Sleight: Difference between revisions
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|'''Gravity Raid'''||Hurl the keyblade and trigger Gravity upon impact.||Key to Rewards - [[Halloween Town]] (CoM only)||{{sleight|Gravity|Kingdom Key|Kingdom Key}} | |'''Gravity Raid'''||Hurl the keyblade and trigger Gravity upon impact.||Key to Rewards - [[Halloween Town]] (CoM only)||{{sleight|Gravity|Kingdom Key|Kingdom Key}} | ||
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|'''Homing Fira'''||Cast a Fira spell that seeks out the targeted enemy.||Bounty - [[Neverland]] (CoM only)||{{sleight|Aero|Fire|Fire|Aero + Fire + Any magic card}} | |'''Homing Fira'''||Cast a Fira spell that seeks out the targeted enemy.||Bounty - [[Neverland]] (CoM only)||{{sleight|Aero|Fire|Fire||Aero + Fire + Any magic card}} | ||
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|'''Firaga Break'''||Inflict fire damage on enemies in front of you with a powerful attack.||Bounty - [[Twilight Town]] (CoM only)||{{sleight|Fire|Mushu|Kingdom Key}} | |'''Firaga Break'''||Inflict fire damage on enemies in front of you with a powerful attack.||Bounty - [[Twilight Town]] (CoM only)||{{sleight|Fire|Mushu|Kingdom Key}} | ||
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|'''Warp'''||Eliminate all enemies in sight. Enemies that vanish will not drop prizes. Not always successful.||Room of Rewards - [[Twilight Town]]||{{sleight|Stop|Aero|Aero}} | |'''Warp'''||Eliminate all enemies in sight. Enemies that vanish will not drop prizes. Not always successful.||Room of Rewards - [[Twilight Town]]||{{sleight|Stop|Aero|Aero}} | ||
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|'''Bind'''||Hold enemies in place. Enemies can still attack from their positions.||Eeyore - [[100 Acre Wood]] (CoM)<br>Room of Rewards - [[Halloween Town]] (Re:COM)||{{sleight|Gravity|Stop|Fire|Gravity + Stop + Any magic card}} | |'''Bind'''||Hold enemies in place. Enemies can still attack from their positions.||Eeyore - [[100 Acre Wood]] (CoM)<br>Room of Rewards - [[Halloween Town]] (Re:COM)||{{sleight|Gravity|Stop|Fire||Gravity + Stop + Any magic card}} | ||
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|'''Confuse'''||Temporarily confuse enemies so they attack less often.||Piglet - [[100 Acre Wood]]||{{sleight|Genie|Tinker Bell|Simba|Genie + Tinker Bell + Any summon card}} | |'''Confuse'''||Temporarily confuse enemies so they attack less often.||Piglet - [[100 Acre Wood]]||{{sleight|Genie|Tinker Bell|Simba||Genie + Tinker Bell + Any summon card}} | ||
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|'''Terror'''||Strike fear in the enemy so they no longer approach.||Received after meeting Jack in [[Halloween Town]].||Stock 2 of any summon cards plus 1 Jack card OR 1 Simba card, 1 Mushu card and 1 Item card. | |'''Terror'''||Strike fear in the enemy so they no longer approach.||Received after meeting Jack in [[Halloween Town]].||Stock 2 of any summon cards plus 1 Jack card OR 1 Simba card, 1 Mushu card and 1 Item card. | ||
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|'''Teleport'''||Rematerialize behind the targeted enemy, stunning it for a short time.||Randomly found in a chest in [[Neverland]].||Stock 2 of any magic cards plus 1 Peter Pan or Stock 1 Stop card, 1 Aero card and 1 Item card. | |'''Teleport'''||Rematerialize behind the targeted enemy, stunning it for a short time.||Randomly found in a chest in [[Neverland]].||Stock 2 of any magic cards plus 1 Peter Pan or Stock 1 Stop card, 1 Aero card and 1 Item card. | ||
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|'''Holy'''||Inflict damage on a targeted enemy and all surrounding enemies.||Level 42 in CoM<br>Level 47 in Re:CoM||{{sleight|Mega-Ether|Megalixir|Potion|Mega-Ether + Megalixir + Any item card.}} | |'''Holy'''||Inflict damage on a targeted enemy and all surrounding enemies.||Level 42 in CoM<br>Level 47 in Re:CoM||{{sleight|Mega-Ether|Megalixir|Potion||Mega-Ether + Megalixir + Any item card.}} | ||
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Revision as of 15:02, 6 March 2009
Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
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Sleight (from "sleight of hand"; ストック技 sutokku-gi, "stock technique" in the Japanese versions) is the term used to refer to certain three-card combinations in Kingdom Hearts: Chain of Memories. They are learned by either Sora or Riku. Sleights may be learned upon level-up, or they may be acquired through story events (as in the case of Trinity Limit). More powerful than single-card attacks, magic, or summons, sleights are often used in boss battles. Each sleight has a specific value it must equal, or have certain cards used to activate it. Also, the first card of a sleight will be unavailable to use for the remainder of the battle unless an Elixir or Megalixir is used, meaning that constant sleights will reduce the size of a deck. A player can activate a 2 card sleight on one condition. Instead of selecting a third card, selecting the reload card will activate the sleight, regardless of the number of cards. However, most sleights will not activate this way, as a sleight will often call for exactly 3 cards. Thereby, this will result in the 2 cards being used for their original use, although the number total is still combined (making this a good tool for Reverse/Rebirth, in which a low card deck could still activate Dark mode).
