Editing Wisdom Form

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|allies=Donald
|allies=Donald
|desc=A Form specializing in magic attacks.
|desc=A Form specializing in magic attacks.
|exp2=20
|exp3=80
|exp4=152
|exp5=242
|exp6=350
|exp7=500
|bonus2=Auto Wisdom
|bonus4=MP Rage
|bonus6=MP Haste
|fmexp2=12
|fmexp3=36
|fmexp4=84
|fmexp5=160
|fmexp6=293
|fmexp7=450
|journalUX=KINGDOM HEARTS II (2005)<br>This form lets Sora specialize in magic and glide quickly along the ground.
|journalUX=KINGDOM HEARTS II (2005)<br>This form lets Sora specialize in magic and glide quickly along the ground.
|style=kh2
}}
}}
'''Wisdom Form''' is a [[Drive Form]] specializing in magical attacks which appears in ''[[Kingdom Hearts II]]''. It uses [[Donald Duck]] and consumes three of [[Sora]]'s Drive Bars. It represents Sora's [[magic]]<ref>'''Yen Sid's mirror''': "An image of you utilizing your magic to its fullest flows into your mind."</ref> and is obtained along with the [[Monochrome]] [[Keyblade]] when Sora clears [[Timeless River]]. Its emblem is a blue flame.
'''Wisdom Form''' is a [[Drive Form]] specializing in magical attacks which appears in ''[[Kingdom Hearts II]]''. It uses [[Donald Duck]] and consumes three of [[Sora]]'s Drive Bars. It represents Sora's [[magic]]<ref>'''Yen Sid's mirror''': "An image of you utilizing your magic to its fullest flows into your mind."</ref> and is obtained along with the [[Monochrome]] [[Keyblade]] when Sora clears [[Timeless River]]. Its emblem is a blue flame.
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==Design==
==Design==
{{Main|Form:Sora}}
{{Main|Form:Sora}}
Wisdom Form turns Sora's clothing blue and black, with an emblem, resembling blue flames, on the ends of his pants and sleeves.<ref>In the original version of ''Kingdom Hearts II'', Sora's sleeves erroneously bear [[Master Form]]'s emblem. This is corrected in ''[[Kingdom Hearts II Final Mix]]''.</ref> Wisdom Form changes designs depending on the world he is in:
Wisdom Form turns Sora's clothing blue and black, with an emblem, resembling blue flames, on the ends of his pants and sleeves. Sora wields only one Keyblade in this form. While in Wisdom Form, specks of [[light]] float around Sora's legs. There is also a blue magical mist surrounding Sora's feet that turns into two light blue wisps, one rising from each foot, when Sora slides across landscape. Sora's ability to slide across the ground covers his entire body with him sliding across the ground on his back during some combos. The only time Sora actually stands is when he lands from a jump. These wisps circle Sora in a manner similar to a double helix when Sora is stationary.  
*In [[Timeless River]], Sora's appearance does not change. However, his HUD sprite gains a blue tint.
*In [[Halloween Town]], Sora's mask is changed into a {{ff|Blue Mage}}.
*In [[Christmas Town]]{{FMII}}, Sora's hat and the back of his shirt sport a blue flame.
*In [[Space Paranoids]], Sora's circuitry becomes a deep blue.


Sora wields only one Keyblade in this form. While in Wisdom Form, specks of [[light]] float around Sora's legs. There is also a blue magical mist surrounding Sora's feet that turns into two light blue wisps, one rising from each foot, when Sora slides across landscape. Sora's ability to slide across the ground covers his entire body with him sliding across the ground on his back during some combos. The only time Sora actually stands is when he lands from a jump. These wisps circle Sora in a manner similar to a double helix when Sora is stationary.
Sora moves acrobatically in this form, spinning the Keyblade idly behind his back when not moving, and flipping around when shooting magic bullets. He also tosses the Keyblade into the air when he jumps, catching it when he reaches its height. The official artwork shows Sora's sleeves with the blue flames emblems, but in-game the sleeves have the emblem from the [[Master Form]]'s outfit. ''[[Kingdom Hearts II Final Mix]]'' uses the correct emblem.
 
Sora moves acrobatically in this form, spinning the Keyblade idly behind his back when not moving, and flipping around when shooting magic bullets. He also tosses the Keyblade into the air when he jumps, catching it when he reaches its height.


