User:Xelias0/DissidiaKH/Heartless Enemies: Difference between revisions

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{{LapisScarab|time=07:09, March 20, 2010 (UTC)|inverse=Haven't finished it yet. I got the original one after I got KHII, which may have been a bad move since I found myself getting frustrated with the controls and various other little things. KHII ''was'' way too easy, even on Proud mode (if only we got Final Mix), but I'd prefer an easy game that's fun to a comparitively harder game with an annoying control system. Anyway, I know the attacks, I just want to double check exactly how all of the spells manifest themselves.}}{{Xelias|time=19:23, March 7, 2010 (UTC)|text=Do not complain. In Europe, we don't even have Re-Chain... As for Wizards, I remember Thunderaga making them be completely shielded from any attacks with lightnings striking all around - a quite defensive move. And I do prefer KHII, even if the multiplayer mode in 358 is fun too.}}
{{LapisScarab|time=07:09, March 20, 2010 (UTC)|inverse=Haven't finished it yet. I got the original one after I got KHII, which may have been a bad move since I found myself getting frustrated with the controls and various other little things. KHII ''was'' way too easy, even on Proud mode (if only we got Final Mix), but I'd prefer an easy game that's fun to a comparitively harder game with an annoying control system. Anyway, I know the attacks, I just want to double check exactly how all of the spells manifest themselves.}}{{Xelias|time=19:23, March 7, 2010 (UTC)|text=Do not complain. In Europe, we don't even have Re-Chain... As for Wizards, I remember Thunderaga making them be completely shielded from any attacks with lightnings striking all around - a quite defensive move. And I do prefer KHII, even if the multiplayer mode in 358 is fun too.}}
{{LapisScarab|time=20:20, March 21, 2010 (UTC)|text=Aaaaand done.}}
{{LapisScarab|time=20:20, March 21, 2010 (UTC)|text=Aaaaand done.}}
{{Xelias|time=05:05, March 22, 2010 (UTC)|text=Of all members (except me), you had the longest mission to do - and you succeeded first ! I'm quite proud of you. If we had Organization XIII-like thrones for ourselves, I can assure you that yours would be, next to me, the highest !
...Now, enough flatter. Let's go on with missions, won't we ? So there's a choice : either you help Exdeath and Naruto (III and  VIII) with Heartless Bosses, or you ask me to think of another mission.}}

Revision as of 05:05, 22 March 2010

Heartless are a very diverse class of enemies divided into Emblem and Pureblood types. Pureblood Heartless all have a huge weakness to Light damage and a particular resistance to Dark damage. Emblem Heartless have many more differences in their abilities and weaknesses. Heartless as a whole are much more common than Nobodies. They range in strength from very weak (for example, Shadows) to quite powerful (such as Invisibles and Dual Blades).

Shadow

Shadows are very common fodder enemies, always appearing in groups and often accompanying stronger Heartless. They are quite weak and do little damage.

Attacks

Brave Attacks

Move Type Description
Dark Claws Ground Two-hit claw combo.
Shadowleap Aerial Jumps towards opponent, then performs a two-hit claw combo.

HP Attacks

Move Type Description
Shadowkick (Ground) Ground Jumps towards opponent, then performs a basic kick.
Shadowkick (Midair) Aerial Jumps towards opponent, then performs a basic kick.

Battlegen

Target Condition Recommended Level Reward
Shadow Inflict Break Level 1 Dark Shard

Elements

Elements Fire Ice Thunder Wind Light Darkness
Factor 220% 160% 60% 170% 300% 50%
Status Ignite Freeze Jolt Air-Toss
Factor 100% 100% 100% 100%

Neoshadow

Neoshadows are moderately powerful Heartless that frequently appear with other Purebloods, such as Shadows and Invisibles. They are fairly fast, and can be dangerous under the right circumstances.

Attacks

Brave Attacks

Move Type Description
Dark Claws Ground Two-hit claw combo.
Shadowleap Aerial Jumps towards opponent, then performs a two-hit claw combo.

HP Attacks

Move Type Description
Deep Dive Ground The Neoshadow dives into a pool of darkness and leaps back up before spinning rapidly at the target.
Wind Dance Aerial The Neoshadow dives into a pool of darkness and leaps back into the air before launching down at the target.

Battlegen

Target Condition Recommended Level Reward
Neoshadow Inflict Break Level 2 Lucid Crystal
Neoshadow Inflict Break Level 10 Bright Crystal
Neoshadow Ex Burst Hit Level 35 Shield Tech+
Neoshadow Successful Brave Attack Level 68 Shield Tech++

Elements

Elements Fire Ice Thunder Wind Light Darkness
Factor 50% 50% 50% 50% 300% 25%
Status Ignite Freeze Jolt Air-Toss
Factor 100% 100% 100% 100%

Novashadow

Novashadows are very similar to, but rarer than Neoshadows. They have fewer attacks and their HP attacks aren’t quite as strong, but their Brave attacks drain the enemy’s Brave points faster.

Attacks

Brave Attacks

Move Type Description
Dark Claws Ground Two-hit claw combo.

HP Attacks

Move Type Description
Shallow Dive Aerial The Novashadow dives into a pool of darknes, then leaps back up, creating a shockwave.

Battlegen

Target Condition Recommended Level Reward
Novashadow Successful HP Attack Level 3 Shield Tech+
Novashadow Ex Burst Hit Level 13 Shield Tech++

Elements

Elements Fire Ice Thunder Wind Light Darkness
Factor 75% 75% 75% 75% 300% 50%
Status Ignite Freeze Jolt Air-Toss
Factor 125% 125% 125% 125%

Soldier

Soldiers are rather weak Heartless that often appear in groups. They are fairly common and don’t pose much of a threat, except for their high speed.

Attacks

Brave Attacks

Move Type Description
Field Marshall Ground The Soldier slashes at the target with its claws.

HP Attacks

Move Type Description
Cauldron Battle Aerial The Soldier jumps up and attacks the target with a flurry of kicks.
Lightning War Ground The Soldier spins and performs a dashing kick at the target.

Battlegen

Target Condition Recommended Level Reward
Soldier Successful HP Attack Level 2 Dark Shard
Soldier Successful HP Attack Level 20 Bright Shard
Soldier Ex Burst Hit Level 47 Shield Tech
Soldier Inflict Break Level 73 Combo Tech

Elements

Elements Fire Ice Thunder Wind Light Darkness
Factor 150% 175% 100% 200% 100% 100%
Status Ignite Freeze Jolt Air-Toss
Factor 100% 100% 100% 100%

Deserter

Deserters often appear in large numbers, and virtually never appear with other types of Heartless, save for Soldiers and—rarely—Barrier Masters. They are easily beaten and do not have a wide repertoire of attacks, so their strength lies in their numbers and speed.

Attacks

Brave Attacks

Move Type Description
Rogue Ground The Deserter races at the target and scratches them.

HP Attacks

Move Type Description
Unauthorized Absence Ground The Deserter races at the target and kicks them, sending them flying back.

Battlegen

Target Condition Recommended Level Reward
Deserter Inflict Break Level 13 Shining Shard
Deserter Successful Brave Attack Level 24 Shield Tech+

Elements

Elements Fire Ice Thunder Wind Light Darkness
Factor 100% 125% 50% 100% 100% 100%
Status Ignite Freeze Jolt Air-Toss
Factor 100% 100% 100% 100%

Large Body

Large Bodies are usually slow, moderately powerful Heartless, though they will periodically become invulnerable and use faster attacks. Large Bodies’ main assets are their armored bellies, which automatically guards against frontal attacks.

Attacks

Brave Attacks

Move Type Description
Cannonball Aerial The Large Body leaps into the air and belly-flops back down, creating a shockwave.
Bludgeoning Flail Ground The Large Body swings its arms in a wide arc several times.

HP Attacks

Move Type Description
Inertia Ground The Large Body glows, flops onto the ground, and belly-slides at the target.
Wide Load Ground The Large Body beats its chest with its fists, glows, then charges the target, body-slamming them with its gut.

