Sleight: Difference between revisions
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[[Image:Ragnarök.jpg|right|thumb|200px|Sora uses Ragnarok in Chain of Memories.]] | [[Image:Ragnarök.jpg|right|thumb|200px|Sora uses Ragnarok in Chain of Memories.]] | ||
'''Sleight''' (from "[ | '''Sleight''' (from {{nihongo|"[[wikipedia:Sleight of hand|Sleight of hand]]|ストック技|sutokku gi|lit. "stock technique"}}) is a term used in ''Kingdom Hearts: Chain of Memories'' to refer to certain combinations of three cards that produce unusual effects. They are used by Sora, Riku, and most bosses in the game. Sora may learn his Sleights through leveling up, progressing through the story, obtaining certain cards, or by finding them in treasure chests, while Riku starts the game with all of his Sleights. Each Sleight has certain requirements to be activated, and most require all three stockable cards to be a certain type or value. Some Sleights only require two cards - these Sleights will activate if the stocked cards don't fulfill any three-card Sleight, and can be activated with only two cards if desired by "stocking" the reload card instead of one in the player's deck. As the Sleights are part of a stocked combo, the first card in the sleight will disappear from the player's deck unless certain [[Enemy Cards]] are activated, but they can be recovered with high-level [[Item Cards]]. | ||
==Sora's Sleights== | |||
===Attack Sleights== | |||
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== Magic Sleights == | ===Magic Sleights=== | ||
''See the [[Magic]] page for information regarding naming conventions and spell levels.'' | |||
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== Friend Sleights == | ===Friend Sleights=== | ||
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== Riku's Sleights == | ==Riku's Sleights== | ||
[[Riku]] does not learn sleights upon reaching a certain level. Rather, he has access to four sleights throughout the entire game, unless Dark Mode has not been activated or he does not have access to a [[King Mickey]] Friend Card. As a result, MM Miracle is the only sleight Riku can activate outside of Dark Mode. In ''Re:Chain of Memories'', Riku is also able to use Holy Burst and three [[Duel]] sleights outside of Dark Mode. | [[Riku]] does not learn sleights upon reaching a certain level. Rather, he has access to four sleights throughout the entire game, unless Dark Mode has not been activated or he does not have access to a [[King Mickey]] Friend Card. As a result, MM Miracle is the only sleight Riku can activate outside of Dark Mode. In ''Re:Chain of Memories'', Riku is also able to use Holy Burst and three [[Duel]] sleights outside of Dark Mode. | ||
===Attack | ===Attack Sleights=== | ||
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===Friend | ===Friend Sleights=== | ||
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===Duel | ===Duel Sleights=== | ||
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Revision as of 19:00, 6 March 2009
Sleight (from "Sleight of hand (ストック技 sutokku gi , lit. "stock technique")) is a term used in Kingdom Hearts: Chain of Memories to refer to certain combinations of three cards that produce unusual effects. They are used by Sora, Riku, and most bosses in the game. Sora may learn his Sleights through leveling up, progressing through the story, obtaining certain cards, or by finding them in treasure chests, while Riku starts the game with all of his Sleights. Each Sleight has certain requirements to be activated, and most require all three stockable cards to be a certain type or value. Some Sleights only require two cards - these Sleights will activate if the stocked cards don't fulfill any three-card Sleight, and can be activated with only two cards if desired by "stocking" the reload card instead of one in the player's deck. As the Sleights are part of a stocked combo, the first card in the sleight will disappear from the player's deck unless certain Enemy Cards are activated, but they can be recovered with high-level Item Cards.
