User:Xelias0/DissidiaKH/Sora: Difference between revisions

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
No edit summary
No edit summary
 
(24 intermediate revisions by one other user not shown)
Line 1: Line 1:
==Sora==
==Scenario==


===Scenario===
TBD


TBD
==Battle==


===Battle===
http://img85.imageshack.us/img85/3565/soracard.png


Sora is known as the "Drive Fighter", being proficient in magic as well as in melee. His HP attacks are designed after Sora's Drive Forms, hence his name.
Sora is known as the '''Drive Fighter''', being proficient in magic as well as in melee. His HP attacks are designed after Sora's Drive Forms, hence his name.


====Attacks====
===Attacks===


'''Brave Attacks'''
====Brave Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#4682B4"
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#4682B4"
!width="5%"|Move
!width="5%"|Move
Line 25: Line 25:
!bgcolor="#FFFFFF"|160
!bgcolor="#FFFFFF"|160
!bgcolor="#FFFFFF"|''Initial''
!bgcolor="#FFFFFF"|''Initial''
!bgcolor="#FFFFFF"|Dashes past the enemy, hitting him once. If it connects,perfect timing allows Sora to chain with another Sonic Blade, up to five times.<br\/>''Additional Effect : Chase.''
!bgcolor="#FFFFFF"|Dashes past the enemy, hitting him once. If it connects, perfect timing allows Sora to chain with another Sonic Blade, up to five times.<br\/>''Additional Effect : Chase.''
|-
|-
!bgcolor="#0000CD"|Fira
!bgcolor="#0000CD"|Fira
Line 32: Line 32:
!bgcolor="#FFFFFF"|160
!bgcolor="#FFFFFF"|160
!bgcolor="#FFFFFF"|''Initial''
!bgcolor="#FFFFFF"|''Initial''
!bgcolor="#FFFFFF"|Summons a circle of fire around Sora. Ideal to counter melee opponents. Fire Damage.
!bgcolor="#FFFFFF"|Summons a circle of fire around Sora. Ideal to counter melee opponents. Deals Fire damage.
|-
|-
!bgcolor="#0000CD"|Blizzara
!bgcolor="#0000CD"|Blizzara
Line 39: Line 39:
!bgcolor="#FFFFFF"|170
!bgcolor="#FFFFFF"|170
!bgcolor="#FFFFFF"|''Level 2''
!bgcolor="#FFFFFF"|''Level 2''
!bgcolor="#FFFFFF"|Throws a chunk of ice towards the opponent. Slow speed, slight homing. Ice Damage.
!bgcolor="#FFFFFF"|Throws a chunk of ice towards the opponent. Slow speed, but slight homing. Deals Ice damage.
|-
|-
!bgcolor="#0000CD"|Strike Raid
!bgcolor="#0000CD"|Strike Raid
Line 52: Line 52:
!bgcolor="#FFFFFF"|'''35 (20)'''
!bgcolor="#FFFFFF"|'''35 (20)'''
!bgcolor="#FFFFFF"|200
!bgcolor="#FFFFFF"|200
!bgcolor="#FFFFFF"|''Level 16''
!bgcolor="#FFFFFF"|''Level 34''
!bgcolor="#FFFFFF"|Deals a flurry of hits to the opponent. If it connects, perfect timing allows Sora to add three more hits to the combo.
!bgcolor="#FFFFFF"|Deals a flurry of hits to the opponent. If it connects, perfect timing allows Sora to add three more hits to the combo.
|-
|-
Line 73: Line 73:
!bgcolor="#FFFFFF"|'''35 (20)'''
!bgcolor="#FFFFFF"|'''35 (20)'''
!bgcolor="#FFFFFF"|190
!bgcolor="#FFFFFF"|190
!bgcolor="#FFFFFF"|''Level 9''
!bgcolor="#FFFFFF"|''Level 13''
!bgcolor="#FFFFFF"|Summons a sphere of gravity to engulf the opponent and slam him to the ground. Dark Damage.<br\/>''Additional Effect : Wall Rush.''
!bgcolor="#FFFFFF"|Summons a sphere of gravity to engulf the opponent and slam him to the ground. Deals Dark damage.<br\/>''Additional Effect : Wall Rush.''
|-
|-
!bgcolor="#0000CD"|Sliding Dash
!bgcolor="#0000CD"|Sliding Dash
Line 80: Line 80:
!bgcolor="#FFFFFF"|'''30 (15)'''
!bgcolor="#FFFFFF"|'''30 (15)'''
!bgcolor="#FFFFFF"|160
!bgcolor="#FFFFFF"|160
!bgcolor="#FFFFFF"|''Level 13''
!bgcolor="#FFFFFF"|''Level 21''
!bgcolor="#FFFFFF"|Similar to Sonic Blade, but Sora freely moves in the air. If it connects, perfect timing allows Sora to chain with another Sliding Dash, up to two times.
!bgcolor="#FFFFFF"|Similar to Sonic Blade, but Sora freely moves in the air. If it connects, perfect timing allows Sora to chain with another Sliding Dash, up to two times.
|-
|-
!bgcolor="#0000CD"|Aera
!bgcolor="#0000CD"|Aero
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|'''40 (20)'''
!bgcolor="#FFFFFF"|'''40 (20)'''
!bgcolor="#FFFFFF"|180
!bgcolor="#FFFFFF"|180
!bgcolor="#FFFFFF"|''Level 21''
!bgcolor="#FFFFFF"|''Level 32''
!bgcolor="#FFFFFF"|Surrounds self with a small tornado. Attract the opponent if nearby. Wind Damage.<br\/>''Additional Effect : Guard Crush.''
!bgcolor="#FFFFFF"|Surrounds self with a small tornado. Attracts the opponent if nearby. Deals Wind damage.<br\/>''Additional Effect : Guard Crush.''
|}
|}


