Talk:Sora: Difference between revisions

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:I don't.  Fandoms will always perceive sexual relationships between characters whether they exist in canon or not (take all the Organization pairings, despite the fact that they can't really feel emotion and don't have hearts).  There are plenty of times where Sora's attraction to Kairi is made apparent, like when he's watching some couple get all lovey-dovey (Jasmine and Alladin maybe?) and Donald and Goofy tease him about thinking of Kairi.  '''''[[User:Scottch|<span style="color:#00cccc">Scott</span>]][[User talk:Scottch|<span style="color:#ff9900">ch</span>]]''''' 09:00, 27 June 2007 (UTC)
:I don't.  Fandoms will always perceive sexual relationships between characters whether they exist in canon or not (take all the Organization pairings, despite the fact that they can't really feel emotion and don't have hearts).  There are plenty of times where Sora's attraction to Kairi is made apparent, like when he's watching some couple get all lovey-dovey (Jasmine and Alladin maybe?) and Donald and Goofy tease him about thinking of Kairi.  '''''[[User:Scottch|<span style="color:#00cccc">Scott</span>]][[User talk:Scottch|<span style="color:#ff9900">ch</span>]]''''' 09:00, 27 June 2007 (UTC)
: <sigh> thanks! At least there'll be less stress on the upcoming KH3 {-D --[[User:Greyrose|Greyrose]] 12:17, 27 June 2007 (UTC)
: <sigh> thanks! At least there'll be less stress on the upcoming KH3 {-D --[[User:Greyrose|Greyrose]] 12:17, 27 June 2007 (UTC)
== list of sora's abilities ==
heres that list
kingdom hearts
Combat
Ability Description
Aerial Sweep When near an enemy within height of a jump, Sora leaps into the air and swings his Keyblade in a circular rising motion, damaging enemies and pulling near to them.(air combo starter)
Blitz A combo finisher more powerful than the standard sweep. Sora leaps and delivers a downward slam.
Counter attack When Sora's ground attack is deflected, pressing X again will make him instantly slash forward to start another combo.
Guard Sora raises his Keyblade and guard against attacks (tap [] for guard; [] plus analog direction for Dodge Roll, only if both are equipped simultaniously)
Vortex When close to a locked on enemy, Sora spins forward to slash the opponent.
Support
Air combo plus Added attacks to prolong air combos.
Berserk Increase Sora's attack power when his HP is critical (flashes red).
Combo Plus Added attacks to prolong ground combos.
Critical Plus Increase percentage of dealing critical hits.
MP Haste Allows faster MP recovering.
MP Rage Regains MP relative to damage taken. Effect can be stacked.
Scan Allows enemy's HP to be viewable by locking on it.
Second Chance Retain 1 HP even after receiving a critical hit (provided that Sora has 2 or more HP left.)
Drop-related
Treasure Magnet Attract nearby orbs and treasures dropped by defeated enemies. Effect can be
stacked to attract drops from further away.
Jackpot Raises the amount of HP orbs, MP orbs, etc. dropped by defeated enemies.
Lucky Strike Raises percentage of enemy dropping rare items.
Sonic Blade
Strike Raid
Ars Arcanum
Ragnarök
Trinity Limit
Kingdom Hearts: Final Mix abilities
Ability Description
Cheer Raises the period of summoned ally.
Encounter Up  Increase the rate of spawning and encountering Heartless.
Tech Plus Increase the amount of tech points acquired.
leaf vail Becomes invincible while casting Cure.
Sliding Dash Sora does a quick slide, pulling himself near the enemy and damaging them.
Stun Impact Sora strikes his keyblade downwards, creating a small explosive sphere protecting him and stunning nearby enemies.(combo finisher) LV51 LV9 LV18
Hurricane Period Sora flips vertically, striking enemies near him.(air combo finisher)
Slap Shot When facing more than one enemy, Sora swings his keyblade with a large arc and finish it with a upward thrust.
Ripple Drive When several enemies surround Sora, this ability knocks them back.(combo finisher)
Gravity Break Sora's keyblade casts a miniature gravity spell.(combo finisher) In the Olympus, finish Hercules Cup's time trial tournament.
Zantetsuken    30%(?) chance of defeating heartless instantly.
kh 2
Action
Ability Description
Guard               By tapping square without moving the analog stick, Sora will deflect enemy attacks with a reverse motion. (some attacks can only be blocked with Reflect)
Upper Slash         Air combo starter; during the period of executing ground combos, pressing square will allow Sora to smack the targeted enemy onto the air.
