Kingdom Hearts 358/2 Days

Alive 'n' Kicking: Difference between revisions

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{{Game|358}}
{{Game|358}}
{{expand|create=WEAPON + ABILITY UNIT combinations or Accessories that provide this ability}}
'''Alive'n' Kicking''' is an ability in ''[[Kingdom Hearts 358/2 Days]]'' that can be equipped via accessories or ability units for certain weapons. The ability allows you to attack enemies and cause them to always stagger, but only when your HP is full.
'''Alive'n' Kicking''' is an ability in ''[[Kingdom Hearts 358/2 Days]]'' that can be equipped via accessories or ability units for certain weapons. The ability allows you to attack enemies and cause them to always stagger, but only when your HP is full.



Revision as of 22:26, 3 January 2010

Alive'n' Kicking is an ability in Kingdom Hearts 358/2 Days that can be equipped via accessories or ability units for certain weapons. The ability allows you to attack enemies and cause them to always stagger, but only when your HP is full.

Weapons That Provide Alive 'n' Kicking

Xemnas Xigbar Xaldin Vexen Lexaeus Zexion Saïx Axel Demyx Luxord Marluxia Larxene Roxas Xion Sora Riku The King Donald Goofy

Duel Gear+ ④ Duel Gear+ 3 Ability Unit Ⓛ
Crisis Gear ⑤ Crisis Gear 3 Ability Unit Ⓛ 3 Ability Unit Ⓛ
Crisis Gear+ ⑤ Crisis Gear+ 3 Ability Unit Ⓛ 3 Ability Unit Ⓛ
Omega Gear ⑥ Omega Gear 3 Ability Unit Ⓛ 3 Ability Unit Ⓛ 3 Ability Unit Ⓛ 3 Ability Unit Ⓛ
Omega Gear+ ⑥ Omega Gear+ 3 Ability Unit Ⓛ 3 Ability Unit Ⓛ
Hazard Gear ⑤ Hazard Gear 3 Ability Unit Ⓛ
Hazard Gear+ ⑤ Hazard Gear+ 3 Ability Unit Ⓛ
Ultimate Gear ⑥ Ultimate Gear 3 Ability Unit Ⓛ
Pandora's Gear ⑤ Pandora's Gear 3 Ability Unit Ⓛ 3 Ability Unit Ⓛ 3 Ability Unit Ⓛ
Pandora's Gear+ ⑤ Pandora's Gear+ 3 Ability Unit Ⓛ 3 Ability Unit Ⓛ
Zero Gear ⑤ Zero Gear 3 Ability Unit Ⓛ