Editing Warp Break
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{{game|COM|REC}} | {{game|COM|REC}} | ||
{{nihongo|'''Warp Break'''|デジョンブレイク|Dejon Bureiku|lit. "Dezone Break"}} is an ability that appears in ''[[Kingdom Hearts Chain of Memories]]''. It allows the user to obliterate enemies with combo finishers with a high success rate. | {{nihongo|'''Warp Break'''|デジョンブレイク|Dejon Bureiku|lit. "Dezone Break"}} is an ability that appears in ''[[Kingdom Hearts Chain of Memories]]''. It allows the user to obliterate enemies with combo finishers with a high success rate. | ||
==Mechanics== | ==Mechanics== | ||
Warp Break is an [[enemy card]] effect that costs 99 CP to add to the deck and lasts for 50 attacks. With Warp Break active, combo finishers have a 2/3 chance to inflict {{c|Warp|status}} on enemies with | Warp Break is an [[enemy card]] effect that costs 99 CP to add to the deck and lasts for 50 attacks. With Warp Break active, combo finishers have a 2/3 chance to inflict {{c|Warp|status}} on any enemies it hits. Like with Warp, enemies do not drop prizes when hit. When used in [[Link Mode]] or against bosses that use a deck, it will instead [[stun]] the opponent. It has no effect on bosses that do not use a deck. While Warp Break is in effect, the user is immune to {{c|Blizzard|element|ice}}, and resistant to {{c|Physical|element|physical attacks}}, but weak against {{c|Neutral|element|special attacks}}. | ||
When used by {{ns|Game|Lexaeus}}, the second hit of his Combo Attack technique stuns Riku in ''Kingdom Hearts Chain of Memories'', while it has a 2/3 chance of stunning Riku in ''[[Kingdom Hearts Re:Chain of Memories]]''. | When used by {{ns|Game|Lexaeus}}, the second hit of his Combo Attack technique stuns Riku in ''Kingdom Hearts Chain of Memories'', while it has a 2/3 chance of stunning Riku in ''[[Kingdom Hearts Re:Chain of Memories]]''. |