Editing Warp Break
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Warp Break is an [[enemy card]] effect that costs 99 CP to add to the deck and lasts for 50 attacks. With Warp Break active, combo finishers have a 2/3 chance to inflict {{c|Warp|status}} on enemies with combo finishes. Unlike [[Warp]], enemies defeated with Warp Break do grant experience. | Warp Break is an [[enemy card]] effect that costs 99 CP to add to the deck and lasts for 50 attacks. With Warp Break active, combo finishers have a 2/3 chance to inflict {{c|Warp|status}} on enemies with combo finishes. Unlike [[Warp]], enemies defeated with Warp Break do grant experience. | ||
In the original ''Kingdom Hearts Chain of Memories'', if Warp Break fails to inflict the status, it will be indicated by a "Miss" text. Riku does not benefit from its effects while in Dark Mode. When used in [[Link Mode]] or against bosses that use a deck, it will instead [[stun]] the opponent (indicated by a flash), but has no effect on bosses that do not use a deck. In ''Kingdom Hearts Re:Chain of Memories'', it has no effect on any boss. However, Riku can now benefit from Warp Break while in Dark Mode, | In the original ''Kingdom Hearts Chain of Memories'', if Warp Break fails to inflict the status, it will be indicated by a "Miss" text. Riku does not benefit from its effects while in Dark Mode. When used in [[Link Mode]] or against bosses that use a deck, it will instead [[stun]] the opponent (indicated by a flash), but has no effect on bosses that do not use a deck. In ''Kingdom Hearts Re:Chain of Memories'', it has no effect on any boss. However, Riku can now benefit from Warp Break while in Dark Mode, with the exception of the downward slash following a [[Double Jump]]. | ||
While Warp Break is in effect, the user is immune to {{c|Blizzard|element|ice}}, and resistant to {{c|Physical|element|physical attacks}}, but weak against {{c|Neutral|element|special attacks}}. | While Warp Break is in effect, the user is immune to {{c|Blizzard|element|ice}}, and resistant to {{c|Physical|element|physical attacks}}, but weak against {{c|Neutral|element|special attacks}}. |