Sora's Sleights
=Attack Sleights
Ability | Description | Obtained | Requirements |
Sliding Dash | Slide toward distant targets for a close-range attack. | Level 2 | + + (10-15) Three attack cards of the same type. |
Blitz | Unleash a powerful three-hit combo upon the enemy. | Level 17 | + + (10-15) Three attack cards of differing types. |
Stun Impact | Stun surrounding enemies with a single attack. | Level 7 | + + (20-23) Three attack cards of the same type. |
Zantetsuken | Break a card and render it unreloadable until the end of the battle. | Level 27 in CoM Level 22 in Re:CoM |
+ + (0 or 27) |
Strike Raid | Hurl the Keyblade forward, stunning and dealing damage to enemies in its path. | Level 12 | + + (24-26) |
Sonic Blade | Rocket across the field, striking down any enemies in the way. Press the A/ button for up to six additional attacks. | Level 22 in CoM Level 27 in Re:CoM |
+ + (20-23) Three attack cards of differing types. |
Ars Arcanum | Rain a flurry of blows upon the enemy. | Level 37 in CoM Level 42 in Re:CoM |
+ + (1-6) |
Ragnarok | Leap into the air and fire a stream of rays in front of you. | Level 47 in CoM Level 52 in Re:CoM |
+ + (7-9) |
Trinity Limit | Inflict heavy damage on all enemies in sight. | Enter Castle Oblivion | + + + + + + + + + + + + (CoM only) |
Magic Sleights
See the Magic page for information regarding naming conventions and spell levels.
Ability | Description | Obtained | Requirements |
Fira | Sizzle the opposition with powerful fire magic. | Defeat Axel on the 1st floor. | + |
Firaga | Scorch the opposition with supreme fire magic. | Defeat Axel on the 1st floor. | + + |
Blizzara | Chill the opposition with powerful ice magic. | Default | + |
Blizzaga | Freeze the opponent with supreme ice magic. | Default | + + |
Thundara | Shock the opposition with powerful lightning magic. | Defeat Larxene on the 6th floor. | + |
Thundaga | Fry the opposition with powerful lightning magic. | Defeat Larxene on the 6th floor. | + + |
Cura | Restore a lot of HP. | Default | + |
Curaga | Restore a very large amount of HP. | Default | + + |
Gravira | Deal damage relative to the enemy's remaining HP. | Find Gravity. | + |
Graviga | Deal damage relative to the enemy's remaining HP. | Find Gravity. | + + |
Stopra | Halt enemy movement for a long period of time. | Find Stop. | + |
Stopga | Halt enemy movement for a very long period of time. | Find Stop. | + + |
Aerora | Blow away surrounding enemies and inflict damage. | Defeat Riku on the 7th floor. | + |
Aeroga | Blow away all enemies in a large radius and inflict damage. | Defeat Riku on the 7th floor. | + + |
Fire Raid | Hurl the Keyblade and inflict fire damage. | Monstro Bounty | + + |
Blizzard Raid | Hurl the Keybade and inflict ice damage. | Olympus Coliseum Bounty | + + |
Thunder Raid | Hurl the Keyblade and inflict lightning damage. | Neverland Room of Rewards | + + |
Gravity Raid | Hurl the Keyblade and trigger Gravity upon impact. | Halloween Town Room of Rewards (CoM only) | + + |
Stop Raid | Hurl the Keyblade and trigger Stop upon impact. | Wonderland Room of Rewards (CoM only) | + + |
Judgment | Hurl the Keyblade toward the enemy for multiple attacks. | Destiny Islands Bounty | + + |
Reflect Raid | Hurl the Keyblade and make it ricochet around to strike many enemies. | Hollow Bastion Bounty | + + |
Homing Fira | Cast a Fira spell that seeks out the targeted enemy. | Neverland Bounty (CoM only) | + + Aero + Fire + Any magic card |
Firaga Break | Inflict fire damage on enemies in front of you with a powerful attack. | Twilight Town Bounty (CoM only) | + + |
Mega Flare | Incinerate all enemies in a wide area. | Level 52 in CoM Level 57 in Re:CoM |
+ + |
Homing Blizzara | Cast a Blizzara spell that seeks out the targeted enemy. | Atlantica Bount | + + Aero + Blizzard + Any magic card |
