Editing Wheel Master

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Game|BBS|FMB}}
{{Game|BBS|FMB|HD2}}
{{tab|o-info|385px}}
<div class="tabber" style="float: right;">
{{tab|Wheel Master}}
<div class="tabbertab" title="Wheel Master" style="float: right; background-color:white"; width="350px">
{{Character
{{Enemy
  |name=Wheel Master
  |name=Wheel Master
  |katakana=ホイールマスター
  |katakana=ホイールマスター
Line 39: Line 39:
  |BBSmagn=x0
  |BBSmagn=x0
  |BBSwarp=x0
  |BBSwarp=x0
  |BBSrewardT=Deck Capacity +1, [[Fairy Stars]], {{c|Diamond Dust|ability}}<br><br>'''When the body goes down'''<br>HP prize (small) x3, HP prize (large) x2
  |BBSrewardT=Deck Capacity +1, [[Fairy Stars]], [[Diamond Dust (Command)|Diamond Dust]]
  |BBSworldT=Enchanted Dominion
  |BBSworldT=Enchanted Dominion
  |MAmatch1=Weaver Fever
  |MAmatch1=Weaver Fever
  |MAround11=4
  |MAround11=4
  |MAmatch2=Villains' Vendetta
  |MAmatch2=Villain's Vendetta
  |MAround21=3
  |MAround21=3
  |MAHP1=1750
  |MAHP1=1750
Line 53: Line 53:
  |BBSbattlename=The Tumbling
  |BBSbattlename=The Tumbling
  |BBSbattlefile=The Tumbling KHBBS.ogg
  |BBSbattlefile=The Tumbling KHBBS.ogg
|DDDatt=X
}}
}}
{{tab|c}}{{tab|Spindle}}
</div><div class="tabbertab" title="Spindle" style="float: right; background-color:white"; width="350px">
{{Character
{{Enemy
  |name=Spindle
  |name=Spindle
  |katakana=糸巻き
  |katakana=糸巻き
Line 91: Line 90:
  |BBSwarp=x0
  |BBSwarp=x0
  |BBSworldT=Enchanted Dominion
  |BBSworldT=Enchanted Dominion
|BBSrewardT=HP prize (large) x3, D-Link prize (large) x4, Munny (medium) x3
  |MAname=Wheel Master
  |MAname=Wheel Master
  |MAmatch1=Weaver Fever
  |MAmatch1=Weaver Fever
  |MAround11=4
  |MAround11=4
  |MAmatch2=Villains' Vendetta
  |MAmatch2=Villain's Vendetta
  |MAround21=3
  |MAround21=3
  |MAHP1=650
  |MAHP1=650
Line 106: Line 104:
  |BBSbattlefile=The Tumbling KHBBS.ogg
  |BBSbattlefile=The Tumbling KHBBS.ogg
}}
}}
{{tab|c}}{{tab|Wheel}}
</div><div class="tabbertab" title="Wheel" style="float: right; background-color:white"; width="350px">
{{Character
{{Enemy
  |name=Wheel
  |name=Wheel
  |katakana=ホイール
  |katakana=ホイール
Line 142: Line 140:
  |BBSwarp=x0
  |BBSwarp=x0
  |BBSworldT=Enchanted Dominion
  |BBSworldT=Enchanted Dominion
|BBSrewardT=HP prize (large) x4, D-Link prize (small) x5, D-Link prize (large) x3
  |MAname=Wheel Master
  |MAname=Wheel Master
  |MAmatch1=Weaver Fever
  |MAmatch1=Weaver Fever
  |MAround11=4
  |MAround11=4
  |MAmatch2=Villains' Vendetta
  |MAmatch2=Villain's Vendetta
  |MAround21=3
  |MAround21=3
  |MAHP1=650
  |MAHP1=650
Line 157: Line 154:
  |BBSbattlefile=The Tumbling KHBBS.ogg
  |BBSbattlefile=The Tumbling KHBBS.ogg
}}
}}
{{tab|c}}{{tab|c}}
</div></div>
The '''Wheel Master''' is an [[Unversed]] that is found in ''[[Kingdom Hearts Birth by Sleep]]''. It is one of the bosses at [[Enchanted Dominion]] and [[Mirage Arena]].
The '''Wheel Master''' is an [[Unversed]] that is found in ''[[Kingdom Hearts Birth by Sleep]]''. It is one of the bosses at [[Enchanted Dominion]] and [[Mirage Arena]].


