Kingdom Hearts II
Kingdom Hearts II Final Mix

Lock-On Gummi: Difference between revisions

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m (Minor corrections and info on Drain/G. Srsly, people, why the hell would it be classed as a weapon if it wasn't one?)
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{{game|KH2|FM2}}
'''Lock-On Gummis''' are a set of [[Gummi Blocks|blocks]] found in ''[[Kingdom Hearts II]]'' that grant lasers to a [[Gummi Ship]] when equipped.
'''Lock-On Gummis''' are a set of [[Gummi Blocks|blocks]] found in ''[[Kingdom Hearts II]]'' that grant lasers to a [[Gummi Ship]] when equipped.


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*'''Damage:''' N/A
*'''Damage:''' N/A


{{-}}
{{Gummis}}
{{Gummis}}
[[Category:Gummi]]
[[Category:Gummi]]

Revision as of 17:01, 23 January 2010

Lock-On Gummis are a set of blocks found in Kingdom Hearts II that grant lasers to a Gummi Ship when equipped.

List of Impact Gummis

Thunder/G

  • Size: 2x2x1
  • Maximum Capacity: 9
  • Cost: 132
  • Offense: 100
  • HP Bonus: 1
  • Damage: 400

Thundara/G

  • Size: 2x2x1
  • Maximum Capacity: 4
  • Cost: 222
  • Offense: 150
  • HP Bonus: 1
  • Damage: 400

Thundaga/G

  • Size: 2x2x1
  • Maximum Capacity: 3
  • Cost: 312
  • Offense: 200
  • HP Bonus: 1
  • Damage: 400

Ultima/G

  • Size: 2x2x1
  • Maximum Capacity: 3
  • Cost: 328
  • Offense: 230
  • HP Bonus: 1
  • Damage: 500

Drain/G

It is a common misconception that the Drain Gummi draws in orbs, but this is false. Drain/G is indeed a weapon, but it is a bit complicated. How to control it depends on your auto-fire settings in the menu; the following is the default. Hold down X to begin absorbing incoming normal (red) projectiles. When fired by releasing X, its power comes from those projectiles. This makes it a very powerful weapon if used correctly, especially for enemies such as the Final Hunter on mission 27.

  • Size: 2x2x1
  • Maximum Capacity: 1
  • Cost: 395
  • Offense: 999
  • HP Bonus: 1
  • Damage: N/A

Template:Gummis