Over the Horizon During the period of executing combo, pressing square will allow more combos to connect.
Finisher Leap At the end of a combo, instead of pressing X to do a finisher, pressing square will send Sora's Keyblade into the ground to launch enemies into the air.
Retaliating Slash When knocked onto the air, pressing square will allow Sora to do a quick recovery and execute several air slashes surrounding him.
Slapshot Sora swings his Keyblade wildly, damaging all nearby enemies in range.
Dodge Slash When an attack misses Sora, Sora returns with an Evade & Counter type attack.
Sliding Dash Sora does a quick slide, pulling himself near the enemy and damaging them.
Guard Break Combo finisher; Sora bounce back while twirling his Keyblade and delivers a powerful lunging strike.
Explosion Combo finisher; Sora strikes his Keyblade in a downward position, creating several magical spheres surrounding his while exploding them.
Aerial Sweep Air combo starter; When close to an air-typed enemy, Sora spins himself in an upward motion, pulling himself near the enemy and damaging them.
Aerial Spiral An air-based Slapshot; Sora spins himself in a tornado fashion while damaging nearby enemies in range.
Aerial Finish Air combo finisher; Sora slashes the enemy with various air slashes, ending the combo with a large vertical air slash.
Counter Guard An improved version of Guard where Sora retaliates right after successfully blocked an opponent's attack(s).
Auto Valor
When Sora's health hits critical, Valor Form can be auto-accessed through Reaction Command.
Auto Wisdom
When Sora's health hits critical, Wisdom Form can be auto-accessed through Reaction Command.
Auto Master
When Sora's health hits critical, Master Form can be auto-accessed through Reaction Command.
Auto Final
When Sora's health hits critical, Final Form can be auto-accessed through Reaction Command.
Auto Summon When Sora's health hits critical, summon can be accessed through Reaction Command (summoned ally depends on the last ally summoned).
Growth
Ability Description
High Jump
Allows Sora to jump higher.
Quick Run
Allows Sora to execute a quick slide.
Aerial Dodge
Allows Sora to execute another jumps in mid-air.
Glide
Allows Sora to mobile in the air.
Final Mix exclusive Description
Dodge Roll
Allows Sora to execute a quick roll.
Support
Ability AP Cost Description
Scan Allows enemy's HP bar to be viewable while locking on it.
Aerial Recovery When Sora is knocked onto the air, pressing circle will allow Sora to do a quick recovery. Casting magic is available after air recovering.
Combo Plus Added attacks to prolong ground combos
Air Combo Plus Added attacks to prolong air combos
Combo Boost Raises damage inflicted when executing combo finishers
Air Combo Boost Raises damage inflicted when executing air combo finishers
Reaction Boost Raises damage(s) inflicted when attacking through Reaction Command(s)
Finishing Plus Allows two or more combo finishers to connect. eg: After executing a
ground combo, Sora will execute Guard Break followed by Explosion.
Negative Combo Reduces one hit from air and ground combos
Berserk Charge While MP is recharging, combos continue forever, until MP is recharged fully.
Damage Drive Recovers Drive Gauge whenever Sora receives damage from enemies.
Drive Boost Drive Gauges recovers faster when MP is drained to zero.
Form Boost Prolong the period when Sora accesses Forms
Summon Boost Prolong the period of summoned allies
Combination Boost Increase damage inflicted when attacking with Limit attacks
Experience Boost When Sora's HP flashes red, EXPs gained are doubled; If two
Experience Boost is equipped(accessible via Gullwing) EXP earned is tripled.
Leaf Bracer Cure effect will continue even taking damage or interrupted.
Magic Lock-On Automatically targets and fires Magic casted to the nearest enemy, even
it is not locked on manually.
Draw Automatically attracts HP, MP, Drive Orbs towards Sora
Jackpot Raises the amount of HP orbs, MP orbs etc. dropped by slain foes
Lucky Lucky Raises percentage of enemy dropping rare items. See also: Seven Lucky
Lucky combo
Fire Boost Increase the potential of Fire capabilities.
Blizzard Boost Increase the potential of Blizzard capabilities.
Thunder Boost Increase the potential of Thunder capabilities.
Item Boost Increase the effect of healing items.
MP Rage MP gauge recovers faster for every hit taken.
MP Haste Hasten the reload speed when the MP gauge hits zero.
Defender Defense increases when HP flashes red.
Second Chance Retain 1 HP after receiving a critical blow.(provided Sora has 2 or more HP left)
Once More Retain 1 HP after receiving a combo.

