Editing Wight Knight

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{{game|KH1|FM1|COM|REC|KH2|FM2|UCX|DR|MOM}}
{{game|KH1|FM1|COM|REC|KH2|FM2}}
{{suite|Wight Knight}}
{{Enemy
{{Character
  |name=Wight Knight
  |name=Wight Knight
  |katakana=ワイトナイト
  |katakana=ワイトナイト
Line 9: Line 8:
  |image=[[File:Wight Knight KHII.png|200px]]
  |image=[[File:Wight Knight KHII.png|200px]]
  |FMimage=[[File:Wight Knight KHIIFM.png|200px]]
  |FMimage=[[File:Wight Knight KHIIFM.png|200px]]
|tab2=KHCOM
|image2=[[File:Wight Knight KHCOM.png]]
|tab3=KHUχ
|image3=[[File:Wight Knight KHUX.png|300px]]
  |game1=Kingdom Hearts
  |game1=Kingdom Hearts
  |game2=Kingdom Hearts Chain of Memories
  |game2=Kingdom Hearts: Chain of Memories
  |game3=Kingdom Hearts II
  |game3=Kingdom Hearts II
|game4=Kingdom Hearts Union χ
|game5=Kingdom Hearts Dark Road
|game6=Kingdom Hearts Melody of Memory
  |type=Emblem Heartless
  |type=Emblem Heartless
  |spec=Heartless
  |spec=Heartless
Line 24: Line 16:
  |journalSS=A Heartless that calls Halloween Town its main haunt.<br>The Wight Knight's long appendages make it dangerous to approach.
  |journalSS=A Heartless that calls Halloween Town its main haunt.<br>The Wight Knight's long appendages make it dangerous to approach.
  |journalKH2=It merely wanders around, but once attacked, it attacks persistently. Parry its attacks to ward it off.
  |journalKH2=It merely wanders around, but once attacked, it attacks persistently. Parry its attacks to ward it off.
|journalUX=The number above this armed adversary gets smaller with every Medal you use. Once it reaches 0, it'll dispel all of your status enhancements.
  |KHHP1=60
  |KHHP1=60
|KHJPHP2=150
  |KHHP2=120
  |KHHP2=120
|KHJPATK1=22
  |KHATK1=24
  |KHATK1=24
|KHJPATK2=31
  |KHATK2=35
  |KHATK2=35
|KHJPDEF1=19
  |KHDEF1=20
  |KHDEF1=20
|KHJPDEF2=20
  |KHDEF2=27
  |KHDEF2=27
  |KHMP1=34
  |KHMP1=24
|KHJPMP2=48
  |KHMP2=47
  |KHMP2=47
|KHJPEXP1=20
  |KHEXP1=16
  |KHEXP1=16
|KHJPEXP2=120
  |KHEXP2=90
  |KHEXP2=90
  |KHweapon=x1.0
  |KHweapon=x1.0
Line 47: Line 30:
  |KHbliz=x1.0
  |KHbliz=x1.0
  |KHthun=x1.0
  |KHthun=x1.0
|KHJPgrav=x1.0
  |KHgrav=x1.0
  |KHgrav=x1.0<ref>x0.8 after rescue.</ref>
  |KHstop=x1.0
|KHJPstop=x1.0
  |KHstop=x1.0<ref>x0.6 after rescue.</ref>
  |KHko=x1.0
  |KHko=x1.0
  |KHother=x1.0
  |KHother=x1.0
  |KHJPreward=(1) HP prize x5<br>(1) Munny x5, (5) Munny x2<br>Hi-Potion (4%), Mega-Potion (1%), Lucid Gem (6%)
  |KHreward=(1) HP Ball x 5<br>Hi-Potion (2%), Mega-Potion (0.5%), Lucid Gem (4%)
|KHreward=(1) HP prize x45<br>Hi-Potion (2%), Mega-Potion (0.5%), Lucid Gem (4%)