Battlegen

Target Condition Recommended Level Reward
Large Body Inflict Break Level 1 Power Shard
Large Body Successful HP Attack Level 16 Serenity Shard
Large Body Successful Brave Attack Level 47 Ankharite

Elements

Elements Fire Ice Thunder Wind Light Darkness
Factor 50% 50% 50% 75% 50% 50%
Status Ignite Freeze Jolt Air-Toss
Factor 100% 100% 100% 100%

Large Armor

Large Armors are, as their names imply, fully armored versions of Large Bodies. They are not a great deal stronger than their relatives, but their armor automatically blocks all Ground attacks. Though their attacks are mostly the same as those of Large Bodies, their HP attacks are able to inflict a status effect that temporarily robs the enemy of its ability to use Brave attacks.

Attacks

Brave Attacks

Move Type Description
Wide Load Ground The Large Body beats its chest with its fists, glows, then charges the target, body-slamming them with its gut.
Bludgeoning Flail Ground The Large Body swings its arms in a wide arc several times.

HP Attacks

Move Type Description
Mons Meg Aerial The Large Armor leaps into the air and creates a large shockwave when it lands. This attack may inflict a status effect that temporarily robs the target of its ability to use Brave attacks.
Rogue Turret Ground The Large Armor swings its arms very quickly. This attack may inflict a status effect that temporarily robs the target of its ability to use Brave attacks.

Battlegen

Target Condition Recommended Level Reward
Large Armor Ex Burst Hit Level 17 Frost Shard
Large Armor Inflict Break Level 34 Power Tech

Elements

Elements Fire Ice Thunder Wind Light Darkness
Factor 50% 50% 50% 50% 50% 50%
Status Ignite Freeze Jolt Air-Toss
Factor Immune% Immune% 50% 50%

Rabid Dog

Rabid Dogs always appear in packs, and are usually accompanied by other types of Heartless as well. They are quite weak and generally just act as distractions when accompanying stronger Heartless.

Attacks

Brave Attacks

Move Type Description
Canis Minor Ground The Rabid Dog barks once, creating a small shockwave.

HP Attacks

Move Type Description
Canis Major Ground The Rabid Dog barks four times in quick succession, creating a shockwave each time.
Sirius Aerial The Rabid Dog pounces at the target and bites them twice.

Battlegen

Target Condition Recommended Level Reward
Rabid Dog Inflict Break Level 2 Lucid Shard
Rabid Dog Successful Brave Attack Level 26 Bright Shard

Elements

Elements Fire Ice Thunder Wind Light Darkness
Factor 200% 225% 125% 225% 150% 150%
Status Ignite Freeze Jolt Air-Toss
Factor 100% 100% 100% 100%

Snapper Dog

Snapper Dogs will usually appear with many weaker Heartless, particularly packs of Rabid Dogs, and occasionally appear with stronger Heartless, including other Snapper Dogs. Though they only have two attacks to Rabid Dogs’ three, Snapper Dogs make up for this by doing more damage and having the potential to inflict a status effect which temporarily robs the enemy of their ability to use Brave attacks.

Attacks

Brave Attacks

Move Type Description
Orthus Ground The Snapper Dog jumps forward slightly and bites at the target.

HP Attacks

Move Type Description
Cerberus Ground The Snapper Dog barks, creating a massive shockwave. The shockwave may inflict a special status effect which prevents the target from using Brave attacks for a short while.

Battlegen

Target Condition Recommended Level Reward
Snapper Dog Successful Brave Attack Level 29 Power Tech

Elements

Elements Fire Ice Thunder Wind Light Darkness
Factor 150% 175% 80% 175% 125% 125%
Status Ignite Freeze Jolt Air-Toss
Factor 100% 100% 100% 100%

Minute Bomb

Minute Bombs are generally more nuisances than actual threats, until they utilize their ability to self-destruct, which can be quite deadly under certain circumstances.

Attacks

Brave Attacks

Move Type Description
Short Fuse Ground The Minute Bomb performs a short, horizontal leap at the target, spinning while doing so.

HP Attacks

Move Type Description
Short Fuse Ground The Minute Bomb performs a short, horizontal leap at the target, spinning while doing so.
Volatile Countdown Ground The Minute Bomb lights its fuse, which sets a timer that appears above its head. The timer is randomly set to either 3 or 9 seconds, and the explosion does heavy Brave and HP damage at the cost of half of the Heartless' health. This attack cannot be used if the Minute Bomb has only 1 unit of health remaining. It may also Ignite the enemy and inflicts Fire damage.

Battlegen

Target Condition Recommended Level Reward
Minute Bomb Successful HP Attack Level 9 Blazing Shard
Minute Bomb Inflict Break Level 23 Bronze

Elements

Elements Fire Ice Thunder Wind Light Darkness
Factor Immune 300% 100% 200% 100% 100%
Status Ignite Freeze Jolt Air-Toss
Factor Immune 130% 100% 100%

Detonator

Detonators will usually appear in groups of two or three, accompanied by other types of Heartless (often Minute Bombs). Like Minute Bombs, they are generally more irritating than dangerous (albeit they are stronger and tougher than their smaller relatives), until they make use of their ability to self-destruct.

Attacks

Brave Attacks

Move Type Description
Short Fuse Ground The Detonator performs a short, horizontal leap at the target, spinning while doing so.

HP Attacks

Move Type Description
Short Fuse Ground The Detonator performs a short, horizontal leap at the target, spinning while doing so.
Massive Ordnance Ground The Detonator lights its fuse, which sets a timer that appears above its head. The timer is randomly set to either 3 or 9 seconds, and the explosion does heavy hp and Brave damage in a very wide radius at the cost of half of the Heartless' health. This attack cannot be used if the Detonator has only 1 unit of health remaining. It may also Ignite the target and inflicts Fire damage.

Battlegen

Target Condition Recommended Level Reward
Detonator Inflict Break Level 6 Blazing Stone
Detonator Successful HP Attack Level 32 Power Tech

Elements

Elements Fire Ice Thunder Wind Light Darkness
Factor Immune 200% 70% 175% 100% 100%
Status Ignite Freeze Jolt Air-Toss
Factor Immune 150% 50% 50%

Crimson Jazz

Crimson Jazzes typically appear in pairs and, much less commonly, with other types of Heartless. They are the only type of Heartless that use Fire magic, but cannot Ignite the player. Instead, most of their attacks can hurl enemies into the air. They attack quickly and can chain attacks fairly easily.

Attacks

Brave Attacks

Move Type Description
Hard Bop Aerial The Heartless thrusts its body at the target, "kicking" it.
Soul Jazz Aerial The Heartless creates an explosive shockwave around itself, sending the enemy soaring.

HP Attacks

Move Type Description
Cool Jazz Aerial Three large, spherical mines of fire appear around the target and follow them, exploding a short while later.
Free Jazz Aerial Dozens of small mines of fire follow the target for several seconds, exploding constantly.

Battlegen

Target Condition Recommended Level Reward
Crimson Jazz Inflict Break Level 6 Blazing Gem
Crimson Jazz Ex Burst Hit Level 27 Blazing Crystal

Elements

Elements Fire Ice Thunder Wind Light Darkness
Factor Immune 100% 50% 50% 100% 50%
Status Ignite Freeze Jolt Air-Toss
Factor Immune 100% 50% 50%

Emerald Blues

Emerald Blues are a bit stronger than other Heartless in their family, if only because of a slightly larger than average repertoire of attacks and the fact that every one of their attacks (which use Wind magic) can not only Air-Toss enemies, but also automatically shield them with wind.

Attacks

Brave Attacks

Move Type Description
Delta Blues Aerial The Emerald Blues casts Aero around itself.
Piano Blues Aerial The Emerald Blues casts Aero around itself, then charges at the target.

