Editing Wisdom Form
From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
|
|
READ BEFORE EDITING:
|
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{game|KH2|FM2}} | {{game|KH2|FM2|HD2}} | ||
{{suite|Wisdom Form}} | {{suite|Wisdom Form}} | ||
{{cleanup|rewrite abilities based on guide and abilities article}} | |||
{{DriveForm | {{DriveForm | ||
|name=Wisdom Form | |name=Wisdom Form | ||
Line 11: | Line 12: | ||
|allies=Donald | |allies=Donald | ||
|desc=A Form specializing in magic attacks. | |desc=A Form specializing in magic attacks. | ||
}} | }} | ||
'''Wisdom Form''' is a [[Drive Form]] specializing in magical attacks which appears in ''[[Kingdom Hearts II]]''. It uses | '''Wisdom Form''' is a [[Drive Form]] specializing in magical attacks which appears in ''[[Kingdom Hearts II]]''. It uses Donald Duck and consumes three of Sora's Drive Bars. It represents Sora's [[magic]]<ref>'''Yen Sid's mirror''': "An image of you utilizing your magic to its fullest flows into your mind."</ref> and is obtained along with the Monochrome Keyblade when Sora clears [[Timeless River]]. Its emblem is a blue flame. | ||
== | ==Appearance== | ||
{{Main|Form:Sora}} | {{Main|Form:Sora}} | ||
Wisdom Form turns Sora's clothing blue and black, with an emblem, resembling blue flames, on the ends of his pants and sleeves. | Wisdom Form turns Sora's clothing blue and black, with an emblem, resembling blue flames, on the ends of his pants and sleeves. Sora wields only one Keyblade in this form. While in Wisdom Form, specks of light float around Sora's legs. There is also a blue magical mist surrounding Sora's feet that turns into two light blue wisps, one rising from each foot, when Sora slides across landscape. Sora's ability to slide across the ground covers his entire body with him sliding across the ground on his back during some combos. The only time Sora actually stands is when he lands from a jump. These wisps circle Sora in a manner similar to a double helix when Sora is stationary. Sora moves acrobatically in this form, spinning the Keyblade idly behind his back when not moving, and flipping around when shooting magic bullets. He also tosses the Keyblade into the air when he jumps, catching it when he reaches his height. The official artwork shows Sora's sleeves with the blue flames emblems, but in-game the sleeves have the Master Form's saltire emblem. Kingdom Hearts II Final Mix uses the correct emblem. | ||
Sora wields only one Keyblade in this form. While in Wisdom Form, specks of | |||
Sora moves acrobatically in this form, spinning the Keyblade idly behind his back when not moving, and flipping around when shooting magic bullets. He also tosses the Keyblade into the air when he jumps, catching it when he reaches | |||
==Mechanics== | ==Mechanics== | ||
Wisdom Form is a magic-oriented form that limits Sora to one Keyblade. In this form, Sora can execute quicker magic combos with stronger finishers. | Wisdom Form is a magic-oriented form that limits Sora to one Keyblade. In this form, Sora can execute quicker magic combos with stronger finishers. In place of the [[Attack]] command, Sora uses "Shoot" to fire slightly homed, ranged projectiles at an extremely rapid rate. In terms of mobility, Sora skids across the ground instead of walking and has a very low jump. However, Wisdom Form's [[Quick Run]] ability allows it to quickly traverse long distances. | ||
Wisdom Form gains | Wisdom Form gains experience for every Heartless defeated. Levelling up upgrades the form's Growth Ability, Quick Run, for both the standard form and itself. Standard form is also granted the [[MP Rage]] and [[MP Haste]] abilities through level ups. | ||
=== | {|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:10px" align="center" width=650px | ||
|- | |||
!bgcolor=#4169e1 align="center" style="font-size:12px" colspan="3"|Action Ability | |||
|- | |||
!bgcolor=#4169e1 align="center" style="font-size:12px"|Ability | |||
!bgcolor=#4169e1 align="center" style="font-size:12px"|Unlocked | |||
!bgcolor=#4169e1 align="center" style="font-size:12px"|Description | |||
|- | |||
|'''[[Wisdom Shot]]'''||Lv1||Changes the command Attack to Shoot. | |||
|- | |||
|'''[[Mobile Action]]'''||Lv1||Actions will be enabled while moving. | |||
|- | |||
|'''[[Magic Haste]]'''||Lv1||Shortens magic casting time and enables rapid magic combos. | |||
