Interlude: Difference between revisions
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{{game|358}} | {{game|358}} | ||
{{expand | {{expand|create= Everything.}} | ||
|create= Everything. | |||
{{images|Kingdom Hearts 358/2 Days images}} | {{images|Kingdom Hearts 358/2 Days images}} | ||
<div class="tabber" style="float: right;"> | |||
<div class="tabbertab" title="Interlude"> | |||
{{InfoWeapon358 | |||
|name=Interlude | |||
|katakana=インタリュード | |||
|japname=Intaryūdo | |||
|image= | |||
|size= | |||
|desc= | |||
|str=+30 | |||
|strunit=+1 | |||
|mag=+0 | |||
|magunit=+1 | |||
|def=+4 | |||
|defunit=+2 | |||
|rate=+2 | |||
|rateunit=+1 | |||
|bonus=+4 | |||
|bonusunit=+1 | |||
|ability1=[[Defender (ability)|Defender]] | |||
|ability2=[[Offensive Block]] | |||
|get=Attach [[Wild Gear|Wild Gear 3]] | |||
}} | |||
</div><div class="tabbertab" title="+"> | |||
{{InfoWeapon358 | |||
|name=Interlude+ | |||
|katakana=インタリュード+ | |||
|japname=Intaryūdo+ | |||
|image= | |||
|size= | |||
|desc= | |||
|str=+48 | |||
|strunit=+1 | |||
|mag=+0 | |||
|magunit=+1 | |||
|def=+4 | |||
|defunit=+2 | |||
|rate=+2 | |||
|rateunit=+1 | |||
|bonus=+3 | |||
|bonusunit=+1 | |||
|ability1=[[Defender (ability)|Defender]] | |||
|ability2=[[Combo-Block]] | |||
|get=Attach [[Wild Gear|Wild Gear+ 3]] | |||
|char=Demyx | |||
}} | |||
</div></div> | |||
{{nihongo|'''Interlude'''|インタリュード|Intaryūdo}} is a weapon that can be used by [[Demyx]] in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to '''Interlude+'''. | {{nihongo|'''Interlude'''|インタリュード|Intaryūdo}} is a weapon that can be used by [[Demyx]] in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to '''Interlude+'''. | ||
Revision as of 23:24, 2 March 2010
Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
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Improve it by adding what you know about the following issues. |
Gawrsh, aren't we here because of the picture?
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Kingdom Hearts 358/2 Days Interlude | |||||
---|---|---|---|---|---|
Japanese | インタリュード | ||||
Stats | |||||
Strength | Magic | ||||
Base | Unit | Ultima | Base | Unit | |
+30 | +1 | +0 | +0 | +1 | |
Defense | Crit Rate | Crit Bonus | |||
Base | Unit | Base | Unit | Base | Unit |
+4 | +2 | +2 | +1 | +4 | +1 |
Attack Speed | Approach Speed | ||||
Ground | Air | ||||
1.0 | 1.0 | 1.0 | |||
Abilities | |||||
1: Defender 2: Offensive Block | |||||
Obtained | |||||
Attach Wild Gear 3 |
Kingdom Hearts 358/2 Days Interlude+ | |||||
---|---|---|---|---|---|
Japanese | インタリュード+ | ||||
Stats | |||||
Strength | Magic | ||||
Base | Unit | Ultima | Base | Unit | |
+48 | +1 | +0 | +0 | +1 | |
Defense | Crit Rate | Crit Bonus | |||
Base | Unit | Base | Unit | Base | Unit |
+4 | +2 | +2 | +1 | +3 | +1 |
Attack Speed | Approach Speed | ||||
Ground | Air | ||||
1.0 | 1.0 | 1.0 | |||
Abilities | |||||
1: Defender 2: Combo-Block | |||||
Obtained | |||||
Attach Wild Gear+ 3 |
Interlude (インタリュード Intaryūdo ) is a weapon that can be used by Demyx in Kingdom Hearts 358/2 Days. It can be upgraded to Interlude+.
Musically, the interlude is the contrasting section of the music which also prepares for the return of the original melody. Template:DemyxWeapons