HP Attacks

Move Type Description
Jump Blues Aerial An enormous tornado is created around the Emerald Blues, tossing the target high into the air.

Battlegen

Target Condition Recommended Level Reward
Emerald Blues Inflict Break Level 5 Lightning Stone
Emerald Blues Successful HP Attack Level 21 Energy Gem

Elements

Elements Fire Ice Thunder Wind Light Darkness
Factor 100% Immune 50% Immune 100% 50%
Status Ignite Freeze Jolt Air-Toss
Factor 100% Immune 50% Immune

Silver Rock

Silver Rocks use Light magic to cause explosions and also use dive-bombing attacks. They are somewhat rarer than their fellow magic-using Heartless, but are not very powerful.

Attacks

Brave Attacks

Move Type Description
Grunge Aerial The Silver Rock dives straight down.

HP Attacks

Move Type Description
Shift Shot Aerial The Silver Rock condenses into a ball of light and creates an explosion several seconds later.
Hard Rock Aerial The Silver Rock dives straight down and creates a shockwave.

Battlegen

Target Condition Recommended Level Reward
Silver Rock Successful HP Attack Level 13 Power Stone
Silver Rock Inflict Break Level 42 Bright Stone

Elements

Elements Fire Ice Thunder Wind Light Darkness
Factor 50% 50% Immune 50% 25% 100%
Status Ignite Freeze Jolt Air-Toss
Factor 50% 50% Immune 50%

Grey Caprice

Grey Caprices always appear in the company of other types of Heartless, and act more as diversions and annoyances than actual threats. Their ability to switch places with the player can be disorienting, and the potential status effect they can inflict further hinders the player by removing their ability to jump.

Attacks

Brave Attacks

Move Type Description
Paganini Aerial The Grey Caprice charges a sphere of energy and fires it at the target, switching places with them if it hits.

HP Attacks

Move Type Description
Tchaikovsky Aerial The Grey Caprice charges a sphere of energy and fires it at the target, switching places with them if it hits. It also has the potential inflict a status effect that temporarily robs the enemy of their ability to jump.

Battlegen

Target Condition Recommended Level Reward
Grey Caprice Inflict Break Level 2 Aerial Tech
Grey Caprice Successful HP Attack Level 21 Aerial Tech+
Grey Caprice Inflict Break Level 47 Aerial Tech++

Elements

Elements Fire Ice Thunder Wind Light Darkness
Factor 150% 155% 100% 200% 100% 100%
Status Ignite Freeze Jolt Air-Toss
Factor 120% 120% 120% 120%

Turquoise March

Turquoise Marches are easily dealt with, as they only have two attacks, both of which have the potential to Freeze enemies.

Attacks

Brave Attacks

Move Type Description
Mahler Aerial The Turquoise March charges a sphere of water above its head and launches it at the target, creating a column of water. It may freeze the target should it hit.

HP Attacks

Move Type Description
Wolfgang Aerial The Turquoise March charges a large sphere of water above its head and fires it at the target, creating a column of water. It has a high likelyhood of freezing them should it hit.

Battlegen

Target Condition Recommended Level Reward
Turquoise March Successful Brave Attack Level 9 Frost Gem
Turquoise March Ex Burst Hit Level 34 Frost Crystal

Elements

Elements Fire Ice Thunder Wind Light Darkness
Factor 140% 150% 70% 175% 100% 100%
Status Ignite Freeze Jolt Air-Toss
Factor 150% 10% 100% 100%

Scarlet Tango

Scarlet Tangos, like Turquoise Marches, are simple Heartless to deal with with only two attacks, both of which deal Fire damage and can Ignite enemies.

Attacks

Brave Attacks

Move Type Description
Neotango Aerial The Scarlet Tango charges a sphere of fire above its head and fires it at the target. It bounces as it closes in on them, and may of burn them should it hit.

HP Attacks

Move Type Description
Tango-Canción Aerial The Scarlet Tango charges a large sphere of fire above its head and fires it at the target. It bounces as it closes in on them, and has a high likelyhood of burning them should it hit.

Battlegen

Target Condition Recommended Level Reward
Scarlet Tango Successful Brave Attack Level 4 Blazing Shard
Scarlet Tango Successful HP Attack Level 16 Blazing Crystal

Elements

Elements Fire Ice Thunder Wind Light Darkness
Factor Absorb 300% 90% 200% 100% 100%
Status Ignite Freeze Jolt Air-Toss
Factor Immune 150% 100% 100%

Crescendo

Crescendos are relatively weak Heartless that have a fairly diverse range of attacks. They are able to use Wind-based attacks, which can potentially Air-Toss enemies. Their most notable skill, however, is their ability to heal their fellow Heartless via one of its HP attacks.

Attacks

Brave Attacks

Move Type Description
Pianissimo Ground The Crescendo swings its trumpet at the target.
Fortissimo Aerial The Crescendo leaps at the target and swings its trumpet.

HP Attacks

Move Type Description
Loudmouth Ground The Crescendo trumpets for a few seconds, restoring its health.
Vento Aerial The Crescendo fires a blast of air from its trumpet.

Battlegen

Target Condition Recommended Level Reward
Crescendo Successful HP Attack Level 2 Blazing Crystal
Crescendo Inflict Break Level 12 Bright Crystal
Crescendo Successful HP Attack Level 38 Shining Shard
Crescendo Inflict Break Level 53 Lightning Gem

Elements

Elements Fire Ice Thunder Wind Light Darkness
Factor 100% 100% 170% 10% 100% 100%
Status Ignite Freeze Jolt Air-Toss
Factor 60% 60% 60% Immune

Flare Note

Flare Notes are relatively weak Heartless that have a fairly diverse range of attacks. They are able to use Fire magic, which can potentially Ignite enemies. Their most notable skill, however, is their ability to heal their fellow Heartless. Flare Notes are very similar to Crescendos, though they are a bit rarer.

Attacks

Brave Attacks

Move Type Description
Pianissimo Ground The Flare Note swings its trumpet at the target.
Fortissimo Aerial The Flare Note leaps at the target and swings its trumpet.

HP Attacks

Move Type Description
Loudmouth Ground The Flare Note trumpets for a few seconds, restoring its health.
Fuoco Aerial The Flare Note fires a blast of fire from its trumpet.

Battlegen

Target Condition Recommended Level Reward
Flare Note Successful Brave Attack Level 3 Blazing Shard
Flare Note Inflict Break Level 18 Blazing Gem

Elements

Elements Fire Ice Thunder Wind Light Darkness
Factor Absorb 300% 140% 200% 100% 100%
Status Ignite Freeze Jolt Air-Toss
Factor Immune 150% 100% 100%

Bookmaster

Bookmasters are a fair bit more difficult to deal with than most other magic-using Heartless. They cast their spells quickly and their melee attacks are difficult to avoid. They also have the distinction of being the only type of Heartless capable of casting three types of magic (bested only by Wizards), Fire, Blizzard, and Thunder, meaning any of their HP attacks can potentially Ignite, Freeze, or Jolt the enemy. Conversely, they are immune to Fire, Ice, Thunder, Wind, and Dark damage and the respective status effects. They tend to appear in groups, or flanking other types of Heartless.

Attacks

Brave Attacks

Move Type Description
Salutatorian Aerial The Bookmaster closes its book and spins at the target twice, swinging its book to do damage.
Valedictorian Aerial The Bookmaster closes its book and spins at the target four times, swinging its book to do damage.

HP Attacks

Move Type Description
Pyrokinetics Aerial The Bookmaster casts Fire once, twice, and then three times at a time.
Cryokinetics Aerial The Bookmaster casts Blizzard once, twice, and then three times at a time.
Electrokinetics Aerial The Bookmaster casts Thunder once, three times, and then five times at a time.