==Mechanics==
==Mechanics==
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===Abilities===
===Abilities===
{{Frm-atk-o|o=*|kh2=*}}
{|border=1 style="text-align:center;padding:4px;border-collapse:collapse; font-size:90%;float:center;width:60%"
{{frm-atk|{{nihongo|'''Ground Shot'''|地上ショット|<br>Chijō Shotto}}|mag|Neutral|x0.25{{KHII}}<br>x0.2→x0.2→x0.25{{FMII}}|0.16|X|X→X→O|11=Shoots three consecutive energy projectile with a slight homing effect from the tip of the Keyblade.}}
|-
{{frm-atk|{{nihongo|'''Finishing Shot'''|地上フィニッシュショット|<br>Chijō Finisshu Shotto|lit. "Ground Finish Shot"}}|mag|Neutral|x0.25{{note|x0.5 on third rapid-fire}}{{KHII}}<br>x0.2{{note|x1.0 on third rapid-fire}}{{FMII}}|0.16{{note|0.32 on third rapid-fire}}|X|O|11=Combo finisher. Shoots a flurry of projectiles from the tip of the Keyblade.}}
!style="background-color:#4169e1;text-align;center;color:white;font-size:12px" colspan="3"|Basic Attacks
{{frm-atk|{{nihongo|'''Midair Shot'''|空中ショット|<br>Kūchū Shotto}}|mag|Neutral|x0.25{{KHII}}<br>x0.2→x0.2→x0.25{{FMII}}|0.16|X|X→X→O|11=Shoots three consecutive energy projectile with a slight homing effect from the tip of the Keyblade.}}
|-
{{frm-atk-o|kh2=*|aa=*}}
!style="background-color:#4169e1;text-align;center;color:white;font-size:12px"|Ability
{{frm-abi|l=*|Wisdom Shot|Changes the command Attack to Shoot.}}
!style="background-color:#4169e1;text-align;center;color:white;font-size:12px"|Attribute
{{frm-abi|l=*|Mobile Action|Actions will be enabled while moving.}}
!style="background-color:#4169e1;text-align;center;color:white;font-size:12px"|Description
{{frm-abi|l=*|Magic Haste|Shortens magic casting time and enables rapid magic combos.}}
|-
{{frm-abi|l=*|Magic Spice|Powers up the finishing move of magic combos.}}
|'''Three shots'''||Other||Shoots three consecutive energy projectile with a slight homing effect from the tip of the Keyblade.
{{frm-atk|l=*|Retaliating Slash|mag|Neutral|x0.25|0.16|X|X→X→O|11=When knocked down, quickly regains balance and counterattacks with {{button|s}}.}}
|-
{{frm-grw-o}}
|'''Multiple shots'''||Other||Combo finisher that shoots a flurry of projectiles from the tip of the Keyblade.
{{frm-grw|l=*|Quick Run LV1|1|Tilt the left stick and push {{button|s}} to sprint rapidly. Keep the button pressed down for distance.}}
|-
{{frm-grw|l=*|Quick Run LV2|3|Tilt the left stick and push {{button|s}} to sprint rapidly. Keep the button pressed down for distance.}}
!style="background-color:#4169e1;text-align;center;color:white;font-size:12px" colspan="3"|Action Ability
{{frm-grw|l=*|Quick Run LV3|5|Tilt the left stick and push {{button|s}} to sprint rapidly. Keep the button pressed down for distance.}}
|-
{{frm-grw|l=*|Quick Run MAX|7|Tilt the left stick and push {{button|s}} to sprint rapidly. Keep the button pressed down for distance.}}
!style="background-color:#4169e1;text-align;center;color:white;font-size:12px"|Ability
{{frm-abi-o|kh2|sa=*}}
!style="background-color:#4169e1;text-align;center;color:white;font-size:12px"|Unlocked
{{frm-abi|l=*|MP Hastega|Increases [[MP]] restoration speed by 75% after MP is fully consumed. Equip more to increase the effect.}}
!style="background-color:#4169e1;text-align;center;color:white;font-size:12px"|Description
{{frm-abi|MP Hastega|Increases MP restoration speed by 75% after MP is fully consumed. Equip more to increase the effect.|{{FMII}}}}
|-
{{frm-abi|Combo Plus|Increases maximum combo by 1 when on the ground. Equip more to enable more combos.|{{KHII}}}}
|'''[[Wisdom Shot]]'''||Lv1||Changes the command [[Attack]] to Shoot.
{{Atk-c}}
|-
|'''[[Mobile Action]]'''||Lv1||Actions will be enabled while moving.
|-
|'''[[Magic Haste]]'''||Lv1||Shortens magic casting time and enables rapid magic combos.
|-
|'''[[Magic Spice]]'''||Lv1||Powers up the finishing move of magic combos.
|-
|'''[[Retaliating Slash]]'''||Lv1||When knocked down, quickly regains balance and counterattacks with {{button|s}}.
|-
|'''[[Auto Wisdom]]'''||Lv2 <small>(Standard)</small>||Automatically sets the [[Reaction Command]] to Wisdom in a pinch, if Wisdom Form is usable.
|-
!style="background-color:#4169e1;text-align;center;color:white;font-size:12px" colspan="3"|Growth Ability
|-
!style="background-color:#4169e1;text-align;center;color:white;font-size:12px"|Ability
!style="background-color:#4169e1;text-align;center;color:white;font-size:12px"|Unlocked
!style="background-color:#4169e1;text-align;center;color:white;font-size:12px"|Description
|-
|'''[[Quick Run LV1]]'''||Lv1<br>Lv3 <small>(Standard)</small>||Tilt the left stick and push {{button|s}} to sprint rapidly. Keep the button pressed down for distance.
|-
|'''[[Quick Run LV2]]'''||Lv3<br>Lv5 <small>(Standard)</small>||Tilt the left stick and push {{button|s}} to sprint rapidly. Keep the button pressed down for distance.
|-
|'''[[Quick Run LV3]]'''||Lv5<br>Lv7 <small>(Standard)</small>||Tilt the left stick and push {{button|s}} to sprint rapidly. Keep the button pressed down for distance.
|-
|'''[[Quick Run MAX]]'''||Lv7||Tilt the left stick and push {{button|s}} to sprint rapidly. Keep the button pressed down for distance.
|-
!style="background-color:#4169e1;text-align;center;color:white;font-size:12px" colspan="3"|Support Ability
|-
!style="background-color:#4169e1;text-align;center;color:white;font-size:12px"|Ability
!style="background-color:#4169e1;text-align;center;color:white;font-size:12px"|Unlocked
!style="background-color:#4169e1;text-align;center;color:white;font-size:12px"|Description
|-
|'''[[MP Hastega]]'''||Lv1||Increases [[MP]] restoration speed by 75% after MP is fully consumed. Equip more to increase the effect.
|-
|'''[[MP Hastega]]'''{{FMII}}||Lv1||Increases MP restoration speed by 75% after MP is fully consumed. Equip more to increase the effect.
|-
|'''[[Combo Plus]]'''{{KHII}}||Lv1||Increases maximum combo by 1 when on the ground. Equip more to enable more combos.
|-
|'''[[MP Rage]]'''||Lv4 <small>(Standard)</small>||Restores MP relative to the amount of damage taken. Equip more to increase the effect.
|-
|'''[[MP Haste]]'''||Lv6 <small>(Standard)</small>||Increases MP restoration speed by 25% after MP is fully consumed. Equip more to increase the effect.
|}


