Kingdom Hearts 358/2 Days

Magma Ocean: Difference between revisions

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|katakana=マグマオーシャン
|katakana=マグマオーシャン
|image=Magma Ocean.png
|image=Magma Ocean.png
|size=*
|desc= A weapon that performs very well in midair. Excellent for taking on fliers.
|desc= A weapon that performs very well in midair. Excellent for taking on fliers.
|str=+44
|str=+44
Line 29: Line 28:
|katakana=マグマオーシャン+
|katakana=マグマオーシャン+
|image=Magma Ocean.png
|image=Magma Ocean.png
|size=*
|desc= An upgraded Magma Ocean.<br>Performs very well in midair.<br> Excellent for taking on fliers.
|desc= An upgraded Magma Ocean.<br>Performs very well in midair.<br> Excellent for taking on fliers.
|str=+29
|str=+29

Revision as of 02:47, 3 September 2010

Kingdom Hearts 358/2 Days
Magma Ocean
"A weapon that performs very well in midair. Excellent for taking on fliers."
Japanese マグマオーシャン
Stats
Strength Magic
Base Unit Ultima Base Unit
+44 +1 +56 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +4 +4 +3 +3 +2
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Combo Boost
2: Combo-Jump
Obtained
Wild Gear ③ (Axel)
Kingdom Hearts 358/2 Days
Magma Ocean+
"An upgraded Magma Ocean.
Performs very well in midair.
Excellent for taking on fliers."
Japanese マグマオーシャン+
Stats
Strength Magic
Base Unit Ultima Base Unit
+29 +1 +71 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +4 +1 +4 +2
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Chain Power
2: Combo-Jump
Obtained
Wild Gear+ ③ (Axel)

Magma Ocean (マグマオーシャン Maguma Ōshan?) is a pair of Chakrams that can be wielded by Axel in Kingdom Hearts 358/2 Days. It can be upgraded to Magma Ocean+.

Design

Magma Ocean Chakrams have complicated, unique designs among Axel's Chakrams. The main wheel is split into two halves. The outer edge is black and the inner edge is red. Each half of the main wheel sports a long, black spike with a similar shape to those on the Nobody sigil. These spikes do not point outward; instead, they are horizontal and follow the curve of the main wheel. The handle is a silver cross, but only two ends of it attach to the actual Chakram.

Gameplay

The ground combo begins with a jump accompanied by a simple swipe, followed by a downward swipe. It goes into another simple slash, and ends with a jumping motion, caster tossing Chakram strait down onto target.

The aerial combo begins the same way, but ends with another simple slash, and a vertical spinning attack.

Template:AxelWeapons