Battlegen

Target Condition Recommended Level Reward
Bookmaster Successful HP Attack Level 7 Lucid Gem
Bookmaster Successful HP Attack Level 24 Energy Crystal

Elements

Elements Fire Ice Thunder Wind Light Darkness
Factor Immune Immune Immune Immune 100% Immune
Status Ignite Freeze Jolt Air-Toss
Factor 120% 120% 120% 120%

Barrier Master

Barrier Masters are focused more toward aiding their allies in battles and as a result always appear with at least one other type of Heartless. Their attacks do gradual damage to the enemy’s Bravery or HP, or surround their fellow Heartless in impenetrable barriers. Unlike their relatives, the Bookmasters, Barrier Masters are highly susceptable to elemental damage.

Attacks

Brave Attacks

Move Type Description
Scutum Aerial The Barrier Master encases its target in an energy sphere and steadily drains their Brave points. This attack is continuous until the Barrier Master takes damage, but the Heartless is unable to move while using it.

HP Attacks

Move Type Description
Phalanx Aerial The Barrier Master encases the target and all of its fellow Heartless in barriers. The target's health is then siphoned off and transferred to all of the other Heartless. The Barrier Master itself is not affected by this attack, and its Brave points steadily deplete.
Testudo Aerial The Barrier Master encases all other Heartless on the field in an impenetrable barrier. Using this slowly drains both Brave points and health, and the barriers fall is the Master is damaged.

Battlegen

Target Condition Recommended Level Reward
Barrier Master Inflict Break Level 4 Iron
Barrier Master Ex Burst Hit Level 18 Shield Tech

Elements

Elements Fire Ice Thunder Wind Light Darkness
Factor 250% 300% 200% 300% 100% 100%
Status Ignite Freeze Jolt Air-Toss
Factor 120% 120% 120% 120%

Cymbal Monkey

Cymbal Monkeys are another type of Heartless that serve to disorient and frustrate the enemy more than directly pose a threat. Their sound bullets have the potential to inflict a status effect which temporarily reverses the controls. The bullets themselves can be rather difficult to avoid.

Attacks

Brave Attacks

Move Type Description
Cacophonous Din Aerial The Cymbal Monkey clangs its cymbals together and fires three bullets of sound simultaneously. This attack can inflict a status effect that reverses the controls.

HP Attacks

Move Type Description
Dissonant Performance Aerial The Cymbal Monkey clangs its cymbals together several times and fires many bullets of sound in rapid succession. These bullet home in on the target, and can inflict a status effect that reverses the controls.

Battlegen

Target Condition Recommended Level Reward
Cymbal Monkey Successful HP Attack Level 3 Iron
Cymbal Monkey Ex Burst Hit Level 18 Range Tech
Cymbal Monkey Successful HP Attack Level 47 Silver

Elements

Elements Fire Ice Thunder Wind Light Darkness
Factor 180% 300% 70% 220% 100% 100%
Status Ignite Freeze Jolt Air-Toss
Factor 100% 100% 100% 100%

Search Ghost

Search Ghosts are moderately powerful Heartless that can chain Brave attacks easily. They and Hover Ghosts share the “Ghastly Parasite” attack, which siphons off the target’s HP if it is successful. Their ability to teleport makes them rather hard to target and hit, but they suffer from one fatal flaw, poor defense. Search Ghosts are commonly found in groups that often include Hover Ghosts.

Attacks

Brave Attacks

Move Type Description
Spotlight Aerial A wide-range attack in which the Search Ghost swings its disembodied hands inward.
Phantasm Aerial A wide-range attach in which the Search Ghost swings its disembodied hands outward.

HP Attacks

Move Type Description
Ghastly Parasite Aerial The Search Ghost teleports ontop of the target and attempts to grab them. If successful, the target's health will be siphoned by the Heartless.

Battlegen

Target Condition Recommended Level Reward
Search Ghost Successful Brave Attack Level 10 Bright Gem

Elements

Elements Fire Ice Thunder Wind Light Darkness
Factor 150% 100% 100% 200% 150% 100%
Status Ignite Freeze Jolt Air-Toss
Factor 100% 100% 100% 100%

Hover Ghost

Hover Ghosts are moderately powerful Heartless, though they don’t have much defensive capabilities. They can rather difficult to hit, as they have the ability to teleport, a power that also plays a role in their other ability shared only by Search Ghosts. If the “Ghastly Parasite” attack is successful, Hover Ghosts can absorb the opponent’s HP. Hover Ghosts are a bit rarer than Search Ghosts, and have a tendency to appear in groups.

Attacks

Brave Attacks

Move Type Description
Haunting Swing Aerial The Hover Ghost flings its hands at the target.

HP Attacks

Move Type Description
Ghastly Parasite Aerial The Hover Ghost teleports ontop of the target and attempts to grab them. If successful, the target's health will be siphoned by the Heartless.

Battlegen

Target Condition Recommended Level Reward
Hover Ghost Successful Brave Attack Level 4 Lightning Shard
Hover Ghost Inflict Break Level 19 Lightning Gem
Hover Ghost Successful Brave Attack Level 38 Lightning Crystal

Elements

Elements Fire Ice Thunder Wind Light Darkness
Factor 150% 160% 100% 200% 150% 100%
Status Ignite Freeze Jolt Air-Toss
Factor 100% 100% 100% 100%

Air Soldier

Air Soldiers are moderately powerful Heartless that have a number of attacks to choose from. They are quite fast, have a sturdy defense, and their attacks are hard to dodge, and tend to appear in fairly large groups. All of this can make Air Soldiers quite dangerous and hard to deal with.

Attacks

Brave Attacks

Move Type Description
Banzai Charge Aerial The Air Soldier attacks with a long, sweeping kick.
Hissatsu Aerial The Air Soldier attacks with a downward kick.
Giretsu Aerial The Air Soldier attacks with a swift uppercut.

HP Attacks

Move Type Description
Fallen Sky Aerial The Air Soldier clasps its hands above its head and slams them down at the target.
Kamikaze Aerial The Air Soldier swoops in and rushes at the target, slamming them with its body.

Battlegen

Target Condition Recommended Level Reward
Air Soldier Successful Brave Attack Level 11 Dark Shard
Air Soldier Inflict Break Level 23 Bright Shard

Elements

Elements Fire Ice Thunder Wind Light Darkness
Factor 100% 100% 100% 100% 100% 100%
Status Ignite Freeze Jolt Air-Toss
Factor 100% 100% 100% 100%

Air Battler

Air Battlers are powerful Heartless that can utilize Wind magic to Air-Toss enemies. They are very fast and frequently opt for an “avoid and evade” strategy, dodging the player’s attacks before quickly moving in and attacking for itself.

Attacks

Brave Attacks

Move Type Description
Discus Toss Aerial The Air Battler swings its arms twice, throwing two circular blades spinning at the target.

HP Attacks

Move Type Description
Fallen Sky Aerial The Air Battler clasps its hands together and slams its arms down on the target.
Hurricane Force Aerial The Air Battler conjures a large tornado around itself, which Air-Tosses the target if it makes contact.

Battlegen

Target Condition Recommended Level Reward
Air Battler Ex Burst Hit Level 11 Combo Tech+
Air Battler Inflict Break Level 31 Energy Stone

Elements

Elements Fire Ice Thunder Wind Light Darkness
Factor 150% 150% 100% Immune 100% 100%
Status Ignite Freeze Jolt Air-Toss
Factor 100% 100% 150% Immune

Dual Blade

Dual Blades are powerful Heartless with a large repertoire of attacks, one of which can steal the enemy’s HP and transfer it to the Dual Blade. They are fast in terms of their attack speed and have a fast block. They are occasionally accompanied by weaker Heartless, such as Shadows or Minute Bombs.

Attacks

Brave Attacks

Move Type Description
Cutting Edge Aerial The Dual Blade leaps high into the air before crashing back down, creating a shock wave.
Razor Rush Ground The Dual Blade glows briefly, then makes a high-speed dash at the target.

