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Mission 33: Break the jars: Difference between revisions

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(OH MY EFFING G-D, WHAT THE F***)
(sorry, but seriously, i'm almost ashamed to be named Zach myself)
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{{InfoMission358
{{InfoMission358
|number=33
|number=33
|description=Prove your endurance
|description=Break the jars
|days=97-100
|days=97-100
|world=The World That Never Was
|world=The World That Never Was

Revision as of 08:16, 3 December 2009

Mission 33
Break the jars
Day(s): 97-100
The World That Never Was KHII.png
Ally: None
Rank Badges Chests
N/A Ordeal Badge
Unity Badge
0
Heart factor Munny factor EXP factor
x x x
Clear Bonuses Random Bonuses
Fire Recipe
Blazing Shard
Frost Shard
Potion
Ether

Mission Goal

Regular Mission

Break all the jars.

Story Summary

This is an optional training mission that takes place in the Hall of Empty Melodies.

Mission Walkthrough

There are 16 jars throughout the room: four in the center, in a diamond formation; four along either side of the main area; and four in the path that leads to Naught's Skyway. Clearing the mission only requires that you break all of the jars. While some jars release Samurais, defeating them is not needed, although it may be helpful, as they will interfere with you as you continue breaking jars.

Challenge Mission

Challenge Mission 33
Finish in record time!
Restrictions

Enemy level +2
Grading
3 1:05
2 1:25
1 1:45

To keep your time down on this mission, it will help to have a Keyblade with strong hits or short alternate combos, such as Sign of Innocence or Midnight Roar. Avoid Keyblades with long combos, like True Light's Flight. In addition, unless your stats are very high, avoid fighting the Samurais as much as possible, as their high health makes fighting them highly time consuming.

Enemies