Attack Sleights
Attack sleights are formed by combining 3 Attack Cards.
Ability | Description | Obtained | Requirements |
Sliding Dash | Slide toward distant targets for a close-range attack. | Level 2 | + + (10-15) Three attack cards of the same type. |
Blitz | Unleash a powerful three-hit combo upon the enemy. | Level 17 | + + (10-15) Three attack cards of differing types. |
Stun Impact | Stun surrounding enemies with a single attack. | Level 7 | + + (20-23) Three attack cards of the same type. |
Zantetsuken | Break a card and render it unreloadable until the end of the battle. | Level 27 in CoM Level 22 in Re:CoM |
+ + (0 or 27) |
Strike Raid | Hurl the Keyblade forward, stunning and dealing damage to enemies in its path. | Level 12 | + + (24-26) |
Sonic Blade | Rocket across the field, striking down any enemies in the way. Press the A/ button for up to six additional attacks. | Level 22 in CoM Level 27 in Re:CoM |
+ + (20-23) Three attack cards of differing types. |
Ars Arcanum | Rain a flurry of blows upon the enemy. | Level 37 in CoM Level 42 in Re:CoM |
+ + (1-6) |
Ragnarok | Leap into the air and fire a stream of rays in front of you. | Level 47 in CoM Level 52 in Re:CoM |
+ + (7-9) |
Trinity Limit | Inflict heavy damage on all enemies in sight. | Enter Castle Oblivion | + + + + + + + + + + + + (CoM only) |
Magic Sleights
Magic sleights are formed from 2-3 Magic Cards.
See the Magic page for information regarding naming conventions and spell levels.
Ability | Description | Obtained | Requirements |
Fira | Sizzle the opposition with powerful fire magic. | Defeat Axel on the 1st floor. | + |
Firaga | Scorch the opposition with supreme fire magic. | Defeat Axel on the 1st floor. | + + |
Blizzara | Chill the opposition with powerful ice magic. | Default | + |
Blizzaga | Freeze the opponent with supreme ice magic. | Default | + + |
Thundara | Shock the opposition with powerful lightning magic. | Defeat Larxene on the 6th floor. | + |
Thundaga | Fry the opposition with powerful lightning magic. | Defeat Larxene on the 6th floor. | + + |
Cura | Restore a lot of HP. | Default | + |
Curaga | Restore a very large amount of HP. | Default | + + |
Gravira | Deal damage relative to the enemy's remaining HP. | Find Gravity. | + |
Graviga | Deal damage relative to the enemy's remaining HP. | Find Gravity. | + + |
Stopra | Halt enemy movement for a long period of time. | Find Stop. | + |
Stopga | Halt enemy movement for a very long period of time. | Find Stop. | + + |
Aerora | Blow away surrounding enemies and inflict damage. | Defeat Riku on the 7th floor. | + |
Aeroga | Blow away all enemies in a large radius and inflict damage. | Defeat Riku on the 7th floor. | + + |
Fire Raid | Hurl the keyblade and inflict fire damage. | Bounty - Monstro | + + |
Blizzard Raid | Hurl the keybade and inflict ice damage. | Bounty - Olympus Coliseum | + + |
Thunder Raid | Hurl the keyblade and inflict thunder damage. | Room of Rewards - Neverland | + + |
Stop Raid | Hurl the keyblade and trigger Stop upon impact. | Room of Rewards - Wonderland (CoM only) | + + |
Lethal Frame[1] | Stop time for all enemies and deal multiple blows on the closest enemy. | Level 37 (Re:CoM only) | + + |
Judgment | Hurl the Keyblade toward the enemy for multiple attacks. | Bounty - Destiny Islands | + + |
Reflect Raid | Hurl the Keyblade and make it ricochet around to strike many enemies. | Bounty - Hollow Bastion | + + |
Gravity Raid | Hurl the keyblade and trigger Gravity upon impact. | Key to Rewards - Halloween Town (CoM only) | + + |
Homing Fira | Cast a Fira spell that seeks out the targeted enemy. | Bounty - Neverland (CoM only) | + + Aero + Fire + Any magic card |
Firaga Break | Inflict fire damage on enemies in front of you with a powerful attack. | Bounty - Twilight Town (CoM only) | + + |
Mega Flare | Incinerate all enemies in a wide area. | Level 52 in CoM Level 57 in Re:CoM |