HP Attacks

Move Type Description
Spiral Edge Ground The Dual Blade glows for a moment, charging its power, before spinning and stabbing its arms at the target.
Cutting Edge Aerial The Dual Blade leaps high into the air before crashing back down, creating a shockwave.
Spiral Drain Ground The Dual Blade spins quickly, then stabs its arms at the target, absorbing some health from them if it hits.

Battlegen

Target Condition Recommended Level Reward
Dual Blade Successful HP Attack Level 12 Lightning Gem
Dual Blade Ex Burst Hit Level 21 Dense Gem

Elements

Elements Fire Ice Thunder Wind Light Darkness
Factor 80% 90% 50% Absorb 100% 100%
Status Ignite Freeze Jolt Air-Toss
Factor Immune Immune 15% Immune

Invisible

Invisibles are powerful Heartless with a number of attacks, both physical and magical. They generally do heavy damage and have a large amount of health, and can execute their attacks quickly. They are highly resistant to Fire, Ice, Thunder, Wind, and Dark damage, as well as the respective status effects. Invisibles don’t often appear with other Heartless, but when they do they are only ever accompanied by Angel Stars or Pureblood Heartless.

Attacks

Brave Attacks

Move Type Description
Hard Shell Aerial The Invisible flies at the target and swings its sword at them once.
Dark Rain Aerial The Invisible conjures numerous spheres of dark energy which rain down on the target. They have limited homing properties, and will glide along the ground for a short while.

HP Attacks

Move Type Description
Transparent Evil Aerial The Invisible vanishes and its sword flies at the target five times in quick succession.
Demoniac Surge Aerial The Invisible plants its sword in the ground and creates an explosion of dark energy with the Heartless at the center. The blast has a wide radius indicated by a dark ring that appears just prior to the explosion.

Battlegen

Target Condition Recommended Level Reward
Invisible Successful HP Attack Level 5 Dark Gem
Invisible Ex Burst Hit Level 20 Shield Tech++
Invisible Successful Brave Attack Level 45 Energy Crystal
Invisible Successful Brave Attack Level 71 Orichalcum

Elements

Elements Fire Ice Thunder Wind Light Darkness
Factor 70% 80% Absorb 90% 300% 25%
Status Ignite Freeze Jolt Air-Toss
Factor Immune 5% Immune Immune

Angel Star

Angel Stars are moderately powerful Heartless that mainly utilize attacks that deal Light damage, though they also have the ability to inflict Dark damage. They often appear in groups or flanking Pureblood Heartless. They are highly resistant to all forms of elemental damage, including Light and Dark attacks.

Attacks

Brave Attacks

Move Type Description
Impure Darkness Ground The Angel Star conjures a small, ground-bound tornado that follows the target. This attack deal Dark damage.
Feathers of Light Aerial The Angel Star folds its wings in front of it and charges the target. This attack renders the Angel Star invulnerable for its duration and deals Light damage.

HP Attacks

Move Type Description
Angelic Surge Aerial The Angel Star charges a single, large ball of light that it then fires at the target. This attack deals Light damage.
Light Rain Aerial The Angel Star fires multiple balls of light at the target. This attack deal light damage.

Battlegen

Target Condition Recommended Level Reward
Angel Star Successful HP Attack Level 14 Mithril
Angel Star Successful HP Attack Level 40 Energy Shard

Elements

Elements Fire Ice Thunder Wind Light Darkness
Factor 50% 50% Absorb 50% 50% 50%
Status Ignite Freeze Jolt Air-Toss
Factor Immune 5% Immune Immune

Cannon Gun

Cannon Guns can be troublesome Heartless do deal with. Although they are slow and easy to attack, their attacks are very difficult to avoid, and they have the potential to Ignite the player if they hit. This type of Heartless often appears in rather large numbers, usually including Switch Launchers.

Attacks

Brave Attacks

Move Type Description
Demolition Ground The Cannon Gun charges a fireball for several seconds before firing a horizontal shot straight at the target. This attack may Ignite the target.

HP Attacks

Move Type Description
Bombardment Aerial The Cannon Gun shoots a fireball stragiht up into the air. A Heartless symbol then appears under the target, signifying where the shot will land, and follows the target until the last second. This attack may Ignite the target.
Demolition Ground The Cannon Gun charges a fireball for several seconds before firing a horizontal shot straight at the target. This attack may Ignite the target.

Battlegen

Target Condition Recommended Level Reward
Cannon Gun Successful HP Attack Level 11 Blazing Stone
Cannon Gun Inflict Break Level 16 Bright Stone
Cannon Gun Ex Burst Hit Level 33 Ankharite

Elements

Elements Fire Ice Thunder Wind Light Darkness
Factor Absorb 200% 150% 150% 100% 100%
Status Ignite Freeze Jolt Air-Toss
Factor 50% 200% 100% 100%

Switch Launcher

Switch Launchers use similar tactics to those of their more common relatives, Cannon Guns. Switch Launchers’ projectiles switch the positions of the Heartless and the player when they make contact, and can potentially rob the player of their ability to jump.

Attacks

Brave Attacks

Move Type Description
Trade Launch Ground The Switch Launcher charges and fires a green blast of energy straight at the target. Should it hit, the player and the Heartless will switch places.

HP Attacks

Move Type Description
Warp Artillery Aerial The Switch Launcher charges and fires a green blast of energy up into the air. It will follow the target for a few moments (signified by a Heartless emblem on the ground) before landing on them. Should it hit, the player and the Heartless will switch places. It may also rob the target of their ability to jump.
Trade Launch Ground The Switch Launcher charges and fires a green blast of energy straight at the target. Should it hit, the player and the Heartless will switch places.

Battlegen

Target Condition Recommended Level Reward
Switch Launcher Successful Brave Attack Level 16 Serenity Gem
Switch Launcher Ex Burst Hit Level 32 Warp Crystal

Elements

Elements Fire Ice Thunder Wind Light Darkness
Factor 150% 190% 90% 190% 100% 100%
Status Ignite Freeze Jolt Air-Toss
Factor 40% 40% 150% Immune

Creeper Plant

Creeper Plants are stationary, ground-bound Heartless that have a few troublesome attacks, such as spitting seeds that can stop the player from using Brave attacks for a short amount of time. Their root attack can hit the player from any flat surface on the stage, no matter how big the distance from the Heartless is. Because of their root system, they are immune to Air-Tossing. Creeper Plants generally appear in groups with other lower-tier Heartless like Minute Bombs and Blizzard Plants.

Attacks

Brave Attacks

Move Type Description
Root Ravager Ground The Creeper Plant thrusts its roots up at the target from underground. This attack can hit the target on any flat surface on the stage, reggardless of how far away the Heartless itself is.
Soil Charmer Ground The Creeper Plant slams its head into the ground several times.

HP Attacks

Move Type Description
Root Ravager Ground The Creeper Plant thrusts its roots up at the target from underground. This attack can hit the target on any flat surface on the stage, reggardless of how far away the Heartless itself is.
Silent Seedlings Ground The Creeper Plant fires three seeds at the target. Should this attack hit, it may temporarily rob them of their ability to use Brave attacks.

Battlegen

Target Condition Recommended Level Reward
Creeper Plant Successful HP Attack Level 22 Bright Shard
Creeper Plant Successful HP Attack Level 26 Power Shard

Elements

Elements Fire Ice Thunder Wind Light Darkness
Factor 200% 100% 100% 100% 100% 100%
Status Ignite Freeze Jolt Air-Toss
Factor 150% 100% 100% Immune

Blizzard Plant

Attacks

Brave Attacks

Move Type Description
Soil Charmer Ground The Bizzard Plant slams its head into the ground several times.

HP Attacks

Move Type Description
Soil Charmer Ground The Blizzard Plant slams its head into the ground several times.
Hoarfrost Ground The Blizzard Plant casts Blizzard at the target, which may Freeze them.