==Design==
==Design==
The Wheel Master is a large Unversed resembling a {{w|spinning wheel}}. Its main body is comprised of a long, red column with its black head placed near the top. The tip of the column has four silver spikes on it, and its left side is lined by a few spikes as well. A long, bent, red arm with black joint connects a large, black wheel to the top of the column. This wheel has five red spokes in it and five white spikes on its outer edge. A similar, but shorter arm is attached to the main column just below the Wheel Master's head, and ends in a large, black, claw-like spool with gold wire wrapped around it. A wide, flat, brown protrusion attaches to the main column just above the base and connects to two of the Unversed's legs. Its third leg is connected to the base of the column on the opposite side as the other two. Its red eyes are set in a sorrowful expression and the Unversed insignia is displayed on the base of the column.
The Wheel Master is a large Unversed resembling a [[Wikipedia:Spinning wheel|spinning wheel]]. Its main body is comprised of a long, red column with its black head placed near the top. The tip of the column has four silver spikes on it, and its left side is lined by a few spikes as well. A long, bent, red arm with black joint connects a large, black wheel to the top of the column. This wheel has five red spokes in it and five white spikes on its outer edge. A similar, but shorter arm is attached to the main column just below the Wheel Master’s head, and ends in a large, black, claw-like spool with gold wire wrapped around it. A wide, flat, brown protrusion attaches to the main column just above the base and connects to two of the Unversed's legs. Its third leg is connected to the base of the column on the opposite side as the other two. Its red eyes are set in a sorrowful expression and the Unversed insignia is displayed on the base of the column.


In ''[[Kingdom Hearts Birth by Sleep Final Mix]]'', the Wheel Master receives a recoloration. The red sections of its body become white with gold highlights, its black joints become a dark blue color, and all of the silver spikes on its body switch to han blue. The board-like protrusion that connects its legs changed from brown to a faded red color, the claws on its spool become silver, and the wire on the spool becomes green.
In ''[[Kingdom Hearts Birth by Sleep Final Mix]]'', the Wheel Master receives a recoloration. The red sections of its body become white with gold highlights, its black joints become a dark blue color, and all of the silver spikes on its body switch to han blue. The board-like protrusion that connects its legs changed from brown to a faded red color, the claws on its spool become silver, and the wire on the spool becomes green.
Line 170: Line 167:


==Strategy==
==Strategy==
As the one of the first bosses fought the game, the Wheel Master will test the player's knowledge of the controls of the game, as well as Terra's fighting style, strengths, and weaknesses. Terra will have access to [[D-Link]]s, [[Command Style]]s, and [[Shotlock]]s, so the player should use these special abilities to their advantage. It is also important that the player use a constant hit-and-run strategy.
As the one of the first bosses fought the game, the Wheel Master will test the player's knowledge of the controls of the game, as well as Terra's fighting style, strengths, and weaknesses. Terra will have access to [[Dimension Link|D-Link]]s, [[Command Style]]s, and [[Shotlock]]s, so the player should use these special abilities to their advantage. It is also important that the player use a constant hit-and-run strategy.