'''Brave to HP Attacks'''
====Brave to HP Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#4682B4"
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#4682B4"
!width="5%"|Move
!width="5%"|Move
Line 112: Line 112:
!bgcolor="#FFFFFF"|200
!bgcolor="#FFFFFF"|200
!bgcolor="#FFFFFF"|''Strike Raid''
!bgcolor="#FFFFFF"|''Strike Raid''
!bgcolor="#FFFFFF"|Surrounds the Keyblade with light before throwing it one last time. Only usable if the combo was perfectly executed.
!bgcolor="#FFFFFF"|Surrounds the Keyblade with Light before throwing it one last time. Only usable if the combo was perfectly executed.
|-
|-
!bgcolor="#0000CD"|Arcane Finish
!bgcolor="#0000CD"|Arcane Finish
Line 126: Line 126:
!bgcolor="#FFFFFF"|200
!bgcolor="#FFFFFF"|200
!bgcolor="#FFFFFF"|''Ragnarok''
!bgcolor="#FFFFFF"|''Ragnarok''
!bgcolor="#FFFFFF"|Charges energy at the tip of the keyblade. Holding the Square button will allow more energy to be channeled. When the Square button is released, an amount of rays proportional to the amount of charged energy are fired. However, if the Square Button is held too long, the attack will stop.
!bgcolor="#FFFFFF"|Charges energy at the tip of the keyblade. Holding the Square button will allow more energy to be channeled. When the Square button is released, an amount of rays proportional to the amount of charged energy are fired. However, if the Square Button is held too long, the attack will stop. Deals Light damage
|}
 
