Item Synthesis: Difference between revisions
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'''Item synthesis''' is the process of creating items, armor, weapons, and accessories using various synthesis materials found throughout various worlds. The occasional third item right of the enemies is a best location for getting this type of items. | '''Item synthesis''' is the process of creating items, armor, weapons, and accessories using various synthesis materials found throughout various worlds. The occasional third item right of the enemies is a best location for getting this type of items. | ||
== Synthesis | ==Using Item Synthesis== | ||
In both games, item synthesis is exclusively the realm of [[Moogle]]s, and so the ability to synthesize can only be accessed through them. In ''[[Kingdom Hearts (game)|Kingdom Hearts]]'', synthesis is made avaliable after [[Sora]] gains the [[Trinity Mark|Green Trinity]] in [[Agrabah]], as he needs it to reach the ladder in the roof of [[Cid]]'s [[Accessory]] Shop that leads to their store. In ''[[Kingdom Hearts II]]'', the synthesis is avaliable as soon as Sora and his party come across the first Moogle shop in [[Hollow Bastion]]. | |||
Once the option is opened, Sora must collected the needed items for the Moogles to make new things out of, which is exclusively provided through items dropped by the [[Heartless]] and [[Nobody|Nobodies]] for common items, and chests for the rarer items. | |||
In the beginning, only a few items will be avaliable for the Moogles to synthesize. By creating more items, however, the Moogles (and Sora) gain access to lists of items that are more powerful, but also require even rarer materials to make. | |||
===''Kingdom Hearts''=== | |||
In ''Kingdom Hearts'', new lists are unlocked by making a certain number of items on each of the list before: | |||
*List II - Make four out of six unique items on List I | |||
*List III - Make ten unique items between Lists I and II. | |||
*List IV - Make fifteen unique items between Lists I, II, and III. | |||
*List V - Make each item at least once on Lists I, II, III, and IV. | |||
=== | ===''Kingdom Hearts II''=== | ||
''Kingdom Hearts II'' synthesis works a bit differently. New items are no longer gained by making a certain number of items, but can be obtained through [[Recipe]]s, found throughout the [[World]]s, as well as through ''Free Development''. By collecting more unique materials, Sora will also unlock new items to develop. Having five types of materials opens Free Development, while gaining 20 types of items unlocks new items on that list. | |||
In addition, for every item made, the Moogle will gain experience, which in turn unlocks new abilities the Moogle can use to further refine items. Most notably, this involves the "class" of bonus items a Moogle can use in item creation, and the ability to cut the cost of creating items of each rank in half: | |||
*Level 1 (Amateur Moogle) - Recipe and Free Development items can be created. | |||
*Level 2 (Novice Moogle) - Brightness or Energy Materials can be used in recipes. | |||
*Level 3 (Junior Moogle) - Serenity Materials can be used. | |||
*Level 4 (Skilled Moogle) - Two kinds of special materials (Brightness, Energy, or Serenity) can be selected at a time. | |||
*Level 5 (Senior Moogle) - Rank C items are at half-cost. | |||
*Level 6 (Artisan Moogle) - Rank B items are at half-cost. | |||
*Level 7 (Master Moogle) - Rank A items are at half-cost. | |||
*Level 8 (Superior Moogle) - The strongest items in Free Development are unlocked. | |||
*Level 9 (Primo Moogle) - Rank S items are at half-cost. | |||
==See also== | |||
*[[List of Synthesis Items]] | |||
* | |||
[[Category:Game elements]] [[Category:Items]] | |||
[[Category: |
Revision as of 22:22, 2 August 2008
Item synthesis is the process of creating items, armor, weapons, and accessories using various synthesis materials found throughout various worlds. The occasional third item right of the enemies is a best location for getting this type of items.
Using Item Synthesis
In both games, item synthesis is exclusively the realm of Moogles, and so the ability to synthesize can only be accessed through them. In Kingdom Hearts, synthesis is made avaliable after Sora gains the Green Trinity in Agrabah, as he needs it to reach the ladder in the roof of Cid's Accessory Shop that leads to their store. In Kingdom Hearts II, the synthesis is avaliable as soon as Sora and his party come across the first Moogle shop in Hollow Bastion.
Once the option is opened, Sora must collected the needed items for the Moogles to make new things out of, which is exclusively provided through items dropped by the Heartless and Nobodies for common items, and chests for the rarer items.
In the beginning, only a few items will be avaliable for the Moogles to synthesize. By creating more items, however, the Moogles (and Sora) gain access to lists of items that are more powerful, but also require even rarer materials to make.
Kingdom Hearts
In Kingdom Hearts, new lists are unlocked by making a certain number of items on each of the list before:
- List II - Make four out of six unique items on List I
- List III - Make ten unique items between Lists I and II.
- List IV - Make fifteen unique items between Lists I, II, and III.
- List V - Make each item at least once on Lists I, II, III, and IV.
Kingdom Hearts II
Kingdom Hearts II synthesis works a bit differently. New items are no longer gained by making a certain number of items, but can be obtained through Recipes, found throughout the Worlds, as well as through Free Development. By collecting more unique materials, Sora will also unlock new items to develop. Having five types of materials opens Free Development, while gaining 20 types of items unlocks new items on that list.
In addition, for every item made, the Moogle will gain experience, which in turn unlocks new abilities the Moogle can use to further refine items. Most notably, this involves the "class" of bonus items a Moogle can use in item creation, and the ability to cut the cost of creating items of each rank in half:
- Level 1 (Amateur Moogle) - Recipe and Free Development items can be created.
- Level 2 (Novice Moogle) - Brightness or Energy Materials can be used in recipes.
- Level 3 (Junior Moogle) - Serenity Materials can be used.
- Level 4 (Skilled Moogle) - Two kinds of special materials (Brightness, Energy, or Serenity) can be selected at a time.
- Level 5 (Senior Moogle) - Rank C items are at half-cost.
- Level 6 (Artisan Moogle) - Rank B items are at half-cost.
- Level 7 (Master Moogle) - Rank A items are at half-cost.
- Level 8 (Superior Moogle) - The strongest items in Free Development are unlocked.
- Level 9 (Primo Moogle) - Rank S items are at half-cost.