Magma Ocean: Difference between revisions
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Revision as of 23:21, 20 July 2010
It is just a flawed specimen that has wandered out.
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Kingdom Hearts 358/2 Days Magma Ocean | |||||
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"A weapon that performs very well in midair. Excellent for taking on fliers." | |||||
Japanese | マグマオーシャン | ||||
Stats | |||||
Strength | Magic | ||||
Base | Unit | Ultima | Base | Unit | |
+44 | +1 | +56 | +0 | +1 | |
Defense | Crit Rate | Crit Bonus | |||
Base | Unit | Base | Unit | Base | Unit |
+0 | +4 | +4 | +3 | +3 | +2 |
Attack Speed | Approach Speed | ||||
Ground | Air | ||||
1.0 | 1.0 | 1.0 | |||
Abilities | |||||
1: Combo Boost 2: Combo-Jump | |||||
Obtained | |||||
Wild Gear ③ (Axel) |
Kingdom Hearts 358/2 Days Magma Ocean+ | |||||
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"An upgraded Magma Ocean. Performs very well in midair. Excellent for taking on fliers." | |||||
Japanese | マグマオーシャン+ | ||||
Stats | |||||
Strength | Magic | ||||
Base | Unit | Ultima | Base | Unit | |
+29 | +1 | +71 | +0 | +1 | |
Defense | Crit Rate | Crit Bonus | |||
Base | Unit | Base | Unit | Base | Unit |
+0 | +1 | +4 | +1 | +4 | +2 |
Attack Speed | Approach Speed | ||||
Ground | Air | ||||
1.0 | 1.0 | 1.0 | |||
Abilities | |||||
1: Chain Power 2: Combo-Jump | |||||
Obtained | |||||
Wild Gear+ ③ (Axel) |
Magma Ocean (マグマオーシャン Maguma Ōshan ) are weapons that can be used by Axel in Kingdom Hearts 358/2 Days. It can be upgraded to Magma Ocean+.
Design
Magma Ocean chakrams have complicated, unique designs among Axel's chakrams. The main wheel is split into two halves. The outer edge is black and the inner edge is red. Each half of the main wheel sports a long, black spike with a similar shape to those on the Nobody sigil. These spikes do not point outward; instead, they are horizontal and follow the curve of the main wheel. The handle is a silver cross, but only two ends of it attach to the actual chakram.
Gameplay
The ground combo begins with a jump accompanied by a simple swipe, followed by a downward swipe. It goes into another simple slash, and ends with a jumping motion, caster tossing chakram strait down onto target.
The aerial combo begins the same way, but ends with another simple slash, and a vertical spinning attack.