====HP Attacks====
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#4682B4"
!width="5%"|Move
!width="10%"|Type
!width="5%"|CP (Mastery)
!width="5%"|AP to Mastery
!width="15%"|Obtained
!width="50%"|Description
|-
!bgcolor="#0000CD"|Wisdom Rain
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|'''40 (20)'''
!bgcolor="#FFFFFF"|180
!bgcolor="#FFFFFF"|''Initial''
!bgcolor="#FFFFFF"|Turns into Wisdom Form, then casts successively Firaga, Blizzaga and Thundaga, effectively creating a tornado of fire, then firing a massive chunk of ice and finishing by a flurry of lightning bolts. Deals Fire, Ice, and Thunder damage.
|-
!bgcolor="#0000CD"|Master Disaster
!bgcolor="#FFFFFF"|'''Ground'''
!bgcolor="#FFFFFF"|'''40 (20)'''
!bgcolor="#FFFFFF"|180
!bgcolor="#FFFFFF"|''Level 9''
!bgcolor="#FFFFFF"|Turns into Master Form, then creates a vortex that draws in the enemies, then finishes with a blast of light.
|-
!bgcolor="#0000CD"|Valor Horizon
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|'''40 (20)'''
!bgcolor="#FFFFFF"|180
!bgcolor="#FFFFFF"|''Initial''
!bgcolor="#FFFFFF"|Turns into Valor Form, deals a massive combo before finishing with a cross of Light. Deals Light damage
|-
!bgcolor="#0000CD"|Dark Finale
!bgcolor="#FFFFFF"|'''Aerial'''
!bgcolor="#FFFFFF"|'''40 (20)'''
!bgcolor="#FFFFFF"|180
!bgcolor="#FFFFFF"|''Level 16''
!bgcolor="#FFFFFF"|Turns into Anti Form, then summons tendrils of darkness that damage the opponent several times. Deals Dark damage.
|}
 
===Ex Mode===
 
Sora's Ex Mode is his '''Final Form''' : Sora gains a silver outfit, and the '''Auto-Glide''', '''Regen''', and '''Dual Wield''' abilities, the latter meaning that Sora gains the Oathkeeper and Oblivion Keyblades, dealing twice as much hits.
 
Sora's Ex Burst is '''Trinity Limit'''. He strikes the enemy multiple times, and you will have to input two directional buttons simultaneously, three times. If you don't succeed, Sora will use '''Final Arcana''', dealing one last hit, but if you do, the enemy will be crushed with a field of light.
 