==Strategy==
==Strategy==
Wisdom Form is very proficient at magic, and is useful against enemies that are hard to defeat at close range, such as the [[Hot Rod]], or have [[defense]] against physical attacks, such as [[Large Bodies]]. While in Wisdom Form, Sora glides along the ground rather than running, and becomes able to perform commands while moving. His spell casting is sped up and all his magic finishers increase in power as well and gain new, enhanced properties. Always be mindful of [[Reflect]] for defense in place of [[Guard]], and be prepared to cast [[Cure]], as Donald is unable to help in this manner. The [[Fatal Crest]] should be equipped when using Wisdom Form in combat, as it boosts Magic, and its [[Berserk Charge]] allows Sora to continually fire Wisdom Shot while his MP is depleted. The form's unique "Shoot" command forms many viable strategies against the [[Mushroom XIII]], owing to the attack's range and rapid fire, but suffers from a naturally weaker damage output compared to other attacks. Make sure the party has [[Ether]]s and [[Elixir]]s to keep using stronger magic, along with MP Rage and MP Haste.
Wisdom Form is very proficient at magic, and is useful against enemies that are hard to defeat at close range, such as the [[Hot Rod]], or have [[defense]] against physical attacks, such as [[Large Bodies]]. While in Wisdom Form, Sora glides along the ground rather than running, and becomes able to perform commands while moving. His spell casting is sped up and all his magic finishers increase in power as well and gain new, enhanced properties. Always be mindful of [[Reflect]] for defense in place of [[Guard]], and be prepared to cast [[Cure]], as Donald is unable to help in this manner. The [[Fatal Crest]] should be equipped when using Wisdom Form in combat, as it boosts Magic, and its [[Berserk Charge]] allows Sora to continually fire Wisdom Shot while his MP is depleted. The form's unique "Shoot" command forms many viable strategies against the [[Mushroom XIII]], owing to the attack's range and rapid fire, but suffers from a naturally weaker damage output compared to other attacks. Make sure the party has [[Ether]]s and [[Elixir]]s to keep using stronger magic, along with MP Rage and MP Haste.


