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Some fans of the series were disappointed at the loss of the Charge Gauge for the inclusion of [[Kingdom Hearts II]]' | Some fans of the series were disappointed at the loss of the Charge Gauge for the inclusion of ''[[Kingdom Hearts II|Kingdom Hearts II's]]'' double-edged, MP Recharge system. Although sharing the similarities of the Charge Gauge, the MP Recharge of the series' second installment is different in execution. When all of Sora's MP is consumed, the MP Bar converts from blue to purple and slowly refills. While MP Recharge is activated, no spells can be used. | ||
One difference that could be seen as beneficial to the MP Recharge is that any spell, regardless of how much MP it costs, can be used, even if there is insufficient MP to do so, much like an overdraw. Although, the player can select what spells they would allow to overdraw and activate the MP Recharge, and what spells may not. Another benefit of the MP Recharge is that by equipping the "[[Berserk Charge]]" ability, Sora can perform an endless combo, although, this too, has it's drawback, since to defeat bosses you either need to deal the finisher of a combo or hit them with magic. | One difference that could be seen as beneficial to the MP Recharge is that any spell, regardless of how much MP it costs, can be used, even if there is insufficient MP to do so, much like an overdraw. Although, the player can select what spells they would allow to overdraw and activate the MP Recharge, and what spells may not. Another benefit of the MP Recharge is that by equipping the "[[Berserk Charge]]" ability, Sora can perform an endless combo, although, this too, has it's drawback, since to defeat bosses you either need to deal the finisher of a combo or hit them with magic. | ||
[[Category:Abilities]] | [[Category:Abilities]] |
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