===Ability List===
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#4682B4"
!width="20%"|Ability
!width="10%"|Type
!width="10%"|CP (Mastery)
!width="10%"|AP to Mastery
!width="20%"|Obtained
!width="40%"|Description
|-
!bgcolor="#0000CD"|Ground Evasion
!bgcolor="#FFFFFF"|Action
!bgcolor="#FFFFFF"|'''10 (5)'''
!bgcolor="#FFFFFF"|60
!bgcolor="#FFFFFF"|''Initial''
!bgcolor="#FFFFFF"|On the ground, push R + X to evade opponent's attack.
|-
!bgcolor="#0000CD"|Dodge Roll
!bgcolor="#FFFFFF"|Action
!bgcolor="#FFFFFF"|'''20 (10)'''
!bgcolor="#FFFFFF"|60
!bgcolor="#FFFFFF"|''Master Ground Evasion''
!bgcolor="#FFFFFF"|On the ground, push R + X to dodge the opponent's attack and reflect some projectiles. Quicker than Ground Evasion
|-
!bgcolor="#0000CD"|Midair Evasion
!bgcolor="#FFFFFF"|Action
!bgcolor="#FFFFFF"|'''10 (5)'''
!bgcolor="#FFFFFF"|60
!bgcolor="#FFFFFF"|''Initial''
!bgcolor="#FFFFFF"|In the air, push R + X to evade opponent's attack.
|-
!bgcolor="#0000CD"|Ground Block
!bgcolor="#FFFFFF"|Action
!bgcolor="#FFFFFF"|'''10 (5)'''
!bgcolor="#FFFFFF"|40
!bgcolor="#FFFFFF"|''Initial''
!bgcolor="#FFFFFF"|On the ground, push R to guard against foe's attack.
|-
!bgcolor="#0000CD"|Midair Block
!bgcolor="#FFFFFF"|Action
!bgcolor="#FFFFFF"|'''10 (5)'''
!bgcolor="#FFFFFF"|40
!bgcolor="#FFFFFF"|''Initial''
!bgcolor="#FFFFFF"|In the air, push R to guard against foe's attack.
|-
!bgcolor="#0000CD"|Aerial Recovery
!bgcolor="#FFFFFF"|Action
!bgcolor="#FFFFFF"|'''10 (5)'''
!bgcolor="#FFFFFF"|80
!bgcolor="#FFFFFF"|''Initial''
!bgcolor="#FFFFFF"|When tumbling through the air, press R + X to break fall.
|-
!bgcolor="#0000CD"|Air Dash
!bgcolor="#FFFFFF"|Action
!bgcolor="#FFFFFF"|'''10 (5)'''
!bgcolor="#FFFFFF"|100
!bgcolor="#FFFFFF"|''Level 4''
!bgcolor="#FFFFFF"|While Quickmoving, press Triangle to dash toward opponent. Hold button to extend range.
|-
!bgcolor="#0000CD"|Reverse Air Dash
!bgcolor="#FFFFFF"|Action
!bgcolor="#FFFFFF"|'''10 (5)'''
!bgcolor="#FFFFFF"|100
!bgcolor="#FFFFFF"|''Level 18''
!bgcolor="#FFFFFF"|While Quickmoving, press Triangle to dash away from opponent. Hold button to extend range.
|-
!bgcolor="#0000CD"|Omni Air Dash
!bgcolor="#FFFFFF"|Action
!bgcolor="#FFFFFF"|'''40 (20)'''
!bgcolor="#FFFFFF"|300
!bgcolor="#FFFFFF"|''Level 40''
!bgcolor="#FFFFFF"|Press '''R''' + Triangle to dash in any direction. Hold button to extend range.
|-
!bgcolor="#0000CD"|Free Air Dash
!bgcolor="#FFFFFF"|Action
!bgcolor="#FFFFFF"|'''30 (15)'''
!bgcolor="#FFFFFF"|200
!bgcolor="#FFFFFF"|''Initial''
!bgcolor="#FFFFFF"|Press '''R''' + Triangle to dash toward opponent. Hold button to extend range.
|-
!bgcolor="#0000CD"|Reverse Free Air Dash
!bgcolor="#FFFFFF"|Action
!bgcolor="#FFFFFF"|'''30 (15)'''
!bgcolor="#FFFFFF"|200
!bgcolor="#FFFFFF"|''Level 29''
!bgcolor="#FFFFFF"|Press '''R''' + Triangle to dash away from opponent. Hold button to extend range.
|-
!bgcolor="#0000CD"|Glide Boost
!bgcolor="#FFFFFF"|Action
!bgcolor="#FFFFFF"|'''20 (10)'''
!bgcolor="#FFFFFF"|150
!bgcolor="#FFFFFF"|''Level 60''
!bgcolor="#FFFFFF"|Glide boost while in EX Mode.
|-
!bgcolor="#0000CD"|Combo +
!bgcolor="#FFFFFF"|Action
!bgcolor="#FFFFFF"|'''10 (5)'''
!bgcolor="#FFFFFF"|80
!bgcolor="#FFFFFF"|''Level 6''
!bgcolor="#FFFFFF"|On the ground, push Circle at the end of a physical combo to add one more hit to the combo.