Since Wisdom Form levels by defeating Heartless, a good place to train it is the windows to the past in [[Timeless River]], a cycle of rooms filled with weak Heartless that allow Sora to go from room to room, quickly respawning the Heartless within, while also having easy access to the World Exit for refilling the [[Drive Gauge]] and a [[Save Point]] for refilling the [[MP Gauge]] from any of the rooms. Most Heartless here can be defeated in with minimal spell casting or a few Wisdom Shots, so the best Keyblade to equip is the [[Oathkeeper]] for its [[Form Boost]] ability. Another great place to train is the city portion of the [[World That Never Was]]. [[Shadow]]s appear in large numbers and are very weak, also there is a save point at the entrance of the Castle to exit the world to refill the Drive Gauge.
Since Wisdom Form levels by defeating Heartless, a good place to train it is the windows to the past in [[Timeless River]], a cycle of rooms filled with weak Heartless that allow Sora to go from room to room, quickly respawning the Heartless within, while also having easy access to the World Exit for refilling the [[Drive Gauge]] and a [[Save Point]] for refilling the [[MP Gauge]] from any of the rooms. Most Heartless here can be defeated in with minimal spell casting or a few Wisdom Shots, so the best Keyblade to equip is the [[Oathkeeper]] for its [[Form Boost]] ability. Another great place to train is the city portion of the [[World That Never Was]]. [[Shadows]] appear in large numbers and are very weak, also there is a save point at the entrance of the Castle to exit the world to refill the Drive Gauge.


When using Wisdom Form for proper combat, it is best to equip Keyblades with high Magic [[stats]], as all of Sora's attacks, including the basic Wisdom Shot, are magical in nature. Alternatively, Keyblades that boost Sora's Magic damage in one way or another, such as [[Bond of Flame]], [[Mysterious Abyss]], or [[Photon Debugger]], as well as Keyblades that benefit his MP like [[Circle of Life]], are useful as well.
When using Wisdom Form for proper combat, it is best to equip Keyblades with high Magic [[stats]], as all of Sora's attacks, including the basic Wisdom Shot, are magical in nature. Alternatively, Keyblades that boost Sora's Magic damage in one way or another, such as [[Bond of Flame]], [[Mysterious Abyss]], or [[Photon Debugger]], as well as Keyblades that benefit his MP like [[Circle of Life]], are useful as well.
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==Other appearances==
==Other appearances==
===''Super Smash Bros. Ultimate''===
===''Super Smash Bros. Ultimate''===
[[File:Sora (Wisdom Form) SSBU.png|right|200px|Sora's Wisdom Form in ''Super Smash Bros. Ultimate''.]]
Sora's Wisdom Form appears in ''{{ssb|Super Smash Bros. Ultimate}}'' as an outfit variation for Sora, albeit for his ''Kingdom Hearts 3D: Dream Drop Distance'' outfit.
Sora's Wisdom Form appears in ''[[Super Smash Bros. Ultimate]]'' as an outfit variation for Sora. In this game, Wisdom Form's design is modified to fit Sora's ''[[Kingdom Hearts 3D: Dream Drop Distance]]'' outfit.
 
{{-}}
==Gallery==
<gallery>
Sora (Wisdom Form) SSBU.png|Sora's Wisdom Form in ''Super Smash Bros. Ultimate''.
</gallery>


==Notes and references==
==Notes and references==
{{reflist}}
{{reflist}}
{{Form}}
{{Form}}

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