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| ==Mechanics== | | ==Mechanics== |
| Every weapon in ''Kingdom Hearts'' has a {{nihongo|'''recoil'''|反動|Handō}} value that is used to determine how long the user will take to recover after [[guard]]ing an attack. A character's recoil value is equal to the weapon's recoil value + 40. If the character's recoil value is greater than the recoil value of the blocked attack, the user will recover quickly (and, in the case of Sora, have the option to perform a [[Counterattack]]). If the recoil value of the blocked attack is greater than that of the character, the user will suffer a longer period of recoil, the opponent's blockable attack cannot be interrupted and if the attack has projectiles that can normally be deflected back, they cannot be deflected. | | Every weapon in ''Kingdom Hearts'' has a "recoil" value that is used to determine how long the user will take to recover after [[guard]]ing an attack. If the recoil value of the weapon is greater than the recoil value of the blocked attack, the user will recover quickly (and, in the case of Sora, have the option to perform a [[Counterattack]]). If the recoil of the blocked attack is greater than that of the weapon, the user will suffer a longer period of recoil, and if the attack has projectiles that can normally be deflected back, it cannot be deflected. |
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| ==Sora's Keychains== | | ==Sora's Keychains== |