Combo Jump: Difference between revisions
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Combo Jump is an ability in [[Kingdom Hearts 358/2 Days]]. It comes into effect when a character's weapon with the ability preset in one of its "slots" has enough [[Ability Unit|Ability Units]] to activate it. It allows the player to jump in the middle of a combo. | Combo Jump is an ability in [[Kingdom Hearts 358/2 Days]]. It comes into effect when a character's weapon with the ability preset in one of its "slots" has enough [[Ability Unit|Ability Units]] to activate it. It allows the player to jump in the middle of a combo. | ||
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Revision as of 15:33, 10 January 2010
Combo Jump
Combo Jump is an ability in Kingdom Hearts 358/2 Days. It comes into effect when a character's weapon with the ability preset in one of its "slots" has enough Ability Units to activate it. It allows the player to jump in the middle of a combo.
File:Blue Rhapsody-ChOfMem.pngThis article is a stub. You can help by expanding it.