|-
!bgcolor="#0000CD"|Combo ++
!bgcolor="#FFFFFF"|Action
!bgcolor="#FFFFFF"|'''20 (10)'''
!bgcolor="#FFFFFF"|120
!bgcolor="#FFFFFF"|''Master Combo +''
!bgcolor="#FFFFFF"|On the ground, push Circle at the end of a physical combo to add one more hit to the combo.
|-
!bgcolor="#0000CD"|Combo +++
!bgcolor="#FFFFFF"|Action
!bgcolor="#FFFFFF"|'''30 (15)'''
!bgcolor="#FFFFFF"|160
!bgcolor="#FFFFFF"|''Master Combo ++''
!bgcolor="#FFFFFF"|On the ground, push Circle at the end of a physical combo to add one more hit to the combo.
|-
!bgcolor="#0000CD"|Midair Combo +
!bgcolor="#FFFFFF"|Action
!bgcolor="#FFFFFF"|'''10 (5)'''
!bgcolor="#FFFFFF"|80
!bgcolor="#FFFFFF"|''Level 12''
!bgcolor="#FFFFFF"|In the air, push Circle at the end of a physical combo to add one more hit to the combo.
|-
!bgcolor="#0000CD"|Midair Combo ++
!bgcolor="#FFFFFF"|Action
!bgcolor="#FFFFFF"|'''20 (10)'''
!bgcolor="#FFFFFF"|120
!bgcolor="#FFFFFF"|''Master Midair Combo +''
!bgcolor="#FFFFFF"|In the air, push Circle at the end of a physical combo to add one more hit to the combo.
|-
!bgcolor="#0000CD"|Jump Boost +
!bgcolor="#FFFFFF"|Action
!bgcolor="#FFFFFF"|'''10 (5)'''
!bgcolor="#FFFFFF"|80
!bgcolor="#FFFFFF"|''Level 22''
!bgcolor="#FFFFFF"|Increases jump strength.
|-
!bgcolor="#0000CD"|Double Jump +
!bgcolor="#FFFFFF"|Action
!bgcolor="#FFFFFF"|'''10 (5)'''
!bgcolor="#FFFFFF"|80
!bgcolor="#FFFFFF"|''Level 56''
!bgcolor="#FFFFFF"|Increases number of jumps.
|-
!bgcolor="#0000CD"|Ground Counter
!bgcolor="#FFFFFF"|Extra
!bgcolor="#FFFFFF"|'''30 (15)'''
!bgcolor="#FFFFFF"|150
!bgcolor="#FFFFFF"|''Level 15''
!bgcolor="#FFFFFF"|On the ground, increases attack speed after successfully blocking an attack.
|-
!bgcolor="#0000CD"|Midair Counter
!bgcolor="#FFFFFF"|Extra
!bgcolor="#FFFFFF"|'''30 (15)'''
!bgcolor="#FFFFFF"|150
!bgcolor="#FFFFFF"|''Level 49''
!bgcolor="#FFFFFF"|In the air, increases attack speed after successfully blocking an attack.
|-
!bgcolor="#0000CD"|Defender
!bgcolor="#FFFFFF"|Extra
!bgcolor="#FFFFFF"|'''40 (20)'''
!bgcolor="#FFFFFF"|180
!bgcolor="#FFFFFF"|''Level 21''
!bgcolor="#FFFFFF"|Lowers physical damage by 20% when you have low HP.
|-
!bgcolor="#0000CD"|Magic Haste
!bgcolor="#FFFFFF"|Extra
!bgcolor="#FFFFFF"|'''30 (15)'''
!bgcolor="#FFFFFF"|150
!bgcolor="#FFFFFF"|''Level 36''
!bgcolor="#FFFFFF"|Shortens the charge and cooldown time of the user's spells and magical attacks.
|-
!bgcolor="#0000CD"|Bravery Rage
!bgcolor="#FFFFFF"|Extra
!bgcolor="#FFFFFF"|'''35 (20)'''
!bgcolor="#FFFFFF"|180
!bgcolor="#FFFFFF"|''Level 76''
!bgcolor="#FFFFFF"|When hit by a HP attacks, gain Bravery equal to 1/10 of total damage.
|-
!bgcolor="#0000CD"|Exp to Bravery
!bgcolor="#FFFFFF"|Extra
!bgcolor="#FFFFFF"|'''20 (0)'''
!bgcolor="#FFFFFF"|180
!bgcolor="#FFFFFF"|''Level 100''
!bgcolor="#FFFFFF"|Bravery is gained instead of Exp.
|-
!bgcolor="#0000CD"|Exp to HP
!bgcolor="#FFFFFF"|Extra
!bgcolor="#FFFFFF"|'''20 (0)'''
!bgcolor="#FFFFFF"|180
!bgcolor="#FFFFFF"|''Level 100''
!bgcolor="#FFFFFF"|HP is gained instead of Exp.
|-
!bgcolor="#0000CD"|Exp to Ex Force
!bgcolor="#FFFFFF"|Extra
!bgcolor="#FFFFFF"|'''20 (0)'''
!bgcolor="#FFFFFF"|180
!bgcolor="#FFFFFF"|''Level 100''
!bgcolor="#FFFFFF"|Ex Force is gained instead of Exp.
|}
 