+ + |
Firaga Burst | Incinerate enemies nearby with a meteor shower-like attack. | Clear Balloon Glider minigame. (Re:CoM only) | + + |
Magnet Spiral | Pull multiple enemies closer before attacking them. | Defeat Riku on the 9th floor. (Re:COM only) | + + |
Aqua Splash | Spray melted ice at the enemy over a period of time, inflicting ice damage. | Key to Rewards - Monstro | + + |
Homing Blizzara | Cast a Blizzara spell that seeks out the targeted enemy. | Bounty - Atlantica | + + Aero + Blizzard + Any magic card |
Shock Impact | Simba's roar sends enemies flying and triggers Stop. | Bounty - Atlantica | + + |
Tornado | Blow away enemies in a wide area, inflicting damage and stunning them. | Level 32 in CoM Level 37 in Re:CoM |
+ + Aero + Gravity + Any summon card |
Freeze | Freezes nearby enemies, attacking a frozen enemy deals greater damage. | Defeat Vexen on the 10th floor. (Re:COM only) | + + |
Quake | Inflict damage on all ground enemies with a violent tremor. | Room of Rewards - Atlantica | + + Gravity + Simba + Any magic card |
Warpinator | Eliminate the closest enemy. Not always successful. | Defeat Riku on the 8th floor. (Re:COM only) | + + |
Warp | Eliminate all enemies in sight. Enemies that vanish will not drop prizes. Not always successful. | Room of Rewards - Twilight Town | + + |
Bind | Hold enemies in place. Enemies can still attack from their positions. | Eeyore - 100 Acre Wood (CoM) Room of Rewards - Halloween Town (Re:COM) |
+ + Gravity + Stop + Any magic card |
Confuse | Temporarily confuse enemies so they attack less often. | Piglet - 100 Acre Wood | + + Genie + Tinker Bell + Any summon card |
Terror | Strike fear in the enemy so they no longer approach. | Received after meeting Jack in Halloween Town. | Stock 2 of any summon cards plus 1 Jack card OR 1 Simba card, 1 Mushu card and 1 Item card. |
Gifted Miracle | Reload cards and reset the counter while restoring HP to friends and foes alike. | Randomly in a chest in Halloween Town. | Stock 1 Summon card, 1 Magic card and 1 Jack card or Stock 1 Bambi card, 1 Blizzard card and 1 Item card. |
Synchro | Set surrounding enemies' HP to that of the target. | Rabbit - 100 Acre Wood (CoM) Room of Rewards - Wonderland (Re:CoM) |
+ + |
Teleport | Rematerialize behind the targeted enemy, stunning it for a short time. | Randomly found in a chest in Neverland. | Stock 2 of any magic cards plus 1 Peter Pan or Stock 1 Stop card, 1 Aero card and 1 Item card. |
Holy | Inflict damage on a targeted enemy and all surrounding enemies. | Level 42 in CoM Level 47 in Re:CoM |
+ + Mega-Ether + Megalixir + Any item card. |
Friend Sleights
Ability | Description | Obtained | Requirements |
Wild Crush | With Donald's help, Sora uses Goofy as a battering ram and charges at nearby enemies. | Default (ReCOM). | + + |
Magic Lv2 | Donald double-casts Fira, Blizzara, Thundara, or Cura. | Default | + |
Magic Lv3 | Donald double-casts Firaga, Blizzage, Thundage, or Curaga. | Default | + + |
Blazing Donald | Donald flubs a Fire spell... | Agrabah Room of Rewards (CoM) | + + Fire + Donald Duck + Any magic card |
Stardust Blitz | Knock up to three of Donald's fireballs towards the enemy | Twilight Town Room of Rewards (Re:CoM) | + |
Goofy Charge | Goofy rushes at enemies, bashing and stunning them with his shield. | Default (CoM) | + |
Goofy Tornado Lv2 | Goofy whirls his shield around, bashing enemies on a wide area for a fixed period of time. | Default (Re:CoM) | + |
Goofy Tornado Lv3 | Goofy whirls his shield around, bashing enemies in a wide area. | Default | + + |
Goofy Smash | Goofy bashes enemies into the air, Sora smacks the enemy higher into the air, by using the reaction command (triangle button) Goofy Smashes enemy to the ground. | Default (Re:CoM) | + |
Lucky Bounty Lv2 | Pluto digs up cards and HP recovery orbs and Moogle points from the ground. | Default (Re:CoM) | Pluto + Pluto |
