Kingdom Hearts II
Kingdom Hearts II Final Mix
Kingdom Hearts 358/2 Days

Withstand Combo: Difference between revisions

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
No edit summary
Line 7: Line 7:
*Dream Rod: Level 28
*Dream Rod: Level 28
*Dream Sword: Level 47
*Dream Sword: Level 47
*Double Keybalde [[Roxas]]: Begins the game knowing this.
*Double Keyblade [[Roxas]]: Begins the game knowing this.
*[[Goofy]]: Defeat [[Oogie Boogie]] in [[Halloween Town]].
*[[Goofy]]: Defeat [[Oogie Boogie]] in [[Halloween Town]].
*Auron: Begins the game knowing this.  
*Auron: Begins the game knowing this.  

Revision as of 13:58, 10 July 2010

Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
Prime - Maleficent 6★ Medal
This article needs more information!

Improve it by adding what you know about the following issues.

Once More is an ability available in Kingdom Hearts II. It allows the character to survive a fatal combo and leave themselves with one HP. The character must take damage while they are still knocked down in order for the ability to continue. If the character is hit when they have regained balance after one HP, they will die. Another ability similar to Once More is Second Chance.

Aquiring

  • Dream Shield: Level 25
  • Dream Rod: Level 28
  • Dream Sword: Level 47
  • Double Keyblade Roxas: Begins the game knowing this.
  • Goofy: Defeat Oogie Boogie in Halloween Town.
  • Auron: Begins the game knowing this.
  • Aladdin: Begins the game knowing this.
  • Riku: Begins the game knowing this.