Battlegen

Target Condition Recommended Level Reward
Blizzard Plant Inflict Break Level 14 Frost Gem
Blizzard Plant Ex Burst Hit Level 31 Combo Tech+

Elements

Elements Fire Ice Thunder Wind Light Darkness
Factor 300% Absorb Immune Immune 100% 100%
Status Ignite Freeze Jolt Air-Toss
Factor 150% Immune Immune Immune

Surveillance Robot

Surveillance Robots are swift Heartless that often appear in groups or flanking other Heartless, such as Guardians and, occasionally, magic-using Heartless like Crimson Jazzes. Their defensive capabilities aren’t particularly strong, but they have a wide range of attacks, several of which can rob the player of their jumping ability for a short while.

Attacks

Brave Attacks

Move Type Description
Light Gun Aerial The Surveillance Robot fires multiple blue-white lasers in sets of two. These shots can be reflected at the Surveillance Robot.
Gyroscope Aerial The Surveillance Robot swings its body into the target.

HP Attacks

Move Type Description
Sparkle Ray Aerial The Surveillance Robot fires a massive beam of energy in a wide, circular arc. This attack can rob their target of the ability to jump.
Star Bullets Aerial The Surveillance Robot fires several red lasers at the target. This attack has the potential to rob the target of their ability to jump.

Battlegen

Target Condition Recommended Level Reward
Surveillance Robot Inflict Break Level 12 Lightning Gem
Surveillance Robot Inflict Break Level 27 Bright Gem

Elements

Elements Fire Ice Thunder Wind Light Darkness
Factor 200% 250% 180% 275% 75% 75%
Status Ignite Freeze Jolt Air-Toss
Factor 100% 100% 100% Immune

Guardian

Guardians are larger, rarer, sturdier, and more powerful relatives to Surveillance Robots. They only have two different kinds of attacks, but both are powerful and can potentially rob the player of their ability to use HP attacks for a short while. Conversely, their attacks are very easily dodged. They are always flanked by some number of Surveillance Robots.

Attacks

Brave Attacks

Move Type Description
Null Beam Aerial The Guardian charges and fires a powerful laser that it sweeps across the ground directly in front of it. This attack may rob the target of its ability to use HP attacks for a short while.

HP Attacks

Move Type Description
Twin Void Aerial The Guardian charges two powerful lasers at its sides and sweeps them across the ground directly in front of it. This attack may rob the target of their ability to use HP attacks for a short amount of time.
Null Beam Aerial The Guardian charges and fires a powerful laser that it sweeps across the ground directly in front of it. This attack may rob the target of its ability to use HP attacks for a short while.

Battlegen

Target Condition Recommended Level Reward
Guardian Successful HP Attack Level 12 Moon Stone
Guardian Inflict Break Level 30 Aerial Tech
Guardian Inflict Break Level 52 Empty Shard

Elements

Elements Fire Ice Thunder Wind Light Darkness
Factor 70% 80% 60% 90% 50% 75%
Status Ignite Freeze Jolt Air-Toss
Factor 40% 40% 80% Immune

Icy Cube

Icy Cubes are generally weak fodder enemies with very little heath. Their only real asset is their ability to inflict Blizzard damage and potentially Freeze enemies. They also sport a surprising resistance to all status effect except for being Ignited. Icy Cubes usually appear in large numbers, occasionally including Snowy Crystals.

Attacks

Brave Attacks

Move Type Description
Overactive Glacier Ground The Icy Cube lunges straight at the target.

HP Attacks

Move Type Description
Snowfall Aerial The Icy Cube leaps into the air and slams down, creating a small shockwave that deals Ice damage and may Freeze the target.
Overactive Glacier Ground The Icy Cube lunges straight at the target.

Battlegen

Target Condition Recommended Level Reward
Icy Cube Inflict Break Level 11 Frost Gem
Icy Cube Inflict Break Level 20 Frost Crystal
Icy Cube Successful Brave Attack Level 49 Iron

Elements

Elements Fire Ice Thunder Wind Light Darkness
Factor 300% Immune 60% 200% 100% 100%
Status Ignite Freeze Jolt Air-Toss
Factor 200% Immune Immune Immune

Snowy Crystal

Snowy Crystals are moderately powerful Heartless with the ability to inflict Blizzard damage and possibly Freeze enemies. They have a surprisingly fast recovery time when blocked and their attacks are relatively wide-range. They have even better defense than their smaller cousins. Snowy Crystals usually appear in the company of Icy Cubes, and pose a more significant threat than their smaller relatives.

Attacks

Brave Attacks

Move Type Description
Shudder Roll Ground The Snowy Crystal rolls toward the target, creating a shockwave that may Freeze them each time it hits the ground.
Hailstorm Aerial The Snowy Crystal leaps up and slams back down, creating a large shockwave that inflicts Ice damage and may Freeze the target.

HP Attacks

Move Type Description
Shudder Roll Ground The Snowy Crystal rolls toward the target, creating a shockwave that may Freeze them each time it hits the ground.
Overactive Glacier Ground The Snowy Crystal slides straight at the target.

Battlegen

Target Condition Recommended Level Reward
Snowy Crystal Successful HP Attack Level 22 Frost Shard
Snowy Crystal Successful HP Attack Level 25 Frost Gem
Snowy Crystal Inflict Break Level 30 Frost Crystal

Elements

Elements Fire Ice Thunder Wind Light Darkness
Factor 300% Absorb Immune Immune 100% 100%
Status Ignite Freeze Jolt Air-Toss
Factor 150% Immune Immune Immune

Morning Star

Morning Stars are powerful Heartless that are slow generally, and have attack speeds that vary from slow to fast. They have decent defense (thought they are quite weak to Wind damage), and are actually rendered invulnerable during one of their attacks. They occasionally appear in groups or with weaker Heartless, such as Soldiers or Cannon Guns, flanking them.

Attacks

Brave Attacks

Move Type Description
Chainless Flail Ground The Morning Star performs a short-range, one-two punch with its spiked hands.
Cudgel Spin Ground The Morning Star spins around, swinging its arms as it does so.

HP Attacks

Move Type Description
Asteroid Spin Ground The Morning Star spins like a top to attack and becomes invulnerable for a short time.
Meteor Strike Aerial The Morning Star leaps into the air and slams back down.

Battlegen

Target Condition Recommended Level Reward
Morning Star Successful HP Attack Level 22 Power Crystal
Morning Star Inflict Break Level 44 Serenity Stone

Elements

Elements Fire Ice Thunder Wind Light Darkness
Factor 120% 110% 40% 200% 100% 100%
Status Ignite Freeze Jolt Air-Toss
Factor Immune Immune 10% 10%

Scorching Sphere

Scorching Spheres are less-common than Morning Stars, but behave and appear in identical ways. They have better defense than their relatives, being invulnerable to several types of damage. The most notable difference between Scorching Spheres and Morning Stars is that some Scorching Spheres’ attacks can Ignite enemies.

Attacks

Brave Attacks

Move Type Description
Fire Whirl Ground The Scorching Sphere spins like a top to attack and becomes invulnerable for a short time. Contact with the Heartless in this state may Ignite the player.

HP Attacks

Move Type Description
Armageddon Ground The Scorching Sphere leaps into the air and slams back down, creating a fiery shockwave that may Ignite the target.

Battlegen

Target Condition Recommended Level Reward
Scorching Sphere Successful HP Attack Level 32 Blazing Crystal
Scorching Sphere Successful Brave Attack Level 44 Iron

Elements

Elements Fire Ice Thunder Wind Light Darkness
Factor Absorb 200% Immune Immune 100% 100%
Status Ignite Freeze Jolt Air-Toss
Factor Immune 150% 25% Immune

Avalanche

Avalanches are moderately powerful Heartless that can fight well in the air and on the ground, though they are better suited to the air. They have the ability to inflict Ice damage and can potentially Freeze enemies. They are Immune to Thunder, Ice, and Wind damage and the respective status effects. They will rarely appear in groups, but are often accompanied by Turquoise Marches.

