Editing Warp Break
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==Mechanics== | ==Mechanics== | ||
Warp Break is an [[enemy card]] effect that costs 99 CP to add to the deck and lasts for 50 attacks. With Warp Break active, combo finishers have a 2/3 chance to inflict {{c|Warp|status}} on enemies with combo finishes. | Warp Break is an [[enemy card]] effect that costs 99 CP to add to the deck and lasts for 50 attacks. With Warp Break active, combo finishers have a 2/3 chance to inflict {{c|Warp|status}} on enemies with combo finishes. Additionally, Riku's aerial spin attack while in Dark Mode has the chance to inflict the status, but not the downwards slash used after a [[Double Jump]]. | ||
In the original ''Kingdom Hearts Chain of Memories'', | In the original ''Kingdom Hearts Chain of Memories'', when Warp Break fails to inflict the status, the game will display a "Miss" text over the attack, and when used in [[Link Mode]] or against bosses that use a deck, it will instead [[stun]] the opponent (indicated by a flash), while it has no effect on bosses that do not use a deck, and in ''Kingdom Hearts Re:Chain of Memories'', it has no effect on any boss. While Warp Break is in effect, the user is immune to {{c|Blizzard|element|ice}}, and resistant to {{c|Physical|element|physical attacks}}, but weak against {{c|Neutral|element|special attacks}}. | ||
When used by {{ns|Game|Lexaeus}}, the second hit of his Combo Attack technique stuns Riku in ''Kingdom Hearts Chain of Memories'', while it has a 2/3 chance of stunning Riku in ''[[Kingdom Hearts Re:Chain of Memories]]''. | |||
==Learning Warp Break== | ==Learning Warp Break== | ||
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*The [[Lexaeus]] enemy card has Warp Break as an effect. | *The [[Lexaeus]] enemy card has Warp Break as an effect. | ||
*The [[Black Fungus]] enemy card can randomly activate Warp Break. | *The [[Black Fungus]] enemy card can randomly activate Warp Break. | ||
*The [[Darkside]] enemy card can mimic an enemy's Warp Break | *The [[Darkside]] enemy card can mimic an enemy's Warp Break. | ||
==See also== | ==See also== |