Editing Wyvern

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{{game|KH1|FM1|COM|REC|KHC|RCO|KHX|UCX|DR|MOM}}
{{game|KH1|FM1|COM|REC|KHC|RCO|KHX|UCX|MOM}}
{{suite}}
{{suite}}
{{Youmay|the Heartless|[[Wyvern (Lance)|the lance]]}}
{{Youmay|the Heartless|[[Wyvern (Lance)|the lance]]}}
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  |image=[[File:Wyvern KH.png|225px]]
  |image=[[File:Wyvern KH.png|225px]]
  |FMimage=[[File:Wyvern KHFM.png|225px]]
  |FMimage=[[File:Wyvern KHFM.png|225px]]
  |tab2=KHCOM
  |tab2=KHX
  |image2=[[File:Wyvern KHCOM.png]]
  |image2=[[File:Wyvern KHX.png|225px]]
|tab3=KHX
|image3=[[File:Wyvern KHX.png|225px]]
  |game1=Kingdom Hearts
  |game1=Kingdom Hearts
  |game2=Kingdom Hearts Chain of Memories
  |game2=Kingdom Hearts Chain of Memories
  |game3=Kingdom Hearts Re:coded
  |game3=Kingdom Hearts Re:coded
  |game4=Kingdom Hearts χ
  |game4=Kingdom Hearts χ
  |game5=Kingdom Hearts Dark Road
  |game5=Kingdom Hearts Melody of Memory
|game6=Kingdom Hearts Melody of Memory
  |type=Emblem Heartless
  |type=Emblem Heartless
  |spec=Heartless
  |spec=Heartless
Line 33: Line 30:
  |journalUX=A high-flying Heartless with HP and strength to match. Dispel its status enhancements or paralyze it to bring it down to earth!
  |journalUX=A high-flying Heartless with HP and strength to match. Dispel its status enhancements or paralyze it to bring it down to earth!
  |KHHP1=135
  |KHHP1=135
  |KHJPHP2=180
  |KHHP2=180
  |KHHP2=150
  |FMHP2=150
  |KHJPATK1=28
  |KHATK1=28
  |KHATK1=31
  |FMATK1=31
  |KHJPATK2=31
  |KHATK2=31
  |KHATK2=35
  |FMATK2=35
  |KHJPDEF1=20
  |KHDEF1=20
  |KHDEF1=24
  |FMATK1=24
  |KHJPDEF2=20
  |KHDEF2=20
  |KHDEF2=27
  |FMDEF2=27
  |KHJPMP1=45
  |KHMP1=45
  |KHMP1=42
  |FMMP1=42
  |KHJPMP2=48
  |KHMP2=48
  |KHMP2=47
  |FMMP2=47
  |KHJPEXP1=80
  |KHEXP1=80
  |KHEXP1=65
  |FMEXP1=65
  |KHJPEXP2=150
  |KHEXP2=150
  |KHEXP2=120
  |FMEXP2=120
  |KHweapon=x1.0
  |KHweapon=x1.0
  |KHfire=x1.0
  |KHfire=x1.0
  |KHbliz=x1.0
  |KHbliz=x1.0
  |KHthun=x1.0
  |KHthun=x1.0
  |KHJPgrav=x0.9
  |KHgrav=x0.9
  |KHgrav=x0.9<ref>x0.75 after rescue.</ref>
  |FMgrav=x0.9<ref>x0.75 after rescuing Kairi.</ref>
  |KHJPstop=x1.0
  |KHstop=x1.0
  |KHstop=x1.0<ref>x0.6 after rescue.</ref>