  |KHworld=Halloween Town
|FMreward=(1) HP prize x5<br>Hi-Potion (1%), Mega-Potion (0.5%), Lucid Gem (2%)
  |KHworld=Halloween Town, End of the World
|JPtab=*
|FMtab=*
  |KHcup1=Hercules Cup
  |KHcup1=Hercules Cup
  |KHseed11=8
  |KHseed11=8
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  |KHteam25=The Large Trio
  |KHteam25=The Large Trio
  |KHnum25=2
  |KHnum25=2
|COM2=s
  |COMHP2=77
  |COMHP2=76
  |COMAP2=6
  |COMAP2=5
  |COMEXP2=20
  |COMEXP2=20{{note|0 when summoned by Oogie Boogie}}
  |COMHP3=84
|COM3=s
  |COMHP3=83
  |COMAP3=7
  |COMAP3=7
  |COMEXP3=32{{note|0 when summoned by Oogie Boogie}}
  |COMEXP3=32
|COM4=s
  |COMHP4=91
  |COMHP4=90
  |COMAP4=9
  |COMAP4=8
  |COMEXP4=44
  |COMEXP4=41{{note|0 when summoned by Oogie Boogie}}
  |COMHP5=98
|COM5=s
  |COMHP5=97
  |COMAP5=10
  |COMAP5=10
  |COMEXP5=50{{note|0 when summoned by Oogie Boogie}}
  |COMEXP5=56
  |COMHP6=104
  |COMHP6=105
  |COMAP6=11
  |COMAP6=12
  |COMEXP6=66{{note|0 when summoned by Oogie Boogie}}
  |COMEXP6=68
|COM7=r
|COMHP7=111
|COMAP7=13
|COMEXP7=80{{note|0 when summoned by Oogie Boogie}}
|COM8=r
|COMHP8=117
|COMAP8=15
|COMEXP8=91{{note|0 when summoned by Oogie Boogie}}
|COM9=r
|COMHP9=124
|COMAP9=16
|COMEXP9=100{{note|0 when summoned by Oogie Boogie}}
  |COMphys=x1.0
  |COMphys=x1.0
|COMneut=x1.0
|COMspec=x1.0
|COMother=x1.0
  |COMfire=x1.0
  |COMfire=x1.0
  |COMbliz=x1.0
  |COMbliz=x1.0
  |COMthun=x1.0
  |COMthun=x1.0
  |COMneut=x1.0
  |COMaero=x1.0
|COMgrav=O
|COMstun=O
|COMstop=O
|COMwarp=O
|COMbind=O
|COMconf=O
|COMterr=O
|ReCOM2=s
|ReCOMHP2=70
|ReCOMAP2=6
|ReCOMEXP2=32{{note|0 when summoned by Oogie Boogie}}
|ReCOM3=s
|ReCOMHP3=77
|ReCOMAP3=8
|ReCOMEXP3=41{{note|0 when summoned by Oogie Boogie}}
|ReCOM4=s
|ReCOMHP4=84
|ReCOMAP4=9
|ReCOMEXP4=50{{note|0 when summoned by Oogie Boogie}}
|ReCOM5=s
|ReCOMHP5=90
|ReCOMAP5=11
|ReCOMEXP5=66{{note|0 when summoned by Oogie Boogie}}
|ReCOMHP6=96
|ReCOMAP6=12
|ReCOMEXP6=80{{note|0 when summoned by Oogie Boogie}}
|ReCOM7=r
|ReCOMHP7=100
|ReCOMAP7=14
|ReCOMEXP7=91{{note|0 when summoned by Oogie Boogie}}
|ReCOM8=r
|ReCOMHP8=109
|ReCOMAP8=16
|ReCOMEXP8=100{{note|0 when summoned by Oogie Boogie}}
|ReCOM9=r
|ReCOMHP9=115
|ReCOMAP9=17
|ReCOMEXP9=100{{note|0 when summoned by Oogie Boogie}}
|ReCOMmagn=O
|ReCOMfree=O
  |ability=Float
  |ability=Float
  |desc=Alter gravity to increase jumping ability.
  |desc=Alter gravity to increase jumping ability.
  |duration=3 reloads
  |duration=3 reloads
  |CP=15
  |CP=15
|COMMP=6
|ReCOMMP=10
|COMrate=4%
|duel=3
|time=4