Revision as of 07:36, 1 April 2008

Wikipedia logo.png This talk uses content from Wikipedia (view authors), and falls under the compatible Creative Commons license.

DISCUSSION

uh...okay now. I just added major points in the article, and I need help as well. So...yeah.

abilities

sorry to bother who ever is reading this but I just have one thing I don't understand

I'm not comlpaining so sorry if it sounds this way. I don't understand why no one has added a list of soras abilities under the section "abilities"

I know the people who work on this site got a lot to do so I pasted it at the bottom of the page(really sorry it takes up so much room) so if the members deside they want to add it its all here and a simple copy and past away (that should save some time)

Luis

Cleaning Up

This article could use some cleaning up.--Dreyfus 07:05, 13 December 2006 (UTC)

Yeah, plus originality - it's pasted form Wikipedia. Scottch 06:32, 26 January 2007 (UTC)

Homosexuality

I can't help being bothered by my friend's comment about Sora being gay with Riku...... Do any of you guys think he's a fag? Because I don't know what to believe anymore... --Greyrose 12:33, 25 June 2007 (UTC)

I don't. Fandoms will always perceive sexual relationships between characters whether they exist in canon or not (take all the Organization pairings, despite the fact that they can't really feel emotion and don't have hearts). There are plenty of times where Sora's attraction to Kairi is made apparent, like when he's watching some couple get all lovey-dovey (Jasmine and Alladin maybe?) and Donald and Goofy tease him about thinking of Kairi. Scottch 09:00, 27 June 2007 (UTC)
<sigh> thanks! At least there'll be less stress on the upcoming KH3 {-D --Greyrose 12:17, 27 June 2007 (UTC)


list of sora's abilities

heres that list

kingdom hearts

Combat

Ability Description

Aerial Sweep When near an enemy within height of a jump, Sora leaps into the air and swings his Keyblade in a circular rising motion, damaging enemies and pulling near to them.(air combo starter)

Blitz A combo finisher more powerful than the standard sweep. Sora leaps and delivers a downward slam. Counter attack When Sora's ground attack is deflected, pressing X again will make him instantly slash forward to start another combo.

Guard Sora raises his Keyblade and guard against attacks (tap [] for guard; [] plus analog direction for Dodge Roll, only if both are equipped simultaniously)

Vortex When close to a locked on enemy, Sora spins forward to slash the opponent.

Support

Air combo plus Added attacks to prolong air combos. Berserk Increase Sora's attack power when his HP is critical (flashes red).

Combo Plus Added attacks to prolong ground combos.

Critical Plus Increase percentage of dealing critical hits.

MP Haste Allows faster MP recovering.

MP Rage Regains MP relative to damage taken. Effect can be stacked.

Scan Allows enemy's HP to be viewable by locking on it.

Second Chance Retain 1 HP even after receiving a critical hit (provided that Sora has 2 or more HP left.) Drop-related

Treasure Magnet Attract nearby orbs and treasures dropped by defeated enemies. Effect can be stacked to attract drops from further away.

Jackpot Raises the amount of HP orbs, MP orbs, etc. dropped by defeated enemies.

Lucky Strike Raises percentage of enemy dropping rare items.

	Sonic Blade 
	Strike Raid 
	Ars Arcanum 
	Ragnarök 
	Trinity Limit

Kingdom Hearts: Final Mix abilities

Ability Description

Cheer Raises the period of summoned ally.

Encounter Up Increase the rate of spawning and encountering Heartless.

Tech Plus Increase the amount of tech points acquired.


leaf vail Becomes invincible while casting Cure.

Sliding Dash Sora does a quick slide, pulling himself near the enemy and damaging them.

Stun Impact Sora strikes his keyblade downwards, creating a small explosive sphere protecting him and stunning nearby enemies.(combo finisher) LV51 LV9 LV18


Hurricane Period Sora flips vertically, striking enemies near him.(air combo finisher)

Slap Shot When facing more than one enemy, Sora swings his keyblade with a large arc and finish it with a upward thrust.

Ripple Drive When several enemies surround Sora, this ability knocks them back.(combo finisher) Gravity Break Sora's keyblade casts a miniature gravity spell.(combo finisher) In the Olympus, finish Hercules Cup's time trial tournament.

Zantetsuken 30%(?) chance of defeating heartless instantly.


kh 2


Action Ability Description

Guard By tapping square without moving the analog stick, Sora will deflect enemy attacks with a reverse motion. (some attacks can only be blocked with Reflect)

Upper Slash Air combo starter; during the period of executing ground combos, pressing square will allow Sora to smack the targeted enemy onto the air.