Aqua Splash | Spray melted ice at the enemy over a period of time, inflicting ice damage. | Monstro Room of Rewards | + + |
Shock Impact | Simba's roar sends enemies flying and triggers Stop. | Atlantica Bounty | + + |
Tornado | Blow away enemies in a wide area, inflicting damage and stunning them. | Level 32 in CoM Level 37 in Re:CoM |
+ + Aero + Gravity + Any summon card |
Quake | Inflict damage on all ground enemies with a violent tremor. | Atlantica Room of Rewards | + + Gravity + Simba + Any magic card |
Warpinator | Eliminate the closest enemy. Not always successful. | Defeat Riku on the 8th floor. (Re:CoM only) | + + |
Warp | Eliminate all enemies in sight. Enemies that vanish will not drop prizes. Not always successful. | Twilight Town Room of Rewards | + + |
Bind | Hold enemies in place. Enemies can still attack from their positions. | Eeyore - 100 Acre Wood (CoM) Halloween Town Room of Rewards (Re:CoM) |
+ + Gravity + Stop + Any magic card |
Confuse | Temporarily confuse enemies so they attack less often. | Piglet - 100 Acre Wood | + + Genie + Tinker Bell + Any summon card |
Terror | Strike fear in the enemy so they no longer approach. | Enter Halloween Town | + + Any summon card + Any summon card + Jack + + Simba + Mushu + Any item card |
Synchro | Set surrounding enemies' HP to that of the target. | Rabbit - 100 Acre Wood (CoM) Wonderland Room of Rewards (Re:CoM) |
+ + |
Gifted Miracle | Reload cards and reset the counter while restoring HP to friends and foes alike. | Halloween Town Bounty | + + Any summon card + any magic card + Jack + + Bambi + Blizzard + Any item card |
Teleport | Rematerialize behind the targeted enemy, stunning it for a short time. | Neverland Bounty | + + Any magic card + Any magic card + Peter Pan + + Stop + Aero + Any item card |
Holy | Inflict damage on a targeted enemy and all surrounding enemies. | Level 42 in CoM Level 47 in Re:CoM |
+ + Mega-Ether + Megalixir + Any item card |
Lethal Frame[1] | Stop time for all enemies and deal multiple blows on the closest enemy. | Level 37 (Re:CoM only) | + + |
Firaga Burst | Incinerate enemies nearby with a meteor shower-like attack. | Clear Balloon Glider (Re:CoM only) | + + |
Magnet Spiral | Pull multiple enemies closer before attacking them. | Defeat Riku on the 9th floor. (Re:CoM only) | + + |
Freeze | Freezes nearby enemies, attacking a frozen enemy deals greater damage. | Defeat Vexen on the 10th floor. (Re:CoM only) | + + |
Friend Sleights
Ability | Description | Obtained | Requirements |
Wild Crush | With Donald's help, Sora uses Goofy as a battering ram and charges at nearby enemies. | Default (ReCOM). | + + |
Magic Lv2 | Donald double-casts Fira, Blizzara, Thundara, or Cura. | Default | + |
Magic Lv3 | Donald double-casts Firaga, Blizzaga, Thundaga, or Curaga. | Default | + + |
Blazing Donald | Donald flubs a Fire spell... | Agrabah Room of Rewards (CoM) | + + Fire + Donald Duck + Any magic card |
Stardust Blitz | Knock up to three of Donald's fireballs towards the enemy | Twilight Town Room of Rewards (Re:CoM) | + |
Goofy Charge | Goofy rushes at enemies, bashing and stunning them with his shield. | Default (CoM) | + |
Goofy Tornado Lv2 | Goofy whirls his shield around, bashing enemies on a wide area for a fixed period of time. | Default (Re:CoM) | + |
Goofy Tornado Lv3 | Goofy whirls his shield around, bashing enemies in a wide area. | Default | + + |
Goofy Smash | Goofy bashes enemies into the air, Sora smacks the enemy higher into the air, by using the reaction command (triangle button) Goofy Smashes enemy to the ground. | Default (Re:CoM) | + |
Lucky Bounty Lv2 | Pluto digs up cards and HP recovery orbs and Moogle points from the ground. | Default (Re:CoM) | Pluto + Pluto |