Attacks

Brave Attacks

Move Type Description
Powder Snow Aerial The Avalanche fires four Blizzard blasts that home in on the target and may Freeze them.
Snowball Effect Ground The Avalanche leaps up and lands a short ways away, creating a shockwave.

HP Attacks

Move Type Description
Slab Snow Ground The Avalanche leaps up and flies very low, sweeping the ground and slamming the target.
Snow Blind Aerial The Avalanche spins around, charging staight at the target.

Battlegen

Target Condition Recommended Level Reward
Avalanche Inflict Break Level 33 Frost Shard
Avalanche Ex Burst Hit Level 70 Frost Gem

Elements

Elements Fire Ice Thunder Wind Light Darkness
Factor 200% Immune Immune Immune 100% 100%
Status Ignite Freeze Jolt Air-Toss
Factor 10% Immune Immune Immune

Phantomtail

Phantomtails are rarer than Avalanches, but are virtually identical to them in terms of attacks, with only minor variations in the range of the attack. Significant differences include the Avalanche’s Blizzard attack being replaced with an energy attack that has not elemental affiliation, and the lack of any Ground attacks, since Phantomtails never land. They always appear alone, and they lower defenses than Avalanches. To compensate, Phantomtails have the ability to teleport.

Attacks

Brave Attacks

Move Type Description
Ectoplasm Aerial The Phantomtail fires four green energy blasts that home in on the target.

HP Attacks

Move Type Description
Mirage Flyby Aerial The Phantomtail flies very low, sweeping the ground and slamming the target.
Delusionary Corkscrew Aerial The Phantomtail spins around several times, charging staight at the target.

Battlegen

Target Condition Recommended Level Reward
Phantomtail Successful HP Attack Level 28 Luck Tech
Phantomtail Ex Burst Hit Level 70 Mirage Stone

Elements

Elements Fire Ice Thunder Wind Light Darkness
Factor 100% 110% 40% 130% 120% 90%
Status Ignite Freeze Jolt Air-Toss
Factor 10% 10% 10% Immune

Blitz Spear

Blitz Spears are very similar to Dual Blades, though slightly more powerful. They are fast and have swift attacks and recovery time. They also have the ability to inflict Thunder damage and Jolt enemies, a skill further exploited by the fact that ‘’any’’ attack that they connect on a Jolted opponent siphons off the enemy’s health. They only occasionally appear flanked by weaker Heartless.

Attacks

Brave Attacks

Move Type Description
High Voltage Aerial The Blitz Spear leaps high into the air before crashing back down, creating a shock wave and simultaneously casting Thunder, which may Jolt the target.
Razor Drain Ground The Blitz Spear glows briefly, then makes a high-speed dash at the target. If the enemy is Jolted, this attack will also siphon some health for the Blitz Spear.

HP Attacks

Move Type Description
Spiral Edge Ground The Blitz Spear glows for a moment, charging its power, before spinning and stabbing its arms at the target.
High Voltage Aerial The Blitz Spear leaps high into the air before crashing back down, creating a shock wave and simultaneously casting Thunder, which may Jolt the target.
Spiral Drain Ground The Blitz Spear spins quickly, then stabs its arms at the target, absorbing some health from them if it hits.

Battlegen

Target Condition Recommended Level Reward
Blitz Spear Ex Burst Hit Level 58 Lightning Crystal

Elements

Elements Fire Ice Thunder Wind Light Darkness
Factor 90% 110% Absorb 120% 100% 100%
Status Ignite Freeze Jolt Air-Toss
Factor Immune Immune Immune Immune

Wizard

Wizards are moderately powerful Heartless that can cast three forms of magic: Fire, Thunder, Blizzard, and Gravity (which inflicts Dark damage). They are immune to all forms of magic and have the ability to teleport, which can make them difficult to deal with. They will appear under a wide range of circumstances, whether it is flanking other types of Heartless or with other Wizards.

Attacks

Brave Attacks

Move Type Description
Firaja Aerial The Wizard casts Fire, which manifests itself as a column of fire that shoots upward at the target from the ground. This attack may Ignite the Target.
Blizzaja Aerial The Wizard casts Blizzard at the target, which may Freeze them.

HP Attacks

Move Type Description
Thundaja Aerial The Wizard casts Thunder at the target. The Wizard is rendered invulnerable for the duration of this attack, and it may Jolt the target.
Gravija Aerial The Wizard casts Gravity, which manifests itself as a sphere of darkness that incases the target. This magic deals Dark damage.

Battlegen

Target Condition Recommended Level Reward
Wizard Ex Burst Hit Level 4 Bright Gem
Wizard Ex Burst Hit Level 35 Lucky Tech
Wizard Inflict Break Level 62 Rune Tech+
Wizard Inflict Break Level 93 Mirage Gem

Elements

Elements Fire Ice Thunder Wind Light Darkness
Factor Absorb Absorb Absorb Absorb 100% Absorb
Status Ignite Freeze Jolt Air-Toss
Factor Immune Immune Immune Immune

Peanut Gallery

DaysXemnas.png
LapisScarab - Xemnas (card).png You accept darkness, yet choose to live in the light. So why is it that you loathe us who teeter on the edge of nothing? We who were turned away by both light and dark - never given a choice? Nobody.png
TALK - That may be... however, what other choice might we have had?
Interdiction KHD.png Saw that there was a peanut gallery on the boss page so I made one here. How does the Crimson Jazz look? Since the Crimson Jazz never touches the ground, I didn't give it any "ground" attacks. Also, the names of its attacks are all subgenres of Jazz.


DaysVexen.png
VoidCommanderExdeath - The memory's wiles can be cruel. In its silence, we forget. In its obsession, it binds our hearts.
TALK - Your existence is worth nothing !
Pretty good.


DaysVexen.png
VoidCommanderExdeath - The memory's wiles can be cruel. In its silence, we forget. In its obsession, it binds our hearts.
TALK - Your existence is worth nothing !
Wow, it looks like someone has been busy! Ahh, the Dual Blade, AKA the Heartless I use to grind Mission Crowns.
DaysXemnas.png
LapisScarab - Xemnas (card).png You accept darkness, yet choose to live in the light. So why is it that you loathe us who teeter on the edge of nothing? We who were turned away by both light and dark - never given a choice? Nobody.png
TALK - That may be... however, what other choice might we have had?
Interdiction KHD.png Haha, yeah, sixteen to go I think. I like doing this, thinking up attack names helps me wake my brain up.
DaysXemnas.png
Xelias0 - Xemnas (card).pngSo...it seems your hearts have led you to obliteration. Perhaps it doesn't pay to be too loyal to one's heart. I will have to be sure and remember that.
TALK - My name is of no importance.
I used to visit daily this page - but I grew tired because there was nothing changing. Now is just... wow ! Only little detail (sorry, but I'm like that) : Dual Blade's Spiral Drain Complete cannot drain life (as it is a Brave Attack) and I changed its name to Spiral Blade and removed the "drain life" part. The other Spiral Drain is good, though.
DaysXemnas.png
LapisScarab - Xemnas (card).png You accept darkness, yet choose to live in the light. So why is it that you loathe us who teeter on the edge of nothing? We who were turned away by both light and dark - never given a choice? Nobody.png
TALK - That may be... however, what other choice might we have had?
Interdiction KHD.png Oh, wow. Somehow I got Bravery and HP attacks reversed in my head. [sigh] Well, whatever, I switched them to what I wanted.
DaysXemnas.png
Xelias0 - Xemnas (card).pngSo...it seems your hearts have led you to obliteration. Perhaps it doesn't pay to be too loyal to one's heart. I will have to be sure and remember that.
TALK - My name is of no importance.
(Laughs) You just put Dual Blade's "Spiral Drain" as a Brave Attack doing so, you know... I arranged it. It's perfect like that...
DaysXemnas.png
LapisScarab - Xemnas (card).png You accept darkness, yet choose to live in the light. So why is it that you loathe us who teeter on the edge of nothing? We who were turned away by both light and dark - never given a choice? Nobody.png
TALK - That may be... however, what other choice might we have had?
Interdiction KHD.png Ah, thanks for that. If I'm counting correctly, seventeen out of twenty-eight of them have been finished so far, so there's only eleven to go. Unfortunately, I have a huge workload to get to tomorrow, so I'll be pretty inactive for about a week at the worst. Hopefully it'll only be a day or two, but I figured I'd give you a heads-up.
DaysXemnas.png
LapisScarab - Xemnas (card).png You accept darkness, yet choose to live in the light. So why is it that you loathe us who teeter on the edge of nothing? We who were turned away by both light and dark - never given a choice? Nobody.png
TALK - That may be... however, what other choice might we have had?
Interdiction KHD.png Got the Snapper Dog, and the Air Battler and Detonator'll be up in a few minutes. I'd like some feedback on the detail section I put on the Snapper Dog by the way, and if its goodI can do that for the rest of the Heartless.

