Kingdom Hearts 358/2 Days

Interlude: Difference between revisions

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{{game|358}}
{{game|358}}
{{expand|create=Attack Combo Information}}
{{expand|create=Attack Combo Information}}
{{images|Kingdom Hearts 358/2 Days images}}


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Revision as of 07:26, 20 March 2010

Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
Prime - Maleficent 6★ Medal
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Kingdom Hearts 358/2 Days
Interlude
Japanese インタリュード
Stats
Strength Magic
Base Unit Ultima Base Unit
+30 +1 +0 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+4 +2 +2 +1 +4 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Defender
2: Offensive Block
Obtained
Attach Wild Gear 3
Kingdom Hearts 358/2 Days
Interlude+
Japanese インタリュード+
Stats
Strength Magic
Base Unit Ultima Base Unit
+48 +1 +0 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+4 +2 +2 +1 +3 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Defender
2: Combo-Block
Obtained
Attach Wild Gear+ 3

Interlude (インタリュード Intaryūdo?) is a weapon that can be used by Demyx in Kingdom Hearts 358/2 Days. It can be upgraded to Interlude+.

Musically, the interlude is the contrasting section of the music which also prepares for the return of the original melody. Template:DemyxWeapons