Game:Young Xehanort: Difference between revisions

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|Two clones appear on the ground, transform into pillars of fire, and run straight ahead.
|Two clones appear on the ground, transform into pillars of fire, and run straight ahead.
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{{Atk-c|note=The Clock starts being vulnerable when its HP is displayed. Young Xehanort starts by sending clones performing Dual-Wield Wild Dance, then others follow with either Raging Storm or X Blade, then others with Dual-Wield Wild Dance again, in a cycle. All techniques are used 5-6 times in a row before taking a break and moving to the next one.<br><br>The Clock's hands start winding back at the pace of approximatively every 7.5 seconds per wound hour, starting from 12 o'clock. When the Clock has unwound around 10 hours and a half, Young Xehanort will halt his attacks and, at 12 hours, rewind time, becoming invincible, while the Clock's maximum HP are cut down to 30% of its initial HP, and its current HP fully restored after the next successful Reality Shift. This HP effect also gets applied to Young Xehanort when the time rewind ends.}}
{{Atk-c|note=The Clock starts being vulnerable when its HP is displayed. Young Xehanort's Clock starts by sending clones performing Dual-Wield Wild Dance, then others follow with either Raging Storm or X Blade, then others with Dual-Wield Wild Dance again, in a cycle. All techniques are used 5-6 times in a row before the Clock takes a break and moves to the next one.<br><br>The Clock's hands start winding back at the pace of approximatively every 7.5 seconds per wound hour, starting from 12 o'clock. When the Clock has unwound around 10 hours and a half, it will halt its attacks and, at 12 hours, rewind time, becoming invincible, while its maximum HP are cut down to 30% of its initial HP, and its current HP fully restored when the time rewind ends. This HP cut and recover effect gets applied to Young Xehanort as well.}}


===''Kingdom Hearts III''===
===''Kingdom Hearts III''===
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