  |FMstop=x1.0<ref>x0.6 after rescuing Kairi.</ref>
  |KHko=x1.0
  |KHko=x1.0
  |KHother=x1.0
  |KHother=x1.0
  |KHJPreward=(5) HP prize x3<br>(5) Munny x2, (20) Munny x1<br>Hi-Potion (4%), Elixir (1%), Power Crystal (4%)
  |KHreward=(5) HP prize x3<br>(5) Munny x2, (20) Munny x1<br>Hi-Potion (4%), Elixir (1%), Power Crystal (4%)
  |KHreward=(5) HP prize x3<br>Hi-Potion (2%), Elixir (0.5%), Power Crystal (2%)
  |FMreward=(5) HP prize x3<br>Hi-Potion (2%), Elixir (0.5%), Power Crystal (2%)
  |KHworld=Hollow Bastion, Traverse Town, Deep Jungle, Agrabah, End of the World
  |KHworld=Hollow Bastion, Traverse Town, Deep Jungle, Agrabah, End of the World
|JPtab=*
  |FMtab=*
  |FMtab=*
  |KHcup1=Hades Cup
  |KHcup1=Hades Cup
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  |COMEXP1=10
  |COMEXP1=10
  |COM7=s
  |COM7=s
  |COMHP7=111
  |COMHP7=112
  |COMAP7=13
  |COMAP7=14
  |COMEXP7=100
  |COMEXP7=100
  |COM8=s
  |COM8=s
  |COMHP8=117
  |COMHP8=119
  |COMAP8=15
  |COMAP8=15
  |COMEXP8=100
  |COMEXP8=115
  |COM9=s
  |COM9=s
  |COMHP9=124
  |COMHP9=126
  |COMAP9=16
  |COMAP9=17
  |COMEXP9=130
  |COMEXP9=130
  |COM10=s
  |COM10=s
  |COMHP10=131
  |COMHP10=133
  |COMAP10=18
  |COMAP10=18
  |COMEXP10=130
  |COMEXP10=145
  |COM12=r
  |COM12=r
  |COMHP12=223
  |COMHP12=224
  |COMAP12=17
  |COMAP12=17
  |COMEXP12=269
  |COMEXP12=285
  |COMHP13=237
  |COMHP13=238
  |COMAP13=18
  |COMAP13=18
  |COMEXP13=289
  |COMEXP13=310
|ReCOM1=r
|ReCOMHP1=64
|ReCOMAP1=5
|ReCOMEXP1=10
|ReCOM7=s
|ReCOMHP7=95
|ReCOMAP7=13
|ReCOMEXP7=100
|ReCOM8=s
|ReCOMHP8=101
|ReCOMAP8=15
|ReCOMEXP8=110
|ReCOM9=s
|ReCOMHP9=108
|ReCOMAP9=16
|ReCOMEXP9=130
|ReCOM10=s
|ReCOMHP10=115
|ReCOMAP10=18
|ReCOMEXP10=140
|ReCOM12=r
|ReCOMHP12=206
|ReCOMAP12=18
|ReCOMEXP12=170
|ReCOMHP13=221
|ReCOMAP13=19
|ReCOMEXP13=190
  |COMphys=x1.0
  |COMphys=x1.0
  |COMfire=x1.0
  |COMfire=x1.0
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  |COMthun=x1.0
  |COMthun=x1.0
  |COMneut=x1.0
  |COMneut=x1.0
  |COMgrav=
  |COMgrav=x1.0
  |COMstun=
  |COMstun=x1.0
  |COMstop=
  |COMstop=x1.0
  |COMwarp=
  |COMwarp=x1.0
  |COMbind=
  |COMbind=x1.0
  |COMconf=
  |COMconf=x1.0
  |COMterr=
  |COMterr=x1.0
  |ReCOMmagn=
  |COMmagn=x1.0
  |ReCOMfree=
  |COMfree=x1.0
  |ability=Reload Lock
  |ability=Reload Lock
