Crimson Jazz: Difference between revisions

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'''Crimson Jazz''' is an [[Emblem Heartless]] from ''[[Kingdom Hearts II]]''.
'''Crimson Jazz''' is an [[Emblem Heartless]] from ''[[Kingdom Hearts II]]''.


The Crimson Jazz, the largest [[Heartless]] of its kind, it is a powerful relative to the [[Red Nocturne]] from ''[[Kingdom Hearts (game)|Kingdom Hearts]]''. Like its predecessor, it utilizes [[Fire]] magic. However, its magic is more focused on surrounding and crushing the target with explosions rather than shooting flames. Crimson Jazz attacks with orbs of fire that follow [[Sora]] until they explode.
The Crimson Jazz, the largest [[Heartless]] of its kind, it is a powerful relative to the [[Red Nocturne]] from ''[[Kingdom Hearts (game)|Kingdom Hearts]]'', and can be a real danger if not quickly destroyed. Like its predecessor, it utilizes [[Fire]] magic. However, its magic is more focused on surrounding and crushing the target with explosions rather than shooting flames. Crimson Jazz attacks with exploding mines that follow [[Sora]] until they explode. Even after a Crimson Jazz is destroyed, any existing mines will still follow you until they explode! And with magic-resistance and having the airborne trait, you may have a problem. If they try to flee after deploying its fireball mines, use [[Retaliating Slash]] to stay close.


==Journal Entries==
==Journal Entries==
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==Locations==
==Locations==
* [[Radiant Garden]]
*[[Hollow Bastion]]/[[Radiant Garden]]
* [[Beast's Castle]]
*[[Beast's Castle]]
* [[Agrabah]]
*[[Agrabah]]
* [[Land of Dragons]]
*[[Olympus Coliseum]]
* [[Timeless River]]
**[[Underworld]]
**[[Goddess of Fate Cup]]
**[[Titan Paradox Cup]]


==Abilities==
==Abilities==

Revision as of 03:13, 29 May 2009

Template:Heartless

Crimson Jazz is an Emblem Heartless from Kingdom Hearts II.

The Crimson Jazz, the largest Heartless of its kind, it is a powerful relative to the Red Nocturne from Kingdom Hearts, and can be a real danger if not quickly destroyed. Like its predecessor, it utilizes Fire magic. However, its magic is more focused on surrounding and crushing the target with explosions rather than shooting flames. Crimson Jazz attacks with exploding mines that follow Sora until they explode. Even after a Crimson Jazz is destroyed, any existing mines will still follow you until they explode! And with magic-resistance and having the airborne trait, you may have a problem. If they try to flee after deploying its fireball mines, use Retaliating Slash to stay close.

Journal Entries

It chases its target with determination while scattering mines, so be wary when fighting this creature.

When its HP gets low, it places a large mine. Avoid it before it explodes. It easily resists magic, so don't be shy about using the Keyblade!

Locations

Abilities

  • Shoots homing fireballs
  • Surrounds Sora with three large fireballs, which collide when all three are formed.
  • Swings its body back, then forward, knocking Sora into the air.

Strategy

In an open area with two or more Crimson Jazzes, Sora can be pushed up very high by the chain of the their small mines exploding. For this, Sora should use Aerial Recovery and Aerial Dodge to keep himself aloft for a while. As the bombs do not do heavy damage, this can continue without great danger to Sora, sometimes happening unintentionally. Use Reflega to end the chain as fast as possible, and Firaga (which will not hurt Crimson Jazzes allowing them to continue) to prolong it.

See Also