The Heartless I have almst completely done (save for attack names) are as follows: Deserter, Cymbal Monkey, Large Armor, Hover Ghost, and Barrier Master.

DaysXemnas.png
Xelias0 - Xemnas (card).pngSo...it seems your hearts have led you to obliteration. Perhaps it doesn't pay to be too loyal to one's heart. I will have to be sure and remember that.
TALK - My name is of no importance.
More work for you. Look at the Shadow Heartless...
DaysXemnas.png
LapisScarab - Xemnas (card).png You accept darkness, yet choose to live in the light. So why is it that you loathe us who teeter on the edge of nothing? We who were turned away by both light and dark - never given a choice? Nobody.png
TALK - That may be... however, what other choice might we have had?
Interdiction KHD.png Haha, shouldn't be too much of a problem. Two questions so I can get a bearing on it: 1) It there a maximum percentage? and 2) These percentages are referring to how the elements/statuses effect the Heartless, right? Oh, and The Deserter, Soldier, and Cymbal Monkey should be up tomorrow.
DaysXemnas.png
Xelias0 - Xemnas (card).pngSo...it seems your hearts have led you to obliteration. Perhaps it doesn't pay to be too loyal to one's heart. I will have to be sure and remember that.
TALK - My name is of no importance.
Yeah. 100% in "Elements" mean normal damage. 200% is double damage, etc. As for status, it is the rate compared to the "normal" one... 100% meaning normal, 50% meaning more resistance to the status. There is no maximum, although 300% seems powerful enough (Only for things like Fire on an Ice Heartless...) Oh, and I guess you don't mind if I add, something like... fourteen more Heartless...
DaysXemnas.png
LapisScarab - Xemnas (card).png You accept darkness, yet choose to live in the light. So why is it that you loathe us who teeter on the edge of nothing? We who were turned away by both light and dark - never given a choice? Nobody.png
TALK - That may be... however, what other choice might we have had?
Interdiction KHD.png Haha, bring it on! I'm going to finish up the first round of Heartless before I move onto them of course.
DaysXemnas.png
Xelias0 - Xemnas (card).pngSo...it seems your hearts have led you to obliteration. Perhaps it doesn't pay to be too loyal to one's heart. I will have to be sure and remember that.
TALK - My name is of no importance.
That's the spirit ! Well, good luck... I for myself have only five characters to do out of 25 ! As for your Heartless, they're on my Talk Page, if you haven't noticed...
DaysXemnas.png
LapisScarab - Xemnas (card).png You accept darkness, yet choose to live in the light. So why is it that you loathe us who teeter on the edge of nothing? We who were turned away by both light and dark - never given a choice? Nobody.png
TALK - That may be... however, what other choice might we have had?
Interdiction KHD.png Yup, I noticed, I've already got them added to my spreadsheet. School again tomorrow, so my contributions may slow until the weekend.
DaysXemnas.png
Xelias0 - Xemnas (card).pngSo...it seems your hearts have led you to obliteration. Perhaps it doesn't pay to be too loyal to one's heart. I will have to be sure and remember that.
TALK - My name is of no importance.
You're not the only one to go to school... I'll have to finish Larxene this evening because of it.
DaysXemnas.png
LapisScarab - Xemnas (card).png You accept darkness, yet choose to live in the light. So why is it that you loathe us who teeter on the edge of nothing? We who were turned away by both light and dark - never given a choice? Nobody.png
TALK - That may be... however, what other choice might we have had?
Interdiction KHD.png At long last, I've completely finished the first round of Heartless! Even the Angel Star, since I got to the End of the World much faster than I anticipated I would.
DaysXemnas.png
Xelias0 - Xemnas (card).pngSo...it seems your hearts have led you to obliteration. Perhaps it doesn't pay to be too loyal to one's heart. I will have to be sure and remember that.
TALK - My name is of no importance.
Yeah, great ! I'm proud of you... Such great contributions... And I like your style of heartless move-designing. Because yes, there are different styles...
No Heart KHBBSFM.png
LapisScarab Xemnas (card).png Embrace... nothing! — 03:20, March 20, 2010 (UTC)
Xemnas's Replica Data KHIIFM.png Quick progress report. I've gotten basically all the data I need for the second round of Heartless, short of one of the Snowy Crystal's attack names and some details on one of the Wizard's attacks. I should get most, if not all of them done tomorrow (along with finishing KH1, hopefully, but that's beside the point). I'll be pretty much gone on Sunday for school-related reasons.
DaysXemnas.png
Xelias0 - Xemnas (card).pngSo...it seems your hearts have led you to obliteration. Perhaps it doesn't pay to be too loyal to one's heart. I will have to be sure and remember that.
TALK - My name is of no importance.
All I know from Wizard is that he teleports and casts Graviga, Blizzaga, Firaga and Thunderaga. You haven't finished KH1 yet, or you're going to replay it ? I replayed it in Proud Mode - and I quite suffered while facing Riku-Ansem. He kept telling me that I was pathetic, and he was getting on my nerves. That was quite a challenge - unlike the too easy KH2.
Xemnas
Infinity KHD.png Haven't finished it yet. I got the original one after I got KHII, which may have been a bad move since I found myself getting frustrated with the controls and various other little things. KHII was way too easy, even on Proud mode (if only we got Final Mix), but I'd prefer an easy game that's fun to a comparitively harder game with an annoying control system. Anyway, I know the attacks, I just want to double check exactly how all of the spells manifest themselves.
LapisScarab Xemnas (card).png Good tidings, friends. Today is a momentous day. I am pleased to announce that a new comrade has been chosen to wear the coat. — 07:09, March 20, 2010 (UTC)
DaysXemnas.png
Xelias0 - Xemnas (card).pngSo...it seems your hearts have led you to obliteration. Perhaps it doesn't pay to be too loyal to one's heart. I will have to be sure and remember that.
TALK - My name is of no importance.
Do not complain. In Europe, we don't even have Re-Chain... As for Wizards, I remember Thunderaga making them be completely shielded from any attacks with lightnings striking all around - a quite defensive move. And I do prefer KHII, even if the multiplayer mode in 358 is fun too.
DaysXemnas.png
LapisScarab - Xemnas (card).png You accept darkness, yet choose to live in the light. So why is it that you loathe us who teeter on the edge of nothing? We who were turned away by both light and dark - never given a choice? Nobody.png
TALK - That may be... however, what other choice might we have had?
Interdiction KHD.png Aaaaand done.
DaysXemnas.png
Xelias0 - Xemnas (card).pngSo...it seems your hearts have led you to obliteration. Perhaps it doesn't pay to be too loyal to one's heart. I will have to be sure and remember that.
TALK - My name is of no importance.
Of all members (except me), you had the longest mission to do - and you succeeded first ! I'm quite proud of you. If we had Organization XIII-like thrones for ourselves, I can assure you that yours would be, next to me, the highest !

...Now, enough flatter. Let's go on with missions, won't we ? So there's a choice : either you help Exdeath and Naruto (III and VIII) with Heartless Bosses, or you ask me to think of another mission.