| Tip: use the Show preview button to preview your edits before you save them. |
|
| READ BEFORE EDITING:
- Red-linked phrases should not be de-linked or pipe-linked if the phrase is from an official publication. Instead, please start an article or redirect at the link's target.
- Technical info must be written in accordance with the consensus formats. Adding technical info without using these formats creates extra work for other editors and wastes everyone's time.
- Trivia will be removed if it fails to meet the notability guidelines.
- Do not source news to fansite translations of official publications or journals. Instead, source the publication or journal itself.
- Based on the spelling used by the games, "Grey" is preferred over "Gray".
- Entelechy is used here per its English definition, and is not meant to imply that it is an official term within the Kingdom Hearts franchise.
- Do NOT add voice actors to a character's article UNLESS YOU HAVE A CLEAR SOURCE TO SUPPORT IT.
|
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in or create an account, your edits will be attributed to your username, along with
other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision |
Your text |
Line 1: |
Line 1: |
| {{game|COM|REC}} | | {{ability-stub}} |
| [[File:Warped KHRECOM.png|thumb|250px|Sora successfully using Warp Break on a Shadow.]]
| |
| {{nihongo|'''Warp Break'''|デジョンブレイク|Dejon Bureiku|lit. "Dezone Break"}} is an ability that appears in ''[[Kingdom Hearts Chain of Memories]]''. It allows the user to obliterate enemies with combo finishers with a high success rate.
| |
| | |
| ==Mechanics==
| |
| Warp Break is an [[enemy card]] effect that costs 99 CP to add to the deck and lasts for 50 attacks. With Warp Break active, combo finishers have a 2/3 chance to inflict {{c|Warp|status}} on enemies with combo finishes. Unlike [[Warp]], enemies defeated with Warp Break do grant experience.
| |
| | |
| In the original ''Kingdom Hearts Chain of Memories'', if Warp Break fails to inflict the status, it will be indicated by a "Miss" text. Riku does not benefit from its effects while in Dark Mode. When used in [[Link Mode]] or against bosses that use a deck, it will instead [[stun]] the opponent (indicated by a flash), but has no effect on bosses that do not use a deck. In ''Kingdom Hearts Re:Chain of Memories'', it has no effect on any boss. However, Riku can now benefit from Warp Break while in Dark Mode, including the aerial spin, but with the exception of the downward slash following a [[Double Jump]].
| |
| | |
| While Warp Break is in effect, the user is immune to {{c|Blizzard|element|ice}}, and resistant to {{c|Physical|element|physical attacks}}, but weak against {{c|Neutral|element|special attacks}}.
| |
| | |
| ==Learning Warp Break==
| |
| ===''Kingdom Hearts Chain of Memories''===
| |
| *The [[Lexaeus]] enemy card has Warp Break as an effect.
| |
| *The [[Black Fungus]] enemy card can randomly activate Warp Break.
| |
| *The [[Darkside]] enemy card can mimic an enemy's Warp Break.{{KHCoM}}
| |
| | |
| ==Other appearances==
| |
| ===''Kingdom Hearts Chain of Memories''===
| |
| {{ns|Game|Lexaeus}} can use Warp Break through the Lexaeus Enemy Card. In ''Kingdom Hearts Chain of Memories'', it has the second hit of his Continuous Attack technique inflict stun on the opponent. In ''[[Kingdom Hearts Re:Chain of Memories]]'', the chance to inflict stun by his Combo Attack is 2/3 instead. Lexaeus doesn't benefit from any other effects related to this Enemy Card.
| |
| | |
| ==See also==
| |
| *[[Warp]]
| |
| *[[Warpinator]]
| |
| | |
| [[de:Gnadenstoß]]
| |
| [[Category:Kingdom Hearts Chain of Memories abilities]]
| |