Over the Horizon During the period of executing combo, pressing square will allow more combos to connect.

Finisher Leap At the end of a combo, instead of pressing X to do a finisher, pressing square will send Sora's Keyblade into the ground to launch enemies into the air.

Retaliating Slash When knocked onto the air, pressing square will allow Sora to do a quick recovery and execute several air slashes surrounding him.

Slapshot Sora swings his Keyblade wildly, damaging all nearby enemies in range.

Dodge Slash When an attack misses Sora, Sora returns with an Evade & Counter type attack.

Sliding Dash Sora does a quick slide, pulling himself near the enemy and damaging them.

Guard Break Combo finisher; Sora bounce back while twirling his Keyblade and delivers a powerful lunging strike.

Explosion Combo finisher; Sora strikes his Keyblade in a downward position, creating several magical spheres surrounding his while exploding them.

Aerial Sweep Air combo starter; When close to an air-typed enemy, Sora spins himself in an upward motion, pulling himself near the enemy and damaging them.

Aerial Spiral An air-based Slapshot; Sora spins himself in a tornado fashion while damaging nearby enemies in range.

Aerial Finish Air combo finisher; Sora slashes the enemy with various air slashes, ending the combo with a large vertical air slash.

Counter Guard An improved version of Guard where Sora retaliates right after successfully blocked an opponent's attack(s).

Auto Valor When Sora's health hits critical, Valor Form can be auto-accessed through Reaction Command.

Auto Wisdom When Sora's health hits critical, Wisdom Form can be auto-accessed through Reaction Command.

Auto Master When Sora's health hits critical, Master Form can be auto-accessed through Reaction Command.

Auto Final When Sora's health hits critical, Final Form can be auto-accessed through Reaction Command.

Auto Summon When Sora's health hits critical, summon can be accessed through Reaction Command (summoned ally depends on the last ally summoned).

Growth

Ability Description

High Jump Allows Sora to jump higher.

Quick Run Allows Sora to execute a quick slide.

Aerial Dodge Allows Sora to execute another jumps in mid-air.

Glide Allows Sora to mobile in the air.

Final Mix exclusive Description Dodge Roll Allows Sora to execute a quick roll.

Support

Ability AP Cost Description

Scan Allows enemy's HP bar to be viewable while locking on it.

Aerial Recovery When Sora is knocked onto the air, pressing circle will allow Sora to do a quick recovery. Casting magic is available after air recovering.

Combo Plus Added attacks to prolong ground combos

Air Combo Plus Added attacks to prolong air combos

Combo Boost Raises damage inflicted when executing combo finishers

Air Combo Boost Raises damage inflicted when executing air combo finishers

Reaction Boost Raises damage(s) inflicted when attacking through Reaction Command(s)

Finishing Plus Allows two or more combo finishers to connect. eg: After executing a ground combo, Sora will execute Guard Break followed by Explosion.

Negative Combo Reduces one hit from air and ground combos

Berserk Charge While MP is recharging, combos continue forever, until MP is recharged fully.

Damage Drive Recovers Drive Gauge whenever Sora receives damage from enemies.

Drive Boost Drive Gauges recovers faster when MP is drained to zero.

Form Boost Prolong the period when Sora accesses Forms

Summon Boost Prolong the period of summoned allies

Combination Boost Increase damage inflicted when attacking with Limit attacks

Experience Boost When Sora's HP flashes red, EXPs gained are doubled; If two Experience Boost is equipped(accessible via Gullwing) EXP earned is tripled.

Leaf Bracer Cure effect will continue even taking damage or interrupted.

Magic Lock-On Automatically targets and fires Magic casted to the nearest enemy, even it is not locked on manually.

Draw Automatically attracts HP, MP, Drive Orbs towards Sora

Jackpot Raises the amount of HP orbs, MP orbs etc. dropped by slain foes

Lucky Lucky Raises percentage of enemy dropping rare items. See also: Seven Lucky

Lucky combo

Fire Boost Increase the potential of Fire capabilities.

Blizzard Boost Increase the potential of Blizzard capabilities.

Thunder Boost Increase the potential of Thunder capabilities.

Item Boost Increase the effect of healing items.

MP Rage MP gauge recovers faster for every hit taken.

MP Haste Hasten the reload speed when the MP gauge hits zero.

Defender Defense increases when HP flashes red.

Second Chance Retain 1 HP after receiving a critical blow.(provided Sora has 2 or more HP left)

Once More Retain 1 HP after receiving a combo.