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6 July 2024
- Powerwild 17:51 +535 TheSilentHero talk contribs (→Strategy)
- Halloween Town 13:55 −2 TheSilentHero talk contribs (Undo revision 895324 by 84.249.7.132 (talk) It's literally called "Tim Burton's The Nightmare Before Christmas") Tags: Undo Mobile edit Advanced mobile edit
- Holey Moley 08:30 −5 TheSilentHero talk contribs (→Strategy: You can view the area map in DDD HD, too, right? Or does that not work in battle?)
- Chernabog 05:18 +88 BraviDunno talk contribs (→Kingdom Hearts 3D: Dream Drop Distance)
- Chernabog 05:15 −1 BraviDunno talk contribs (→Kingdom Hearts 3D: Dream Drop Distance)
5 July 2024
- Holey Moley 05:30 +53 BraviDunno talk contribs (→Strategy)
- Holey Moley 04:11 +594 BraviDunno talk contribs (→Strategy)
4 July 2024
- Stats 14:25 −154 TheSilentHero talk contribs (Magic damage and strength caps need to be verified)
- Gauges 14:17 +344 TheSilentHero talk contribs (→MP Gauge: Might want to find a way to incorporate the formula into the article. Can't find anything about a damage cap in the Ultimania)
- Air Slide 14:03 −224 TheSilentHero talk contribs (→Mechanics)
- Critical Hit 14:00 −606 TheSilentHero talk contribs (→Kingdom Hearts)
- Game:Ansem, Seeker of Darkness 07:21 +38 BraviDunno talk contribs (→Second form)
- Stats 05:03 +77 SneaselSawashiro talk contribs (→Boosting Strength)
- Stats 05:00 +165 SneaselSawashiro talk contribs (→Boosting maximum MP)
- Gauges 04:55 +187 SneaselSawashiro talk contribs (→MP Gauge: https://youtu.be/dH4pLP3OYw4?si=D8aye6C3llMIE_qQ&t=360 Apparently according to Stickman Sham for how the KH1 MP charge system works)
- Air Slide 04:41 +49 SneaselSawashiro talk contribs (→Mechanics)
- Critical Hit 04:37 +394 SneaselSawashiro talk contribs (→Kingdom Hearts: https://www.reddit.com/r/KingdomHearts/comments/1dsl856/til_i_learned_that_ripple_drive_has_a_high_andor/ Shiny_World's comment likely rings true also with Ripple Drive; in the gifs for both Zantetsuken and Gravity Break you can clearly see they inflict a critical hit, but said auto-crit doesn't have the same damage calculations)