|- | |||
|'''[[Magic Spice]]'''||Lv1||Powers up the finishing move of magic combos. | |||
|- | |||
|'''[[Retaliating Slash]]'''||Lv1||When knocked down, quickly regains balance and counterattacks with {{button|s}}. | |||
|- | |||
|'''[[Auto Wisdom]]'''||Lv2 <small>(Standard)</small>||Automatically sets the Reaction Command to Wisdom in a pinch, if Wisdom Form is usable. | |||
|- | |||
!bgcolor=#4169e1 align="center" style="font-size:12px" colspan="3"|Growth Ability | |||
|- | |||
!bgcolor=#4169e1 align="center" style="font-size:12px"|Ability | |||
!bgcolor=#4169e1 align="center" style="font-size:12px"|Unlocked | |||
!bgcolor=#4169e1 align="center" style="font-size:12px"|Description | |||
|- | |||
|'''[[Quick Run LV1]]'''||Lv1<br>Lv3 <small>(Standard)</small>||Tilt the left stick and push {{button|s}} to sprint rapidly. Keep the button pressed down for distance. | |||
|- | |||
|'''[[Quick Run LV2]]'''||Lv3<br>Lv5 <small>(Standard)</small>||Tilt the left stick and push {{button|s}} to sprint rapidly. Keep the button pressed down for distance. | |||
|- | |||
|'''[[Quick Run LV3]]'''||Lv5<br>Lv7 <small>(Standard)</small>||Tilt the left stick and push {{button|s}} to sprint rapidly. Keep the button pressed down for distance. | |||
|- | |||
|'''[[Quick Run MAX]]'''||Lv7||Tilt the left stick and push {{button|s}} to sprint rapidly. Keep the button pressed down for distance. | |||
|- | |||
!bgcolor=#4169e1 align="center" style="font-size:12px" colspan="3"|Support Ability | |||
|- | |||
!bgcolor=#4169e1 align="center" style="font-size:12px"|Ability | |||
!bgcolor=#4169e1 align="center" style="font-size:12px"|Unlocked | |||
!bgcolor=#4169e1 align="center" style="font-size:12px"|Description | |||
|- | |||
|'''[[MP Hastega]]'''||Lv1||Increases MP restoration speed by 75% after MP is fully consumed. Equip more to increase the effect. | |||
|- | |||
|'''[[MP Hastega]]'''{{FMII}}||Lv1||Increases MP restoration speed by 75% after MP is fully consumed. Equip more to increase the effect. | |||
|- | |||
|'''[[Combo Plus]]'''{{KHII}}||Lv1||Increases maximum combo by 1 when on the ground. Equip more to enable more combos. | |||
|- | |||
|'''[[MP Rage]]'''||Lv4 <small>(Standard)</small>||Restores MP relative to the amount of damage taken. Equip more to increase the effect. | |||
|- | |||
|'''[[MP Haste]]'''||Lv6 <small>(Standard)</small>||Increases MP restoration speed by 25% after MP is fully consumed. Equip more to increase the effect. | |||
|} | |||
==Strategy== | ==Strategy== | ||
Wisdom Form is very proficient at magic, and is useful against enemies that are hard to defeat at close range, such as the [[Hot Rod | Wisdom Form is very proficient at magic, and is useful against enemies that are hard to defeat at close range, such as the [[Hot Rod]]. While in Wisdom Form, Sora glides along the ground rather than running, and becomes able to perform commands while moving. His casting is sped up and all his magic finishers increase in power as well. Always be prepared to cast Cure, as Donald is unable to help in this manner. The [[Fatal Crest]] should be equipped when using Wisdom Form in combat, as it boosts Magic, and its [[Berserk Charge]] allows Sora to continually fire Wisdom Shot while his MP is depleted. The form's unique "Shoot" command forms many viable strategies against the [[Mushroom XIII]], owing to the attack's range and rapid fire. | ||
Since Wisdom Form levels by defeating Heartless, a good place to train it is the windows to the past in [[Timeless River]], a cycle of rooms filled with weak Heartless that allow Sora to go from room to room, quickly respawning the Heartless within, while also having easy access to the World Exit for refilling the Drive Gauge and a Save Point for refilling the MP Gauge. Most Heartless here can be defeated in a few strikes of Thunder or a few Wisdom Shots, so the best Keyblade to equip is the [[Oathkeeper]] for its [[Form Boost]] ability. Another great place to train is the city portion of the World That Never Was. Shadows appear in large numbers and are very weak, also there is a save point at the entrance of the Castle to exit the world to refill the drive gauge. | |||
Sora | |||
==Notes and references== | ==Notes and references== | ||
{{reflist}} | {{reflist|1}} | ||
{{BoxTop}} | |||
{{Form}} | {{Form}} |