==Quotes==
 
===In Battle===
 
*"Let's go! Hah!" (While using Sonic Blade)
*"Fire!" (While using Fira)
*"Freeze!" (When using Blizzara)
*"Come on! Yeah!" (While using Strike Raid)
*"Courage! Again!" (While using Ars Arcanum)
*"Power!" (While using Ragnarok)
*"There!" (While using Hurricane Period)
*"Force!" (While using Gravira)
*"See ya! Go!" (While using Sliding Dash)
*"Wind!" (While using Aero)
*"Take that!" (While using Sonic Blast)
*"This is it!" (While using Judgment)
*"Back off!" (While using Arcane Finish)
*"Charge! It's over!" (While using Ragnarok Burst)
*"Fire! Freeze! Thunder!" (While using Wisdom Rain)
*"This is it! Strike!" (While using Master Disaster)
*"Give me strength !" (While using Valor Horizon)
*"Darkness!" (While using Dark Finale)
*"Light!" (While entering Ex Mode)
*"My friends are my power... I won't lose!" (While beginning Ex Burst)
*"Back off !" (While using incomplete Ex Burst)
*"Light shine bright! Trinity!" (While perfect Ex Burst)
 
==Equipment and Accessories==
 
===Exclusive Gear===
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#CD5C5C"
!width="20%"|Name
!width="10%"|Level
!width="20%"|Stats
!width="50%"|Effects
|-
!bgcolor="#DC143C"|Keeper's Gear
!bgcolor="#ffffff"|Exclusive
!bgcolor="#ffffff"|ATK +18, BRV +105, DEF +18, HP +680
!bgcolor="#ffffff"|Crisis Half, Vitality Barrier, Damage +15%
|}
 
===Battlegen===
 
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="#4682B4"
!width="20%"|Target
!width="30%"|Condition
!width="20%"|Recommended Level
!width="30%"|Reward
|-
!bgcolor="#FFFFFF"|Sora
!bgcolor="#FFFFFF"|Inflict Break
!bgcolor="#FFFFFF"|Level 3
!bgcolor="#FFFFFF"|Oath Shard
|-
!bgcolor="#FFFFFF"|Sora
!bgcolor="#FFFFFF"|Successful HP attack
!bgcolor="#FFFFFF"|Level 29
!bgcolor="#FFFFFF"|Oath Stone
|-
!bgcolor="#FFFFFF"|Sora
!bgcolor="#FFFFFF"|Ex Burst Hit
!bgcolor="#FFFFFF"|Level 43
!bgcolor="#FFFFFF"|Oath Gem
|-
!bgcolor="#FFFFFF"|Sora
!bgcolor="#FFFFFF"|Inflict Break
!bgcolor="#FFFFFF"|Level 100
!bgcolor="#FFFFFF"|Oath Crystal
|}
|}

Latest revision as of 21:11, 25 October 2010

Scenario

TBD

Battle

soracard.png

Sora is known as the Drive Fighter, being proficient in magic as well as in melee. His HP attacks are designed after Sora's Drive Forms, hence his name.

