even the Angel Star, since I got to the End of the World much faster than I anticipated I would.}}{{Xelias|time=19:23, March 7, 2010 (UTC)|text=Yeah, great ! I'm proud of you... Such great contributions... And I like your style of heartless move-designing. Because yes, there are different styles...}}
{{LapisScarab|time=03:20, March 20, 2010 (UTC)|skinny=Quick progress report. I've gotten basically all the data I need for the second round of Heartless, short of one of the Snowy Crystal's attack names and some details on one of the Wizard's attacks. I should get most, if not all of them done tomorrow (along with finishing KH1, hopefully, but that's beside the point). I'll be pretty much gone on Sunday for school-related reasons.}}{{Xelias|time=19:23, March 7, 2010 (UTC)|text=All I know from Wizard is that he teleports and casts Graviga, Blizzaga, Firaga and Thunderaga. You haven't finished KH1 yet, or you're going to replay it ? I replayed it in Proud Mode - and I quite suffered while facing Riku-Ansem. He kept telling me that I was pathetic, and he was getting on my nerves. That was quite a challenge - unlike the too easy KH2.}}
{{LapisScarab|time=07:09, March 20, 2010 (UTC)|inverse=Haven't finished it yet. I got the original one after I got KHII, which may have been a bad move since I found myself getting frustrated with the controls and various other little things. KHII ''was'' way too easy, even on Proud mode (if only we got Final Mix), but I'd prefer an easy game that's fun to a comparitively harder game with an annoying control system. Anyway, I know the attacks, I just want to double check exactly how all of the spells manifest themselves.}}{{Xelias|time=19:23, March 7, 2010 (UTC)|text=Do not complain. In Europe, we don't even have Re-Chain... As for Wizards, I remember Thunderaga making them be completely shielded from any attacks with lightnings striking all around - a quite defensive move. And I do prefer KHII, even if the multiplayer mode in 358 is fun too.}}
{{LapisScarab|time=20:20, March 21, 2010 (UTC)|text=Aaaaand done.}}
{{Xelias|time=05:05, March 22, 2010 (UTC)|text=Of all members (except me), you had the longest mission to do - and you succeeded first ! I'm quite proud of you. If we had Organization XIII-like thrones for ourselves, I can assure you that yours would be, next to me, the highest !
...Now, enough flatter. Let's go on with missions, won't we ? So there's a choice : either you help Exdeath and Naruto (III and  VIII) with Heartless Bosses, or you ask me to think of another mission.}}
{{LapisScarab|time=20:01, March 22, 2010 (UTC)|inverse=I'll help with the Heartless Bosses. With three people on it, it'll get done much faster.}}
{{Xelias|time=05:05, March 22, 2010 (UTC)|xnormal=It's perfect. As usual, you'll find both in the archives and on the announcement the list of bosses. Some have already been done. And I give you the special authorization to modify existing movesets to improve them.}}
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