  |COMworld=Halloween Town
  |COMworld=Halloween Town
|COMriku=Halloween Town
|KH2HP=1
|KH2EXP=1
  |KH2loc1=Halloween Town
  |KH2loc1=Halloween Town
  |KH2enc1=Episode 1 (pre-1000 Heartless)
  |KH2LVL1=24
  |KH2LV1=24
  |KH2HP1=57
|KH2EXP1=73
|KH2STR1=24
|KH2DEF1=13
  |KH2loc2=Halloween Town
  |KH2loc2=Halloween Town
  |KH2enc2=Episode 1 (post-1000 Heartless)
  |KH2LVL2=41
  |KH2LV2=39
  |KH2HP2=86
  |KH2loc3=Halloween Town
  |KH2EXP2=248
  |KH2enc3=Episode 2
  |KH2STR2=39
  |KH2LV3=41
  |KH2DEF2=22
  |KH2phys=×1.0
  |KH2weapon=x1.0
  |KH2fire=×1.0
  |KH2fire=x1.0
  |KH2bliz=×1.0
  |KH2bliz=x1.0
  |KH2thun=×1.0
  |KH2thun=x1.0
  |KH2dark=×1.0
  |KH2dark=x1.0
  |KH2neut=×1.0
  |KH2other=x1.0
  |KH2reward=HP prize (1) ×2, Munny (5) ×2<br>Lucid Stone (8%), Bright Stone (4%)
  |KH2reward=(1) HP Ball x 2<br>(5) Munny x 2<br>Lucid Stone (8%), Bright Stone (4%)
  |KH2world=Halloween Town
  |KH2world=Halloween Town  
|CKH2HP=1
|CKH2LV1=28
|CFM2LV1=30
  |KH2cup1=Cerberus Cup
  |KH2cup1=Cerberus Cup
  |KH2match11=3
  |KH2match11=3
  |KH2num11=3
  |KH2num11=3
  |CKH2LV2=70
  |CKH2LVL1=28
|CKH2HP1=64
|CKH2EXP1=—
|CKH2STR1=27
|CKH2DEF1=15
  |KH2cup2=Cerberus Paradox Cup
  |KH2cup2=Cerberus Paradox Cup
  |KH2match21=3
  |KH2match21=3
  |CKH2LV3=99
  |KH2num21=3
  |CFM2LV3=99FM
  |CKH2LVL2=70
|CKH2HP2=133
|CKH2EXP2=—
|CKH2STR2=62
|CKH2DEF2=36
  |KH2cup3=Hades Paradox Cup
  |KH2cup3=Hades Paradox Cup
  |KH2match31=16
  |KH2match31=16
Line 207: Line 131:
  |KH2match32=18
  |KH2match32=18
  |KH2num32=3
  |KH2num32=3
  |CFM2tab=*
  |CKH2LVL3=99
  |DRep1=Episode 6
  |CKH2HP3=181
  |DRslv1=45|DRsbp1=432
  |CKH2EXP3=
|DRep2=Episode 7
  |CKH2STR3=87
|DRslv2=45|DRsbp2=432
  |CKH2DEF3=51
|DRep3=Last Episode
|DRslv3=45|DRsbp3=432
  |DRw1=Agrabah
  |DRwrank1=★★★★|DRwlv1=45|DRwbp1=432
|DRt1=31-49
|DRtper1=1, 2, 3, 4, 5
|DRtlv1=45|DRtbp1=432
|DRt2=51-69
|DRtper2=1, 3, 5
|DRtlv2=45|DRtbp2=432
|DRwater=Resist
|DRpoison=Resist
|DRsleep=Weak
|DRfire=Weak
|DRlight=Weak
|DRattack=Physical + DEF Down
|DRpass1=HP +1
|DRpass2=Strength +1
|DRpass3=HP +1
|DRpass4=Defense +1
|MOMattack=Normal
|MOMground1=Standard
|MOMground2=Jumping
|MOMair1=Jumping
|MOMstage={{ns|Game|This&nbsp;is&nbsp;Halloween}}, {{ns|Game|Spooks&nbsp;of&nbsp;Halloween&nbsp;Town}}
}}
}}
The '''Wight Knight''' is an [[Emblem Heartless]] introduced in ''{{c|Kingdom Hearts|game}}''.
The {{nihongo|'''Wight Knight'''|ワイトナイト|Waito Naito}} is an Emblem [[Heartless]] that is found in ''[[Kingdom Hearts (game)|Kingdom Hearts]]'', ''[[Kingdom Hearts: Chain of Memories]]'', and ''[[Kingdom Hearts II]]''.
 