  |desc=Reload without incrementing the reload counter.
  |desc=Reload without incrementing the reload counter.
  |duration=3 reloads
  |duration=3 reloads
  |CP=25
  |CP=25
  |COMMP=10
  |value=3~5
|ReCOMMP=12
|COMrate=4%
  |duel=5
  |duel=5
  |time=6
  |time=6
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  |CODworld=Hollow Bastion
  |CODworld=Hollow Bastion
  |CODSSworld=Traverse Town, Agrabah, Hollow Bastion
  |CODSSworld=Traverse Town, Agrabah, Hollow Bastion
|DRep1=Episode 6
|DRslv1=52|DRsbp1=552
|DRw1=Agrabah|DRw1r=2
|DRwrank1=★★★|DRwlv1=38<ref name="LVL">52 prior to August 12, 2020.</ref>|DRwbp1=360<ref name="BP">552 prior to August 12, 2020.</ref>
|DRwrank2=★★★★|DRwlv2=52|DRwbp2=552
|DRe1=Winning Streak
|DRelv1=52|DRebp1=552
|DRe2=Daily Enemy Quest
|DRelv2=30|DRebp2=176
|DRt1=21-29
|DRtper1=1, 2, 3, 4, 5
|DRtlv1=38|DRtbp1=360
|DRt2=31-49
|DRtper2=1, 2, 3, 4, 5
|DRtlv2=52|DRtbp2=552
|DRt3=51-89
|DRtper3=2, 4
|DRtlv3=52|DRtbp3=552
|DRwater=Resist
|DRpoison=Resist
|DRsleep=Weak
|DRwind=Weak
|DRattack=Physical
|DRpass1=HP +1
|DRpass2=Magic +1
|DRpass3=Strength +1
|DRpass4=Strength +1
|MOMattack=Normal
|MOMair1=Moving
|MOMair2=Pop-Up
|MOMstage={{ns|Game|Simple&nbsp;and&nbsp;Clean}}, {{ns|Game|Traverse Town (track)|Traverse&nbsp;Town}}, {{ns|Game|Hand in Hand|Hand&nbsp;in&nbsp;Hand&nbsp;(KH)}}, {{ns|Game|A&nbsp;Day&nbsp;in&nbsp;Agrabah}}, {{ns|Game|Arabian&nbsp;Dream}}, {{ns|Game|Hollow Bastion (track)|Hollow&nbsp;Bastion}}, {{ns|Game|Scherzo Di Notte|Scherzo&nbsp;Di&nbsp;Notte&nbsp;(KH)}}, {{ns|Game|Shrouding&nbsp;Dark&nbsp;Cloud}}, {{ns|Game|Squirming&nbsp;Evil}}, {{ns|Game|Castle&nbsp;Oblivion}}, {{ns|Game|Forgotten&nbsp;Challenge}}, {{ns|Game|The&nbsp;Force&nbsp;in&nbsp;You}}, {{ns|Game|Lord&nbsp;of&nbsp;the&nbsp;Castle}}, {{ns|Game|Sanctuary&nbsp;~opening&nbsp;version~}}, {{ns|Game|Hand in Hand|Hand&nbsp;in&nbsp;Hand&nbsp;(Piano&nbsp;Collections)}}, {{ns|Game|Medley&nbsp;of&nbsp;Conflict}}, {{ns|Game|A&nbsp;Whole&nbsp;New&nbsp;World}}
}}
}}
The '''Wyvern''' is an [[Emblem Heartless]] introduced in ''{{c|Kingdom Hearts|game}}''.
The '''Wyvern''' is an [[Emblem Heartless]] found in ''{{c|Kingdom Hearts|game}}'', ''[[Kingdom Hearts Chain of Memories]]'', ''[[Kingdom Hearts coded]]'' and ''[[Kingdom Hearts χ]]''.
 