At the start of the battle, the Wheel Master will fire a beam of energy from its spindle-like arm at Terra. If it hits, the player will need to rapidly tap {{Button|x}} to escape. Otherwise, this attack can be safely defended against with a well-timed Guard. One can also target the spindle-like arm with Lock-On and deplete its HP to prevent the beam attack from being used again at any point in the battle. This is not necessary to defeat the Wheel Master, however. If the Unversed boss leaps high into the air, either Slide out of the way or jump. Failure to dodge this attack will cause Terra to take damage from the short-ranged shockwave that results from the Unversed's landing. A well-timed jump may even allow the player to land a few attacks of their own on the Wheel Master before reverting to the hit-and-run strategy. It can also be beneficial to bait the Wheel Master under one of the covered arches in the corners of the room in order to impede its ability to jump, however if attacks are not dealt quickly enough, it will escape.
At the start of the battle, the Wheel Master will fire a beam of energy from its spindle-like arm at Terra. If it hits, the player will need to rapidly tap {{Button|x}} to escape. Otherwise, this attack can be safely defended against with a well-timed Guard. One can also target the spindle-like arm with Lock-On and deplete its HP to prevent the beam attack from being used again at any point in the battle. This is not necessary to defeat the Wheel Master, however. If the Unversed boss leaps high into the air, either Slide out of the way or jump. Failure to dodge this attack will cause Terra to take damage from the short-ranged shockwave that results from the Unversed's landing. A well-timed jump may even allow the player to land a few attacks of their own on the Wheel Master before reverting to the hit-and-run strategy. It can also be beneficial to bait the Wheel Master under one of the covered arches in the corners of the room in order to impede its ability to jump, however if attacks are not dealt quickly enough, it will escape.
Line 178: Line 175:
After taking enough damage, the Wheel Master will slump over, stunned, dropping much-needed HP orbs for Terra to pick up. Now is the time to bombard the Wheel Master with everything in Terra's arsenal from magic to physical combos. When the Wheel Master comes back to its senses, it will spin from side to side, dealing damage with each hit. Slide is Terra's best way of avoiding damage. For a majority of the battle afterwards, the Unversed boss will simply repeat previously seen attacks, such as the jumping shockwave attack and spinning wheel throw. Again, utilize the same strategies as earlier on to avoid these attacks. The Wheel Master will only have access to one other attack, one that is only available near the end of the battle as its last HP bar becomes visible. During this tactic's execution, the Wheel Master will shine with energy, charging at Terra. Slide is recommended for use in order to stay ahead of the boss. Long range magic commands make this battle much simpler, so make sure to make good use of commands like Fire and Blizzard. So long as the player heals when necessary and utilizes all special abilities when available, the Wheel Master will fall in due time.
After taking enough damage, the Wheel Master will slump over, stunned, dropping much-needed HP orbs for Terra to pick up. Now is the time to bombard the Wheel Master with everything in Terra's arsenal from magic to physical combos. When the Wheel Master comes back to its senses, it will spin from side to side, dealing damage with each hit. Slide is Terra's best way of avoiding damage. For a majority of the battle afterwards, the Unversed boss will simply repeat previously seen attacks, such as the jumping shockwave attack and spinning wheel throw. Again, utilize the same strategies as earlier on to avoid these attacks. The Wheel Master will only have access to one other attack, one that is only available near the end of the battle as its last HP bar becomes visible. During this tactic's execution, the Wheel Master will shine with energy, charging at Terra. Slide is recommended for use in order to stay ahead of the boss. Long range magic commands make this battle much simpler, so make sure to make good use of commands like Fire and Blizzard. So long as the player heals when necessary and utilizes all special abilities when available, the Wheel Master will fall in due time.


===Weaver Fever===
===Rematches at the Mirage Arena===
The Wheel Master is the final boss and namesake of the Weaver Fever round. Serving as the final boss after three waves of Unversed have been defeated, the Wheel Master will utilize the same attacks as in its first battle with Terra; the same strategies can be utilized to defeat it this time. The only differences in this battle will be the Unversed boss's greatly increased HP amount, the possible presence of any friends if the player selects co-op mode, and the increased power of the player's attacks. Should the player choose to face the Wheel Master as Aqua or Ventus, they merely must change strategies to one that suits a particular character's strengths and weaknesses (recall that Terra favors brute strength, Aqua her magic, and Ventus speed). Due to the player's greatly increased power and any help the player may get from friends, the Wheel Master will be quite easy to defeat, clearing the Weaver Fever round once and for all.
====Weaver Fever====
The Wheel Master returns at the Mirage Arena, fought in the Weaver Fever round, one named specifically for it. Serving as the final boss after three waves of Unversed have been defeated, the Wheel Master will utilize the same attacks as in its first battle with Terra; the same strategies can be utilized to defeat it this time. The only differences in this battle will be the Unversed boss's greatly increased HP amount, the possible presence of any friends if the player selects co-op mode, and the increased power of the player's attacks. Should the player choose to face the Wheel Master as Aqua or Ventus, they merely must change strategies to one that suits a particular character's strengths and weaknesses (recall that Terra favors brute strength, Aqua her magic, and Ventus speed). Due to the player's greatly increased power and any help the player may get from friends, the Wheel Master will be quite easy to defeat, clearing the Weaver Fever round once and for all.


===Villains' Vendetta===
====Villains' Vendetta====
The Wheel Master makes a last stand in the Villains' Vendetta round. The same strategies utilized in past battles can be used to defeat it this time. The player should make sure that their character is at a relatively high level, having his or her most powerful abilities equipped. This will not only ensure that maximum damage is dealt to boss, but also that the player's character takes as little damage as possible. As always, remember Terra, Aqua, and Ventus's different fighting styles, make full use of Command Styles and the like, and be sure to heal if necessary.
The Wheel Master makes a last stand in the Villains' Vendetta round. The same strategies utilized in past battles can be used to defeat it this time. The player should make sure that their character is at a relatively high level, having his or her most powerful abilities equipped. This will not only ensure that maximum damage is dealt to boss, but also that the player's character takes as little damage as possible. As always, remember Terra, Aqua, and Ventus's different fighting styles, make full use of Command Styles and the like, and be sure to heal if necessary.