==Story==
===''Kingdom Hearts II''===
Wight Knight were among the Heartless entities which menaced Halloween Town Square. Oogie Boogie later summoned several of the mummy-like Heartless at Christmas Town.


==Design==
==Design==
The Wight Knight bears a strong resemblance to the mummy character from ''{{w|The Nightmare Before Christmas}}''. Its grayish-blue skinned, almost skeletal figure is wrapped in patches of white gauze bandages; the head is completely covered in them, save for a gap that reveals a bright yellow eye in a shadowed face, and the Knight's "plume", a simple angular-spiraled antenna. Wight Knights also have a "ribcage" of six sharp barbs that surround their chest and Heartless emblem, large hands, and long barbed fingers and toes.
The Wight Knight bears a strong resemblance to the mummy character from ''The Nightmare Before Christmas''. Its grayish-blue skinned, almost skeletal figure is wrapped in patches of white gauze bandages; the head is completely covered in them, save for a gap that reveals a bright yellow eye in a shadowed face, and the Knight's "plume", a simple angular-spiraled antenna. Wight Knights also have a "ribcage" of six sharp barbs that surround their chest and Heartless emblem, large hands, and long barbed fingers and toes.


In ''[[Kingdom Hearts Final Mix]]'', Wight Knights have simple, straightforward recolors; gold replaces the white of the bandages, black is the new skin color, and the hands, fingers, and toes are re-tinted a reddish-brown.
In ''[[Kingdom Hearts Final Mix]]'' Wight Knights have simple, straightforward recolors; gold replaces the white of the bandages, black is the new skin color, and the hands, fingers, and toes are re-tinted a reddish-brown.


The word "[[wiktionary:wight|wight]]" means a ghost or a supernatural entity, referencing the Heartless's undead appearance. The term altogether is a play on "white knight", which is ironic considering its decrepit appearance.
The word "[[wiktionary:wight|wight]]" has several meanings; as a noun, it can mean a ghost or a supernatural entity, referencing the Heartless's undead appearance. As an adjective, it can mean ''brave, valorous'' or ''strong'', referencing the Heartless's quick, powerful attacks. The term altogether is a play on "white knight", which is ironic considering its decrepit appearance.


