Game:Xaldin: Difference between revisions
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Initially, Xaldin will either thrust his lances directly at Sora or gather them and swing it around him. However, if the player uses Guard, they can deflect Xaldin's attacks and use the Reaction Command "Learn" to replace the attack command with a Jump command. Depending on how many times the player hits the Triangle button to use the command, Sora will stock that many jumps up to a limit of nine. The jump command pierces the Aero and also allows Sora to start an aerial combo on Xaldin immediately after. Xaldin will also use the Jump command himself, jumping up out of Sora's range and striking Sora with a powerful blows with his lances a few times before striking Sora by jumping down with all of his lances. The initial shockwaves can be jumped over, and the final Jump can be guarded. | Initially, Xaldin will either thrust his lances directly at Sora or gather them and swing it around him. However, if the player uses Guard, they can deflect Xaldin's attacks and use the Reaction Command "Learn" to replace the attack command with a Jump command. Depending on how many times the player hits the Triangle button to use the command, Sora will stock that many jumps up to a limit of nine. The jump command pierces the Aero and also allows Sora to start an aerial combo on Xaldin immediately after. Xaldin will also use the Jump command himself, jumping up out of Sora's range and striking Sora with a powerful blows with his lances a few times before striking Sora by jumping down with all of his lances. The initial shockwaves can be jumped over, and the final Jump can be guarded. | ||
Later the battle, Xaldin attacks more quickly, teleporting short distances, and although Sora can still use the Jump command, Xaldin moves so fast that Jump is likely to miss. His attacks increase in range and power, and he will whirl his lances around to attack rapidly. Since he will now smash you with his Aero while he attacks, Guard will prove ineffective and it is better to use Reflect to deflect his lances. | Later in the battle, Xaldin attacks more quickly, teleporting short distances, and although Sora can still use the Jump command, Xaldin moves so fast that Jump is likely to miss. His attacks increase in range and power, and he will whirl his lances around to attack rapidly. Since he will now smash you with his Aero while he attacks, Guard will prove ineffective and it is better to use Reflect to deflect his lances. | ||
When weak, Xaldin will summon an aura, and becomes invincible while the screen will turn dark. Xaldin will attack very quickly and do massive damage, before teleporting next to Sora and connecting his lances and leaping atop them. The lances take on the form of a dragon, which launches a blast of wind along the length of the bridge. You can Quick Run through the wind, or if Xaldin teleports next to Sora when Sora is on one side of the bridge, the wind will not reach the other end. Xaldin will use this attack more as he loses health. | When weak, Xaldin will summon an aura, and becomes invincible while the screen will turn dark. Xaldin will attack very quickly and do massive damage, before teleporting next to Sora and connecting his lances and leaping atop them. The lances take on the form of a dragon, which launches a blast of wind along the length of the bridge. You can Quick Run through the wind, or if Xaldin teleports next to Sora when Sora is on one side of the bridge, the wind will not reach the other end. Xaldin will use this attack more as he loses health. | ||
Xaldin is a very difficult opponent, especially late in the battle when he becomes invincible and uses his rapid combos as told above. Fortunately, [[Mickey Mouse|King Mickey]] may appear when Sora is defeated, giving him a second chance. If Mickey appears, the player can use Xaldin's dragon attack to their advantage, as it gives them time to use Mickey's D-Charge without interruption. The player must not get too cocky, as they still have to worry about the stream of wind that is spat from the dragons maw, or face the consequences. Sora should have several Potions and the Cure Spell in his shortcut menu to heal quickly, and use the Jump command whenever possible. Ethers should also be in the shortcut menu, as Cure uses all MP. | Xaldin is a very difficult opponent, especially late in the battle when he becomes invincible and uses his rapid combos as told above. Fortunately, [[Mickey Mouse|King Mickey]] may appear when Sora is defeated, giving him a second chance. If Mickey appears, the player can use Xaldin's dragon attack to their advantage, as it gives them time to use Mickey's D-Charge without interruption. The player must not get too cocky, as they still have to worry about the stream of wind that is spat from the dragons maw, or face the consequences. Sora should have several Potions and the Cure Spell in his shortcut menu to heal quickly, and use the Jump command whenever possible. Ethers should also be in the shortcut menu, as Cure uses all MP. | ||
It is also highly advised that the player not attempt to use [[Drive Form]]s in this battle, since there is a high chance that [[Anti Form]] will appear. Anti Form cannot heal, this could easily cost the player the battle. | It is also highly advised that the player not attempt to use [[Drive Form]]s in this battle, since there is a high chance that [[Anti Form]] will appear. Anti Form cannot heal, this could easily cost the player the battle. |
Revision as of 00:21, 16 August 2009
This article is about the enemy. You may be looking for the character. |
Template:Nobody Boss Xaldin is fought as a boss in Kingdom Hearts II. He attacks Sora on the bridge outside the Beast's Castle, and is the second member of Organization XIII member Sora faces in the game.
Strategies
Kingdom Hearts II
As the battle begins, Xaldin will cloak himself in a protective whirlwind, causing all attacks to deal minimal damage to him. He does this periodically during the rest of the battle.
Initially, Xaldin will either thrust his lances directly at Sora or gather them and swing it around him. However, if the player uses Guard, they can deflect Xaldin's attacks and use the Reaction Command "Learn" to replace the attack command with a Jump command. Depending on how many times the player hits the Triangle button to use the command, Sora will stock that many jumps up to a limit of nine. The jump command pierces the Aero and also allows Sora to start an aerial combo on Xaldin immediately after. Xaldin will also use the Jump command himself, jumping up out of Sora's range and striking Sora with a powerful blows with his lances a few times before striking Sora by jumping down with all of his lances. The initial shockwaves can be jumped over, and the final Jump can be guarded.
Later in the battle, Xaldin attacks more quickly, teleporting short distances, and although Sora can still use the Jump command, Xaldin moves so fast that Jump is likely to miss. His attacks increase in range and power, and he will whirl his lances around to attack rapidly. Since he will now smash you with his Aero while he attacks, Guard will prove ineffective and it is better to use Reflect to deflect his lances.
When weak, Xaldin will summon an aura, and becomes invincible while the screen will turn dark. Xaldin will attack very quickly and do massive damage, before teleporting next to Sora and connecting his lances and leaping atop them. The lances take on the form of a dragon, which launches a blast of wind along the length of the bridge. You can Quick Run through the wind, or if Xaldin teleports next to Sora when Sora is on one side of the bridge, the wind will not reach the other end. Xaldin will use this attack more as he loses health.
Xaldin is a very difficult opponent, especially late in the battle when he becomes invincible and uses his rapid combos as told above. Fortunately, King Mickey may appear when Sora is defeated, giving him a second chance. If Mickey appears, the player can use Xaldin's dragon attack to their advantage, as it gives them time to use Mickey's D-Charge without interruption. The player must not get too cocky, as they still have to worry about the stream of wind that is spat from the dragons maw, or face the consequences. Sora should have several Potions and the Cure Spell in his shortcut menu to heal quickly, and use the Jump command whenever possible. Ethers should also be in the shortcut menu, as Cure uses all MP.
It is also highly advised that the player not attempt to use Drive Forms in this battle, since there is a high chance that Anti Form will appear. Anti Form cannot heal, this could easily cost the player the battle.
Battle Quotes
"Where’s the fun in this?"
"Wind, guard me!"
"Enough!"
"What?"
"Come on"
"Wind!"
"Take this!"
"Sora!"
"Beware the face of despair!"
"Is this the end?"
Card
Video
Xaldin - Kingdom Hearts II | Xaldin Data Battle - Kingdom Hearts II: Final Mix |
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