Lucky Bounty Lv3 | Pluto digs up cards and HP recovery orbs and Moogle points from the ground. | Default (Re:CoM) | Pluto + Pluto + Pluto |
Sandstorm Lv2 | Aladdin runs around while swinging his sword. | Aladdin joins the party. | + |
Sandstorm Lv3 | Aladdin runs around for a longer period of time while swinging his sword. | Aladdin joins the party. | + + |
Cross-slash | Cloud assaults the enemy with a three-hit combo. | Defeat Hades. | + |
Omnislash | Cloud swoops down from the skies, attacking enemies in a wide area. | Defeat Hades. | + + |
Cross-Slash+ | Cloud singles out an enemy and uses Cross-slash. | Hollow Bastion Calm Bounty/ Veggie Panic game |
+ + |
Proud Roar | Simba's roar stuns and deals damage to enemies in front of him | 2 Simba cards in possession | Stock 2 or 3 Simba cards. |
Showtime | Genie randomly casts two spells chosen from Gravira, Thundara, and Stopra. | Complete Agrabah. | Stock 2 or 3 Genie cards. |
Splash | Dumbo douses enemies over a set time period, dealing ice damage. | Defeat the Heartless Challenge in Monstro. | Stock 2 or 3 Dumbo cards. |
Flare Breath | Mushu breathes fire at enemies in a wide area, inflicting fire damage. | Key to Rewards - Hollow Bastion | Stock 2 or 3 Mushu cards. |
Paradise | Bambi bounds around and drops HP recovery items. | Complete 100 Acre Wood. | Stock 2 or 3 Bambi cards. |
Idyll Romp | Bambi zigzags around the battlefield, confusing the enemy. | Tigger - 100 Acre Wood | Stock 1 Bambi card plus 2 Attack cards. |
Twinkle | Tinker Bell restores a lot of HP over a set time period. | Complete Neverland. | Stock 2 or 3 Tinker Bell cards. |
Surprise! | Jack double-casts Fira, Blizzara, Thundara, or Gravira OR triple-casts Firaga, Blizzaga, Thundaga, or Graviga. | Meet Jack Skellington in Halloween Town. | Stock 2 or 3 Jack cards. |
Ferocious Lunge | Beast charges in a straight line, scattering the opposition. | Beast joins the party. | Stock 2 or 3 Beast cards. |
Hummingbird | Peter Pan soars around, striking enemies in a wide area. | Peter Pan joins the party. | Stock 2 or 3 Peter Pan cards. |
Spiral Wave | Ariel whirls back and forth, striking many enemies. | Ariel joins the party. | Stock 2 or 3 Ariel cards. |
Riku's Sleights
Riku does not learn sleights upon reaching a certain level. Rather, he has access to four sleights throughout the entire game, unless Dark Mode has not been activated or he does not have access to a King Mickey Friend Card. As a result, MM Miracle is the only sleight Riku can activate outside of Dark Mode. In Re:Chain of Memories, Riku is also able to use Holy Burst and three Duel sleights outside of Dark Mode.
Attack sleights
Friend sleights
Duel sleights
Ability | Description | Requirements |
Impulse | Knock foes into the air before a slam down to the ground, damaging multiple enemies. (Re:CoM) | Win a duel that requires you to break three cards. |
Dark Impulse | Knock foes into the air before a hard slam down to the ground, damaging multiple enemies. Only available in Dark Mode. (Re:CoM) | Win a duel that requires you to break three cards. |
Maelstrom | Unleash a spinning attack on the enemy. Damage is concentrated to one enemy. (Re:CoM) | Win a duel that requires you to break five cards. |
Dark Maelstrom | Unleash a powerful spinning attack on the enemy. Damage is concentrated to one enemy. Only available in Dark Mode. (Re:CoM) | Win a duel that requires you to break five cards. |
Barrage | Throw the Soul Eater towards the enemy. Damage is concentrated to one enemy. (Re:CoM) | Win a duel that requires you to break seven cards. |
Dark Barrage | Throw multiple Soul Eaters towards the enemy. Damage is concentrated to one enemy. Only available in Dark Mode. (Re:CoM) | Win a duel that requires you to break seven cards. |
See also
- ^ This is mistranslated as "Lethal Flame" in the American version.