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4 October 2024
- Status effect 20:45 +146 BraviDunno talk contribs (→Freeze)
- Status effect 20:43 +76 BraviDunno talk contribs (→Time Bomb: same thing but ice and lower countdown start)
- Formchange 09:18 +26 BraviDunno talk contribs (→Other appearances: idk if those count, the shield used during Guard Impact, and that remind shield YX uses to recover HP and retaliate with ice projectiles)
- Reaction Command 04:31 +622 BraviDunno talk contribs (→Battle reaction commands: it does appear as a RC there so I think it counts)
3 October 2024
1 October 2024
- Status effect 20:57 −1 BraviDunno talk contribs (→Command Lock)
- Status effect 20:54 −8 BraviDunno talk contribs (→Flip-foot)
- Status effect 20:54 −8 BraviDunno talk contribs (→Flip-foot: repeat)
- Situation Command 05:18 +31 Aid1043 talk contribs (→Mechanics)
30 September 2024
- Commands 20:20 −15 Doomdorm64 talk contribs (→Kingdom Hearts II)
- Status effect 18:46 +5 TheSilentHero talk contribs (→Stop)
- Status effect 18:44 +24 BraviDunno talk contribs (→Stop: those are only about the player characters, there's no rotating the joystick in bbs if the non-player opponent is victim, and in 3d, stop on an enemy works the same as the other games if the victim is the opponent)
- Status effect 17:51 −14 TheSilentHero talk contribs
- Donald Duck 17:47 −61 TheSilentHero talk contribs (→Kingdom Hearts Chain of Memories)
- Donald Duck 16:05 +34 BraviDunno talk contribs (→Kingdom Hearts Chain of Memories)
- Status effect 03:01 +115 BraviDunno talk contribs (→Stop)
29 September 2024
- Status effect 22:01 +119 BraviDunno talk contribs
28 September 2024
- Status effect 18:53 +20 BraviDunno talk contribs (→Command Lock)
- Status effect 18:52 +76 BraviDunno talk contribs (→Command Lock)
- Status effect 18:49 +126 BraviDunno talk contribs (→Stop)
25 September 2024
- Kingdom Hearts III Re Mind 20:49 +12 Aid1043 talk contribs (I think this is more level | Undo revision 896259 by Maggosh (talk)) Tag: Undo
- Synthesis 20:42 −209 Aid1043 talk contribs (→Spirit creation)
- Moogle Shop 18:40 −51 TheSilentHero talk contribs (→Kingdom Hearts III)
- Flantastic Seven 18:01 +145 TheSilentHero talk contribs
24 September 2024
- The End 15:29 +27 Aid1043 talk contribs (Category)
- Sora 10:49 −3 Kate Aces talk contribs (extra word #cww)
23 September 2024
- Drive Form 21:53 +33 Sora34CE talk contribs
- Flantastic Seven 04:50 −238 Freddy1993 talk contribs (→Gallery)
- Flantastic Seven 04:49 +368 Freddy1993 talk contribs (→Gallery)
22 September 2024
- Spirit 16:34 +70 Aid1043 talk contribs (→Happiness: Disambig)
- Party member 15:02 +4 Sora34CE talk contribs
- Party member 14:33 −10 TheSilentHero talk contribs (→Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-)
- Party member 12:46 +537 ShardofTruth talk contribs (I tried, not sure why this was missing)
- Drop System 05:34 +19 BraviDunno talk contribs (→Default Drop Bonuses: you don't defeat Spellican itself there)
- Kingdom Hearts coded 03:18 +8 Aid1043 talk contribs (Navigation)
- Gigas 00:29 +8 Freddy1993 talk contribs (→Gallery)
- Gigas 00:28 +87 Freddy1993 talk contribs (→Gallery)
- Gigas 00:27 +12 Freddy1993 talk contribs (→Gallery)
- Gigas 00:27 +694 Freddy1993 talk contribs (→Gallery)
21 September 2024
- Drop System 18:15 +27 BraviDunno talk contribs (→Forecast)
- Drop System 18:14 −62 BraviDunno talk contribs (→Forecast)
- Status effect 18:02 +70 BraviDunno talk contribs (→Mini)
- Spirit 17:57 −43 BraviDunno talk contribs (→Disposition)
- Spirit 17:40 −349 BraviDunno talk contribs (putting these two sections together, should those be left here or moved at the top where the Disposition section was?)
- Armor Mode 04:48 −1 BraviDunno talk contribs (→Mechanics)
- Armor Mode 04:47 +53 BraviDunno talk contribs (→Mechanics: when stopping time)
- Armor Mode 02:15 +14 Aid1043 talk contribs (Navigation)
- Revenge Action 02:15 +16 Aid1043 talk contribs
- diffhistN Revenge Action 01:47 +3,191 Aid1043 talk contribs (Created page with "{{Game|KH2|FM2|KH3|FM3}} A {{nihongo|'''Revenge Action'''|リベンジ行動|Ribenji Kōdō}} is a special technique used by enemies to break out of a combo. The mechanic was introduced in ''Kingdom Hearts II'', but it was not officially acknowledged or named until ''Kingdom Hearts III''. Revenge Actions are typically limited to strong enemies and bosses. In games with a Revenge mechanic, each attack has a {{nihongo|'''Revenge Value'''|リベンジ値|Ribenji-ch...")