Lucky Bounty Lv3 | Pluto digs up cards and HP recovery orbs and Moogle points from the ground. | Default (Re:CoM) | Pluto + Pluto + Pluto |
Sandstorm Lv2 | Aladdin runs around while swinging his sword. | Aladdin joins the party. | + |
Sandstorm Lv3 | Aladdin runs around for a longer period of time while swinging his sword. | Aladdin joins the party. | + + |
Cross-slash | Cloud assaults the enemy with a three-hit combo. | Defeat Hades. | + |
Omnislash | Cloud swoops down from the skies, attacking enemies in a wide area. | Defeat Hades. | + + |
Cross-Slash+ | Cloud singles out an enemy and uses Cross-slash. | Hollow Bastion Calm Bounty/ Veggie Panic game |
+ + |
Proud Roar | Simba's roar stuns and deals damage to enemies in front of him | 2 Simba cards in possession | Stock 2 or 3 Simba cards. |
Showtime | Genie randomly casts two spells chosen from Gravira, Thundara, and Stopra. | Complete Agrabah. | Stock 2 or 3 Genie cards. |
Splash | Dumbo douses enemies over a set time period, dealing ice damage. | Defeat the Heartless Challenge in Monstro. | Stock 2 or 3 Dumbo cards. |
Flare Breath | Mushu breathes fire at enemies in a wide area, inflicting fire damage. | Key to Rewards - Hollow Bastion | Stock 2 or 3 Mushu cards. |
Paradise | Bambi bounds around and drops HP recovery items. | Complete 100 Acre Wood. | Stock 2 or 3 Bambi cards. |
Idyll Romp | Bambi zigzags around the battlefield, confusing the enemy. | Tigger - 100 Acre Wood | Stock 1 Bambi card plus 2 Attack cards. |
Twinkle | Tinker Bell restores a lot of HP over a set time period. | Complete Neverland. | Stock 2 or 3 Tinker Bell cards. |
Surprise! | Jack double-casts Fira, Blizzara, Thundara, or Gravira OR triple-casts Firaga, Blizzaga, Thundaga, or Graviga. | Meet Jack Skellington in Halloween Town. | Stock 2 or 3 Jack cards. |
Ferocious Lunge | Beast charges in a straight line, scattering the opposition. | Beast joins the party. | Stock 2 or 3 Beast cards. |
Hummingbird | Peter Pan soars around, striking enemies in a wide area. | Peter Pan joins the party. | Stock 2 or 3 Peter Pan cards. |
Spiral Wave | Ariel whirls back and forth, striking many enemies. | Ariel joins the party. | Stock 2 or 3 Ariel cards. |
Riku's Sleights
Riku does not learn sleights upon reaching a certain level. Rather, he has access to four sleights throughout the entire game, unless Dark Mode has not been activated or he does not have access to a King Mickey Friend Card. As a result, MM Miracle is the only sleight Riku can activate outside of Dark Mode. In Re:Chain of Memories, Riku is also able to use Holy Burst and three Duel sleights outside of Dark Mode.
Attack Sleights
Friend Sleights
Duel Sleights
Ability | Description | Requirements |
Impulse | Knock foes into the air before a slam down to the ground, damaging multiple enemies. (Re:CoM) | Win a duel that requires you to break three cards. |
Dark Impulse | Knock foes into the air before a hard slam down to the ground, damaging multiple enemies. Only available in Dark Mode. (Re:CoM) | Win a duel that requires you to break three cards. |
Maelstrom | Unleash a spinning attack on the enemy. Damage is concentrated to one enemy. (Re:CoM) | Win a duel that requires you to break five cards. |
Dark Maelstrom | Unleash a powerful spinning attack on the enemy. Damage is concentrated to one enemy. Only available in Dark Mode. (Re:CoM) | Win a duel that requires you to break five cards. |
Barrage | Throw the Soul Eater towards the enemy. Damage is concentrated to one enemy. (Re:CoM) | Win a duel that requires you to break seven cards. |
Dark Barrage | Throw multiple Soul Eaters towards the enemy. Damage is concentrated to one enemy. Only available in Dark Mode. (Re:CoM) | Win a duel that requires you to break seven cards. |
See also
- ^ This is mistranslated as "Lethal Flame" in the American version.