{{atk-o|bbs}}
===Attacks===
{{atk|{{nihongo|'''Swing Arm'''|スイングアーム|<br>Suingu Āmu}}|Neutral|—|1.0 x2|X|Swings its arms from left to right.}}
*{{nihongo|'''Swing Arm'''|スイングアーム|Suingu Āmu}}: Strikes players with its arms if they are too close.
{{atk|{{nihongo|'''Jump Attack'''|ジャンプアタック|<br>Janpu Atakku}}|Neutral|—|1.5|X|Jumps up high and creates a shock wave upon landing.}}
*{{nihongo|'''Jump Attack'''|ジャンプアタック|Jampu Atakku}}: Leaps into the air, creating a shockwave as it lands.
{{atk|{{nihongo|'''Angry Stomp'''|怒り足踏み|<br>Ikari Ashibumi}}|Physical<ref name="t">During Terra's scenario.</ref><br>Neutral<ref name="ma">When fought at the Mirage Arena.</ref>|—|1.5 per hit|△<ref name="t"/><br>X<ref name="ma"/>|Turns red and stomps. The Wheel Master is invincible for the duration of the attack.}}
 
{{atk|{{nihongo|'''Gallop'''|ギャロップ|<br>Gyaroppu}}|Physical<ref name="t"/><br>Neutral<ref name="ma"/>|—|1.5 per hit|△<ref name="t"/><br>X<ref name="ma"/>|Runs after the opponent, and rams them.}}
*{{nihongo|'''Gallop'''|ギャロップ|Gyaroppu}}: Glows red with anger and charges at players.
{{atk|{{nihongo|'''Wheel Shoot'''|ホイールシュート|<br>Hoīru Shūto}}|Physical|—|1.0 per hit<ref name="t"/><br>2.0 per hit<ref name="ma"/>|△|Only used when the wheel hasn't been destroyed. Swings the wheel before throwing it. The wheel slows while bouncing, before rolling to a halt on the floor.}}
*{{nihongo|'''Wheel Shoot'''|ホイールシュート|Hoīru Shūto}}: Throws the wheel at players.
{{atk-m|{{nihongo|'''String of Death'''|ストリングオブデス|<br>Sutoringu obu Desu}}|Thread of Light|Physical|—|1.5<ref name="t"/><br>2.0<ref name="ma"/>|△|Only used when the spool hasn't been destroyed. Fires a thread of light from the spool. In Terra's scenario, he will be captured and pulled in when hit, then gets hit with a thrust from the spool. Repeatedly pressing {{button|x}} allows Terra to break free.||During Capture|Physical|—|0.5 per hit|—|Thrust|Neutral|—|2.0|X}}
*{{nihongo|'''String of Death'''|ストリングオブデス|Sutoringu obu Desu}}: Entraps players in a thread of energy.
{{atk-c}}


==Video==
==Video==
{| class="video"
<center>
! Wheel Master ''Kingdom Hearts Birth by Sleep'' (Terra)
{|style="text-align:center; border:2px solid;" align="center"
|colspan="2" style="border-radius:10px"|'''Wheel Master (''Kingdom Hearts Birth by Sleep'': Terra)'''
|-
|colspan="2" style="border:1px solid #C0C0C0"|<youtube width="320" height="240">mkc92vKQB7M</youtube>
|-
|style="border-radius:10px"|'''Wheel Master (''Kingdom Hearts Birth by Sleep'': Weaver Feaver)'''
|style="border-radius:10px"|'''Wheel Master (''Kingdom Hearts Birth by Sleep'': Villains' Vendetta)'''
|-
|-
| {{#widget:YouTube|id=KOylwrET-U8|width=320|height=240}}
|style="border:1px solid #C0C0C0"|<youtube width="320" height="240">4ELl4tqMqMk</youtube>
|style="border:1px solid #C0C0C0"|<youtube width="320" height="240">-JWNXaM3mdo</youtube>
|}
|}
 
</center>
{{-}}
{{-}}


Line 207: Line 211:
</gallery>
</gallery>


==Notes and references==
{{-}}
{{reflist}}
 
{{UnversedDirectory}}
{{UnversedDirectory}}

Please note that all contributions to the Kingdom Hearts Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see KHWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)