==Strategy==
==Strategy==
===''Kingdom Hearts''===
Wight Knights are fast and fairly strong, making them difficult to hit. A carefully timed [[Guard]] will block a Wight Knight's attack, leaving it stunned and open for attacks.
If timed correctly, Sora can earn [[Tech Points]] for blocking the Wight Knight's attacks.<ref>Before Kairi's rescue, 6 Tech Points can be earned for blocking the Spin Attack in ''Kingdom Hearts''.</ref><ref>Before Kairi's rescue, 2 Tech Points can be earned for using Gravity on Wight Knights in ''Kingdom Hearts''.</ref><ref>After Kairi's rescue, 10 Tech Points can be earned for using Gravity on Wight Knights in ''Kingdom Hearts''.</ref>
{{atk-o|kh1}}
{{atk|{{nihongo|'''Spin Attack'''|回転攻撃|<br>Kaiten Kōgeki}}|None|x0.3{{KH}}<br>x0.2{{FM}}|4|Repellable<br>(Recoil: 20)|Spreads arms and spins torso sideways.}}
{{atk|{{nihongo|'''Downswing (Rise) Attack'''|振り下ろし(上げ)攻撃|<br>Furioroshi (Age) Kōgeki}}|None|x0.3{{KH}}<br>x0.2{{FM}}|2|Repellable<br>(Recoil: 20)|Jumps up high, and swings its arms up and down while landing.}}
{{atk-c|kh1}}
===''Kingdom Hearts Chain of Memories''===
;Deck
{{CoMDeck
|card1=Wight Knight
|v12=O|v13=O
|card2=Wight Knight
|v22=O|v23=O
|enemy=*
}}
;Attacks
;Attacks
{{atk-o|com}}
*'''Spin Attack''': Horizontal arm-spin attack
{{atk|{{nihongo|'''Upswing'''|振り上げ|<br>Furiage}}|Physical|—|x0.8{{KHCoM}}<br>x1.5{{ReCoM}}|{{sleight|Wight Knight|com=*}}{{sleight|Wight Knight}}|Bends over, then swings both hands up. The opponent will fly straight up when hit.}}
*'''2-Stage Claw''': Long jump, then up-then-down claw swipes
{{atk|{{nihongo|'''Spin Attack'''|回転攻撃|<br>Kaiten Kōgeki}}|Physical|—|x1.0{{KHCoM}}<br>x1.3{{ReCoM}}|{{sleight|Wight Knight|com=*}}{{sleight|Wight Knight}}|Wraps both arms around its body, then swings around and unwraps them with force. The attack hits multiple times.}}
*'''Spinning Leap''': Low jump and vertical spin
{{atk-c|com}}
 
===''Kingdom Hearts II''===
Wight Knights normally wander around passively, occasionally using '''2-Stage Claw''' and '''Spin Leap'''; however, when damaged they become temporarily aggressive and will use these attacks several times in a row. It is recommended to swiftly finish off a damaged Wight Knight before it can begin attacking with combos, however if this fails then act defensively with blocks or [[Reflect]] until it is open once more for attack.
{{Atk-o|KH2}}
{{Atk|col=3|{{nihongo|'''Spin Attack'''|回転攻撃|<br>Kaiten Kougeki}}|Physical|x1.0<br>Hit 2+: x0.25|O|Turns arms sideways and cuts through enemies.}}
{{Atk|col=3|{{nihongo|'''2-Stage Claw'''|2段引っかき|<br>2-dan Hikkaki|lit. "2-Stage Scratch"}}|Physical|x1.0<br>Hit 2+: x0.5|O|Jumps high, then lands, swinging both claws down and up as it does so.}}
{{Atk|col=3|{{nihongo|'''Spin Leap'''|回転飛びかかり|<br>Kaiten Tobikakari}}|Physical|x1.0<br>Hit 2+: x0.25|O|Jumps low, then turns arms sideways, cutting through enemies.}}
{{Atk-c}}


==Notes and references==
Wight Knights are fast and fairly strong, making it difficult to hit. In ''Kingdom Hearts'', a carefully timed [[Guard]] will block a Wight Knight's attack, leaving it stunned and open for attacks. In ''Kingdom Hearts: Chain of Memories'', keep your distance from it and break its attack when possible, then make quick work of it. In ''Kingdom Hearts II'', Guard will work, but [[Reflect]] is recommended.
{{reflist}}


==Gallery==
<gallery>
File:Wight Knight HT KH.png|A Wight Knight as it appears in Halloween Town in ''Kingdom Hearts''
File:Wight Knight HT KHIIFM.png|A Wight Knight as it appears in Halloween Town in ''Kingdom Hearts Final Mix''
File:Wight Knight ReCoM.png|A Wight Knight as it appears in ''Kingdom Hearts Re:Chain of Memories''
</gallery>
{{HeartlessDirectory}}
{{HeartlessDirectory}}

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