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Revision as of 15:24, 24 January 2010

Scenario

TBD

Battle

Sora is known as the "Drive Fighter", being proficient in magic as well as in melee. His HP attacks are designed after Sora's Drive Forms, hence his name.

Attacks

Brave Attacks

Move Type CP (Mastery) AP to Mastery Obtained Description
Sonic Blade Ground 30 (15) 160 Initial Dashes past the enemy, hitting him once. If it connects,perfect timing allows Sora to chain with another Sonic Blade, up to five times.<br\/>Additional Effect : Chase.
Fira Ground 30 (15) 160 Initial Summons a circle of fire around Sora. Ideal to counter melee opponents. Fire Damage.
Blizzara Ground 35 (20) 170 Level 2 Throws a chunk of ice towards the opponent. Slow speed, slight homing. Ice Damage.
Strike Raid Ground 30 (15) 175 Level 6 Throws the Keyblade towards the enemy. If it connects, perfect timing allows Sora to re-summon the Keyblade and throw it again up to four times.
Ars Arcanum Ground 35 (20) 200 Level 34 Deals a flurry of hits to the opponent. If it connects, perfect timing allows Sora to add three more hits to the combo.
Ragnarok Aerial 30 (15) 180 Initial Performs a quick but deadly ascending combo.
Hurricane Period Aerial 25 (15) 200 Initial Performs multiple spinning attacks towards the opponent.
Gravira Aerial 35 (20) 190 Level 13 Summons a sphere of gravity to engulf the opponent and slam him to the ground. Dark Damage.<br\/>Additional Effect : Wall Rush.
Sliding Dash Aerial 30 (15) 160 Level 21 Similar to Sonic Blade, but Sora freely moves in the air. If it connects, perfect timing allows Sora to chain with another Sliding Dash, up to two times.
Aera Aerial 40 (20) 180 Level 32 Surrounds self with a small tornado. Attract the opponent if nearby. Wind Damage.<br\/>Additional Effect : Guard Crush.

Brave to HP Attacks=

Move Type CP (Mastery) AP to Mastery Obtained Description
Sonic Blast Ground 40 (20) 200 Sonic Dive Dashes even quicker past the enemy, dealing HP damage. Only usable if the combo was perfectly executed.
Judgment Ground 40 (20) 200 Strike Raid Surrounds the Keyblade with light before throwing it one last time. Only usable if the combo was perfectly executed.
Arcane Finish Ground 40 (20) 200 Ars Arcanum Extends the Keyblade with Light, then performs a vertical spinning slash dealing HP damage. Only usable if the combo was perfectly executed.
Ragnarok Burst Aerial 40 (20) 200 Ragnarok Charges energy at the tip of the keyblade. Holding the Square button will allow more energy to be channeled. When the Square button is released, an amount of rays proportional to the amount of charged energy are fired. However, if the Square Button is held too long, the attack will stop.

HP Attacks

Move Type CP (Mastery) AP to Mastery Obtained Description
Wisdom Rain Ground 40 (20) 180 Initial Turns into Wisdom Form, then casts successively Firaga, Blizzaga and Thunderaga, effectively creating a tornado of fire, then firing a massive chunk of ice and finishing by a flurry of lightning bolts. Deals Fire, Ice and Lightning damage.
Master Disaster Ground 40 (20) 180 Level 9 Turns into Master Form, then creates a vortex that draws in the enemies, then finishes with a blast of light.
Valor Horizon Ground 40 (20) 180 Initial Turns into Valor Form, deals a massive combo before finishing with a cross of light.
Dark Finale Ground 40 (20) 180 Level 16 Turns into Anti Form, then summons tendrils of darkness that damage the opponent several times. Deals Dark damage.