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2 October 2024
- Trinity Limit 18:06 +4 BraviDunno talk contribs (→Mechanics)
1 October 2024
- Trinity Limit 20:10 +52 BraviDunno talk contribs (→Mechanics: "Begin Combo" is the attack that deals the damage in the end, so that's why I mention it at the end. Using "Break" makes "Major Drive" impossible to use, and vice versa, as it was turned into "Begin Combo")
- Trinity Limit 17:21 +43 TheSilentHero talk contribs (→Mechanics)
- Situation Command 05:18 +31 Aid1043 talk contribs (→Mechanics)
30 September 2024
- Commands 20:20 −15 Doomdorm64 talk contribs (→Kingdom Hearts II)
- Donald Duck 17:47 −61 TheSilentHero talk contribs (→Kingdom Hearts Chain of Memories)
- Halloween Town 17:44 −16 TheSilentHero talk contribs (→Character Design)
- Donald Duck 16:05 +34 BraviDunno talk contribs (→Kingdom Hearts Chain of Memories)
- Halloween Town 09:04 +45 Doomdorm64 talk contribs (→Character Design)
29 September 2024
- Trinity Limit 12:18 0 TheSilentHero talk contribs (→Mechanics)
- Trinity Limit 12:17 +200 TheSilentHero talk contribs (→Mechanics)
- Trinity Limit 12:00 +34 TheSilentHero talk contribs (→Mechanics: There's still a Limit Gauge so you can't use it as many times as you want)
- Trinity Limit 01:06 +129 BraviDunno talk contribs (→Mechanics)
28 September 2024
- Trinity Limit 22:26 −119 TheSilentHero talk contribs (→Mechanics: I assume this is what was meant. Gonna need a video as source.) Tags: Mobile edit Advanced mobile edit
- Trinity Limit 18:32 +369 BraviDunno talk contribs (→Mechanics)
27 September 2024
- Identity Disk 01:32 −24 Sora34CE talk contribs
25 September 2024
- Kingdom Hearts III Re Mind 20:49 +12 Aid1043 talk contribs (I think this is more level | Undo revision 896259 by Maggosh (talk)) Tag: Undo
- Synthesis 20:42 −209 Aid1043 talk contribs (→Spirit creation)
- Moogle Shop 18:40 −51 TheSilentHero talk contribs (→Kingdom Hearts III)
24 September 2024
- The End 15:29 +27 Aid1043 talk contribs (Category)
- Sora 10:49 −3 Kate Aces talk contribs (extra word #cww)
23 September 2024
- Drive Form 21:53 +33 Sora34CE talk contribs
- Dream Eater 21:16 +10 Doomdorm64 talk contribs (→Design)
22 September 2024
- Spirit 16:34 +70 Aid1043 talk contribs (→Happiness: Disambig)
- Upload log 12:44 ShardofTruth talk contribs uploaded File:Mickey Mouse Sprite KH0.2.png (== Summary == {{aboutfile |description=Mickey Mouse sprite |purpose=for the gallery |game=''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-'' |source=game rip }} == Licensing == {{Screenshot}} Category:Sprite images)
- Drop System 05:34 +19 BraviDunno talk contribs (→Default Drop Bonuses: you don't defeat Spellican itself there)
- Kingdom Hearts coded 03:18 +8 Aid1043 talk contribs (Navigation)
21 September 2024
- Drop System 18:15 +27 BraviDunno talk contribs (→Forecast)
- Drop System 18:14 −62 BraviDunno talk contribs (→Forecast)
- Spirit 17:57 −43 BraviDunno talk contribs (→Disposition)
- Spirit 17:40 −349 BraviDunno talk contribs (putting these two sections together, should those be left here or moved at the top where the Disposition section was?)
- Armor Mode 04:48 −1 BraviDunno talk contribs (→Mechanics)
- Armor Mode 04:47 +53 BraviDunno talk contribs (→Mechanics: when stopping time)
- Armor Mode 02:15 +14 Aid1043 talk contribs (Navigation)
- Revenge Action 02:15 +16 Aid1043 talk contribs
- diffhistN Revenge Action 01:47 +3,191 Aid1043 talk contribs (Created page with "{{Game|KH2|FM2|KH3|FM3}} A {{nihongo|'''Revenge Action'''|リベンジ行動|Ribenji Kōdō}} is a special technique used by enemies to break out of a combo. The mechanic was introduced in ''Kingdom Hearts II'', but it was not officially acknowledged or named until ''Kingdom Hearts III''. Revenge Actions are typically limited to strong enemies and bosses. In games with a Revenge mechanic, each attack has a {{nihongo|'''Revenge Value'''|リベンジ値|Ribenji-ch...")
- diffhistN Reaction Endurance 01:46 +2,937 Aid1043 talk contribs (Created page with "{{Game|KH2|FM2|DDD|DHD|KH3|3RM}} {{Translation}} {{nihongo|'''Reaction Endurance'''|リアクション耐久値|Riakushon Taikyū-chi}} is a combat mechanic in the ''{{c|Kingdom Hearts|series}}'' series. It determines how many hits an enemy will take before flinching or being blown away. Enemies begin encounters with a certain amount of Reaction Endurance. Each attack that hits the enemy decreases their Reaction Endurance by a certain amount, which is referred to as th...")
- Theater Mode 01:44 +14 Aid1043 talk contribs (Navigation)
- Kingdom Key 01:10 −11 Sora34CE talk contribs
20 September 2024
- Monstro 18:52 −101 TheSilentHero talk contribs (→Heartless)
- Drop System 18:10 +561 TheSilentHero talk contribs (→List of Forecasts)
- Spirit 17:31 +59 TheSilentHero talk contribs (→Changing disposition)
- Drop System 14:09 +25 BraviDunno talk contribs (→List of Forecasts)
- Drop System 14:08 +38 BraviDunno talk contribs (→List of Forecasts: please clarify if Overcast is its own additional multiplier or if it matters on one specific thing (attack pwr, magic stat, etc))
- Drop System 14:03 +14 BraviDunno talk contribs (→List of Forecasts: the "not available" part is already adressed in the Forecast rates table)
- Spirit 14:00 +113 BraviDunno talk contribs (→Changing disposition)
- Hermod 07:19 −1 LightAndDark0007 talk contribs (→Design) Tag: Mobile edit
- Hermod 07:14 −2 LightAndDark0007 talk contribs (→Design) Tag: Mobile edit
- Hermod 05:22 +13 LightAndDark0007 talk contribs Tag: Mobile edit
- Template:Mechanics 02:23 +19 Aid1043 talk contribs