Attacks

Brave Attacks

Move Type CP (Mastery) AP to Mastery Obtained Description
Sonic Blade Ground 30 (15) 160 Initial Dashes past the enemy, hitting him once. If it connects, perfect timing allows Sora to chain with another Sonic Blade, up to five times.<br\/>Additional Effect : Chase.
Fira Ground 30 (15) 160 Initial Summons a circle of fire around Sora. Ideal to counter melee opponents. Deals Fire damage.
Blizzara Ground 35 (20) 170 Level 2 Throws a chunk of ice towards the opponent. Slow speed, but slight homing. Deals Ice damage.
Strike Raid Ground 30 (15) 175 Level 6 Throws the Keyblade towards the enemy. If it connects, perfect timing allows Sora to re-summon the Keyblade and throw it again up to four times.
Ars Arcanum Ground 35 (20) 200 Level 34 Deals a flurry of hits to the opponent. If it connects, perfect timing allows Sora to add three more hits to the combo.
Ragnarok Aerial 30 (15) 180 Initial Performs a quick but deadly ascending combo.
Hurricane Period Aerial 25 (15) 200 Initial Performs multiple spinning attacks towards the opponent.
Gravira Aerial 35 (20) 190 Level 13 Summons a sphere of gravity to engulf the opponent and slam him to the ground. Deals Dark damage.<br\/>Additional Effect : Wall Rush.
Sliding Dash Aerial 30 (15) 160 Level 21 Similar to Sonic Blade, but Sora freely moves in the air. If it connects, perfect timing allows Sora to chain with another Sliding Dash, up to two times.
Aero Aerial 40 (20) 180 Level 32 Surrounds self with a small tornado. Attracts the opponent if nearby. Deals Wind damage.<br\/>Additional Effect : Guard Crush.

Brave to HP Attacks

Move Type CP (Mastery) AP to Mastery Obtained Description
Sonic Blast Ground 40 (20) 200 Sonic Dive Dashes even quicker past the enemy, dealing HP damage. Only usable if the combo was perfectly executed.
Judgment Ground 40 (20) 200 Strike Raid Surrounds the Keyblade with Light before throwing it one last time. Only usable if the combo was perfectly executed.
Arcane Finish Ground 40 (20) 200 Ars Arcanum Extends the Keyblade with Light, then performs a vertical spinning slash dealing HP damage. Only usable if the combo was perfectly executed.
Ragnarok Burst Aerial 40 (20) 200 Ragnarok Charges energy at the tip of the keyblade. Holding the Square button will allow more energy to be channeled. When the Square button is released, an amount of rays proportional to the amount of charged energy are fired. However, if the Square Button is held too long, the attack will stop. Deals Light damage

HP Attacks

Move Type CP (Mastery) AP to Mastery Obtained Description
Wisdom Rain Ground 40 (20) 180 Initial Turns into Wisdom Form, then casts successively Firaga, Blizzaga and Thundaga, effectively creating a tornado of fire, then firing a massive chunk of ice and finishing by a flurry of lightning bolts. Deals Fire, Ice, and Thunder damage.
Master Disaster Ground 40 (20) 180 Level 9 Turns into Master Form, then creates a vortex that draws in the enemies, then finishes with a blast of light.
Valor Horizon Aerial 40 (20) 180 Initial Turns into Valor Form, deals a massive combo before finishing with a cross of Light. Deals Light damage
Dark Finale Aerial 40 (20) 180 Level 16 Turns into Anti Form, then summons tendrils of darkness that damage the opponent several times. Deals Dark damage.

Ex Mode

Sora's Ex Mode is his Final Form : Sora gains a silver outfit, and the Auto-Glide, Regen, and Dual Wield abilities, the latter meaning that Sora gains the Oathkeeper and Oblivion Keyblades, dealing twice as much hits.

Sora's Ex Burst is Trinity Limit. He strikes the enemy multiple times, and you will have to input two directional buttons simultaneously, three times. If you don't succeed, Sora will use Final Arcana, dealing one last hit, but if you do, the enemy will be crushed with a field of light.

