Interlude: Difference between revisions
From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
ShardofTruth (talk | contribs) No edit summary |
LapisScarab (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
{{game|358}} | {{game|358}} | ||
{{expand|create=Attack Combo Information}} | {{expand|create=Attack Combo Information}} | ||
<div class="tabber" style="float: right;"> | <div class="tabber" style="float: right;"> |
Revision as of 07:26, 20 March 2010
Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
| ||
This article needs more information!
Improve it by adding what you know about the following issues. |
Kingdom Hearts 358/2 Days Interlude | |||||
---|---|---|---|---|---|
Japanese | インタリュード | ||||
Stats | |||||
Strength | Magic | ||||
Base | Unit | Ultima | Base | Unit | |
+30 | +1 | +0 | +0 | +1 | |
Defense | Crit Rate | Crit Bonus | |||
Base | Unit | Base | Unit | Base | Unit |
+4 | +2 | +2 | +1 | +4 | +1 |
Attack Speed | Approach Speed | ||||
Ground | Air | ||||
1.0 | 1.0 | 1.0 | |||
Abilities | |||||
1: Defender 2: Offensive Block | |||||
Obtained | |||||
Attach Wild Gear 3 |
Kingdom Hearts 358/2 Days Interlude+ | |||||
---|---|---|---|---|---|
Japanese | インタリュード+ | ||||
Stats | |||||
Strength | Magic | ||||
Base | Unit | Ultima | Base | Unit | |
+48 | +1 | +0 | +0 | +1 | |
Defense | Crit Rate | Crit Bonus | |||
Base | Unit | Base | Unit | Base | Unit |
+4 | +2 | +2 | +1 | +3 | +1 |
Attack Speed | Approach Speed | ||||
Ground | Air | ||||
1.0 | 1.0 | 1.0 | |||
Abilities | |||||
1: Defender 2: Combo-Block | |||||
Obtained | |||||
Attach Wild Gear+ 3 |
Interlude (インタリュード Intaryūdo ) is a weapon that can be used by Demyx in Kingdom Hearts 358/2 Days. It can be upgraded to Interlude+.
Musically, the interlude is the contrasting section of the music which also prepares for the return of the original melody. Template:DemyxWeapons