==Development==
===''Kingdom Hearts II''===
In an early trailer for ''[[Kingdom Hearts II]]'',  Wyverns with the color scheme from ''Kingdom Hearts Final Mix'' are shown flying around in the [[Battle of the 1000 Heartless]]. However, Wyverns do not appear in the final game.


==Design==
==Design==
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==Strategy==
==Strategy==
===''Kingdom Hearts''===
Wyverns are able to maintain what seems to be almost effortless flight. Their feet never touch the ground, and they are able to soar to heights unreachable by [[Sora]]. These Heartless are capable of powerful ramming attacks, and corkscrew dives, both of which can be deadly and shave off respectable amounts of [[HP]].
Wyverns are able to maintain what seems to be almost effortless flight. Their feet never touch the ground, and they are able to soar to heights unreachable by [[Sora]]. These Heartless are capable of powerful ramming attacks, and corkscrew dives, both of which can be deadly and shave off respectable amounts of [[HP]].


They are quite powerful, and attack with claws and a corkscrew charge. They have a tendency to soar high up in the air, and then swoop down vertically on the enemy, dealing damage.
They are quite powerful, and attack with claws and a corkscrew charge. They have a tendency to soar high up in the air, and then swoop down vertically on the enemy, dealing damage.
{{atk-o|kh1}}
{{atk|{{nihongo|'''Flurry Kick'''|連続蹴り|<br>Renzoku Keri|lit. "Continuous Kick"}}|None|x0|4|Repellable<br>(Recoil: 100)|Flies near and kicks repeatedly with both legs.}}
{{atk|{{nihongo|'''Corkscrew Charge Attack'''|きりもみ突進攻撃|<br>Kirimomi Tosshin Kōgeki|lit. "Drill Rush Attack"}}|None|x0|6|Repellable<br>(Recoil: 100)|Moves straight ahead while spinning like a drill.}}
{{atk|{{nihongo|'''Swoop Beak Attack'''|急降下くちばし攻撃|<br>Kyūkōka Kuchibashi Kōgeki}}|None|x0|4|Repellable<br>(Recoil: 100)|Rises above the opponent's head and swoops down.}}
{{atk-c|kh1}}


===''Kingdom Hearts Chain of Memories''===
==Other appearances==
When facing a Wyvern, the player character should absolutely watch out for the Flurry Kick attack, as it deals consecutive hits and is hard to cardbreak when hit a single time, and can have Riku exit from Dark Mode rather quickly.
In an early trailer for ''[[Kingdom Hearts II]]'', ''Final Mix'' versions of the Wyvern are shown flying around in the [[Battle of the 1000 Heartless]]. However, they did not appear in the final game.
;Deck
{{CoMDeck
|card1=Wyvern
|card2=Wyvern
|v14=◯
|v15=◯
|v23=◯
|v24=◯
|v25=◯
|enemy=*
}}
;Attacks
{{Atk-o|com}}
{{Atk|{{nihongo|'''Corkscrew Charge Attack'''|きりもみ突進攻撃|<br>Kirimomi Tosshin Kōgeki|lit. "Drill Rush Attack"}}|Physical|—|x0.8{{KHCoM}}<br>x1.6{{ReCoM}}|{{sleight|Wyvern|com=*}}{{sleight|Wyvern}}|Lowers its altitude, and charges to the opponent while spinning like a drill.}}
{{Atk|{{nihongo|'''Flurry Kick'''|連続蹴り|<br>Renzoku Keri|lit. "Continuous Kick"}}|Physical|—|x0.3{{KHCoM}}<br>x0.6{{ReCoM}}|{{sleight|Wyvern|com=*}}{{sleight|Wyvern}}|Attacks with repeated kicking motions. Can hit multiple times.}}
{{Atk-c|com}}
 
===''Kingdom Hearts Re:coded''===
{{atk-o|rec}}
{{atk|{{nihongo|'''Flurry Kick'''|連続蹴り|<br>Renzoku Keri|lit. "Continuous Kick"}}|{{AT|att}} —|—|1.38 [1.47]|◯|Approaches and kicks alternately with both feet.}}
{{atk|{{nihongo|'''Corkscrew Charge'''|きりもみ突進|<br>Kirimomi Tosshin|lit. "Drill Rush"}}|{{AT|att}} Aero|Air-toss (Medium)|1.63 [1.72]|◯|Charges while spinning like a drill.}}
{{atk-c|rec}}
 
;Olympus Coliseum
{{atk-o|lab}}
{{atk-lab|{{nihongo|'''Flurry Kick'''|連続蹴り|<br>Renzoku Keri|lit. "Continuous Kick"}}|Near (Single)|—|1.52|95%|4%|Early|Approaches and kicks with both feet.}}
{{atk-lab|{{nihongo|'''Corkscrew Charge'''|きりもみ突進|<br>Kirimomi Tosshin|lit. "Drill Rush"}}|Near (Single)|—|1.79|90%|4%|Late|Charges while spinning like a drill.}}
{{atk-c|lab}}


==Notes and references==
==Notes and references==
{{reflist}}
{{reflist}}
{{HeartlessDirectory}}
{{HeartlessDirectory}}

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