Ability List

Ability Type CP (Mastery) AP to Mastery Obtained Description
Ground Evasion Action 10 (5) 60 Initial On the ground, push R + X to evade opponent's attack.
Dodge Roll Action 20 (10) 60 Master Ground Evasion On the ground, push R + X to dodge the opponent's attack and reflect some projectiles. Quicker than Ground Evasion
Midair Evasion Action 10 (5) 60 Initial In the air, push R + X to evade opponent's attack.
Ground Block Action 10 (5) 40 Initial On the ground, push R to guard against foe's attack.
Midair Block Action 10 (5) 40 Initial In the air, push R to guard against foe's attack.
Aerial Recovery Action 10 (5) 80 Initial When tumbling through the air, press R + X to break fall.
Air Dash Action 10 (5) 100 Level 4 While Quickmoving, press Triangle to dash toward opponent. Hold button to extend range.
Reverse Air Dash Action 10 (5) 100 Level 18 While Quickmoving, press Triangle to dash away from opponent. Hold button to extend range.
Omni Air Dash Action 40 (20) 300 Level 40 Press R + Triangle to dash in any direction. Hold button to extend range.
Free Air Dash Action 30 (15) 200 Initial Press R + Triangle to dash toward opponent. Hold button to extend range.
Reverse Free Air Dash Action 30 (15) 200 Level 29 Press R + Triangle to dash away from opponent. Hold button to extend range.
Glide Boost Action 20 (10) 150 Level 60 Glide boost while in EX Mode.
Combo + Action 10 (5) 80 Level 6 On the ground, push Circle at the end of a physical combo to add one more hit to the combo.
Combo ++ Action 20 (10) 120 Master Combo + On the ground, push Circle at the end of a physical combo to add one more hit to the combo.
Combo +++ Action 30 (15) 160 Master Combo ++ On the ground, push Circle at the end of a physical combo to add one more hit to the combo.
Midair Combo + Action 10 (5) 80 Level 12 In the air, push Circle at the end of a physical combo to add one more hit to the combo.
Midair Combo ++ Action 20 (10) 120 Master Midair Combo + In the air, push Circle at the end of a physical combo to add one more hit to the combo.
Jump Boost + Action 10 (5) 80 Level 22 Increases jump strength.
Double Jump + Action 10 (5) 80 Level 56 Increases number of jumps.
Ground Counter Extra 30 (15) 150 Level 15 On the ground, increases attack speed after successfully blocking an attack.
Midair Counter Extra 30 (15) 150 Level 49 In the air, increases attack speed after successfully blocking an attack.
Defender Extra 40 (20) 180 Level 21 Lowers physical damage by 20% when you have low HP.
Magic Haste Extra 30 (15) 150 Level 36 Shortens the charge and cooldown time of the user's spells and magical attacks.
Bravery Rage Extra 35 (20) 180 Level 76 When hit by a HP attacks, gain Bravery equal to 1/10 of total damage.
Exp to Bravery Extra 20 (0) 180 Level 100 Bravery is gained instead of Exp.
Exp to HP Extra 20 (0) 180 Level 100 HP is gained instead of Exp.
Exp to Ex Force Extra 20 (0) 180 Level 100 Ex Force is gained instead of Exp.

Quotes

In Battle

  • "Let's go! Hah!" (While using Sonic Blade)
  • "Fire!" (While using Fira)
  • "Freeze!" (When using Blizzara)
  • "Come on! Yeah!" (While using Strike Raid)
  • "Courage! Again!" (While using Ars Arcanum)
  • "Power!" (While using Ragnarok)
  • "There!" (While using Hurricane Period)
  • "Force!" (While using Gravira)
  • "See ya! Go!" (While using Sliding Dash)
  • "Wind!" (While using Aero)
  • "Take that!" (While using Sonic Blast)
  • "This is it!" (While using Judgment)
  • "Back off!" (While using Arcane Finish)
  • "Charge! It's over!" (While using Ragnarok Burst)
  • "Fire! Freeze! Thunder!" (While using Wisdom Rain)
  • "This is it! Strike!" (While using Master Disaster)
  • "Give me strength !" (While using Valor Horizon)
  • "Darkness!" (While using Dark Finale)
  • "Light!" (While entering Ex Mode)
  • "My friends are my power... I won't lose!" (While beginning Ex Burst)
  • "Back off !" (While using incomplete Ex Burst)
  • "Light shine bright! Trinity!" (While perfect Ex Burst)

Equipment and Accessories

Exclusive Gear

Name Level Stats Effects
Keeper's Gear Exclusive ATK +18, BRV +105, DEF +18, HP +680 Crisis Half, Vitality Barrier, Damage +15%

Battlegen

Target Condition Recommended Level Reward
Sora Inflict Break Level 3 Oath Shard
Sora Successful HP attack Level 29 Oath Stone
Sora Ex Burst Hit Level 43 Oath Gem
Sora Inflict Break Level 100 Oath Crystal