Kingdom Hearts 358/2 Days

Magic Finale: Difference between revisions

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{{Game|358}}
{{Game|358}}
'''Magic Finale''' is an ability in ''[[Kingdom Hearts 358/2 Days]]''. Magic Finale increases the power of the last cast you have left of any given magic, even if you only had one to begin with.
{{nihongo|'''Magic Finale'''|ファイナルマジック|Fainaru Majikku|lit. "Final Magic"}} is an [[ability]] in ''[[Kingdom Hearts 358/2 Days]]''. Magic Finale increases the power of the last cast you have left of any given [[magic]], even if you only had one to begin with.


==Weapons with Magic Finale==
==Learning Magic Finale==
===''Kingdom Hearts 358/2 Days''===
====Weapons with Magic Finale====
{{Days Weapon Ability
{{Days Weapon Ability
|XemPhantom=3
|XemPhantom=3
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}}
}}


==[[Rings]] with Magic Finale==
====[[Ring]]s with Magic Finale====
*[[Imperial Crown]]
*[[Imperial Crown]]
[[Category:Kingdom Hearts 358/2 Days abilities]]
[[Category:Kingdom Hearts 358/2 Days abilities]]

Revision as of 23:31, 8 April 2010

Magic Finale (ファイナルマジック Fainaru Majikku?, lit. "Final Magic") is an ability in Kingdom Hearts 358/2 Days. Magic Finale increases the power of the last cast you have left of any given magic, even if you only had one to begin with.

Learning Magic Finale

Kingdom Hearts 358/2 Days

Weapons with Magic Finale

Xemnas Xigbar Xaldin Vexen Lexaeus Zexion Saïx Axel Demyx Luxord Marluxia Larxene Roxas Xion Sora Riku The King Donald Goofy

Technical Gear ③ Technical Gear 2 Ability Unit Ⓛ
Technical Gear+ ③ Technical Gear+ 2 Ability Unit Ⓛ 2 Ability Unit Ⓛ
Duel Gear ④ Duel Gear 3 Ability Unit Ⓛ 2 Ability Unit Ⓛ 3 Ability Unit Ⓛ 3 Ability Unit Ⓛ 2 Ability Unit Ⓛ
Duel Gear+ ④ Duel Gear+ 3 Ability Unit Ⓛ 3 Ability Unit Ⓛ 3 Ability Unit Ⓛ 3 Ability Unit Ⓛ 3 Ability Unit Ⓛ 2 Ability Unit Ⓛ
Duel Gear++ ⑤ Duel Gear++ 2 Ability Unit Ⓛ 2 Ability Unit Ⓛ 3 Ability Unit Ⓛ 3 Ability Unit Ⓛ 2 Ability Unit Ⓛ
Chrono Gear ③ Chrono Gear 2 Ability Unit Ⓛ
Chrono Gear+ ③ Chrono Gear+ 2 Ability Unit Ⓛ
Phantom Gear ④ Phantom Gear 3 Ability Unit Ⓛ 3 Ability Unit Ⓛ 3 Ability Unit Ⓛ 3 Ability Unit Ⓛ 2 Ability Unit Ⓛ
Phantom Gear+ ④ Phantom Gear+ 3 Ability Unit Ⓛ 3 Ability Unit Ⓛ 3 Ability Unit Ⓛ 2 Ability Unit Ⓛ
Phantom Gear++ ⑤ Phantom Gear++ 2 Ability Unit Ⓛ 2 Ability Unit Ⓛ 2 Ability Unit Ⓛ 2 Ability Unit Ⓛ
Lift Gear ③ Lift Gear 2 Ability Unit Ⓛ
Lift Gear+ ③ Lift Gear+ 2 Ability Unit Ⓛ
Nimble Gear ④ Nimble Gear 2 Ability Unit Ⓛ
Nimble Gear+ ④ Nimble Gear+ 2 Ability Unit Ⓛ
Wild Gear ③ Wild Gear 2 Ability Unit Ⓛ
Wild Gear+ ③ Wild Gear+ 2 Ability Unit Ⓛ
Ominous Gear ④ Ominous Gear 3 Ability Unit Ⓛ 2 Ability Unit Ⓛ
Ominous Gear+ ④ Ominous Gear+ 3 Ability Unit Ⓛ 2 Ability Unit Ⓛ
Fearless Gear ③ Fearless Gear 2 Ability Unit Ⓛ
Fearless Gear+ ③ Fearless Gear+ 2 Ability Unit Ⓛ
Prestige Gear ④ Prestige Gear 2 Ability Unit Ⓛ
Prestige Gear+ ④ Prestige Gear+ 2 Ability Unit Ⓛ
Crisis Gear ⑤ Crisis Gear 2 Ability Unit Ⓛ
Crisis Gear+ ⑤ Crisis Gear+ 3 Ability Unit Ⓛ 2 Ability Unit Ⓛ
Omega Gear ⑥ Omega Gear 2 Ability Unit Ⓛ
Omega Gear+ ⑥ Omega Gear+ 2 Ability Unit Ⓛ
Hazard Gear ⑤ Hazard Gear 2 Ability Unit Ⓛ
Hazard Gear+ ⑤ Hazard Gear+ 2 Ability Unit Ⓛ
Rage Gear ⑤ Rage Gear 2 Ability Unit Ⓛ
Rage Gear+ ⑤ Rage Gear+ 2 Ability Unit Ⓛ
Champion Gear ⑤ Champion Gear 2 Ability Unit Ⓛ
Champion Gear+ ⑤ Champion Gear+ 2 Ability Unit Ⓛ 2 Ability Unit Ⓛ
Ultimate Gear ⑥ Ultimate Gear 2 Ability Unit Ⓛ 2 Ability Unit Ⓛ
Ultimate Gear+ ⑥ Ultimate Gear+ 2 Ability Unit Ⓛ 2 Ability Unit Ⓛ
Pandora's Gear ⑤ Pandora's Gear 1 Ability Unit Ⓛ 2 Ability Unit Ⓛ
Pandora's Gear+ ⑤ Pandora's Gear+ 1 Ability Unit Ⓛ 2 Ability Unit Ⓛ
Zero Gear ⑤ Zero Gear 2 Ability Unit Ⓛ
Mystery Gear ③ Mystery Gear 2 Ability Unit Ⓛ

Rings with Magic Finale